IL - where did you find the Market Garden game for $40?
Latest posts made by Texas gamer
RE: Another new product with plastic AA style miniatures!!!
RE: Extra new-style A&A chips available in Warlords of Europe
I am certainly not suggesting to buy another game JUST for the chips. But if someone happens to have both, the chips are interchangeable. In some long A&A games, more chips might be handy. You could also use the Warlords black chips as 10s or to mean something else.
Of course, it might be more trouble than it is worth to sort them or whatever. I know some gamers combine game parts from different games into a big “pool” of game equipment. I usually keep games and their parts separated, so it will take a bit of extra effort to dig out two games to play just one game but wanting extra chips.
Anyway, it was just an FYI.
Extra new-style A&A chips available in Warlords of Europe
Just some info someone might find useful - the new game Warlords of Europe comes with 100 gray chips and 15 black ones. They are slightly thicker than the A&A 42 and Pac 40 chips - but they DO STACK. The Warlords gray is ever-so-slightly greener than the A&A gray.
(Moderator - please move this if you think it should not be here.)
Storage, and Air & Naval Base solutions
After mention of the $3 bead boxes from Michael’s, I decided to show the $2 bead boxes from Hobby Lobby that I use for storing game parts. I have used these for some time for Tide of Iron pieces and many other things. Sometimes they are on for 30% or even 50% off. I have not put the game away yet from having it set up, so I don’t have a pic of a “fully loaded” box, but you can see that there are plenty of compartments and they are big enough for the largest planes and ships.
On the problem of air and naval bases, I decided to use chips. I also use them for production centers and I have AA guns from previous games. I used extra chip colors that I had. One or two brown chips is a min or max production center. Pink is a sea base and white is an air base. Top it off with an AA gun if applicable. These chips don’t match or stack with the gray and red, and are kept as a completely separate stack. I use a memory aid of: salmon is pink so pink is a sea base; clouds are white, so that’s an air base; brown is like an oil color for fueling a production center. Now those stacks of chips seem natural to me to be able to instantly interpret what they mean.
Okay, can anyone tell me what’s wrong with my pix? Does this not like jpegs? I can probably fix it with a little guidance. Thanks!
RE: Re: Field Marshal Games Pieces Project Discussion thread
FMG - re your newest thread related to this, I will pre-order at least two sets. I got on your mailing list when I bought your dice - I guess that is how we will be notified of when we can order (if we don’t see it here)?
RE: Thanks to all who make A&A.org a great place!
This is a great place. It has helped rekindle my interest in A&A. I seem to be generally returning to board games (especially “conquor the world” types) after many years diverted into miniatures gaming.
My thanks also to all you who have played so many games and know the answers to questions and offer help so freely.
RE: Hate the cardboard factory/airfield/naval base counters? ANSWER INSIDE!
Litko is indeed a great place for laser-cut “flat” pieces. They have provided bases and markers to the miniatures wargame hobby for several years. They can do almost any text or shape you want on a number of different materials. They could do small A&A-sized “anchor” markers or whatever, I am sure. Jim makes good stuff and usually answers e-mails quickly.
RE: Viktory II
You build a world of hexes, different size worlds for different number of players, and start with a town, which gives an infantry unit. Move and start new towns, and upgrade towns to cities, which give an inf plus one other unit (inf, art, cav, ship…depends on type of land hex the town/city is on). Number if towns and cities owned is always directly related to number of units you have. Once all possible town/city spaces are occupied (cannot be adjacent) the fighting starts in earnest.
Okay combat system. The most interesting thing to me is the shift in power when a town/city changes owner, because there is a loss of units to one side and a gain to the other. If you lose units in combat, but don’t lose your town/city, they get replaced because that direct relationship between cities/towns and units is always maintained (kind of a reset every turn).
NOTE: I have only played this solitaire!
There are LOTS of pieces…in his game notes on the site, he states that he studied how many of anything anybody could (reasonably/mathematically/statistically) ever need, and he supplied that many in every color! I think it’s available for four or six players, with more pieces and more hexes (for a bigger world) in the big set.
If you want Napoleonic looking pieces, it’s worth it just for those.