@barnee Defending Ukraine with 1 infantry, 1 arty, 1 elite
[dice 4d6<=2]
@barnee Defending Ukraine with 1 infantry, 1 arty, 1 elite
[dice 4d6<=2]
@barnee Attack on Ukraine with 3 fighters, 2 Tac B, 3 infantry, 1 elite
[dice 3d6<=3]
Hello - just curious. Infantry Army, SB Commander, and Total Naval War seem to be House Rules that were discarded. Maybe play testing didn’t work for them??? Anyway, hadn’t heard anything in awhile on those three so was just curious if those are still being worked on or not. Thanks!
Global 1940, Game Report:
Global 1940 two-player game conducted with Triple A which ended yesterday as follows"
Players:
Axis: Trout
Allies: Barnee
Germany captured all French territories and was able to reduce the UK navy in the Atlantic to one destroyer, one transport, and one cruiser at the close of Early 1940. UK had a very strong counterpunch which reduced the Regia Marina to just its SZ 95 fleet in addition to destroying the Italian Army in Ethiopia and sinking the German battleship in the North Atlantic. In Asia, Japan’s Strategic Plan called for an initial focus on turning China completely yellow which did happen by the end of Fall 1941.
The very effective UK1 turn caused Germany to scrap its initial Strategic Planning and instead conduct Luftwaffe air raids in the Mediterranean, launch the Bismarck from Kiel and the Graf Zeppelin from Marseilles all in Late 1940 in order to replenish the surface assets of the Kriegsmarine and try to stave off utter early destruction of its Italian neighbor.
In the Pacific, Japan opened hostilities with the Western Allies in Fall 1941 with successful attacks on Philippines, Hong Kong, and FIC.
Meanwhile, the Soviet Union decided to re-write history and instead conducted a surprise attack on Germany in Fall 1941. The Soviet Union would remain strong all game as the Nazis never were able to push into Soviet territory past E. Poland for the entire game.
Japan captured all DEI in Fall 1942 and that extra boost to their economy would contribute to them having a strong position in Asia and the Pacific for the rest of the game although the vital Allied locations of India, Queensland, Midway/Wake/Hawaii remained in Allied hands for its entirety.
If there was a turning point in the game, it may have been the year 1943 in the Mediterranean. In the Fall of 1942, the USA made their first strong Atlantic moves with the USN moving into SZ 91 in force and capturing Morocco as well. The Kriegsmarine and Luftwaffe however were able to destroy that USN Main Fleet in Spring 1943. Germany had sustained heavy losses in that battle so it took over the Italian government in Spring 1944 which allowed them to use all Axis forces to recapture Morocco that had a strong combined US/UK contingent of land and air forces and boost their income substantially.
After that, Germany focused on rebuilding the Luftwaffe and landing a large force in Syria for a planned conquest of the Middle East. However, the Allies responded in strength and the Axis were never able to advance past Syria. The war dragged on for a few years afterwards at close to a stalemate. The Axis had firm control of the Mediterranean and Japan maintained a strong position on land in Asia as well as on the high seas in the South Pacific. Meanwhile the Soviet Union remained in a strong position and the Allies never relinquished Egypt, India or the Middle East besides Syria. In addition, Japan was never strong enough to start pushing into the US Pacific territories other than Philippines and Guam.
To break the stalemate, Germany in the Spring of 1947 relocated the entire Luftwaffe to Western Germany which by that time included four jet fighters and both Heavy Bombers, withdrew forces from Syria and invested all IPC resources in transport production at Kiel. The UK was caught unprepared and a successful Sea Lion attack ended the game in the Fall of 1947.
Photos to follow from Barnee in next few days if not later today.
@barnee Good Morning. I am chiming in very late on this but confirmed that essentially the Allies lost due to the emotional health of the US Navy leadership in the Pacific and the UK Army/Air Force leadership in India being irreparably damaged. So we had a new HRE victory condition kick in which was Axis Psychological Victory because the Allied Generals and Admirals on one side of the board were sitting in their HQ rooms sucking their thumbs. Unclear if victory due to outstanding psyops is an official way to win but that’s what happened. Congratulations to Barnee for being the first to win HRE by virtue of outstanding tactical prowess which destroyed all of the Allied Strategic Plans in a way that demoralized them beyond repair 👍
This is in response to Game 5 between Barnee and myself posted in Fall 2025
@barnee Rolling for 15 fighters attacking London with Flak Tower during G40 Game 11 between Barnee and Trout
[dice 15d6<=1]
@barnee
Rolling for 5 Tacs and 3 Strat Bombers attacking London with Flak Tower during G40 Game 11 between Barnee and Trout
[dice 8d6<=2]
@The-Captain Okay, thanks. Those Heavy Bombers are awesome. They are expensive but USA has money and it has a solution to USA’s biggest issue which is getting its power across the ocean. But no problem with the Heavy Bombers. They can take off from Washington, DC, bomb SZ 6 or SZ 112, and land in Soviet Union or London. Literally spans the globe. Now with Allied LL, they can start in Washington, Move to London, join the RAF, and bomb Berlin or Rome all in one turn also. Gives an outstanding counter to all of those Nazi superweapons. Thanks so much for investing alot of your life in creating this outstanding game
@The-Captain Okay, thanks. Those Heavy Bombers are awesome. They are expensive but USA has money and it has a solution to USA’s biggest issue which is getting its power across the ocean. But no problem with the Heavy Bombers. They can take off from Washington, DC, bomb SZ 6 or SZ 112, and land in Soviet Union or London. Literally spans the globe. Now with Allied LL, they can start in Washington, Move to London, join the RAF, and bomb Berlin or Rome all in one turn also. Gives an outstanding counter to all of those Nazi superweapons. Thanks so much for investing alot of your life in creating this outstanding game
@The-Captain Okay, thanks. Those Heavy Bombers are awesome. They are expensive but USA has money and it has a solution to USA’s biggest issue which is getting its power across the ocean. But no problem with the Heavy Bombers. They can take off from Washington, DC, bomb SZ 6 or SZ 112, and land in Soviet Union or London. Literally spans the globe. Now with Allied LL, they can start in Washington, Move to London, join the RAF, and bomb Berlin or Rome all in one turn also. Gives an outstanding counter to all of those Nazi superweapons. Thanks so much for investing alot of your life in creating this outstanding game
@The-Captain Okay, thanks. Those Heavy Bombers are awesome. They are expensive but USA has money and it has a solution to USA’s biggest issue which is getting its power across the ocean. But no problem with the Heavy Bombers. They can take off from Washington, DC, bomb SZ 6 or SZ 112, and land in Soviet Union or London. Literally spans the globe. Now with Allied LL, they can start in Washington, Move to London, join the RAF, and bomb Berlin or Rome all in one turn also. Gives an outstanding counter to all of those Nazi superweapons. Thanks so much for investing alot of your life in creating this outstanding game
@The-Captain Good morning Sir Captain. Can Heavy Bombers be part of the Air Lend-Lease? Or only fighters, tacs, and Strat Bombers?
@barnee air both hit. Now rolling for ANZAC defenders
[dice 2d6<=2]
@barnee Rolling for Sumatra attack. Glitch in Triple A somehow resulted in no dice being rolled for this battle. It somehow recognized the infantry/arty as being still on the transport.
[dice 1d6<=4]
@JohnnyCat [dice 1d6<=1] AA shooting at Norway Para attack
@JohnnyCat 2 LMs in game with JC. J units crossing into Burma from Yunnan
[dice 2d6<=2]
@barnee 1 LM defending Java in our Trout Game 11
[dice 1d6<=2]
@JohnnyCat rolling for 12 LMs in JC Game 3 attacking Tokyo
[dice 12d6<=2]
@barnee rolling for 3 LMs in JC Game 3 attacking Slovakia
[dice 3d6<=2]