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    Posts made by Valladares

    • RE: G40 Historial v1.1

      @SS-GEN Yes, I knew about the help of Mongolia in custody the border, but no the products,very interesting. I also think that it should be worth 1 IPC, Central Mongolia or Ulaanbaatar.

      There are errors that I do not understand how they happened to the editors of the game. Colombia, Peru, Dutch, New, Guinea, should be worth at least 2 IPC, for oil. Persia was to be pro-axis, or strict neutral, strict neutral Ireland, Mexico and central America as pro-allied… and no love for Corseca, no Sakhalin island. They are uncomfortable details that could be corrected with a little research, and this is the reason we created the house rules.

      Unfortunately I do not have the editing skills to create, Sakhalin, Malvinas and Cocos, islands. And an over map, to divide Yugoslavia, like the Historical Board Gamin one. There are many great ideas from them and from other players, like yours, the idea is to create a balance between history and acceptable complexity.

      That’s why we do not copy ideas like rail lines, which break the difference in the movements of the pieces, move factories, construction cycles for large units. We are clear on one thing, the scale, that is why ideas such as hospitals, pow camps, are very interesting, but they are for a small scale tactical game and not for large scale strategy one.

      One reason why we eliminate AAA from the facilities at start, is because they almost do not sufer attack in our games, now you have to buy the aaa (cardboard counter), and now we see more attacks in our games.

      PD: I am intrigued by your system to influence neutrals ¿how does the mechanics work?

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      Thanks for the information, we decided Siam will be Pro-Axis. And if you play with events per turn, Japan can activate it until round 4. For now, wen playing with turn-based events, Mexico, Central America, Ecuador, Colombia, Brazil, Siam, they are considered true neutrals until they enter the war; however, we want to implement the same restrictions for the other neutrals.
      For example, the countries of “Latin America”, except Argentina and Chile, signed a mutual defense treaty, supported by the USA.
      On the other hand, the Original rule with respect to true neutrals is unreal. What does it matter to Switzerland if Afghanistan was attacked by the UK or Japan? Why do all the neutrals turn to one side, when one of them is attacked? This is something that we want to modify.
      But for now here is the placement of the neutrals:

      Pro-Axis
      Siam: 2 Infantry.
      Persia: 1 Infantry, Northwest Persia: 1 Infantry, Eastern Persia: 1 Infantry
      Iraq: 3 Infantry.
      Romania: 4 Infantry
      Bulgaria: 4 Infantry
      Finland: 4 Infantry.
      Asian-Axis.jpg
      Pro-Allies:
      Mexico: 1 Infantry, Southeast Mexico: 1 Infantry
      Central América: 1 Infantry, Canal Counter.
      Brasil: 3 Infantry
      Colombia: 1 Infantry
      Eire: 1 Infantry
      Ecuador: 1 Infantry
      Liberia: 1 Infantry
      Sierra Leona: 1 Infantry
      Yugoslavia: 5 Infantry
      Greece: 4 Infantry
      Allies_2.jpg
      Special Neutral
      State of Spain
      Spain: 6 Infantry, Rio de Oro: 1, Infantry Balears: Empty.
      People’s Republic of Mongolia
      Ulaanbaatar: 1 Infantry, Buyant-Uhaa: 2 Infantry, Dzavhan: 1 Infantry, Olgiy: 1 Infantry, Tsagaan-Olom: Empty, Central Mongolia: Empty.

      True Neutral
      Venezuela: 2 Infantry
      Peru: 1 Infantry
      Bolivia: 1 Infantry
      Paraguay: 1 Infantry
      Chile: 2 Infantry
      Argentina: 4 Infantry
      Sweden: 6 Infantry
      Switzerland: 2 Infantry
      Portugal: 2 Infantry, Portuguese Guinea: 1 Infantry, Angola: 2 Infantry Mozambique: 2 Infantry.
      Turky: 8 Infantry.
      Saudi Arabia: 2 Infantry
      Afghanistan: 4 Infantry

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN Yes, you’re right, if UK, or ANZAC, attack Siam it’s not a UNPROVOKED attack to Japan. Siam attacked Malaysian positions and territories of France in Indochina, in 1940. We will leave it as pro-axis for gameplay, but if you play with historical events, they could by activated until round 4.

      This is the initial configuration of troops we are testing. We did a little research, and we believe that this is a good aproximation. If there are errors or suggestions, you may feel free to put them.

      Germany (3° German Empire) 27 I.P.C.
      Germany: 11 Infantry, 3 Artillery, 3 AA, 1 Tactical Bomber, 2 Strategic Bombers, Major Industrial Complex.
      Western Germany: 3 Infantry, 4 Mechanized Infantry, 1 Artillery, 3 AA, 2 Fighters, 3 Tactical bombers, Air Base, Naval Base, Major Industrial Complex.
      Denmark: 2 Infantry.
      Norway: 3 Infantry, 1 Fighter
      Holland/Belgium: 4 Infantry, 2 Artillery, 3 tanks, 1 Fighter
      Greater Southern Germany: 6 Infantry, 2 Artillery, 3 tanks
      Slovakia/Hungary: 2 Infantry, 1 Tank, 1 Fighter
      Poland: 3 Infantry, 1 Tank, 1 Tactical Bomber
      Sea Zone 103: 1 Sub
      Sea Zone 108: 1 Sub
      Sea Zone 113: 1 Battleship, 1 Sub.
      Sea Zone 114: 1 Transport, 1 Cruiser
      Sea Zone 117: 1 Sub
      Sea Zone 118: 1 Sub
      Sea Zone 124: 1 Sub

      Soviet Union (Union of Socialist Soviet Republics) 37 I.P.C
      Karelia: 2 Infantry
      Archangel: 1 Infantry
      Russia: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank, 1 Fighter, 1 Tac Bomber, 2 AA Guns, 1 Airbase, 1 Major IC
      Volgograd: 1 tank, 1 Mech Infantry, 1 Minor IC
      Caucasus: 2 Infantry, 1 Resource marker.
      Bessarabia: 2 Infantry
      Western Ukraine: 1 Infantry, 1 Artillery
      Eastern Poland: 2 Infantry
      Baltic States: 3 Infantry
      Belarus: 1 Infantry
      Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
      Vyborg: 3 Infantry
      Ukraine: 3 Infantry, 1 Minor IC
      Amur: 5 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 AA Gun, 1 Naval Base
      Sakha: 2 Infantry
      Buryatia: 6 Infantry, 1 AA Gun
      Siberia: 2 Infantry
      Soviet Far East: 2 Infantry, 1 Resource marker
      Sea Zone 5: 1 Cruiser
      Sea Zone 115: 1 Cruiser, 1 submarine
      Sea Zone 127: 1 Sub

      Japan (Empire of Japan) 23 I.P.C.
      Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bomber, 3 AA Guns, 1 Airbase, 1 Naval Base, 1 Major IC
      Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 1 Tank, 3 Fighters, 2 Tac Bombers
      Palau Island: 1 Infantry
      Formosa: 2 Infantry, 1 Artillery, 1 Fighter
      Shantung: 2 Infantry, 1 Artillery
      Iwo Jima: 1 Infantry
      Jehol: 2 Infantry, 1 Artillery
      Caroline Islands: 2 Infantry, 1 AA gun, 1 Airbase, 1 Naval Base.
      Okinawa: 1 Infantry, 1 Fighter
      Kiangsu: 2 Infantry, 2 Artillery, 1 Mech Infantry, 1 Fighter, 1 Tac Bomber.
      Korea: 4 Infantry, 1 Fighter
      Hainan: 2 Infantry, 1 Artillery
      Sea Zone 6: 2 Sub, 2 Destroyers, 2 Carriers each with 1 Tac & 1 Ftr., 1 Cruiser, 1 Battleship, 1 Transport.
      Sea Zone 19: 1 Sub, 1 Battleship, 1 Destroyer, 1 Transport
      Sea Zone 20: 1 Cruiser, 1 Transport.
      Sea Zone 36: 1 Transport, 1 Destroyer, 1 Carrier w/ 1 Tac & 1 Ftr.

      United States of America 48 I.P.C.
      Western US: 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource, Marker.
      Hawaiian Islands: 2 Infantry, 2 fighters, 1 Airbase, 1 Naval Base.
      Philippines: 2 Infantry, 1 fighter, 1 Airbase, 1 Naval Base.
      Midway: 1 Airbase
      Wake Island: 1 Airbase
      Guam: 1 Airbase
      Eastern United States: 1 Infantry, 1 Fighter, 1 Artillery, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource Marker.
      Central United States: 1 Infantry, 3 Mech Infantry, 1 Tank, 1 Bomber, 1 Minor IC, Resource Marker.
      West Indies: Resource Marker
      Sea Zone 26: 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 10: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, Carrier w/Tac & Ftr
      Sea Zone 35: 1 Destroyer, 1 Submarine
      Sea Zone 101: 1 Cruiser, 1 Transport.

      China (Nationalists, Communists and Warlords, Chinese Alliance) 14 I.P.C.
      Szechwan: 2 Infantry and one fighter
      Yunnan: 2 Infantry
      Kweichow: 2 Infantry
      Shensi: 2 Infantry
      Suiyuyan: 2 Infantry
      Chahar: 2 Infantry
      Anhwe: 2 Infantry
      Kiangsi: 2 Infantry
      Kwangsi: 1 Infantry, 1 Artillery.

      United Kingdom Europe (British Empire) 28 I.P.C.
      United Kingdom: 2 Infantry, 1 Mechanized Infantry, 4 AA, 2 Fighters, 1 Strategic Bomber, Air Base, Naval Base, Major Industrial Complex
      France: 1 Artillery, 1 Tank
      Scotland: 2 Infantry, 1 AA, 1 Fighter, Air Base
      Iceland: Air Base.
      Greendland: Control Marker
      Quebec: 1 Infantry, 1 Tank, Minor Industrial Complex
      Ontario: 1 Infantry, 1 Artillery
      New Brunswick Nova Scotia: Naval Base
      Alberta, Sakatchewan, Maritoba: Resource Marker.
      Gibraltar: 1 Fighter, Naval Base
      Malta: 1 Infantry, 1 AA, 1 Fighter, Air Base.
      Alexandria: 2 Infantry, 1 Artillery, 1 Tank, Resource Marker.
      Egypt: 2 Infantry, 1 Mechanized Infantry, 1 Artillery, Naval Base, Canal Marker.
      Anglo-Egyptian Sudan: 1 Infantry
      British Somalia: 1 Infantry.
      Union of South Africa: 2 Infantry, Naval Base, Minor Industrial Complex
      Sea Zone 71: 1 Destroyer
      Sea Zone 91: 1 Cruiser
      Sea Zone 98: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (Carrying 1 Tactical Bomber)
      Sea Zone 106: 1 Transport, 1 Destroyer
      Sea Zone 109: 1 Transport, 1 Destroyer
      Sea Zone 110: 1 Cruiser, 1 Battleship
      Sea Zone 111: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Submarine.

      United Kingdom Pacific (British Far East Command) 17 I.P.C.
      Kwangtung: 2 Infantry, 1 Naval Base
      Burma: 2 Infantry, 1 Fighter, Resource Marker.
      Malaya: 3 Infantry, 1 Naval Base.
      Borneo: Resource Marker.
      India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tactical Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
      West India: 1 Infantry
      Sea Zone 37: 1 Battleship
      Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport.

      Italy (Italian Kingdom) 10 I.P.C.
      Northern Italy: 2 Infantry, 2 Artillery, 1 tank, 1 Bomber, 2 AA Guns, 1 Major IC
      Southern Italy: 7 Infantry, 2 Fighters, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC
      Albania: 2 Infantry, 1 tank
      Italian Somaliland: 1 Infantry
      Ethiopia : 2 Infantry, 1 Mech Infantry, 1 Artillery
      Libya: 2 Infantry, 1 Artillery
      Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank.
      Sicily: Air Base.
      Sea Zone 95: 1 Destroyer, 1 Cruiser, 1 Sub, 1 Transport
      Sea Zone 96: 1 Destroyer, 1 Transport
      Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport

      ANZAC (Australia and New Zealand Army Corps) 10 I.P.C.
      New South Wales: 3 Infantry, 1 AA gun, 1 Minor IC, 1 Naval Base.
      New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
      Queensland: 3 Infantry, 1 AA gun, 1 Fighter, 1 Airbase, 1 Naval Base.
      Malaya: 1 Infantry, 1 Artillery.
      Sea Zone 37: Destroyer, 1 Transport.
      Sea Zone 62: 1 Destroyer, 1 Transport.
      Sea Zone 63: 1 Cruiser.

      France (Republic of France) 19
      France: 6 Infantry, 1 Artillery, 1 Tank, 1 AA, 1 Fighter, Air Base, Major Industrial Complex
      United Kingdom: 2 Infantry, 1 Fighter
      Normandy/Bordeaux: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
      Southern France: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
      French West Africa: 1 Infantry.
      French IndoChina: 1 Infantry.
      Morocco: 1 Infantry
      Algeria: 1 Infantry
      Tunisia: 1 Infantry
      Syria: 1 Infantry
      Sea Zone 91: 1 Destroyer, 1 Transport.
      Sea Zone 93: 1 Destroyer, 1 Cruiser
      Sea Zone 105: 1 Cruiser

      M201011940.jpg

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @barnee OK, I’m going to inquire about the game. The Historical start of 1940 OIL1940.jpg
      Base map by ImASithLord https://www.reddit.com/r/AxisAllies/comments/73lpgi/axis_and_allies_global_1940_map_made_with_paint/?st=jvvq5t8x&sh=680c5a44

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @barnee I’m glad to see the sources are useful for all.
      Soon I will be placing the order of the troops. We searched, compared and discussed, its location for January 1, 1940, always attached to the original game frame.
      I can tell you that ANZAC has no troops in Africa, they arrived in significant form by the end of the 40s, and their first operation in 41 in Greece. China controls Kwangsi, since it expels Japan almost entirely in its offensive of the late 39; China controls Kiangsi.
      We are debating if an attack by the British empire or Anzac, on Siam (Thailand) would be considered an unproven attack on Japan. ¿What do you think?IMG_20190518_152823.jpg

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN nice idea to add to a mode, or house rules, that represents petroleum resources, or resources centers, would be treated as facilities, with their determined points of impact, their cost of repair and penalties.
      I do not see that my friends accept that the oil production sites can be bombed, because it would be necessary to create more rules … -ha, ha, ha-

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN No problem. Sources 1. The Pacific War Online Encyclopedia https://pwencycl.kgbudge.com/O/i/Oil.htm 2.https://wayback.archive-it.org/6321/20160901222852/http://digital.library.northwestern.edu/league/le0280ah.pdf
      -Leon in the trenches-, has a video, in YouTube, where he explains rules for making rules, we have taken as an example.
      The idea of this Mode / house rules, is to offer a historical 1940 Start, conserving the scale, without diminishing too much the strategic options, and adding few material elements.
      Now, I see your point, about the options in Japan. In 2 of the “5” tests, Japanese loses in the long run (by production as in real life), if China and USA play well.
      If Germany and Italy manage to defeat Russia and defend Egypt, it is won by cities in Europe.
      The tests have been solo and in group, 2 in group (Axis 1 allies 1, win ratio) 3 alone (Axis 2 Allies 1), we want to go through all the rules (and a victory condition) once we have decided on the placement of units in Asia. To make the final post and PDF file.
      Then, with time, make an arrangement of pieces for 1 Sep. 1939, and a modification for 1942 oficial Start.
      Obviously we are 100% open to corrections, ideas and analysis. Especially because Spanish is our language, and we know that asistid translation can make the rules confusing. I have a level (CEFR) B2 + in reading and C1 in listening, but A- in grammar, so I apologize for my writing errors.

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN Climate is a nice idea, but for now we dont want to make to complex the rules/mod. But i like all your ideas.
      Now this are the last of the rules. Now we need to make the charts of the IPC and start locations as in 1940, Balance in China Asia need some debate and test, because China Control most of the following provinces in 1940 Kiangsi and kwangsi, Tailandia (Siam) star deactivated pro-Axis.

      Round limit is 12, like the combat is considered each turn simultaneous for each power. Order of play for this 1940 January 1, have not change from the original game. There are two modes of play 1 with time historical restrictions or 2 without them.
      Round 01 January - June1940 (Game starts)
      Round 03 January - June 1941. U.S.S.R. enter the war in attack face. Finland pro Axis Activation Allowed.
      Round 04 July - December 1941. U. S. A enter the war in Attack Face. Mexico and Central America, pro allies activation allowed.
      Round 05 January - June 1942. Brazil and Ecuador pro Allies activation allowed.
      Round 06 July - December 1942. Modern Heavy Tank Production allowed
      Round 07 January - June 1943. Colombia pro Allies activation allowed.
      Round 12 July - December 1945 (Final round)

      Victory Conditions: 3 modes of play.

      1. Victory Cities: Same of the base global game for the axis and the allies.
      2. Historical: Same of the base global game for the axis and the allies, but with year historical restrictions and game max duration is 12 rounds.
      3. Fuel of War: Axis need to capture and retain 12 of the 25 important producing centers of natural petroleum, for 07 ROUNDS MAX.

      USA 182.657mt (1 Western United States, 2 Central United States, 3 Eastern United States)
      USSR 29.700mt (4 Caucasus, 5 Soviet Far East)
      Venezuela 27.443mt (6 Venezuela)
      Iran 10.426mt (7 Persia, 8 Northwest Persia)
      Dutch East Indies 7.939mt (9 Sumatra, 10 Java, 11 Celebes, 12 Dutch New Guinea)
      México 6.721 mt (13 Southeast Mexico)
      Romania 5.764mt (14 Romania)
      Colombia 3.636mt (15 Colombia)
      Iraq 3.438mt (16 Iraq)
      Argentina 2.871mt (17 Argentina)
      Trinidad 2.844mt (18 West Indias)
      Perú 1.776mt (19 Perú)
      Arabian Peninsula 1.652mt (20 Saudi Arabia)
      Burma 1.088mt (21 Burma)
      Canadá 1.082mt (22 Alberta Saskatchewan Manitoba)
      Borneo 0.932mt (23 Borneo)
      Egypt 0.929mt (24 Alexandria)
      China 0.050mt (25 Yunnan)
      *All Valor’s are in Millions of Metric tons, for the production of the year 1940, and not contemplate synthetic oil production.
      *We considered only locations with production over 0.900mt, for total production of 1940, but allowed Yunnan for balance.

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN hello.
      In tropico there is only summer (“dry”) and winter (rainy), we will change that vision in the final document, for January to June, and July to December, each round represents 6 months, and although there is an order of players, like the combat is considered simultaneous.
      If you were going to put stations to apply restrictions for climate, you would have to go through tropic and equator lines, because the stations are inverse in the emisphere and in the center there are only 2 instead of 4 stations. The climate is an interesting mechanism to represent, but we are not going to include it because make to heavy the mod.

      The heavy tanks existed from the beginning of the war, but we want to highlight the modern heavy tank, that is, the practical one, and we believe that the first is the Panzerkampfwagen VI H, which left the factory on August 15, 1942.

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN tanks for respond.

      I have seen almost all the deck of cards, and it’s very interesting. There are cards that could be integrated in the future. But it is a shame that they do not have a number to indicate which would be compatible with the MOD / house rules set, that we are creating.

      On creating new units, like the spy, after debate with my two friends, we believe that the MOD must be simple, and that the only new unit is the heavy Tank.
      Statistics of the Heavy Tank unit.
      Figure: ISSU and Tiger from the 1941 AA Game. (or card board counter)Hevy Tank Allies.jpgHevy Tank Axis.jpg
      Cost: 8 I. P. C
      Movement: 1
      Attack: 4
      Defense: 4
      Special Abilities: (1) combined weapons, tactical bomber paired with heavy tank, tactical bomber attacks 4. (2) combined weapons, infantry paired with heavy tank attacks 2.
      Restrictions: (1) Without Blitz. (2) Round 06, Winter 1942, Modern Heavy Tank Production allowed, if played with events per year.

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN ok, i look at them. Thanks man.

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN nice, nice.
      I have some questions
      ¿You have a post whit the rules for use?
      ¿Is one card taken per country, per turn?
      ¿In which stage of the turn is the card taken?
      ¿Are any restrictions on taking cards?
      ¿Deck have a order or is ramdom?

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN Yes, Tech facility being damaged by strategic bombing is an excellent mechanic, and losing counters of technology for damage too, would have to perform an equivalence between points of damage of the complex and lost counters. I see for example that only the Major Industrial Complexes can be designated as research centers as well.
      The idea of ​​creating new units, as spies, or others, at least personally concerns me, the idea in mind is not to make the modification in our mod / rules more complex.
      For example g1936 from H.B.G. with its new units, it is surprising and attractive, but it adds a lot of complexity, time game and costs (buying parts, creating counters, painting…), we test only a new unit, heavy tanks, whose models can be represented with 1941 pieces (low cost game in USA, no so to import to Costa Rica -he, he, he-) or with a counter below a normal tank,
      (heavy tank Movement 1, defense 4, attack 4, cost 8 I.P.C.)

      Note: Your idea of event cards that you use, type D-Day, sounds very interesting ¿where could I see the deck of cards?

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN well is an interesting idea to adapt in a mechanic. But technically it was more desirable for the countries to steal the technology instead of destroying it.
      Yes, historically sabotage existed to the research centers, it could be penalized the purchase of more counters or the dice roll, attacking the designated industrial complex that also serves as a research center, while the installation is damaged penalty is in place.
      The problem of destroying a technology is in the basic mechanics of the game, that indicates: once the technology is chosen, it is applied immediately in play. But if you have a mechanic who can over write this rule without breaking the game, I would love to listen to it, try it, and with your permission, adopt it.
      Research_Chart_G40_Historical.jpg

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      WE ADOPT THE Anniversary MECHANICS, we change the place of the technologies so the are more realistic to the dates. For now we want to test 2 ways, powers start without technologies gained, or start with a technology. for now we are using the first one.
      The rules are:

      1. During the purchase stage, the research counter (scientific equipment) is purchased with a value of 5 I. P. C, however, it can only be roll BEFORE the purchase-repair stage of the game.
        A counter = a die
        Research.jpg
      2. A roll of 1 - 5 is equal to failure: the counters can be preserved.
        A roll of 6 is equal to success. the list of technology is chosen, a die is rolled again. All counters are lost and must be bought again.

      NOTE 1: if you are in the year 1943 - 1946 you can continue choosing the list 1939 - 1942 if you wish).
      NOTE 2: If the capital falls, the counters must be handed over to the conqueror power, and the conqueror acquires the same technologies of the conquered.
      NOTE 3: China can only acquire AVANTED ARTILLERY. They can NOT keep counters after a failed roll.
      NOTE 4: UK-E and UK-P share the technologies.
      Research_Chart_G40_Historical_2.jpg

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      Hello, these are the ideas we are testing.

      1 - Time and events according to round
      Round 01 Sumer 1940 (Game Starts)
      Round 02 Winter 1940 Romania and Bulgaria activation allowed
      Round 03 Sumer 1941 USSR enter the war in attack fase, Finland activation allowed.
      Round 04 Winter 1941 USA enter the war in attack fase
      , Mexico, Central America, and Brasil, activation allowed.
      Round 05 Sumer 1942 Siam activation allowed. Ecuador become pro allies
      Round 06 Winter 1942 Hevy Tank Producción *
      Round 07 Sumer 1943 Colombia become pro allies
      Round 08 Winter 1943
      Round 09 Sumer 1944
      Round 10 Winter 1944
      Round 11 Sumer 1945
      Round 12 Winter 1945 (Game Ends)

      2 - Crude oil: a determined point in real war, the original game does not represent all the important places. Important Oil production places for the year 1940, in millions of metric tons:

      USA (Central United States) 182.657,
      USSR (Caucasus) 29.700
      Venezuela 27.443
      Iran (Persia, Northwest Persia) 10.426
      Indonesia (Dutch east indies) 7.939
      Mexico (Southeast Mexico) 6.721
      Romania 5.764
      Colombia 3.636
      Iraq 3.438
      Argentina 2.871
      Trinidad (West indies) 2.844
      Peru 1.776
      Saudi Arabia and Bahrein (Saudi Arabia) 0.727, 0.925 = 1.652
      Burma 1.088
      Canada (Alberta - Sakatchewan - Manitoba) 1.082
      Borneo 0.932
      Egypt (Egypt) 0.929
      Malaya ¿? remplace for Yunnan, Malaya was a importan center of ruber (Caucho) and not for crude oil, we made a error.

      For now we only represent with a token, for esthetic, we don’t agreed on a game mechanic yet, bonus Objetive or penalty for axis and/or Allies, or Victory Points. We use the old Battle Of the Bulgue counter, real size of the game to print in decal paper 1,9cm x 1,9cm. Recurso.jpg
      IMG_20190503_060003.jpg

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @Guam-Solo Thanks, the place of birth of Napoleon need some love.
      We not yet have play test the Spain Rule or the Italian new Objetive, for now are ideas. “Oficial” house rules we play test post only in first mensaje. We thanks all feedback of any rule you want to use.

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @Gisgo-XVII no problema, i need to writte more carefuly, english is not my primary leguaje. Now, we want to make a new rule, one for Spain, in real life Franco’s Spain were not a full ally of Axis, but suport Axis war with comerce and volunteers, so Spain never goes pro Allies unless a direct attack of Axis power, and goes full pro Axis if Allies make a direct attack; soo, to symbolize the historical situation: "as long as there are allied units in continental France or corsica, European Axis losse IPC to banck, one for Germany and one for Italy, if there are no units there, Germany and Italy have one IPC for free from the bank.

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @Gisgo-XVII said in G40 Historial:

      @Valladares I like your idea/rule for bombing canals too. From your images, are you treating Straits like canals? Straits shouldn’t be able to be bombed (open relatively narrow waterways)…maybe mined though.

      Hello, no i’m not treating Straits like canals. Sorry if i make a confusion with the tokens. The Tokens are only for point out belonging to a team, the only canals for attack are Suez and Panama.

      PD: We make a new territory for France: Corsica Island. And a new 5 IPC National Objetive for Italian Kingdom, or Fascist Italy, “5 IPC if Axis control all: Corsica, Sardinia, Sicily, Malta, Crete and Chipre” Theme: Mare Nostrum

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @sealion thanks, and as you say is realistic.
      Other rule we play test is all AAA defend against land units like infantry does, one dice per unit at 1, but defender choose, or all defend against the air or against the ground.

      We want to test the our new rule of bobombarding canals, tactical and strategy can damange it, 3 poins goes inoperative, a maximum of 6 daamange, 1 IPC for fix 1 damange.

      Tokem for Panama and for Suez (1,2cmx1,2cm game measure)
      Ajust dimencions wen paste in word, for print
      Canal.jpg

      We made new tokens, wen paste in word, for print1,9cmx1,9cm game measure
      Danish Straits.jpg Dardanelles Strait.jpg Gibraltar Strait.jpg Panama Canal.jpg Suez Canal.jpg VictoryCityBack (2).jpg
      Mediun cuality decal paper works fine, art shops sell card board with the same thickness of the game.

      posted in House Rules
      ValladaresV
      Valladares
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