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    Topics created by Super Semple

    • Super SempleS

      House Rules For Combat Medics

      Global War 1936
      • • • Super Semple
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      W

      This isn’t air tight, but it is what I am play testing.

      Troop Saves
      • Infantry Units may be Saved by friendly Medics, Hospitals & Hospital Ships that are in range.
      • Saving- After combat, roll 1d12 per infantry casualty. On 2s, you may return an infantry (same type as casualty) to stage 2 on the production chart. This unit can be place at a hospital or hospital ship the next turn.

      Medics
      • Cost 1 IPP, The Medic token may be placed under an existing standard infantry unit in supply
      • Medics save friendly infantry units in their zone.

      Hospital Ships
      • Cost 1 IPP, The Hospital Ship token may be placed under a naval transport in supply
      • May save friendly infantry units in amphibious assaults, and adjacent land zones
      • Healed troops may return to the game at Hospital Ships.

      Hospitals
      • Cost 3 IPP to build
      • All Cities (red dots and circular land zones) have hospitals inherently
      • Healed troops may be returned to the game at Hospitals.
      • Hospitals save troops in their zone and surrounding zones.

      Obviously, if a Hospital location is captured, or Hospital Ship/Medic is taken as a casualty during combat, saves cannot be attempted.

    • Super SempleS

      Paint Ideas?

      Global War 1936
      • • • Super Semple
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      AdalwolfA

      @super-semple Go with Tamiya. That’s what many use including myself and have never had paint chip off.

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