People hate J1? I cannot play a live game of global without it! How do you sit there for an hour before anything happen? Your group would make me upset. I would need another activity to do while playing this game. Perhaps a fighting game would suffice or madden.
The old-timer players (not age, but guys who’ve been playing since '98) in our group are very against it and think its a losing strategy every time.Â Most of the time is Japan setting up for a large territory take-over in J3 or J4.
I have no problems with down-time between nations, its a chance to BS with buddies who aren’t going.Â When Japan gets drawn, most of the players read/play video or BS until their next turn.
Very true AK_Grown, a large part of the game is the interaction between the players and A&A provides plenty of time for that.
I personally like a G1/J3 declaration of war…gives Germany the initiative, lets Japan deal with China and get into position. Plus keeps US from getting their crazy bonuses for a few turns. Also this lets Japan try to bait UK or ANZAC into an unprovoked attack.
As far as an allied strategy:
US: Continuous destroyer and sub chain from Western US, Hawaii, and Australia. This threatens SZ6, protects Hawaii, and gives cover to ANZAC transports. You can also mix in some battleships and loaded carriers.
ANZAC: Build subs and transports in order to threaten DEI and lone Japanese transports. Fighters are also a good purchase.
UK: Hold out until US destroys Japanese fleet and help China keep Burma Road open.
Soviets: Never consolidate your infantry in Asia. If Japan leaves Korea and Manchuria weakened then consider attacking.