I think the US NO for the Europe map would be better served in Africa.
Posts made by taschuler
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RE: Alpha 3 due next week
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RE: Alpha 3 due next week
What’s to deter Russia from attacking Japan? Nothing.
I don’t like the NO for US/UK in Paris. If the US and UK are in Paris after war has been going on for several turns, I concede as Germany. The NO is pointless.
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RE: Some suggestions
You are confusing Romania with Bulgaria. Bulgaria is Neutral Pro-Axis.
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
Sounds like a game on steroids.
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RE: Cmdr jen(axis) vs thatonekid(allies) G40 A2 w/ houserule
I like watching this unfold
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
The most up to date are in the original post. I update that as I see fit.
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
so it looks like im allies, start a forum and do germanies first buy (oh, and list the rules that we’re doing this with, im still confused about where naval units can be placed and junk)
France always goes first in the placement rounds. Germany goes last.
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
I am trying to think of rules to avoid the “Super Stacks” on the front lines.
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
Yes but in the above setup, china is toast.
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
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You can only place naval units in zones adjacent to your territories. In sea zones where opposing sides border the same sea zone, total up the adjacent land IPC value and the side with the highest value can place units in that sea zone.
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Germany may place a Sub in any neutral Atlantic sea zone, no more than one Sub per neutral sea zone
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A land territory can only have a number of ships adjacent to it equal to the IPC value of the territory. If the territory has a naval base in it, it will allow 3 additional naval units to be placed in adjacent waters.
Wow, you guys don’t like to use chips do you? :^)
I added the above naval rules the other day. I point that out mostly for SZ20 on your board. With the above rule additions, it would belong to the UK, and the UK could place a maximum of 6 units in that zone. The third rule would reduce the massive naval stacks.
Thank you for posting the pics.
Upon first glance the game looks much more volatile. Massive battles in the first round.
China stands very little chance.
Keep us up to date with the outcome.
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
I realized something. Now France will be forced to put at least 1 infantry on FIC (worth 2 IPCs). That is cool. I always thought there should be some French presence there.
I like this too.
How about for France:
- For two placement turns the French player may only place Land and Air units on the three French homeland territories (France, Southern France, Western France)
In the Alpha 2 setup almost half of all French IPCs are on those three territories.
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
If you do try it, can you post a picture of the board here? Curious to see what people try. My biggest concern is France since that player has the most incentive to pull some stupid stuff.
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
you up for it taschuler???
Sorry was out of town.
I can’t play with AABattleMap. It crashes constantly for me.
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
@Cmdr:
Yes, and SZ 36 is a bit close to India, we’d probably want to avoid stacking SZ 36 and having India fall on J1…
How about?:
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You can only place naval units in zones adjacent to your territories. In sea zones where opposing sides border the same sea zone, total up the adjacent land IPC value and the side with the highest value can place units in that sea zone.
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Germany may place a Sub in any neutral Atlantic sea zone, no more than one Sub per neutral sea zone
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A land territory can only have a number of ships adjacent to it equal to the IPC value of the territory. If the territory has a naval base in it, it will allow 3 additional naval units to be placed in adjacent waters.
The first rule resolves SZ110 and SZ36. SZ110: UK/France 8 vs Germany 3; SZ36: France 2 vs Japan 1;
SZ20 with the above would go to the UK however and he could put a significant force there, although with limited capital to spend.
In order for the setup to work every player (most importantly France) has to defend their capital. I want to avoid a situation where France places Infantry to cover where they have to, and Navy to help UK with the rest of their cash. -
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RE: Global 1940 Alpha 2 - cash in all units and purchase House Rule
@De:
CASH PER PLAYER PER TURN (in placement order):
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FRANCE (Total 132): 33 per turn
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ITALY (Total 223): 56 for the first three turns, 55 for turn four
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ANZAC (Total 91): 23 per turn, 22 for turn four
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UK (Calcutta) (Total 130): 33 for the first two turns, 32 for the last two turns
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UK (London) (Total 318): 80 for the first two turns, 79 for the last two turns
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China (Total 58): 15 for the first three turns, 13 for turn four
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USA (Total 278): 70 for the first two turns, 69 for the last two turns
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Japan (Total 570): 142 for the first two turns, 141 for the last two turns
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Russia (Total 248): 62 per turn
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Germany (Total 399): 100 for the first three turns, 99 for the last turn
Im sorry, forgive my ignorance, but which number is the money ammount players get? And could someone please explain this rule more clear as I dont exactly understand. Im sorry.
The amount in ( ) after the country’s name is the total IPC value they get. The part afterwards is the amount of that total they get to spend during each placement turn.
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RE: What is making Alpha 2+ unbalanced?
@Cmdr:
There were no naval bases or airbases when I used this last (because they did not exist in classic) but we stated that all facilities (AA Guns and Complexes) had to stay where they were, but you could buy more with your cash. In this situation, I would say AB/NB would have to stay as well, but you could buy more.
There was no limit on what you spent it on. If you wanted to cash in 309 IPC for America and get all infantry on E. USA, then you had 103 Infantry on E. USA and nothing else.
Created a post in the House Rules section: http://www.axisandallies.org/forums/index.php?topic=24273.0
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Global 1940 Alpha 2 - cash in all units and purchase House Rule
I wanted to get some feedback on a house rule where players purchase all of their units and place as they wish prior to the start using the total IPC values from Alpha 2 setup, and still using all Alpha 2 rules and National Objectives.
RULES:
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All Industrial Complexes and Naval/Air Bases Remain and are not cashed in
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Anti-Aircraft units have been cashed in and are part of the IPC amounts listed below
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Additional Industrial Complexes and Naval/Air Bases may be purchased with the players cash, with the exception of China which may not build any of these
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Each territory with an IPC value of 2 thru 5 must have Infantry (Mechanized or regular) in a quantity of at least one less than the IPC value of the territory
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Territories with an IPC value of 6 or higher must have at least 5 Infantry (see the United States mainland)
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There will be four placement turns prior to the first actual turn of the game. Each player purchases and places their units in reverse order of the normal turn order. France first, Italy second, etc.
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The Chinese player may only purchase (non-mechanized) Infantry and a single Fighter, but the Chinese player is not required to purchase a Fighter
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A maximum of 2 IPCs can be carried over to the next turn, with the exception of turn 4 when up to 5 IPCs may be saved for the players first actual turn in the game
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Players cannot place units in territories other than their own with the exception of Japanese controlled China, France and UK (London), ANZAC and UK (London or Calcutta). The UK player must keep his two sides separate and cannot share money or place units on the other side of the map.
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You can only place naval units in zones adjacent to your territories. In sea zones where opposing sides border the same sea zone, total up the adjacent land IPC value and the side with the highest value can place units in that sea zone.
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Germany may place a Sub in any neutral Atlantic sea zone, no more than one Sub per neutral sea zone
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A land territory can only have a number of ships adjacent to it equal to the IPC value of the territory. If the territory has a naval base in it, it will allow 3 additional naval units to be placed in adjacent waters.
PLACEMENT TURN ORDER (Total IPCs): IPCs per turn:
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FRANCE (Total 132): 33 per turn
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ITALY (Total 223): 56 for the first three turns, 55 for turn four
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ANZAC (Total 91): 23 per turn, 22 for turn four
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UK (Calcutta) (Total 130): 33 for the first two turns, 32 for the last two turns
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UK (London) (Total 318): 80 for the first two turns, 79 for the last two turns
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China (Total 58): 15 for the first three turns, 13 for turn four
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USA (Total 278): 70 for the first two turns, 69 for the last two turns
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Japan (Total 570): 142 for the first two turns, 141 for the last two turns
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Russia (Total 248): 62 per turn
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Germany (Total 399): 100 for the first three turns, 99 for the last turn
(8/7/11)-Added rules for naval placement
(8/13/11)-Attached a spreadsheet with optional rules for max stack per territory called AA_setup.xls
(8/16/11)-Attached spreadsheet with rules that have the minimum infantry per territory in place and the modified cash values for each country, along with a ABattleMapAA_Setup.xls
Blank_wInf.AAM
Rules_with_Infantry_in_place.xls -
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RE: What is making Alpha 2+ unbalanced?
@Cmdr:
fun games include cashing in all your pieces and spending it all over again. Caveat: Any territory worth 2 IPC or more must have an infantry unit per IPC.
I want to try this.
What about ICs and bases?
Would you require minimum’s be spent on naval for some countries?
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RE: Low Luck in Alpha 2 - how is balance impacted
Pardon the ignorant question, but how do you play with LL?
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RE: Alpha 3 Intelligence Report - Straight from the front lines!
It is so easy to negate the Russian Archangel NO. I have yet to see a game where Russia actually collected it.