…and the fourth: More Victory Cities and love for the global south!
10. Istanbul
11. Rio
12. Cape Town
13. Singapore




…and the fourth: More Victory Cities and love for the global south!
10. Istanbul
11. Rio
12. Cape Town
13. Singapore




The second wave of overlays is here, mostly focused on the North Pacific:
4. Vladivostok
o Amur/Korea border somewhat fixed/extended southwards
o Amur raised to 2
o SZ 5 redraw
o Convoy Zone added to SZ 5 (did you know that fully half of US Lend-Lease to the Soviets- far more than any other port/route- arrived via Vladivostok?)
o (Optional) Recruitment Center added
5. SZ 6 Split
o …into 6a (Sea of Japan) and 6b (Pacific-facing Japanese Coast)
6. Kyushu
o 2 IPCs added
o Split off from Japan (optionally reduced to 6 IPC)
o A minor factory should go here in setup
7. Hokkaido
o (1) IPC, split off from Japan
o SZ redraws, now bridges SZ 5, 6b, and 6a
8. Aleutians updates
o 1 IPC added
o Connected to Alaskan Mainland
o Now bridges SZs 1, 2, and 8.
9. New Guinea updates
o Both halves now worth 1 IPC
!




USA & Free France!
For the US, the only change here is the addition of Mech Inf and a couple Cruisers.
For the French, let’s get crazy and let them build a single Truck, a couple Artillery, and a Medium Tank (the S35 was an effective early-war medium tank, after all) in addition to their other standard forces. None of the new units get the “Self-Sufficient” ability, however, befitting both the larger nature of a Medium Tank and those ammunition guzzling artillery pieces.


UK & ANZAC!
For the UK, I try here a few Mech Infantry, a per-turn limit on Matildas (3) and the new Cruisers to 1/t with a total of 3 on the board.
For ANZAC, I have way more fun:
New abilities:
Supply Runner:
This unit may, as a part of it’s combat or non-combat movement, also load/unload and carry a single supply token at/between any adjacent friendly territory that has a control marker. This loading and/or unloading may occur at any point during movement, but a maximum of 1 Supply Token may be moved by each Supply Runner unit each turn.


Italy!
For Light Tanks, use the OOB M14/41s (same as anniversary). For Mediums, use the 15/42s from AAE40.2.
For Air Transports, put some white dots on the brown Japanese Bettys from anniversary, or a JU-88 from AAE40.1, or something.

More finished version. I pulled the German/UK/US Light Tank options for a couple reasons:
Put a white dot on the wing-tips of a couple JU-88s for Air Transports :)

Aerial Miner:
During the “Requisition Reinforcements” phase, when at least one of these units is within movement range of the Suez Canal Convoy Zone, the active player may deploy one requisitioned Sea Mine in that Convoy Zone.
This deployment is a ‘bonus’ and does not prevent this unit from moving normally during the Combat/Non-Combat movement phases of the turn.
Air Transport:
During the Non-Combat Movement phase, this unit may transport 1 non-tank land unit that has not moved this turn or 1 supply.
The Air Transport and any cargo move together and must end this movement in a legal landing zone observing all stacking limits as normal.
Armored:
The first hit to this unit has a 50% of leaving it damaged rather than destroyed. When you would remove this unit as a casualty, roll 1d6 instead. On a roll of 1-3, this unit is damaged rather than destroyed; turn it on it’s side like a damaged Battleship and continue combat as normal. On a roll of 4-6, this unit is destroyed and removed from the board as normal.
This ability never allows this unit to be assigned two hits simultaneously, or to survive more than one hit during a given combat, or to survive a situation where more hits were taken than could be legally assigned. Only one hit may be assigned to this unit in each combat phase, and a second hit (or any excess hits) always destroys it.
Damage to this unit does not otherwise affect it’s abilities in any way. It repairs any damage automatically for no cost at the start of it’s owner’s next turn.
Full Chart update:

@Narvik
Here’s a first attempt, let me know what you think about some of these. The “Optional Rule” units have two versions each, one from the rulebook and another version with a twist.
Column Legend:
Rule: where did this unit/rule come from?
o OOB = Out-of-Box, straight from the rulebook
o OPT = From the “Optional Rules” section
o OPT+ = same as above but with a twist
o VAR = Variant (new/additional units)
Nation: Which nations can build this thing. Yellow/Green boxes show where these units have been added to this nation as part of Optional or Variant rules, respectively.
Unit: Unit name
$/A/D/M: Cost, Atk, Def, Move
# / t: How many of these units may be purchased each turn (sometimes different for each nation e.g. medium armor)
# tot: How many of these units total are allowed on the board (sometimes different for each nation e.g. trucks)
Notes: Rules etc.

New abilities:
Armored = when this unit is selected as a casualty, roll 1d6. On a 1-3, this unit is damaged. On a 4-6, this unit is destroyed. This unit repairs any damage automatically at the start of it’s owner’s next turn.
Air Transport = This unit may transport 1 non-tank land unit or 1 supply during the non-combat phase (only), ending its movement in the same territory as the disembarking transported unit.
EDIT:
I’m working on a rebuild for the reference charts to make this prettier… bear with me

@barnee I was just reading about these not long ago; looks like a few hundred were made but as one would imagine it was a bit of a lumbering beast with underpowered French engines (6 of them) due to equipment shortages in Germany and a relatively short range of 1000mi or so. Still, carrying a Panzer IV…! What a monster.
@Narvik said in Adding Tiger Tanks and ANZAC Infantry to the Reference Charts:
How about the “Axis Advantage” Air Transport?
That would be awesome, I’ll take a look at adding that as well. I do have a few more ideas about mixing in Light and Medium tanks as well, particularly since we already effectively have these units in the form of the French and Italian tanks.
Starting where I left off with AA50, here are The North Sea Route and the White Sea-Baltic Canal. For the WSC on the G40 map I also added Lake Ladoga and moved Leningrad to where it belongs on the coast of the Gulf of Finland/Baltic Sea. I’m going to experiment with a 2/3 smaller font for map features like this, let me know what you think.
Provisional Rules would be the same as AA50:
2. White Sea Canal
If the USSR controls Leningrad and neither Sea Zone is hostile, then during the non-combat movement phase the Soviet player may choose to have up to one naval unit with IPC cost <9 in either Sea Zone 127 or 115 take the “White Sea Canal” between these two Sea Zones. Taking this route uses the entire movement allowance of the moving ship.
3. North Sea Route
If the USSR controls both Nenetsia and the Soviet Far East and neither Sea Zone is hostile, then during the non-combat movement phase the Soviet player may choose to have up to one naval unit in either Sea Zone 127 or 3 take the “North Sea Route” between these two Sea Zones. Taking this route uses the entire movement allowance of the moving ship.
Unless they are being transported by the transiting naval units, all land and air units completely ignore the presence of the White Sea Canal and the North Sea Route.





@CentralCommando yeah it’s pretty funny, can’t catch 'em all. Unlikely this was misspelled on the playtest materials but you never know, and lots of mistakes happen when you enter production and reduce the number of eyes on the final review.
I’ve been a playtester and given the green-light on a final review of pre-production material… only to immediately have players call out multiple uncaught mistakes in the production run. Frustrating but inevitable.
@Titus said in Modular G40 Map Overlays:
@vodot Just as I sent my standard map out for printing! You bully! Looking forward to your work! I finally have a global setup and am working my way through my first game.
@Titus I’ve just sent out this file to be printed a bit larger than OOB. I made it using Tojak’s map as a template. Do you have any advice on uploading images that look good despite the dimension limits on this site?
Haha, well, take some time with the OOB map first and then let me know what you’d like to try as far as tweaks go.
RE: image uploads, I’ll echo @CentralCommando’s words above: I think the pic you uploaded there looks terrific for a preview, just like your AA50 version; for full size hi-res printable map files you would need a google drive share etc.
@CentralCommando said in [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!:
@vodot YYEEAAHH!!
I’m definitely giving them an Infantry unit and a Submarine off the coast. You did this pretty fast too!
Speaking of setups, do you have any starting setup for these map overlays, or do we just have them for visual flair? Both are fine, and sorry if you already addressed this.
Good work as always!
Thanks! Short answer on setups, yes I would like to do that.
Long answer, it’s a goal of mine to roll setups as well, but I have enjoyed just letting people bash it out in their own imagination/sense of balance.
Most people that use these are probably only going to use a handful of changes they really like, and for most of these onsie-twosie overlays you can just split units between them where a territory has been subdivided or add an infantry and it’s going to be fine. The worst cases would be where units are getting split and then also attacked in their (now much weaker) setup positions without the chance to be consolidated. There are some SZs in particular where this could be a problem.
@barnee said in G40 Map Overlays:
Hi vodot
Make Columbia border the Carribbean the way BlackElk did with UHD
I hadn’t seen that map from Black Elk, I’ll take a look thanks @barnee!
@CentralCommando well either way, here you go, my first G40 overlay :) Absolutely zero work on my part for this one- a copy-paste right from Tjoek’s raw map file.
Overlay #1: Candian Western Canada!

EDIT:
I found the offending version of the OOB map, complete with Honolulu in the wrong place and all of Hasbro’s other hilarious geographical shenanigans that Tjoek and many others worked so hard to document and correct :)
“Copyright 2012 HASBRO” in bottom corner.

Really? On the one I looked at earlier it’s Canadian-roundeled :) Maybe Renegade fixed it in their reprint? I’ll check some of my older AH boards tomorrow…
@CentralCommando said in G40 Map Overlays:
@vodot Wow! I don’t have many suggestions, but here’s the ideas I thought of:
- Sierra Leone under British Control instead of Neutral
- Repurpose one IPC from Queensland and give it to New Guinea, highlighting its importance during the Pacific campaign.
- Represent Borneo as Dutch (perhaps you could split British Sarawak into its own territory.
- Represent Western Canada as Canadian.
- Add Sakhalin to Soviet Russia
- Create a land bridge between Sicily and Southern Italy.
- Pro Axis Iran
- Make Mexico a Pro-Allied Neutral.
- Make Argentina a Pro-Axis Neutral.
G40 is already a really complex game, so not too many more divisions should be made. A lot of your additions sound good though!
Thanks for the input, these are great!
What do you mean by “Represent Western Canada as Canadian?” ‘De-yellowing’ the territory?
Hey @The-Captain, are there map changes that you wish you could see or test for G40/G40HRE? What are some of the biggest map/territory/SZ oversights or opportunities based on your experience with vanilla G40 and these house rules over the years?
@crockett36 said in Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?:
@The-Captain I have always assumed that we–axisandallies.org–had Renegade lurkers. That’s how I came up with the idea for the thread. Here’s to hoping they have seen it or will, when it comes time for a 4th edition (assuming tournament 42 is 3rd edition) consult this thread.
…we certainly do have Renegade lurkers, or at least people who lived here long before they began working with Renegade on A&A development projects (I’m not talking about myself).
@CentralCommando said in [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!:
@vodot If we’re just spitballing changes to the map, perhaps we can finally have French Madagascar aligned to the correct nation - Germany.
Operation Ironclad and Battles of Madagascar only began in the summer of 1942, before this they were part of Vichy France. I am kinda surprised only War Room is the only Larry Harris game to get this correct.
By the way, what you are doing is really impressive! Good work!
That is a great point! In my “G40 Lite” setup Madagascar rolls for joining Vichy or the Free French like most of the rest of the French Empire, but under default rules for the 1941 setup at least it should surely be German, or at least “neutral.”
To wit: German Madagascar!
