@cloud7707 I dig this. I like how you added it on the real rulebook, that makes it so legit. I definitely want to try it out, but gosh darn it Russia deserves that bomber!
In your games, do the Allies still generally do KGF?
@cloud7707 I dig this. I like how you added it on the real rulebook, that makes it so legit. I definitely want to try it out, but gosh darn it Russia deserves that bomber!
In your games, do the Allies still generally do KGF?
@SMichael23 I wonder how it would go if Italy focused all its income on building an epic navy- just try to shut the Allies out of the Med entirely. Like you said, that 3 production limit makes it so tough to crank out infantry.
Does the German player ever complain about having to give up the income from converted Italian territories? I know the guy who always plays Germany in my group hates Italy in g1940 and always wishes he had that income as Germany haha.
Yeah the US would for sure have to do a Torch. Does the US player often go for Italy? I would imagine the ipc boost would be pretty nice from capping Rome. My US strategy is generally to dump as many infantry as possible into Finland but I would definitely consider going after Italy first since they are the weakest power.
@SMichael23 I love getting to play offense with Russia.
What if the German bomber started in Libya?
Also, I have some more questions. This idea has got me very intrigued.
Do you change the IPC value of Italy? or can they only place 3 units per turn?
Does Italy become a problem for Russia by canopening for Germany in your games?
How many turns does China usually last before they’re gone?
@SMichael23 I have always disliked the fact that the German bomber dies on R1. I find it really lame. Same with the flying tiger in China that just gets blown up instantly - like how is it not more fun to be able to use them?! I would expect that might even things out, since Germany could use that bomber to sink UK boats and the UK will be fighting tooth and nail for Africa. Also, that Italian navy would be pretty annoying for the UK.
Allowing a KJF sounds great, I have literally tried it like twice and I much prefer KGF as Allies.
When my friends and I play, we give each nation a free factory at the start of the game but it must be placed on a territory worth exactly 1 ipc. Germany usually chooses Libya and UK will pick Belgian Congo, and this drastically elongates the Africa game.
We also allow the German player to move the bomber out of Ukraine on the condition that Russia gets a free bomber. This is probably more helpful to the Germans than it is to the Russians but I think it is more fun. Every country starts with a bomber, so why shouldn’t Russia get one? I don’t think it is gamebreaking or anything because the bomber isn’t going to help out when it comes time for the battle of Moscow.
@SMichael23 I dig your ideas, this all sounds really fun. I would only be worried that the Allies would benefit too much from this. Does Germany fall more quickly in the games you’ve tried with this setup? Or do the allies usually go KJF? Thanks
Hi everyone,
I have been enjoying using these unique units for 1942 Second Edition Tournament Rules.
Russia:
Cavalry c3/a2/d1/m2, can Blitz. Max 5 on the board at any time.
Purpose: Allows Russia some more attack power. Sometimes it is really difficult to buy tanks with the USSR’s limited income but you need still need the ability to move 2. Since they defend at 1, they won’t make the final battle for Moscow any more difficult for Germany. This unit adds some interesting attack possibilities especially if Russia has a decent air force.
HBG has some pretty sweet cavalry sculpts and they have colors that match nicely with the OOB sculpts.
Germany:
Maus Tank c8/a3/d3/m2, 2HP, can Blitz. Max 5 on the board at any time. Can only be built after Round 4. Repairs for free if it starts its turn on a friendly IC.
Purpose: Gives Germany another hard hitting unit. This one is mostly for fun and I don’t think the stats are very overpowered since I’ve put a limit of 5 on the board at any time. I also wanted to give Germany a bonus since I gave Russia Cavalry.
HBG has a Maus tank sculpt I use. I think Germany only built like 4 of these tanks irl but they’re fun to have in the game. If you prefer you can call them heavy tanks and use a sculpt of a tank that was actually produced in earnest.
US:
Marines c3/a1/d2/m1. Attacks at 2 on amphibious assaults (not supportable by artillery on amphibious assaults) Max 5 on the board at any time.
Purpose: Represent the US Marine Corps and allow Island Hopping to be a bit easier for the US player.
I used HBG’s dark green Marines for these units.
To balance these units, I also play with the “Tokyo Express” rule which gives Japanese Destroyers the ability to transport 1 Infantry. I haven’t figured out a good UK bonus which would balance well with these small tweaks.
My group also really enjoys the “free factory” House Rule, which gives each player (besides Russia, we decided the Russian extra factory does nothing but help the Axis) a free IC before the game begins with the condition that it must be placed on a territory worth exactly 1 IPC. Typically, Germany puts theirs in Libya, UK chooses either Persia or Belgian Congo, Japan places theirs on Malaya, and the US chooses Sinkiang (sometimes West Indies if the US player is wary of Japan producing on the free factory). We enjoy this rule because it keeps Africa interesting for quite a while. Sometimes the US will get to place a fighter or two in China.
As another house rule, we often give each player one tech token at the start of the game as well. Russia is typically excluded because the Axis players in the group contend that a) Russia had a dearth of scientists at the time due to purges, and b) they would rather each side only get two tech tokens, and I tend to agree with them.
@Hansolo88 I saw that video too and I understand where he was coming from but you are right, they are really just unbelievably small. The tiny size and the fact that they are tan and so are the “deep desert” territories makes them very easy to miss/forget about. I have started putting a UK roundel beneath them in order to see them better.
That said, if they made a second edition of North Africa, I am not sure I would want them to change anything at all other than the size of the UK scout car. The map is beautiful. The game is fun and seems really balanced in my limited experience. I’ve only played thrice but two of the three games came down to a final battle on the last US turn and the other game was darn close. I do wonder how the game would go if Germany were given regular bombers (a6/d1/m6) instead of the stukas (a5/d2/m4).
@Steiner This board is so cool! I love the colors and how 3D it is. I’d love to see photos with all the units setup!
@SuperbattleshipYamato I definitely would if I had 1940!
@Witt I ordered mine in July and received it about three weeks later
@FranceNeedsMorePower Anzac are actually represented with one of the optional rules from the back of the rulebook. pp 38 “ANZAC Reinforcements: The United Kingdom player may deploy one UK infantry each turn from the Reinforcements Zone directly to the Indian Ocean convoy sea zone.”
@Witt I’m not sure of the official date, but I got the email last night from Renegade which said my copy has shipped!
Name: PGsquig
Location: Seattle, WA
Games: I have North Africa preordered. I don’t own any others but I have experience in global 1940 and 1942 SE.
Notes: I’d love to get a game going face to face!
@Robson I enjoy doing the attack on SZ 37. Alternatively, you can have all the boats from India and Australia meet up in SZ 30 near Antarctica. That way, if Japan wants to go after them they must come far out of position. You can then send the boats wherever you need them most.
I generally enjoy riskier attacks on round 1. Winning in 37 with a full carrier alive is just so fun.
@crockett36 Thanks Crockett! Will do. Creating a real sense of doom and dread by surrounding Europe and cutting off Axis options is probably my favorite part of playing as the Allies.
@barnee thank you! I definitely spent at least an hour searching but it’s great to know I’ve already been playing it
Hi everyone!
So glad I found this site last week! I started playing Axis and Allies with the original Pacific from 2001. Loved the game since I first played but really got interested when g40 came out. Recently I’ve been playing bm3 on tripleA with my roommate which has been a blast. Our only house rule so far has been that attacking true neutrals is illegal because it seems unbalanced to us if for example the US owned Spain.
Currently my roommate and I have a very strange game going where he’s (axis) taken Calcutta, Moscow, and all of China while I (allies) have taken all of Africa and Western Europe (W. Ger, Norway, Denmark, N. Italy, S. Italy, and all of France). We’re 16 turns in and I’ve got about 1500 TUV to his 1000 and I’m ahead in production by about 30 but he doesn’t want to concede.
I’m trying to improve my gameplay and strategy and have greatly enjoyed reading these forums, especially the “Allied Playbook” essays and the warfare prinicples by AndrewAAGamer. I’d appreciate if anyone could link me any other “must read” articles!
Would love to play face to face in the Seattle area!
Hi, I’m new to the site so apologies if this post is in the wrong place.
I play on TripleA and have been enjoying balanced mod 3. When I discovered this website recently, I noticed people are playing balanced mod 4. However, when I try to find balanced mod 4 on the “download maps” page of TripleA, it isn’t there- I can only see balanced mod 3. Can someone tell me where to find balance mod 4? Also, does anyone know what changed from 3 to 4? I have tried searching but I cannot find any information on what changed.
Thanks
I live in Seattle! My roommate (has only played five games but loves it already) and I (more experienced but certainly not an expert) would love a game of G1940