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    2. PGsquig
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    Posts made by PGsquig

    • RE: 1942 Board Game Error?

      @Running-Away You are correct, UK should have $31 to start the game. It was printed incorrectly.

      posted in Axis & Allies 1942 2nd Edition
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      PGsquig
    • RE: New Odds Battle Calculator

      @SeaYa I agree that I’d re-evaluate after the first wave. I’d absolutely want to know what my chances are overall before I launch the first wave, though, which is why the two-wave function is so important.

      posted in Website/Forum Discussion
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      PGsquig
    • RE: New Odds Battle Calculator

      @djensen
      For example, say we’re playing 1942 and I’m the Allies.
      I’d want to be able to calculate my odds to take Berlin if UK attacks and then US immediately attacks in the same round. There should also be an option to add reinforcements since Japan will get a chance to add units to Berlin before the US turn.
      This calculator in advanced mode allows for two (and three) wave attacks: https://aa1942calc.com/

      posted in Website/Forum Discussion
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    • RE: New Odds Battle Calculator

      @djensen Wow, this calculator is lightning fast.

      I would definitely enjoy a “clear” button to zero out all units.

      A “swap sides” button would be super convenient.

      “Must take territory/ Kill one land unit last” would be helpful as well.

      If you are able to make it more complex, it would be great to have the option to calculate two wave attacks.

      posted in Website/Forum Discussion
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      PGsquig
    • RE: Axis & Allies .org 2026 Support Drive

      Just put in for Gold. Thanks Dave! I really appreciate your work and the new updates to the site are exciting!

      posted in Website/Forum Discussion
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      PGsquig
    • Axis leaders heartbroken

      japaneseLebron.jpeg

      I don’t know if memes are allowed but I’ve done this by accident a few times and it is devastating. Had to make this meme to mitigate my sorrow.

      posted in Axis & Allies 1942 Online
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      PGsquig
    • RE: Bid for both Scenarios

      @AndrewAAGamer This behind the curtain stuff is really interesting to read, thanks for typing out your thoughts. My friends and I who play together appreciate how much care was put into this game, and I completely agree that it is the most balanced A&A game.

      One other interesting thing about North Africa is that since units have different abilities like targeted attack (as well as the supply cost of each round of rolling and the ability of defenders to retreat), there is no battle calculator available (yet). While I use a calculator frequently on every other version, I’ve enjoyed not knowing my exact % win on large battles as it adds another layer of tension to the game. It adds some unpredictability for both sides to deal with, which I find to be very fun.

      posted in Axis & Allies North Africa
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    • RE: New Game - World War II on the Western Front!

      @jim010 Game looks great! I am curious about a few things. How long does a typical game take to complete? What is the impact of terrain and weather? Can weather ruin your Mulberry harbor like what happened in history? Is supply moved by trucks like in North Africa? (I’ve never played Bulge). Are any units necessary to play that aren’t in g1940? I notice what looks like two types of German tanks - perhaps they’re light and heavy tanks?
      Thanks!

      posted in Other Games
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      PGsquig
    • RE: Looking for players in the kitsap area

      @kyledavis97 Europe and Pacific 1940 are great. I haven’t played 1914 in like 10 years but it’s fun haha. We normally play 1942 because we can usually finish in a day, but we should definitely try 1940 sometime. Do you have discord?

      posted in Player Locator
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      PGsquig
    • RE: Looking for players in the kitsap area

      @kyledavis97 Hey Kyle, I live in Seattle and I love playing in person games. Myself and three others get together every few weeks for a game in Sammamish. What versions of A&A do you prefer? And is the eastside too far to travel? We would definitely be down to add another to our group

      posted in Player Locator
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      PGsquig
    • RE: Loading a transport after you’ve moved it one space

      @bratcher You must right click the transport, then right click the units you want to load, then right click the sea zone you want the transports to move to, then right click the territory you want to unload units into. Hope it works for you.

      posted in Axis & Allies 1942 Online
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      PGsquig
    • RE: Axis & Allies .org 2025 Support Drive

      Just put in for Gold. Thanks Dave!!

      posted in Website/Forum Discussion
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      PGsquig
    • RE: Meet your new Axis & Allies Game, now with ... fantastic factions of finned fighters?

      @thethedew I don’t own the game, but I think the main point of it is that it is not WW2 based. This way the game has appeal to people who aren’t that interested in WW2.

      Let us know what you think after you’ve played a couple of games.

      posted in News
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      PGsquig
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @dazedwit
      Your faction must control Turkey at the start of your turn to allow passage through the Turkish Straits.

      It would make no sense whatsoever for Turkey be attacked (but not conquered) by Italy, and decide to reward that behavior by opening the straits to Germany.

      posted in Axis & Allies Global 1940
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      PGsquig
    • RE: Unit Movement After Advance Convoys?

      @cmmiles I think it’s fantastic! Stack limits and supply really creates a whole new way of thinking. You can’t simply stack 25 infantry, instead you must be creative and figure out the best unit combinations for any given situation.
      I also think the fight for control over the Med/ convoy raid system is really cool. It’s all on a knife’s edge for the first few rounds in my experience- very well balanced.

      posted in Axis & Allies North Africa
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      PGsquig
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @simon33 said in Global 2nd edition Q+A ( AAG40.2):

      @PGsquig said in Global 2nd edition Q+A ( AAG40.2):

      @simon33 Just to clarify, you mean yes it is legal to do a combat move that is dependent upon landing fighters on a newly purchased carrier? I thought I remembered reading something in the rules that specifically prohibits this but I can’t find it now.

      Yes.

      Pac rules, p13 “A fighter or tactical bomber can move its full 4 spaces to attack in a sea zone instead of saving movement, but only if a carrier
      could be there for it to land on by the conclusion of the Mobilize New Units phase.”

      @gamerman01 said in Global 2nd edition Q+A ( AAG40.2):

      Is page 14 in Europe 2nd edition

      Thanks for the quick replies guys!!

      posted in Axis & Allies Global 1940
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      PGsquig
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @simon33 Just to clarify, you mean yes it is legal to do a combat move that is dependent upon landing fighters on a newly purchased carrier? I thought I remembered reading something in the rules that specifically prohibits this but I can’t find it now.

      posted in Axis & Allies Global 1940
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      PGsquig
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Hi all,

      Here’s my rules question:
      Is it legal to declare an attack with fighters that depends on a newly placed carrier for its landing zone?
      For example, say Italy has two fighters on Rome, and there’s a UK destroyer in SZ 98. If Italy buys a carrier at the start of their turn, can the fighters do combat in 98 and land on the newly purchased carrier in SZ 97?
      Thanks

      posted in Axis & Allies Global 1940
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