@Panzerstahl-Helm Last dice roll for US11 turn. Carriers and three destroyers crossing from 7 in NCM. Rolling for the one NM remaining on that border [dice 1d6<=2]
Posts made by Trout
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RE: When you need a topic to use the Dicebot, do it hereposted in Play Boardgames
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RE: When you need a topic to use the Dicebot, do it hereposted in Play Boardgames
@Panzerstahl-Helm [dice 3d6<=2] This is the roll that will sting if you roll three hits
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RE: When you need a topic to use the Dicebot, do it hereposted in Play Boardgames
@Panzerstahl-Helm Okay. Rolling for two Escorts sweeping from SZ 5 and one from SZ 16
[dice 6d6<=1]
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RE: When you need a topic to use the Dicebot, do it hereposted in Play Boardgames
@Panzerstahl-Helm Escorts killed only one NM. So now two Naval Mines defending border between SZ 6 and SZ 16. [dice 2d6<=2]
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RE: When you need a topic to use the Dicebot, do it hereposted in Play Boardgames
@Panzerstahl-Helm 3 Escorts in USA Naval Forces entering SZ 6 from SZ 16.
[dice 9d6<=1] -
RE: Axis & Allies Global 1940 House Rules Expansionposted in House Rules
@barnee Actually I just remembered that the new Naval Commander rule does boost battleships. So that will make it worthwhile to have one or two with the Commander rules. The alternate hits is in my opinion one of the reasons to not buy battleships and instead buy empty carriers which just seems kind of stupid. I think it’s realistic that in a navy battle, the dive bombers and submarines would focus on the carriers but naval mines not so much.
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RE: Panzerstahl vs barnee EXP Game 2posted in Play Boardgames
@barnee 3 LMs in game with Johnny Cat. E. Poland to Slovakia
[dice 3d6<=2]
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RE: Panzerstahl vs barnee EXP Game 2posted in Play Boardgames
@barnee 3 LMs in game with Johnny Cat. E. Poland to Slovakia
[3d6<=2]
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RE: When you need a topic to use the Dicebot, do it hereposted in Play Boardgames
@Panzerstahl-Helm 12 LM Defend Japan against amphib invasion
[dice 12d6<=2] -
RE: Axis & Allies Global 1940 House Rules Expansionposted in House Rules
@The-Captain Yes, it does - thanks. I think the carrier blowing up first rule makes them overpowered but looks like you understood that because it’s not included in the Tournament Rules. Maybe it’s just me but all of the rules where carriers die first make it all the more reason to question why battleships should ever be built - except for the Super Heavies.
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RE: When you need a topic to use the Dicebot, do it hereposted in Play Boardgames
@Panzerstahl-Helm Captain answered on my questions so here goes! For our 1x1 game, 2 Escorts along with my large US Navy force entering SZ 5 from SZ 4.
[dice 6d6<=1]
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RE: When you need a topic to use the Dicebot, do it hereposted in Play Boardgames
@Panzerstahl-Helm Two Naval Mines - dice rolls
[dice 2d6<=2]
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RE: When you need a topic to use the Dicebot, do it hereposted in Play Boardgames
@Panzerstahl-Helm Two Escorts sweeping naval mines on SZ 25/SZ 26 Border
[dice 6d6<=1]
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RE: Axis & Allies Global 1940 House Rules Expansionposted in House Rules
@The-Captain Thanks. Got it for carrier hits first. But not clear for my other question. So in my scenario is this correct??
First, Escorts sweep and remove mines which escorts successfully cleared
Second, Naval Force crosses into the SZ and the NM’s not cleared by Escorts roll for hits
Third, after hits applied, the naval combat takes place which in this case is naval task force against one defending Escort. -
RE: Axis & Allies Global 1940 House Rules Expansionposted in House Rules
@The-Captain Hi Captain. Got a few additional Naval Mines questions as this HR unit continues to befuddle me more than any other.
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Do the rules about carrier hits before battleship hits apply to NM’s?? I would think not as they don’t have any brains to focus hits towards certain units. They just blow up as somebody hits them. But sometimes my assumptions are wrong. I have a game now where I will be moving a large naval force into an SZ with multiple naval mines so wanting to know if battleships can take damage first or not for NM hits.
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Same scenario - large naval force attacking SZ with multiple naval mines. That naval force includes Escorts.
a, So do they sweep before or after the general naval combat?? There is a single defending Escort which laid the NM’s in the SZ being attacked. I am not clear on anything in this scenario except that the sweeping occurs in Combat Movement and my Escorts cannot participate in the naval battle with the defending Escort.
b. If the idea is to be consistent with LM rules, then I believe the process is:
i. Escorts sweep
ii. Next, Naval Force crosses into the SZ and the NM’s not cleared by Escorts roll for hits
iii. After hits applied, the naval combat takes place which in this case is naval task force against one defending Escort.What is the answer for #1 and are my assumptions about how the sweeping works in #2 correct?? Thanks in advance for the help.
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RE: Global 1940 & 1943 Expansions Game Reportsposted in House Rules
@The-Captain Using LEGO in honor of the Captain’s heritage :) MPE is my 15-year old son and he still has his LEGO’s from his younger years. We have our own system for the HRE rules using G40, A&A WWI, A&A Classic and LEGO pieces. So for example:
- Classic G infantry are SS infantry
- WWI chips are 10 chips because our Eastern Front big stacks often run out of red chips
- WWI Russian infantry are Russian Guards
- Elite Infantry are an Infantry with a roundel under it
- LEGO pieces are the Panzer Generals, Commissars, Waffen Armies, etc.
Maybe someday we will have enough games under our belts to earn the free HRE pieces then we can use the real stuff. Until then this is our system for our G40 HRE Board Games using pieces we have readily available to us.

