It’s easy to stop the attack as India. Just buy a couple AA guns on the first turn. ANZAC’s motive is to disrupt Japanese convoys. Coming from a guy who loves to use an “unstoppable” India crush, I was CERTAINLY set back by the AA guns, as your air force is of vital importance to you for the first 4 turns. The Indian player will typically see this attack coming, stock up all infantry, and bring their infantry back to India. Really, it isnt India’s capture you should worry about but Japan’s taking of the DEI. ANZAC is supposed to make a TON of submarines, nothing else, and convoy disrupt and transport hunt. Later on in the game, if opportunity permits, then it can build somewhat of a navy. MAYBE at some point it can get an aircraft carrier but I’ve never played to get to put a battleship on the board (Sadly =/) Submarines are key against the Japanese air force. USA? Declare war on Japan in however way possible to go into wartime economy, build all submarines for the first two wartime economy turns, and then get firepower (Battleships or aircraft carriers)
USA needs to keep building while India and China survive for about…… 4 turns. By survive, I mean survive. Chances are both countries will be drained as all hell, but they’ll be there if you implement the right tactics (Which I ought to explain Chinese tactics in another thread…), and fun little British firefight tactics. You get a means of defending yourself against the japanese (4 aircraft). AA guns are your best friend. Also, you can choose to scramble a single fighter if the Japanese try to bombard India, preventing the bombard, and the AA guns will sever the japanese planes so much, they’ll need time to recover their airforce. Otherwise, big bad America is gonna flatten out their navy.
I’ll post my variation of the India Crush, and a strategy on stopping it soon. It may seem that my directions are vague now, but I should show the community in time. Take this with a grain of salt as a general strategy.