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    Best posts made by vodot

    • RE: Introduce or Re-Introduce Yourself (Nov. 2018)

      Hi All, I’m Nate from Detroit, MI in the US, currently living near Portland OR.
      I first played A&A in middle school when my board-flipping cousins brought a copy of classic A&A to a family retreat. We woke up when it was still dark every morning and played some sort of A&A-army-men-hybrid with the pieces (boards were flipped), which developed over the years into actually reading the rules and playing the game as intended many times. I finally bought AAR in college and drummed up a group of guys to play it with a few times every semester. I would say the real “hook” moment for me was discovering the Caspian Sub AAR strategy articles in the old yahoo group. I can’t tell you how many times I have read those papers!

      I own AAR, 41, 42, 42.2, and AA50, but my copy of AAR (with Italy as a separate power sharpied and taped on to the board) will always have a special place in my heart. These days I’m a father of two with a real job, and A&A and board gaming in general is solidly on the back burner, but I dream, and host the occasional game night. 🙂 I think my main interest here is in tweaking and customization, and in my ongoing search for the spark of genius from those Caspian Sub articles.

      posted in Welcome
      vodot
      vodot
    • Custom 3D Miniatures: Major & Minor Industrial Complexes, Recruitment Center, Airbase, and Naval Base

      Hi all, here are a few things I’m tinkering with to replace the OOB chits, for those of you with access to a 3D printer.

      Download them (for free!) from Thingiverse and print them yourself, or support the designer by ordering them printed on Shapeways! I’m still testing, so Shapeways orders should be considered ‘beta’ orders to help me work out the kinks.

      Completed so far:

      • Minor IC (single, smaller smokestack; smaller building) (Thingiverse Link)
        – New: Order these printed on Shapeways! QTY 10, QTY 20
      • Major IC (four taller-than-OOB smokestacks, larger footprint with small buildings) (Thingiverse Link)
        – New: Order these printed on Shapeways! QTY 10
      • Major ICs (same as above with two smokestacks) (Thingiverse Link)
      • Naval Base token (reversible) (Thingiverse Link)
      • Shipyard miniature (Thingiverse Link)
      • Airbase token (reversible) (Thingiverse Link)
      • Airfield miniature (Thingiverse Link)
        – New: Order these printed on Shapeways! QTY 10
      • Recruitment Center token (reversible) (Thingiverse Link)
      • Recruitment Center miniature (Thingiverse Link)

      Prototype Image:
      IMG_7487.JPG

      Minor IC (Thingiverse Link)
      14x8x17mm (vs 17x9x17 IC OOB)
      New: Buy on Shapeways! QTY 10, QTY 20
      minorIC2.jpg

      Major IC (Thingiverse Link)
      17x17x24mm (vs 17x9x17 IC OOB)
      134133e1-4c44-4bc8-81c9-42a2ac4e50b5-image.png

      Major IC (v2, climate change edition) (Thingiverse Link)
      17x17x24mm (vs 17x9x17 IC OOB)
      New: Buy on Shapeways! QTY 10
      majorICv2.jpg

      Naval Base Token (Thingiverse Link)
      These are reversible (same relief on bottom side)
      db199ddf-94ce-4e62-ac94-cfcd5e941a00-image.png

      Shipyard Miniature (Thingiverse Link)
      shipyard.jpg

      Airbase Token (Thingiverse Link)
      These are reversible (same relief on bottom side)
      c0b86675-b48a-4e7e-9edb-943ddee926c1-image.png

      Airfield Miniature (Thingiverse Link)
      Order these printed on Shapeways! QTY 10
      airfield.jpg

      Recruitment Center Token Thingiverse Link
      These are reversible (same relief on bottom side)
      recruitment_center_tkn.jpg

      Recruitment Center (Thingiverse Link)
      recruitment_center.jpg

      Here’s a size comparison on the ICs (middle one is OOB, for comparison):
      ICs.PNG

      posted in Customizations
      vodot
      vodot
    • RE: Custom 3D Miniatures: Major & Minor Industrial Complexes, Recruitment Center, Airbase, and Naval Base

      Finally got my test prints off the company printer! Pic below. The IC is the same size as the OOB IC, for size comparison.
      IMG_7487.JPG

      I also shrank the self-propelled artillery pieces by a further ~20%, so I should be down to about 1:350 scale now, which should look better on the board given how tiny the OOB Mech Infantry are. I’ll post comparison pics of OOB pieces with the new smaller hummels and sextons (priests were omitted from this print, unfortunately) from home tonight. For anyone looking to replicate, grab the 1:200 3D files from m_bergman and shrink by ~45% before printing.

      posted in Customizations
      vodot
      vodot
    • Tons of extra/variant unit 3D-print-ready models fixed/scaled for A&A, including Gliders, Light Tanks, Light Carriers, Landing Craft, and more!

      Hi All, just a fun post- here are all the unit sculpts I’ve been cleaning up for AAA! The raw files for every one of these (except the roundel) was found on Thingiverse (most from the incredible m_bergman); all have been modified (some more-or-less completely rebuilt), scaled, and edited for printability, and finally repeatedly print-tested by me. All of these have run through the full-color 3D printer I have access to at work- pictures coming soon!

      Starting from left and moving roughly to the right in typewriter fasion, the first row has:

      • Tiger I (Axis Heavy Tank)
      • DH Mosquito (Allied Tac Bomber) (needed extras for Canada- hence the purple 🙂 )
      • Hummel (Axis Self-propelled Artillery)
      • USS Independence (Allied Escort Carrier)
      • IJN Royujo (Axis Escort Carrier)
      • Katayusha (Russian Self-propelled Artillery)
      • Me-262 (Axis Jet Fighter)

      The second row:

      • IS-2 (Allied Heavy Tank)
      • Panzer III (Axis Light Tank)
      • HMS Atherstone (Escort)
      • LCM (Landing Craft)
      • USS Midway (Super Carrier)
      • D9 (Engineers)
      • M3 Stuart (allied Light Tank)
      • Wirbelwind (Axis Mobile AAA)
      • Me-410 (Heavy Fighter)

      The rest:

      • 0.75" roundel
      • Sexton (Allied Self-propelled Artillery)
      • Waco G-4 (Glider)
      • Generic kneeling sniper (Special Forces)
      • P-80 Shooting Star (Allied Jet Fighter)
      • Flaktrack (Allied Mobile AAA)
      • USS Des Moines (Battlecruiser)
      • M7 Priest (US Self-propelled Artillery)
      • Halftrack (Allied Mech Inf.- done but not pictured- needed for canada 🙂 )

      UPDATE 1: I’ve also added some of the miscellaneous bits of my own design that I have been working on over the years. Veterans of the forum will recognize some of these from previous threads I’ve posted, but some are brand new. 🙂

      UPDATE 2: More units!

      (More) Units:

      • StuG III (German Tank Destroyer)
      • Archer (British Tank Destroyer)
      • IJN Myoko (Japanese Heavy Cruiser)
      • Beaufighter (British Heavy Fighter)

      Misc:

      • Damage/flame token
      • Grain token
      • Oil Drum
      • Bar of metal
      • Coal
      • 3/4" x 3mm disc
      • Czech Hedgehog
      • Mine token

      Buildings:

      • Research Center
      • Installation (uses/holds an OOB generic AAA unit as the “gun” on top)
      • Major Industrial Complex
      • Medium Industrial Complex
      • Minor Industrial Complex
      • Airfield
      • Shipyard
      • Airbase token
      • Naval Base token
      • Recruitment Center token

      Extra_Units.png

      Misc_stuff.png

      updateaaaparts.png

      All of these can be found here on Thingiverse!

      Beyond just doing this for fun, my plan is to gradually add these units one/two at a time with the group I play with. As we add them and get comfortable, I’ll start locking them behind research and use an early start date and map (like oztea’s awesome 1939 G40 scenario). For the curious, this system uses most of the nations’ tank sculpts as “medium” tanks and the fighter sculpts as “light” fighters- the ones I modeled and printed take on the “heavy” role (USA is the exception with OOB sculpts for both: P-38 HFTRs and hellcats from pacific taking the LFTR role).

      Anyway, enjoy. If anyone is curious about rules for all of these extra units and the corresponding point-based tech tree, let me know and I’ll share what I have.

      posted in Customizations
      vodot
      vodot
    • RE: 🏅 Axis & Allies .org 2018 Support Drive

      @djensen Thanks for everything you do for this community!

      posted in Website/Forum Discussion
      vodot
      vodot
    • RE: Custom 3D Miniatures: Major & Minor Industrial Complexes, Recruitment Center, Airbase, and Naval Base

      @Midnight_Reaper said in Custom 3D Miniatures: Major & Minor Industrial Complexes, Recruitment Center, Airbase, and Naval Base:

      You’ve got some really great pieces here. Thanks for taking feedback and turning it into awesome pieces. You rock!

      -Midnight_Reaper

      Thanks!

      Here’s everything so far:
      models.PNG

      posted in Customizations
      vodot
      vodot
    • RE: Argo's Middleweight Map for 1939 & 1942

      @Argothair, put me down for helping in general with playtesting, naming territories, and GIMP/art stuff. What help do you need right now?

      • I just want to make sure that you know that Inkscape (free/open-source illustrator clone) can quickly and awesomely vectorize raster images- I’ve attached your map, vectorized as a pdf below (this took literally 5 minutes; you can endlessly tweak/refine the process, exclude text, etc…). You’re probably already aware- I just want to make sure. This obviously doesn’t instantly solve your 1-pixel-wide problems.

      • I think the Azores in the Atlantic has an expansive effect on Axis mental health (and strategic bombing strategies); what about in one of the two spots shown below?

      Azores.png
      argo_draft_map.pdf

      @Black_Elk playing the POS map with the islands between SZs was just a massive eye-opener. I modified community maps and printed big physical POS & POS+C maps, and I taped your islands to my revised board- my group played 10 or 20 in-person games between 2006-2009 on those setups! So much crunchier tactically, especially in the Mediterranean and PTO, and the initial unit placements were so refreshing.

      posted in Other Axis & Allies Variants
      vodot
      vodot
    • RE: Tjoek's A&A Anniversary OOB Map file (Updated March 23rd)

      @Tjoek
      I’m working on Honolulu as a tribute to all of this work you’ve done. I actually went and carefully isolated the dot, text and shadows out of the background before I realized you can probably just drop it all wholesale, land and sea bits and all, on the correct island.

      Iwo Jima is done already, assuming the rotation is all that was wrong with that one.

      The real winner, here, is fricking GIMP. Seriously, I cannot believe something like GIMP exists.

      posted in Customizations
      vodot
      vodot
    • [Various] The Colonial Outpost (an enhanced Allied IC bid)

      After putting forward this idea last year, it’s been discussed in various other threads so I’m splitting it out here to avoid derailing them. I’m sure someone else has thought of this, but it seemed original and interesting enough to warrant consideration. I see this applying widely but at least to Anniversary '41 and to AA42.2.

      Colonial Outpost
      Before the start of the game, in lieu of any bid, the Allies may instead elect any one Allied-controlled territory to be the “Colonial Outpost” for that game. If they do, add a Industrial Complex* and AAA unit** to that territory and increase it’s IPC value by +1 (but not over 3) for the duration of the game. If the Colonial Outpost is ever captured by the Axis Powers, the Industrial Complex there is destroyed (not captured) and the value of the territory reverts back to the original value printed on the board.

      * This is a Minor IC in games that include Minor ICs
      ** Only in games where ICs do not have built-in AAA
      

      The background for this idea is the combination of two problems that seemed to have dogged at least the ‘mainline’ games like 42.2 and Anniversary:

      1. Axis bias (sometimes extreme)
      2. Godzilla-Japan (KJF is an order of magnitude more difficult than KGF; JTDM; etc.)

      The consensus fix for balance’s sake is an Allied bid. Bids do offer a kind of flexibility and balance, but are by definition minimal (usually no more than one unit per TT allowed)- and they can be subject to fiddly restrictions or ultimately swept away by a single unlucky roll of the dice. A hitpoint in Egypt in no way guarantees it holds against even a nominal G1 attack; and Indian bid cannot ultimately preserve it from Japan; units in Russia have to be scrutinized to avoid breaking the tenuous R1/G1 balance; and so on. What makes the Colonial Outpost idea so interesting to me is that it can’t be negated with dice alone (it’s a vector change, not just an incremental blip) while also being very simple: just place a factory and bump the IPC value up by 1 (unless it’s already 3+).

      Some additional considerations of a Colonial Outpost rule might be

      1. Maybe we want to allow any IC placed by the allies as part of a bid to be considered a “Colonial Outpost”, following the same rules as above, ala: “Any IC placed as part of an Allied bid is considered to be a ‘CO’…”
        – This would allow the CO to be just a part of the bid and not the entirety thereof, meaning you could have this AND some elements of a normal bid, or they could be combined for an even stronger CO e.g. CO +1 Inf in the event of a bid of 18, etc.

      2. For that matter, maybe we build in a free Infantry or two to the CO, to widen the range of possible locations to include those where a naked IC could fall even before it’s owner takes a turn.

      3. Maybe we should set a bid threshold that would have to be met in order to depoloy the CO with this: “In any game where the settled bid is greater than X, the bidding side may elect to waive that bid and designate a CO…”
        – X =…18? 20? You can already just bid a factory, if you want, and the +1 IPC/turn is nearly worthless by itself… but +100% or +50% production capacity is obviously a game-changer in a default 1 or 2 IPC territory.

      4. [ G40 only ] Maybe we should preclude the risk-free upgrade of the CO into a full-blown Major IC with this: “If the Colonial Outpost’s Minor IC is ever upgraded to a Major IC, that Major IC is exempt from the special CO rule above and is not destroyed automatically when the territory is captured. Follow the standard OOB rules for IC capture instead.”

      I’m teaching either AA50 or AA42.2 to a group soon, and I’m intending to give this rule a try. I’m not sure that this rule wouldn’t also be some fun for the Axis side as well, I just can’t think of a game other than Revised where anyone ever has to bid to take the Axis 🙂

      posted in House Rules
      vodot
      vodot
    • RE: [House Rules] Bid Amount?

      @axis_roll to continue this variant discussion, since I just mentioned it in @Argothair’s Balanced Mod thread- where I also took the liberty of naming it- what if when the “Colonial Outpost” (the TT that gets the pre-game boost) is captured, the IC there is destroyed (not captured) and the TT value reverts to OOB?

      Colonial Outpost
      Instead of a bid, before the start of the game the Allies may designate any Allied territory as the “Colonial Outpost” for that game. Add an Industrial Complex + Anti-Aircraft Artillery to that territory and increase it’s IPC value by +1 (but not over 3) as long as it remains under the control of its original owner. If the “Colonial Outpost” is ever captured by the Axis Powers, the Industrial Complex there is destroyed (not captured) and the value of the territory permanently reverts back to the value printed on the board.

      This addition to the rule would accomplish two major things:

      1. It solidifies the dramatic pro-Allied swing that the Outpost represents, because it eliminates the potential Axis savings if they capture the Outpost on a TT where they stand to benefit significantly from having an IC anyways (like India)
      2. It removes a major disincentive for adventurous or decoy Outpost placements- they are are net-zero for the Allies at worst.

      Since the Colonial Outpost is designed to replace outright the bid, my thought is that it should never hurt the Allies even if they just drop it to distract the Axis and never build a single unit there. To weaken the variant while keeping the spirit, you could always leave either the boosted IPC value (but still destroy the IC) or let the Axis keep the IC but revert the TT value to make it less valuable to them.

      I would personally much rather play a game with a whole new opportunity or angle of attack than get another couple Russian artillery and some British infantry in Egypt… not because it would be fairer but just because it would be more fun.

      posted in Axis & Allies Anniversary Edition
      vodot
      vodot
    • RE: Need advice on Germany first move

      @rickygraham as @DouchemanMacgee points out, the issue isn’t just the interfering Cruiser, but also the mandatory simultaneity of all combat moves. You can’t clear SZ 12 and then move the transport to SZ 7, because you have to make all combat moves simultaneously. Only combat resolution (rolling dice) happens sequentially, after all combat moves have been completed. Once the dice start rolling the combat move phase of your turn is over.

      So, the mediterranean transport cannot pass through SZ 12 on its way to SZ 7 until Germany’s non-combat move, at which time it is too late to conduct an amphibious invasion there.

      Your analysis is absolutely correct in that, were this possible, it would be game-breaking.

      posted in 1941 Scenario
      vodot
      vodot
    • RE: Introduce or Re-Introduce Yourself (Dec. 2018)

      @DanishArmy YG is solidly in the “RE-introduce” yourself category 🙂

      Welcome to A&A .org!

      posted in Welcome
      vodot
      vodot
    • RE: Looking for G40 2nd Ed., or a set of all of the unique units therefrom

      @Midnight_Reaper said in Looking for a G40.2 set or all of the unique units:

      Re: Looking for a G40.2 set or all of the unique units
      For what you want (everything that makes the 1940s games the 1940s games in the first place: mech inf, tac bombers, France, ANZAC, etc…), HBG will be pricy. You aren’t the first person to have this idea. So let me give you some places to look that might be off your radar: Amazon - normally pricy, but now is the time for sales. eBay - a bit of a crap shoot, but bargains to be had. And not just buying game sets - people part out Axis & Allies games all the time on eBay, so with patience and luck you might find just the pieces you want without paying for extras.

      Finally, I suggest you look on BoardGameGeek (BGG). Look up Europe 1940 and Pacific 1940, either directly on their marketplace or look up the games and then see if they have one for sale at a price you like. With time and luck, you could walk away with with a set of the second editions for both Europe 1940 and Pacific 1940 for less than $100 for the both.

      I wish you all the luck and patience in the world. But: good, fast, cheap - pick two. In this case: cheap, fast, convenient - pick two.

      -Midnight_Reaper

      P.S. If you run into issues with BGG, send me a PM and I’ll see if I can help.

      Thanks, this is great advice- and I may or may not already have the BGG Marketplaces for both games bookmarked… 😉 HBG for the Mech Inf and Tacs is easy and cheap enough, for the most part, although there are some stock issues and price oddities; but the cost of a full ANZAC or French military is prohibitive for me.

      @Young-Grasshopper said in Looking for a G40.2 set or all of the unique units:

      …looks like you’re trying to pimp out your anniversary edition.

      That’s exactly what I’m trying to do! I’d like to have the G40 games as well, if only for solo play- my lifestyle doesn’t lend itself well to >5hr games at the moment. 🙂

      posted in Marketplace
      vodot
      vodot
    • [AA50 & AA42.2] Fixed Cost Techs + Tech Expansion

      This is a work in progress, but I’m putting it out here for ideas and feedback if anyone is interested in geeking out on something like this.

      This is an expanded list of techs with fixed costs (no more die rolls) that would simply come into effect immediately (unless otherwise specified) for the cost shown. Some of these have a cost of 5 IPCs, with the intention of simply enabling what are essentially house rules/new units (Mechanized Infantry, Cheaper Naval units, rudimentary dogfight rules, etc.) while allowing players with no interest/need for them to ‘opt out’ and save the 5 IPCs. I’ll be using this list for my next solo game and will be making adjustments.

      Note: The ‘Turkish Pact’ tech is designed for games where the Turkish Straits begin the game closed (via house rule), but also works for games where the straits start open as per OOB rules (in which case, upon the development of ‘Turkish Pact’ they would cease to be a special case of “Always Open” straits and revert to the normal OOB straits rules (closed to units unfriendly to the controller of Turkey).

      Fixed_cost_Tech_v2.xls

      posted in House Rules
      vodot
      vodot
    • RE: Unlucky/Lucky Events

      Two days ago in my first solo G40 game, the Russians lost Amur on J1 while scoring exactly one hit over two rounds of combat (including all 6 AA rolls), defending with 12inf 2aa in round 1 and 5inf round 2. Japan lost a single infantry in exchange for 46 IPC TUV of Siberian conscripts.

      The odds of rolling only a single two or less on 17 dice and no ones on 6 more dice is (2/3)^16 x 1/3 x (5/6)^6 = 0.0006 or <1/1600.

      posted in Axis & Allies Global 1940
      vodot
      vodot
    • RE: Axis & Allies Anniversary upgraded version

      @Dagon81 awesome work! Thanks so much for sharing with the community.

      posted in Customizations
      vodot
      vodot
    • RE: Looking for G40 2nd Ed., or a set of all of the unique units therefrom

      Update: I found a copy of Pacific for $45 (shipped!)… my empire is now nearly complete…

      posted in Marketplace
      vodot
      vodot
    • RE: Balanced Mod [Anniversary 41]

      @Argothair What about that spectacularly elegant idea we discussed last year (in this thread) : The Colonial Outpost?

      Colonial Outpost
      Instead of a bid, before the start of the game the Allies may designate any Allied TT as the “Colonial Outpost” for that game. Add an IC + AAA to that territory and increase it’s IPC value by +1 (but not over 3) for the duration of the game. If the “Colonial Outpost” is ever captured by the Axis Powers, the IC there is destroyed (not captured) and the value of the territory reverts back to the original value printed on the board.

      I’m teaching this game to my group soon, and I liked this idea so much that I’m planning to pretend that an “internet quorum” of “unassailable genius” (namely yourself and @axis_roll) had decided this was the best way to balance 42.2 and 50_41… and if the idea completely tanks I can blame said quorum for all failures. 🤣

      posted in House Rules
      vodot
      vodot
    • RE: axis_roll vs. Argothair (AA50 Balanced Mod playtest)

      /lurk so hard

      posted in Play Boardgames
      vodot
      vodot
    • RE: Axis & Allies Anniversary upgraded version

      @Dagon81 (et al), spitballing some Italian NA ideas:

      Italian Alps
      All Allied ground forces that invade Italy from France roll no dice for the first round of the subsequent combat there. They are still participants in the combat and may retreat at the end of the first round and be taken as casualties as normal.

      Industrial Latecomers
      If you control Rome, during the ‘Collect Income’ phase of your turn you collect additional IPCs according to the below schedule:
      Turn 1: +1 IPC
      Turn 2: +2 IPC
      Turn 3–> : +3 IPC

      ’Bassotto’ SPG/A
      Your Artillery have M2 and may accompany Tanks on a blitz on a 1:1 basis.

      The Winter Line
      The first time Italy is the target of an Allied amphibious invasion, place three German Infantry there for free before that combat is resolved.

      Bordeaux Sub Base:
      If the Axis controlled both Rome and Paris at the start of your turn, during the ‘Mobilize Units’ phase of your turn you may choose one of the following:

      • Deploy 1 Sub in Sea Zone 7 at no cost, or
      • Move all Italian Subs in Sea Zone 7 into France (they no longer occupy SZ 7), where they behave exactly like defenseless transports at sea. Return these Subs to SZ 7 at the start of your next turn.

      Red Sea Flotilla
      If there are no Allied units in Italian East Africa, during the ‘Purchase Units’ phase of your turn, you may roll a die for each enemy Transport and Destroyer in Sea Zone 57. On a roll of 1 or less, that unit is destroyed.

      Italian Civil War
      If Italy is ever conquered by the allies, your unspent IPCs are discarded (do not give them to the conqueror).

      Eritrean Outpost
      During the ‘Mobilize Units’ phase of your turn, you may always choose to place exactly one of your purchased Infantry units in Italian East Africa (no IC required), regardless of which power controls it.

      posted in Customizations
      vodot
      vodot
    • RE: Looking for G40 2nd Ed., or a set of all of the unique units therefrom

      That’s a wrap- 15% ebay coupon today (PLAYTIME15, all) lands me Europe. Thanks all, @djensen you can lock this thread.

      posted in Marketplace
      vodot
      vodot
    • Complete PBF Newbie seeks grizzled vet with a heart of gold: teach me to PBF via triplea? AA50?

      Looking for someone to teach me how to PBF via triplea. Personality and patience much more important than skill level 🙂

      I’ve played a bunch (hundreds, maybe?) of AI games (mostly AAR and PoS) on triplea about 6 years ago, so I (at least at one point) knew the interface well; but I haven’t played in a while and never against a human opponent on triplea, or via forum at all. I have triplea installed and running, with all the relevant maps downloaded.

      I would eventually like to work my way up to G40 (just bought it for F2F!) but figure Anniversary is the place to start.

      I’m on PST time in the united states. I’ll play almost exclusively on breaks at work, so I can take a turn or perhaps two max per day, with none on weekends or American holidays. Looking to start this particular game sometime after new year’s (company shutdown 12/22-1/1).

      Thanks for looking!

      posted in Find Online Players
      vodot
      vodot
    • RE: [Various] The Colonial Outpost (an enhanced Allied IC bid)

      @CWO-Marc I too wanted to find a more generic term than ‘colonial’ which does have the aforementioned “optics” and historical accuracy problems. Remote was the word (instead of colonial) that I couldn’t think of until I read your post; so “Remote” or “Forward” or perhaps “Frontier” would be good, less politically loaded terms; “Outpost” could then either remain or be replaced with “Command” or “Base” or “Base of Operations”. These names might work especially well with ‘additional consideration’ option where any IC placed as part of a bid (or the whole bid) takes on this rule.

      Regarding what it’s supposed to represent, definitely the historical presence of centers of production and vectors of attack that weren’t the very capitals of the powers in question. NO power in AA50 or 42 has a second vector but the US, and vector #2 (the PTO) is basically a giant trap. The very first thing I always tell any new player with the UK is “don’t get excited”. I think it’s apparent that someone goofed when you look at the design in 1941 (or, of course, G40), neither of which commits this same mistake (41, anemic as it is, gives the British TWO extra factories (to place WHAT units, one might ask?). Why should the two most playable versions not do the same?

      I have nothing against bids for tournament play, but bids are kinda lame for games with friends until you know what you’re doing- and obviously newbies in particular cannot bid (or understand why a bid would be needed) and instead should have more fun and more options. I think this will work well.

      Regarding if a power can do this in a different power’s territory, I think certainly not. That’s confusing and against the spirit of the rule, which is to do something really simple with loads of fun, balance-y potential.

      @axis_roll said in [Various] The Colonial Outpost (an enhanced Allied IC bid):

      I can only speak strongly of AA50-41, that is what we mostly play.
      Two others on your list might be a USA colonial outpost in brazil. Also, If russian were going to pressure Japan, I think a bryatia IC might be better than the SFE listed. USA can support with fighters off SZ56 based carriers.
      BRY is more positionally valued than SFE.

      Other comments on current list (ordered in highest to least valuable):
      India. Best all around, will need initial help from russia to sustain
      Egypt. Can you hold it round 1? if so, very key as well
      South Africa. Good, solid way to fight the Africa Korps and hold onto UK IPCs. Will the axis commit that much to africa?
      Australia. To use most effectively, USA needs a fleet to back up small UK navy that would help to take back UK islands
      Hawaii. Don’t see too much advantage to a 2-unit producing 1 sea zone forward naval base.
      Soviet Far East. might be acceptable since farther away from Japan mainland

      Great ideas, of course. India has got to be the main play, but then you forfeit the IPC boost… Is there a strat where hardcore KJF works with a Buryatia OC and an R1 2tnk buy, followed by UK1 Indian IC? There is a lot of Russian cannon fodder there that only wants for some offensive punch. I think that northern land threat is key to cracking Japan, especially if the UK has to pivot completely to Europe due to Sea Lion or big German tanks or something.

      posted in House Rules
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    • RE: New Website for Customizers

      @Johnson73 I have this problem when my adblocker is on

      posted in Marketplace
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