@frimmel LOL! really love your point about WOTC! Also, appreciate Krieghund’s points about some of the things that could have gone into the booklet. Clearly the 3-page fact sheet helps to clear up a lot of shortcomings. And yes we should be thankful there is a place where we can go and get official rules clarifications. By the way we had a terrific time playing the game. with all the rules under our belt, it was exciting to see all of the different variations and movements that can be made at the Tactical level in this game. Thankyou.
Latest posts made by Teflon2017
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RE: Supply tokens
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RE: Supply tokens
Sea Dog,
Glad to give you an answer. His premise is not flawed and the mechanics of the game do address paying tokens for activating hexes for movement as well as attacks (in two separate sections of the rulebook outlining two distinct phases). Had the rulebook used one word “also” (as you mention) in the paying for movement paragraph on page 18, that would have been very illuminating. Instead the paragraph uses the phrase “similar to attacking” which is probably single-handedly the biggest reason that players are inclined to think that the phase 2 token has already paid their way into the targeted hex. Please reference my response to the two questions topic where I highlight the realization that my frustrations are with the inadequacies of the rulebook and the fact that it does not make it clear in the phase 2 instructions that attacking units do not move into the hex they are attacking rather they shoot across the line. I was only able to realize this after having read through all of the topics in this section. When combining that with the statement in the unit characteristics and seeing the CL V pic on the supply token, I am realigned with the proper play. This is not an excuse for the fact that, given the enormous historical significance of this battle, a revised Edition to this game’s rulebook should be published and include sufficient discriminating detail for the target audience to understand how to play the game without having to go through dozens of blogs and finally find a fact sheet not to mention getting automated messages back from Wizards of the Coast that they will not assist in interpreting rules. I’m very sure I’m not the only person who feels this way. Your response was sincerely appreciated.
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RE: A Tale of Two Questions
Okay, thank you Krieghund for the Speedy reply. Because you care (which is greatly appreciated), I would like to go a little bit deeper into the some of the thoughts that I have about the rulebook.
with respect to question one, is there a consistent application of this characteristic of the units that were in battle with respect to the attacking units? I read elsewhere in this BotB topic section that attacking units have to pay a token both in Phase 2 and phase 3 to conduct the battle and then to be able to move into the defeated hex. Of course, at the start of the rules for movement sect on pg 18, it would have been very helpful to mention that units that attacked in phase 2 must pay an “additional” token to move into the empty hex. It is not inherently obvious to the reader as one’s mind tends to shift gears when you start talking about a new phase. Since 90% of the rules are almost 180 degrees from standard axis and allies combat, the differences should have addressed much as possible as that is your most likely target audience. for example, should we assume there is a requirement for each of the units that participated in a Ph 2 combat to be required to move into the defeated hex, or can they pretty much activate for movement wherever they want to go even though they just won a battle?..which is always considered a significant happening in any of the games. Is there even a requirement for at least one unit to move into the defeated territory? none of this is clearly laid out in the rulebooklet.
Regarding question 2, I appreciate the frank direction to point to the page in the rulebook. unfortunately, the wording there is just as incomplete as in so many other places. Since the supply token battle strip only has 1 image, it immediately creates confusion in the mind of the player who is looking at the other battle strips which make designating multiple qtys of unit types possible depending on how many are in battle. if only having one image on the supply strip is because it is only intended for it to be hit once on each pass of the count…then say so! The examples provided on pg 15 for hit counts leave out the most important example which is how to address multiple hits on hexes with multiple Supply tokens. Example shows only one Supply token in the targeted hex. This is why the gentleman in the topic about hit counts on page 4 of this section had to provide several examples for you to adjudicate (found the article after I made this first post). Many Thanks…
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RE: Supply tokens
@frimmel Sorry but this adjudication is flawed. I can see from the wording in the rulebook between page 14 and page 18 why you could assert that. However, in terms of the game’s stated mechanics, it doesn’t make any sense because you spend Supply tokens to activate a hex for movement and when you attack a hex you do not move your units into it. therefore, it should be one token for one movement and that movement occurs during the movement phase. Therefore this is how we will play the game for ourselves. Rulebooks should not be finalized until you’ve had at least 20 play tests.
Once you get around the unsat rulebook, this game is actually really fun to play and I like it alot. -
RE: A Tale of Two Questions
@Teflon2017 oh, I should add that I meant 3 consecutive dice hits…
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A Tale of Two Questions
A friend and I were enjoying BOTB for the first time and ended up with two questions we couldn’t find answers to anywhere else:
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Are units that are forced to retreat during Phase 2 Gnd Combat allowed to pay a token and conduct movement in Phase 3 or because they already moved (due to the retreat), is that the end of their ability to move for the rest of any given turn?
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For the supply battle strip, if 1die hits the right count for supplies, then one supply token is destroyed. But, what is it if there are 3 Supply tokens in the hex, and there are 3 hits from the dice but there’s only one Supply token symbol on the battle strip. How does that work? Is it three Supply tokens destroyed or only one?
Thanks,
Col Tef -
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RE: Standardization of Dice Colors
Young Grasshopper now also has attack dice with rounded edges that will debut on HBG. Video is posted on youtube. The color combo is:
Black - 1
Green -2
Blue - 3
Red - 4Just FYI.
Aloha,
Teflon
Vocano GarrisonPS. always played blue as 4 for bombers/Tacs and battlships….
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RE: A&A G40 Con 2018 Vegas
Totally Agree!! Local Con would be awesome!! Way to go DA!!
San Fran Hord,
Desert ADM, Sired Blood, Widow Maker and I are also just a 45 min flight from you guys. We could just join you on a holiday weekend sometme.
Aloha
Teflon
Volcano Garrison -
RE: Grasshopper's G40 Invitational (OLD THREAD)
OK then. if we are already picking teams, Hunter would you like to team with me to take on the great ones, YG, GHG and Sired Blood? Ready to rock!! Whats A Team gonna do? “sit around a campfire and sing songs?!” - in honor of Bill Paxton who passed away last year…
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RE: Grasshopper's G40 Invitational (OLD THREAD)
Volcano Garrison is All-in!! Have Passport will travel. If short on attendees at event, am willing to play 2-man teams to help you keep tables. B4 coming from Vienna….awesome!
Aloha Nui Loa, Tef