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    Posts made by thrasher1

    • RE: AAZ Rules Questions (We just played the game this very night)

      @Krieghund Thanks again for all your fast replies. And seems I am getting most issues right.
      Having said that: being VERY far removed from your level of (tacit) knowledge of all things A&A among some of the guys (sorry no ladies unfortunately) that I play with I am known as ‘the guy that is looking for rules issues and strange/improbably combinations of rules…’ - and in this case: cards :)

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: AAZ Rules Questions (We just played the game this very night)

      Following up on this:

      Z DOMESTICATION card

      If you have an unit in an area controlled by one of your allies and you play this game then I guess YOU get the money?
      And not your ally…

      BTW: Card says ‘units’ but I guess one unit is enough…

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: AAZ Rules Questions (We just played the game this very night)

      One more question…

      Z CONSCRIPTION card

      I think this has been covered before. But just asking for now:

      (1) Do ICs and AA guns (and Mobilization Centers) qualify as a unit in the context of this card?

      My guess: yes.

      (2) But… what if you have lost control of one of your areas containing an IC… to Zs? Then this IC is no longer yours I guess? So then that IC cannot be used in the context of this card?

      (3) If you have unit in an area controlled by an ally and you use this card… then this Z gets replaced by one of YOUR infantry. Is this correct?

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: AAZ Rules Questions (We just played the game this very night)

      In the same vein we interpreted the SALVAGE OPERATION card wrongly.

      We thought that the ACTIVE player got one IPC per destroyed Z that was destroyed by himself.

      So this introduces some bookkeeping but not an awful lot. If the attacker destroys a Z jus put that aside and at the end of the combat replace 'em with 1 IPC each.

      Here we did NOT follow the ‘net effect’ argument that I line out here:

      https://www.axisandallies.org/forums/post/1649264

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: AAZ Rules Questions (We just played the game this very night)

      @Krieghund said in AAZ Rules Questions (We just played the game this very night):

      @thrasher1 I don’t think it’s any easier than some of the other ones.

      … easier then ‘forfilling’ one of the other AAZ cards you mean?

      Thanks for VERY fast reply BTW.
      Just compiling some (rules) issues we got into when playing AAZ. And again: it was fun!

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: AAZ Rule Question: getting the 1 infantry bonus

      2023 UPDATE

      As we finally played AAZ again we were wondering:

      Did more people interprete this rule wrongly?
      Namely that you had to destroy ALL Zs that were present in an Z-controlled area?

      If I introduce players to AAZ it seems all of them expect this to be the case: that you only get the bonus if ALL Z-units are destroyed.

      Just wondering…

      Rule book: see pages 4 and 23…

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: AAZ Rules Questions (We just played the game this very night)

      @Krieghund

      Yes. I refererd to RESEARCH MISSION card.

      We interpreted this as:

      “The active player must destroy as many Zs that the ‘net effect’ is three Zs less on the board after the combat.”

      So two things must occur:

      • Net effect must be: three Zs less on the board

      AND

      • Active player must - during this combat phase - destroy at least three Z pieces

      OK, so we were wrong. But under the official rule isn’t it often maybe to easy to ‘forfill’ this card and thus get the bonus?

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: AAZ Rules Questions (We just played the game this very night)

      @Krieghund Thanks for reply.

      We interpreted this card as:

      ‘Net effect must be three Zs less.’

      posted in Axis & Allies & Zombies
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      thrasher1
    • AAZ Rules Questions (We just played the game this very night)

      Yep. Finally AAZ hit our table again. Actually in the incarnation of ‘Axis and Allies 1942 Second Edtion’ + Zs…

      For now we have two rules questions. And these have probably been covered. So feel free to link to an older topic/thread.

      (1) Not deploying all your forces inside an area when attacking Zs present in that very area

      What happened:

      Zs controlled West Mexico (area directly below Western US). There were also Zs present inside Western US area.

      US player wanted to attack Zs that controlled West Mexico area. Using some units from Western US.

      OK, these units can move into West Mexico during the COMBAT PHASE.

      Some units were left inside Western US. These attacked the Zs presen there during the COMBAT PHASE.

      I guess this is still all ‘legal’.

      But what if instead of attacking West Mexico the US player just wanted some units in Western US NOT to attack the Zs inside that area… but move them into friendly (this is important!) Western Canada?

      Technically these units can only move during the COMBAT MOVEMENT PHASE. Or is ‘avoiding’ combat also allowed in the combat movement phase? I guess that is the case. But then when is this very move conducted? As it might otherwise ‘interere’ with ‘real’ non-combat movement of units into that very (friendly!) area…

      Am I too strict here?

      (2) Z Cards

      If a card says: “You get X if you kill at least 3 Zs during combat” does this:

      (2a) Include Zs killed by your opponent? The defender. In case you attack an enemy held area.

      (2b) Newly ‘created’ Zs? Or must the ‘net effect’ be: three less Zs?

      Looking forward to the aswers and responsed. And again: we had a GREAT time playing!

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: Zombies and 1942 scenario

      @Krieghund

      As always: thanks for your fast replies!
      We played AAZ1942SE tonight. And we had fun! Still had some questions regarding US setup. Will come back to that.
      But we had a fun evening. And a lot of unexpected stuff happened. That is part of AAZ. Some may not like that. And that is of course fully OK!

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: Zombies and 1942 scenario

      @Cimmric and others,
      ( @Krieghund maybe? )

      Any offical word on this?

      Just use the standard AA1942SE naval setup for the US?

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: FAQ Now Available

      @Krieghund and others,

      Is this still the ‘latest’ version of the FAQ availible?

      https://media.wizards.com/2015/faq/AA_1942_2nd_Edition_FAQ.pdf

      November 24, 2014

      Are all the ‘issues’ that were brought up in the FAQ (and maybe even more) tackled in the Renegade Game Studios’ version?

      RULES: https://store-kftzvkkgjv.mybigcommerce.com/content/File Storage for site/Rulebooks/Axis Allies/A%26A_1942_2ndEd_Rulebook_WEB.pdf

      Hope to hear from all of you soon!
      #KeepPlaying

      posted in Axis & Allies 1942 2nd Edition
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      thrasher1
    • RE: The Chainsaw Tank, kept forgetting to use it…

      @8d88

      If there ever will be a remake / re-issue of AAZ I really hope they will at least include some counters for special units.
      Maybe limit these ‘special abilities’ to certain units.

      Then again. The game as it is now plays rather simple when it comes to technologies and special abilities…

      BTW: AAZ was one of the options for a re-issue by Renegade Game Studios. The other three being the ‘Theatre / Battles Games’ (D-Day / Bulge / Guadacanal):

      https://www.facebook.com/groups/axisandalliescommunity/posts/908237607137027/

      The last one was eventually picked.

      posted in Axis & Allies & Zombies
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      thrasher1
    • RE: Axis and Allies North Africa announced!

      @chris_henry said in Axis and Allies North Africa announced!:

      @superbattleshipyamato Oh absolutely. I’ll be curious if in a game like this the French are somehow worked in, or if they’ll just make the French African territories Axis for the sake of game play.

      I always like at least some randomness in a game. I hope the French areas will be assigned to Vichy / Free French randomly.
      Maybe a die roll for each area: Morrocco / Algeria / Tunesia.

      I even like a small chance (say 1/6) in which an area will join the Axis proper.

      What I also would like to see is at least some ‘off board’ area which represents French West Africa and French Equatorial Africa.
      If such an area becomes Vichy then basically nothing will happen - it is off-board!
      If such an area becomes Free French it will supply the Allied player with some IPCs and maybe some free infantry.

      posted in News
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      thrasher1
    • RE: New Renegade Games - Pick the Battle poll, which title would you like to see reprinted?

      @reloader-1

      I think this will be a very easy win for…

      Guadalcanal

      Though I like to see updated rules for AAZ.

      I would surely pay for an AddOn pack with new Set Up cards for AAZ 1942 SE and some extra Z units…

      posted in News
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      thrasher1
    • RE: Axis and Allies North Africa announced!

      Yes, I think at least a sizeable portion of the Med should be part of the map of this new Axis and Allies game.

      See also various others in this other thread:

      https://www.axisandallies.org/forums/topic/39658/renegade-con-virtual-axis-and-allies/40?_=1677994540114

      posted in News
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      thrasher1
    • RE: Renegade Con Virtual: Axis and Allies

      The winner of ‘Pick your Battle’ is:

      North Africa

      https://renegadegamestudios.com/blog/axis-allies-pick-the-battle-vote-results-are-in-/

      posted in News
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      thrasher1
    • RE: Renegade Con Virtual: Axis and Allies

      @barnee Which are?

      posted in News
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      thrasher1
    • RE: Renegade Con Virtual: Axis and Allies

      Tomorrow:

      The winner of the New Axis and Allies Game Contest will be announced.

      So NOT todasy. Sorry!

      posted in News
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      thrasher1
    • RE: Renegade Con Virtual: Axis and Allies

      ALSO:

      Bigger Global map. Rolled-up.
      Limited.

      posted in News
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      thrasher1
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