Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Trout
    3. Posts
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 60
    • Best 39
    • Controversial 0
    • Groups 0

    Posts made by Trout

    • RE: Axis & Allies Global 1940 House Rules Expansion

      Good evening in the New World/Good morning in the Old to all. Have a Type XXI clarification question. I have not played many games where they are making an impact but have one now. I know that they have a hit-and-run capability where they can withdraw after one round of combat and the victims cannot fire back. My question is if they clear the SZ on the first round but wish to withdraw afterwards for strategic board positioning reasons is that okay? I would think so but want to confirm with the HRE community. Thanks.

      posted in House Rules
      T
      Trout
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Krieghund Got it - thx Krieghund

      posted in Axis & Allies Global 1940
      T
      Trout
    • RE: Global 2nd edition Q+A ( AAG40.2)

      All,
      Good morning from USA! Question about amphib assaults. Scenario is 10 infantry attacking a territory via land. In addition, two infantry + four artillery attacking same territory via amphib assault. Can all four artillery pair with infantry on the attack?? Or because only two infantry are part of the amphib assault, only two of the artillery can pair with the infantry. Any of you smart gents know the answer??

      posted in Axis & Allies Global 1940
      T
      Trout
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain Got it - thanks. I agree that HRE kind of does tech already thru things like Waffen units, U-Boats, Heavy Bombers, Banzai, and Japanese Destroyers so in some ways you have already addressed tech inherently in the current version of HRE.

      posted in House Rules
      T
      Trout
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Hey Captain. Have you ever thought about creating an HRE variant for Tech? Tech OOB is rarely used, I don’t use it either. And alot of the HRE additional units overlap with some of the Tech. Biggest example of course is the Super Sub tech for G is already covered with the U-Boat special rule. Anyway, just a thought. I don’t even have specific suggestions for what those could be. But as it stands, all of us just ignore tech and never use it. Whether we play OOB or HRE

      posted in House Rules
      T
      Trout
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain Thanks for the reply. That makes sense. I can see where if Germany is having enough success with Barbarossa to hold those three territories and then capture Gibraltar too, that would be extremely difficult for the Allies to overcome. The two extra IPC’s from Spain joining the Axis is not unwelcome either.

      posted in House Rules
      T
      Trout
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee [dice 1d6<=2]

      posted in Play Boardgames
      T
      Trout
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee Now rolling for the Waffen dude

      [1d6<=2]

      posted in Play Boardgames
      T
      Trout
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee Attacking Belarus

      [dice 2d6<=2]

      posted in Play Boardgames
      T
      Trout
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee 2d6<=2

      posted in Play Boardgames
      T
      Trout
    • RE: Panzerstahl vs barnee EXP Game 2

      @dicebot 2d6<=2

      posted in Play Boardgames
      T
      Trout
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Good morning from the USA to all. Have a general question. Has anybody been able to use the Operation Felix-Heinrich during a game? If so, any tips on how to do so?? I would love to use it since in my games Gibraltar always has a special importance for both Axis and Allies so much so that it is usually the reason why somebody decides to attack the Neutrals if that ever happens. But it seems as if by the time you capture Smolensk, Bryansk, Western Ukraine. Germany got into that position by pushing strong on the Eastern Front which means that US/UK have made some advances either thru the Med or into France and in either case Germany doesn’t have a spare 6 infantry/4 panzers to execute OFH anyways.

      Which then leads me to believe that OFH is only possible when facing an inferior Allied opponent. I suppose it could be possible if the Allied game plan was full KJF. But if that is the case, then is Gibraltar really so important as to want to pursue activating OFH? Anyway, for what it’s worth it seems like a really cool thing to pull off but I just never see it being a viable strategy in an actual HRE game against a worthy Allied opponent. Would love to be wrong about this.

      posted in House Rules
      T
      Trout
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee Thanks for posting our game Barnee. Yes, Barnee played the better game but I am improving in our battle matches. With regards to attacking W. Germany, I believe I could have successfully attacked and won as Barnee describes, but my opinion at the time was that it was not a sustainable offense. I think I would have been pushed out with the inevitable counterattack. The Pacific naval battle did seem to me to be a good decision but alas sometimes bad dice win out. I don’t know if winning that battle would have changed the eventual outcome but it would have resulted in me not waving the white flag at that time. All in all a fun game. Looking forward to the next one.

      posted in House Rules
      T
      Trout
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain Thanks for the clarification. Opens up some new possible Courses of Action for the Allies in India and the Soviet Union which I was not formerly aware of :)

      posted in House Rules
      T
      Trout
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Happy Wednesday to all. Have a couple of land mine questions. First, is there a maximum number of land mines which can be placed along a border? For some reason, I thought it was 10 but I don’t see it in the rulebook so I am beginning to think that is incorrect. Second, can a land mine (not carried by an Engineer) be moved during Non-Combat Movement and then dug in during the Mobilization Phase in the same turn? Again, I thought that was not the case but am now thinking I may have been incorrect about that as well.

      posted in House Rules
      T
      Trout
    • RE: G40 Heavy Aircraft Carrier unit

      @The-Captain Hello there Cap. Any update on this topic. Heavy Carriers sound very interesting

      posted in House Rules
      T
      Trout
    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee [dice 7d6<=1]

      posted in Play Boardgames
      T
      Trout
    • RE: World Championship 2026 A&A G40 Expansion

      @The-Captain Trout and his teenage son Mussolini Pizza Emperor plan to attend from the USA if the dates are not an issue for Pizza’s High School schedule.

      posted in Events
      T
      Trout
    • RE: G40 Air Fleet Commander & Air Fleet

      @The-Captain Wow. I think one of the effects could be UK having to be even more aware of Home Defense at least until the Yanks get into the fight.

      posted in House Rules
      T
      Trout
    • RE: G40 Air Fleet Commander & Air Fleet

      @The-Captain Looks interesting! One clarification question. If Army Group is active in attacking or defending a territory, can an Air Fleet be active as well?? I would assume yes but please confirm. Thanks!

      posted in House Rules
      T
      Trout
    • 1 / 1