@thrasher1 Still there is no (and likely will never be) a TripleA version similar to the boardgame. What you can currently download is a map inspired by the Zombie’s topic - but that one does not cover the boardgame mechanics and rules.
@ivabaxley larry was supposed to make one if WOTC would have not let him go. I bugged him about this for years just about when Pacific 1940 came out. But at that time i also bugged him about a WW1 game…and a space version of AA…oh well.
First, let me hit you up with some pictures of how colors of units for different countries varied in the early days of Hasbro/WotC/AH A&A.
Tanks of the United Kingdom, from A&A Europe/Pacific to A&A Anniversary. (Source: https://boardgamegeek.com/image/424344/) - See the source link for a listing of what piece is from which game.
Axis and Allies - Tanks of the United Kingdom, from A and A Europe/Pacific to A and A Anniversary
And finally, a couple shots of the rarest (non-mistake) pieces in A&A - RN County Class cruisers in Russian Red. These were only done for the first print run of A&A Anniversary. The next time Soviet cruisers were seen in an A&A game (A&A 1942, 1st Edition), they were replaced with Kirov-class cruiser.
Next, a clearer picture of those rare Soviet County classes, aligned with the rest of the Soviet Navy in A&A Anniversary. (Source: https://boardgamegeek.com/image/399605/)
The Soviet Navy in A and A Anniversary
@thrasher1 Yes, you can make fictional A & A maps. You can also have variable placement of these fictional maps so that A& A games can have varying maps (to a degree). This is regarding a board game style variation. A computer programme generated random map would necessitate software coding to really have random fictionalized maps.
Thanks for reply. Of course I know this topic. But I thought it might be fruitful to compile all these issues that were brought up in that thread and other threads (and places like BoardGameGeek) and divide them into several subjects: combat / production / Z-specific rules / …
And then hopefully there will be an official AAZ FAQ soon.
Or: in a previous (test) version of AAZ there was actually a card called ‘Z Rise’.
I think this very card can be used handily for a house rule. I thought about making this card acutally a rather dramatic event.
My idea was (but this is just an idea so all ideas/criticisms are welcome):
The following neutral territories do not have a Z card:
Sahara and Himalaya are considered unpasseble territories.
Angola and Mozambique were Portuguese colonies.
So my idea for a house rule was:
If someone draws the ‘Z Rise’ card all truely neutral areas without an own card get a Z.
Still they do not get an IPC value.
But these areas can be entered. These areas are playable. And if you have the ZMCR tech (technology 6) you can move these units. And if you have technology 5 (DNC transports) you can move these units by transport. Well, not the Afghan one of course…
What do people think? Should Mozambique and Angola also be included. Or even Sahara and Himalaya: while players can still not enter these areas these Zs there can be moved (see above, technology 6 and in case of Sahara technology 5 too (yes, Sahara does have a coastline!)).
Maybe this is too harsh for the British player. On the other hand some say game is tilted towards the Allies. So this might actually balance the game a bit.
All your ideas are welcome.
David, if this must be moved to another section of the forum: just let me know.
@thrasher1 Page 23 of the rulebook, Liberating Zombie Controlled Territories.
SMO, I interpreted this rule wrongly. For me personally getting the 1 infantry bonus only when getting rid of all Zs in an area made more sense.
But to you and others: thanks for clarifying issues like these. Let’s hope there is an official FAQ soon. You are probably one of the persons who will compile this FAQ 🙂
Since WW1 with standard rules is considered a positional slog, I don’t think that adding zombies to the mix is going to make the game more dynamic. Its going to create an even more stagnated wall of positional battle. Also, territory control is quite different than the other editions so zombies would have to be added into that mix and perhaps you could do whoever has the most units controls?
The unit pallette is also smaller, which means the tech and interaction between the units and zombies would have to be fixed on a unit by unit basis (planes dont attack zombies, for example, because they dont attack anything).