Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. ussgordoncaptain
    3. Posts
    U
    • Profile
    • Following 1
    • Followers 0
    • Topics 2
    • Posts 36
    • Best 3
    • Controversial 0
    • Groups 0

    Posts made by ussgordoncaptain

    • RE: G40 vs AA50 discussion (from League players)

      @gamerman01 G40 has a lot of “dead” time it feels like. I’m somewhat surprised that league only has the 2 G40 variants and PtV and not 50th anniversary edition. There are a lot of turns in PBEM g40 where almost nothing happens (France/anzac, Italy, Russia after the fall of moscow) g40 is also just too long face to face since you have to roll a ton of dice turn G1/J1 and moving into the G1/J1 position F2F takes a while (you can agree to start off with G1/J1 already done but that is pretty hard to get people to agree to).

      A&A 50 is much shorter in terms of time, but not in terms of rounds. The thing is it removes a lot of the dead turns that have little action, and the smaller map with higher IPC value territories makes it easier to finish the game. the main thing about A&A 50 is that I wish it had mech infantry, which is the unit that G40 added that has the best impact on gameplay. Though 5 cost tanks are basically better versions of Mech infantry+Tank anyway. The other change that G40 made that I wish were in was 12 cost MICs that make 3 units/turn. Instead of the 15 cost ICs that make territory value units/turn.

      Though playing with NOs is more fun it definitely makes the game heavily axis favored.

      posted in Axis & Allies Global 1940
      U
      ussgordoncaptain
    • RE: Novel naval base placements?

      @flyingbadger There is one mean move you can do in a similar vein with the USA and GB (the threat of this play forces different play from the axis) If the allies have boats in seazone 104 and have attacked spain, they can build a naval base on the US turn and attack berlin on the british turn.

      posted in Axis & Allies Global 1940
      U
      ussgordoncaptain
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Can German troops Enter Italian controlled eastern poland while germany is not at war with russia (and therefore collect the 5 IPC national objective)

      thanks Panther

      posted in Axis & Allies Global 1940
      U
      ussgordoncaptain
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Are land units with 2 move allowed to Non-Combat move onto friendly neutral through a friendly neutral that was captured this turn.

      Ex, let’s imagine that west india had a mech infantry in addition to the regular infantry, would you be able to move the indian infantry to east persia then move the mech to persia? What if it was only a single mech? Could you take east persia+Persia on a single NCM?

      posted in Axis & Allies Global 1940
      U
      ussgordoncaptain
    • RE: Global 1942 Bids and opening theory

      Interesting, I guess google wasn’t very good at helping me find things. the only source I had said that people typically put 10-12 extra IPC’s for the axis. In my sample of 10 self play games on triple A the allies won 9 out of 10 games (sample is obviously to low and self play isn’t the best but since this is a game of perfect information self play is quite useful), perhaps my axis play is worse than my allied play, which is probable given that I don’t have a clear A>B>C gameplan for the axis spelled out unlike in G40, where I have a strict memorized gameplan which can be executed every time. The axis are definitely more prone to needing speed to be good and that probably means that more skilled players than I will do better with them.

      the tournament rules have weird bidding, such that there are only a small handful of possible  bids when looking at small numbers. Bids can only be 3, 4 or 6+.

      If G42 doesn’t require a  bid  then is G42 the most balanced official axis and allies of all time?

      posted in Axis & Allies Global 1940
      U
      ussgordoncaptain
    • Global 1942 Bids and opening theory

      Searching for Global 1942 Bid on google turns up basically nothing, as sadly is hunting for opening theory about what to do in general.  I want to go to gencon in 2018 so it would be nice to have an idea about how to play G42 before I go to the convention (if you are willing to play on triple A please PM me)

      In order to start with some ideas here are my (probably bad) ideas regarding opening bids and opening theory

      Bids

      From what I could gather the axis are at a disadvantage in this scenario (my personal sample size is too low for it to be relevant) and therefore bids will be giving the axis extra stuff. I’m not generally a fan of trying to bid to shore up weaknesses, I rather just use my bid to get as much extra cash as quickly as possible and have it snowball.

      Bid #1 Transport Sea zone 33 (caroline islands) To me this is the most powerful possible bid. That Transport will take an infantry from Paulau and drop it off in celebes. 3 extra IPC’s for Celebes and 5 extra for giving Japan their National objective of holding the dutch east indies, costing the UK pacific 3 IPC’s for their loss of celebes. Thus far this seems like the most productive use of a bid. For a 7 IPC bid we get a guaranteed 18 IPC swing (7 for the TT 8 for Japan and -3 for india.) From there the transport can move dudes to Malaya and help invade india/go back to Sea zone 6 to invade the soviet union.
      If we didn’t get a transport in sea zone 33, it is probably because our opponent forced us to go lower, in LHTR that happens by them bidding 6, and you being put in the awkward spot of either accepting 6 or giving them bid #1. So for now I’m going to look at bids that have a total cost of 6.

      Bid #2 Submarine Sea zone 33, This 1 submarine makes Pearl harbor a much more reasonable choice. by combining the fleet in the caroline islands with the fleet in sea zone 6, The problem there becomes that you get into this really silly back and forth war with the united states where you take pearl harbor then they retake pearl harbor then you reretake pearl harbor and the USA’s economic might overwhelms you because you aren’t abusing the huge advantage of the IJN, which is that they are closer to mainland china and the dutch east indies than the USA.  This often ends up looking like japan ramming submarines into honolulu over and over and over again.  Submarine Sea zone 42 allows for japan to kill every single transport in the south pacific on J1.
      Bid #3 2 Infantry eastern poland This is the last bid I can see doing in the tournament, 2 inf in eastern poland gives germany much needed HP for their 11 armor and 9 aircraft. Germany has plenty of Punch with those, but they don’t have a lot of HP to tank hits with. So 2 infantry can pull their weight in the eastern front. They only have 9-12 infantry (depending on how you use the transport) that they can deploy to the eastern front on G1.

      My current gameflow looks something liek

      Russia: Build walls of infantry/artillery and prevent germany from getting too far into you
      Japan: Literally the entire axis powers rest on your shoulders, good luck commander. build mech infantry/Submarines and try to get some guys in russia (seriously how are the americans supposed to counter japanese submarine spam?) Take control of all of india and win a land war in asia
      USA : Kill japan and prevent them from winning,  build Aircraft carriers/transports/fighters/destroyers push off the japanese horde
      Germany : build mech infantry and fight a land war in asia against the soviet union.
      UK: Build Minor IC’s in Egypt/Persia and help the russians in asia/build defense in India
      Italy : Build mech infantry and reinforce the german army.
      ANZAC: Build transports and try to take a money island on round 7 sneakily

      Opening theory interests me, currently I don’t like the standard lines of Pearl harbor and attacking 5 territories with russia, since you are not Overstacking territories which gives you way more value (by decreasing your causualties) than the small IPC gain you get by attacking more territory/enemy units. But i’m having trouble finding productive alternatives that result in +EV net trades (after all counterattacks). But it’s hard to formulate good plans other than the obvious ones which have problems. I want to do fewer more concentrated attacks rather than more less concentrated ones.

      The openings i’m considering right now

      1. Russia 4 territory attack (not attacking western ukraine) I’d like to go to 3 territory but at that point you risk losing leningrad
      2. 2 Japanese Naval attack, Honolulu and Soloman islands only
      3. Spam mech infantry with germany and take out volgograd

      posted in Axis & Allies Global 1940
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      in my experiments it made a big difference in the russian front, and almost no difference in the pacific. In the pacific Japan is mostly just crushing india/china and building submarines to hold off USA/ANZAC. If i didn’t make the positioning errors I think Japan would be massively favored to just kill calcutta and hold off the USA by spamming submarines.

      In my personal plays of the game by myself I find the big issue for the axis in BM2 was getting the Japanese to get submarines to deny UK/USSR National Objectives. So I don’t think that there is much difference between just SBR rules and regular other than rushing south russia being more important. The 8 territories stretching from South ukraine to volgograd to persia is worth 30 IPC’s a turn in the hands of the germans, combined with Leningrad european axis make 94 IPC’s a turn. Which if the Japanese take Calcutta means the axis overall are getting 170 IPCs/turn which allows the axis to outecon the allies. Even with SBR rules I don’t like the allies chances there. So it’s clear to me that the allies need to fight in south russia somehow to prevent this “economic” win of controlling the middle east and india.

      posted in League
      U
      ussgordoncaptain
    • RE: 2017 League Post Game Results Here

      Simon33(allies+24) over ussgordoncapain (axis) (forum won’t let me post a link)

      Lesson learned don’t make careless
      errors and actually review your NCM before posting

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      I concede, I made too many careless errors to keep on playing.

      Thanks for my first game

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 2

      Politics - Italians
                  Italians takes Political Action: Political Action Axis To War With Russians
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Combat Move - Italians
                  1 armour moved from Romania to Bessarabia
                        Italians take Bessarabia from Russians
                  1 armour moved from Bessarabia to Eastern Poland
                        Italians take Eastern Poland from Russians
                  1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
                  1 armour moved from Southern France to Greater Southern Germany
                  2 infantry moved from Yugoslavia to Northern Italy
                  2 artilleries moved from Southern France to Northern Italy
                  1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya

      Purchase Units - Italians
                  Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;

      Combat - Italians
                  Battle in Libya
                      Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                      French defend with 1 infantry
                      Italians win, taking Libya from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for French: 1 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - Italians

      Place Units - Italians
                  4 mech_infantrys placed in Northern Italy
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                  EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Italians
                  Italians collect 13 PUs; end with 14 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

      triplea_39917_Ita2.tsvg

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      I precommit to scrambling if you attack sea zone 6

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 2

      Combat Move - Japanese
                  1 unit repaired.
                  1 infantry moved from Borneo to 43 Sea Zone
                  2 artilleries moved from Philippines to 35 Sea Zone
                  1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                  1 infantry moved from Paulau Island to 34 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  1 artillery moved from 42 Sea Zone to Java
                  1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                  1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                  1 artillery moved from 44 Sea Zone to Celebes
                  2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
                  1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Yunnan
                  2 infantry moved from French Indo China to Yunnan
                  1 fighter moved from 35 Sea Zone to 45 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan

      Purchase Units - Japanese
                  Japanese buy 2 factory_minors, 1 fighter and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

      Combat - Japanese
                  Battle in Java
                  Battle in Sumatra
                  Battle in Celebes
                  Battle in 45 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                      Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Yunnan
                      Japanese attack with 2 bombers, 10 fighters, 2 infantry and 8 tactical_bombers
                      British defend with 2 infantry and 1 tactical_bomber; Chinese defend with 1 artillery and 8 infantry
                      Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 12
                      Casualties for British: 2 infantry and 1 tactical_bomber
                      Casualties for Chinese: 1 artillery and 8 infantry
                      Casualties for Japanese: 3 fighters and 1 infantry

      Non Combat Move - Japanese
                  1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                  1 artillery moved from Kwangtung to Kwangsi
                  1 aaGun and 6 infantry moved from Jehol to Manchuria
                  1 mech_infantry moved from Anhwe to Manchuria
                  2 infantry moved from Anhwe to Jehol
                  2 artilleries and 1 infantry moved from Anhwe to Jehol
                  1 carrier moved from 43 Sea Zone to 41 Sea Zone
                  1 carrier moved from 35 Sea Zone to 42 Sea Zone
                  1 carrier moved from 35 Sea Zone to 42 Sea Zone
                  2 battleships, 2 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
                  1 fighter moved from 45 Sea Zone to 42 Sea Zone
                  2 tactical_bombers moved from Yunnan to 42 Sea Zone
                  2 bombers moved from Yunnan to Kiangsi
                  4 fighters moved from Yunnan to French Indo China
                  5 tactical_bombers moved from Yunnan to French Indo China
                  3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
                  2 bombers moved from Kiangsi to French Indo China

      Place Units - Japanese
                  1 submarine placed in 6 Sea Zone
                  1 fighter placed in Japan
                  1 factory_minor placed in Kwangtung
                  1 factory_minor placed in French Indo China

      Turn Complete - Japanese
                  Japanese collect 50 PUs; end with 50 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

      triplea_39917_Jap2.tsvg

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      sorry could you move 6 arts and 2 inf from ger to warsaw

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      you can confirm  the dice from marti emails sorry for my error beginner mistakes.

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 2

      Research Technology - Germans

      Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Neutral_Allies from Greece: 4 infantry
                  EDIT: Removing units owned by Germans from Bulgaria: 3 infantry
                  EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                  EDIT: Removing units owned by French from Holland Belgium: 1 artillery and 1 infantry
                  EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
                  EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                  EDIT: Removing units owned by Germans from 111 Sea Zone: 2 submarines
                  EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
                  2 bombers moved from Western Germany to 123 Sea Zone
                  2 submarines moved from 111 Sea Zone to 123 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                  1 mech_infantry moved from France to Normandy Bordeaux
                        Germans take Normandy Bordeaux from French
                  2 infantry moved from Western Germany to Holland Belgium
                  1 mech_infantry moved from France to Holland Belgium
                  3 artilleries moved from France to Holland Belgium
                  1 mech_infantry moved from France to Holland Belgium
                  2 armour moved from France to Holland Belgium
                  1 armour moved from Yugoslavia to Greece
                  1 armour moved from Yugoslavia to Greece
                  1 tactical_bomber moved from Southern Italy to Greece
                  3 infantry moved from Bulgaria to Greece
                  1 infantry moved from Bulgaria to Greece
                  1 infantry moved from Bulgaria to Greece
                  EDIT: Germans undo move 17.
                  EDIT: Germans undo move 16.
                  EDIT: Germans undo move 15.
                  EDIT: Germans undo move 14.
                  EDIT: Germans undo move 13.
                  EDIT: Germans undo move 12.
                  EDIT: Germans undo move 11.
                  EDIT: Germans undo move 10.
                  EDIT: Germans undo move 9.
                  EDIT: Germans undo move 8.
                  EDIT: Germans undo move 7.
                  EDIT: Germans undo move 6.
                  EDIT: Germans undo move 5.
                  EDIT: Germans undo move 4.
                  EDIT: Germans undo move 3.
                  EDIT: Germans undo move 2.
                  EDIT: Germans undo move 1.
                  1 mech_infantry moved from France to Normandy Bordeaux
                        Germans take Normandy Bordeaux from French
                  1 infantry moved from Western Germany to Holland Belgium
                        Germans take Holland Belgium from French
                  1 mech_infantry moved from France to Holland Belgium
                  2 armour moved from France to Holland Belgium
                  2 infantry moved from Bulgaria to Greece
                        Germans take Greece from Neutral_Allies
                  1 tactical_bomber moved from Southern Italy to Greece
                  1 fighter moved from Western Germany to 110 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                  3 artilleries moved from France to Holland Belgium
                  2 armour moved from Yugoslavia to Greece

      Purchase Units - Germans
                  Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

      Combat - Germans

      Non Combat Move - Germans
                  1 bomber moved from Western Germany to Norway
                  1 battleship moved from 111 Sea Zone to 113 Sea Zone
                  1 fighter moved from 110 Sea Zone to Western Germany
                  2 tactical_bombers moved from 110 Sea Zone to Western Germany
                  1 tactical_bomber moved from Greece to Romania
                  1 mech_infantry moved from France to Germany
                  1 artillery moved from Germany to Poland
                  1 armour moved from Yugoslavia to Poland
                  1 artillery moved from Yugoslavia to Romania
                  1 infantry moved from Yugoslavia to Romania
                  1 artillery and 7 infantry moved from Yugoslavia to Romania
                  4 armour moved from France to Germany

      Place Units - Germans
                  6 armour and 4 mech_infantrys placed in Germany
                  4 mech_infantrys placed in Western Germany

      Turn Complete - Germans
                  Germans collect 43 PUs; end with 43 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

      triplea_39917_Ger2.tsvg

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      2 things 1st somehow mv turn failed to post what  should  i do? i have the results emailed to you/i but you would have to trust my buy of 8 mech and 6 armour if edit moding the result  is ok with you
      2nd my keyboard  broke  (i’m using  an on screeen keyboard) may I request  a vacation  until i resolve  that

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      Scrambles?

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 2

      Research Technology - Germans

      Combat Move - Germans
                  2 bombers moved from Western Germany to 123 Sea Zone
                  2 submarines moved from 111 Sea Zone to 123 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                  1 mech_infantry moved from France to Normandy Bordeaux
                        Germans take Normandy Bordeaux from French
                  2 infantry moved from Western Germany to Holland Belgium
                  1 mech_infantry moved from France to Holland Belgium
                  3 artilleries moved from France to Holland Belgium
                  1 mech_infantry moved from France to Holland Belgium
                  2 armour moved from France to Holland Belgium
                  1 armour moved from Yugoslavia to Greece
                  1 armour moved from Yugoslavia to Greece
                  1 tactical_bomber moved from Southern Italy to Greece
                  3 infantry moved from Bulgaria to Greece
                  1 infantry moved from Bulgaria to Greece
                  1 infantry moved from Bulgaria to Greece

      triplea_39917_Ger2.tsvg

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

      Game History

      Round: 1

      Combat Move - Italians
                  1 bomber moved from Northern Italy to 96 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                  1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
                  2 infantry moved from Southern Italy to 95 Sea Zone
                  2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                  2 infantry moved from 99 Sea Zone to Cyprus

      Purchase Units - Italians
                  Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat - Italians
                  Battle in 93 Sea Zone
                      Italians attack with 1 cruiser, 1 destroyer and 1 submarine
                      French defend with 1 cruiser and 1 destroyer
                          Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                          Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  0/2 hits
                          French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  2/2 hits
                          1 submarine owned by the Italians, 1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 93 Sea Zone
                          Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 :  1/1 hits
                          French roll dice for 1 cruiser in 93 Sea Zone, round 3 :  0/1 hits
                          1 cruiser owned by the French lost in 93 Sea Zone
                      Italians win, taking 93 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
                      Casualties for French: 1 cruiser and 1 destroyer
                      Casualties for Italians: 1 destroyer and 1 submarine
                  Battle in Southern France
                      Italians attack with 1 armour, 2 artilleries and 2 infantry
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 :  1/5 hits
                          French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/2 hits
                          1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                          Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 :  2/4 hits
                          French roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                          1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
                      Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
                      Casualties for French: 1 artillery and 1 infantry
                      Casualties for Italians: 2 infantry
                  Battle in Cyprus
                  Battle in 96 Sea Zone
                      Italians attack with 1 bomber
                      British defend with 1 cruiser
                          Italians roll dice for 1 bomber in 96 Sea Zone, round 2 :  1/1 hits
                          British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  1/1 hits
                          1 bomber owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                      British win, taking Cyprus from British with no units remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 bomber
                      Casualties for British: 1 cruiser

      Non Combat Move - Italians
                  1 armour moved from Albania to Romania
                  2 infantry moved from Albania to Yugoslavia
                  2 aaGuns moved from Northern Italy to Southern Italy
                  1 artillery and 1 infantry moved from Libya to Tobruk

      Place Units - Italians
                  1 armour and 1 mech_infantry placed in Northern Italy

      Turn Complete - Italians
                  Italians collect 12 PUs; end with 12 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

      triplea_39917_Ita1.tsvg

      posted in League
      U
      ussgordoncaptain
    • RE: Ussgordoncaptain (Axis) vs simon33 (Allies+24) G40

      Scramble 2 italian and 1 german fighter

      posted in League
      U
      ussgordoncaptain
    • 1 / 1