Yes. It says so on the Russian reference sheet
Posts made by Munck
RE: Peace time economy
When does the allied player receive the money? Do they get the bonus IPP’s at start of turn to use to make purchases? Or do they collect that bonus when they collect IPP’s at end of turn?
They get the money in the “Collect income phase” at the end of the turn.
Of cause the Allies have to lend lease to KMT for them to stand a chance.
Also, remember that CCP & KMT can move into each others’ land zones, so if Japan positions its army to take out “Communist China”, they move out the turn before. This way Japan has to commit a lot of ressources, with out ever “winning” decisively.
RE: Top Three Expansions to Play With
We play the 1939 scenario.
Our top expansions:
Winter War, because it helps keeping USSR out of Scandinavia
DAK, because it gives Germany a chance to participate in Africa
Sunderland (seaplanes), because the Allies needs units with CAP range of 2 to effectively do something about German subs.
RE: 1936 or 1939
There is only one version - “HBG’s global War 1936-1945, 2nd edition”
With that, you can play the 1939 setup (which is great and what my group plays exclusively)
RE: Speed up the gameplay
Besides simultaneously movement, which is the big one, we also ‘relax’ the combat-move vs noncombat-move/unit placements. We typically move everything in one swoop. So when the Japanese player is done, UK is already complete save a few battles.
For optimising simultaneous movement, we do this:
- German player do the Eastern front first. This enables the Russian player to move.
- The Russian player moves his Asian units first. This enables the Japanese player to start moving…
Regarding looking things up, I highly recommend creating one-page/double sided “alliance charts”, which have everything in one place. As you start using expansions, it’s a nightmare to organise stats, capabilities, special-abilities etc.
RE: Beyond 1945
6 Scenarios that are conditions based or have a historical setup from 1945/1946
1. Operation Pluto-Плутон-Historical 1946 situation, USSR surprise attack on Western Allies
2. Operation Unthinkable-Western Allied surprise attack on USSR
3. German/USSR Truce
4. German/Western Allied Truce
5. Japan/Western Allied Truce-Japan must declare war on USSR
6. Axis Split-Germany and Japan at war with one another, Japan must declare war on USSR
It would be awesome to have these political options late-game.
RE: New Air Rules (developed by Jinx1527 & myself)
Thanks for sharing!
Contains a lot of well thought out concepts. I like it.
Re blitzing: The stuff on the ref. sheet is very similar to the OOB rules?
“Blitz: Units may make an additional Combat Move if the initial attack lasted for three rounds or less and units have sufficient movement. Fighters/Tactical Bombers with sufficient movement can also Blitz with the Blitzing Army Forces. Units cannot Blitz into/out of Mountain Terrain or across a Mountain Border.”
RE: Player Aids
Politics. Neutrals. Hard for new players, especially if coming from A&A.
Everything on one page.
- Who is covered by the Monroe Doctrine
- PAN American
- How many IPP are they worth
- Who can attack
- Which Major nation get Bonus Points
- Which are included in Victory Points
- What happens when they are attacked
- When/if do they align
RE: GW36 Exploit - The Rabid Bear Exploit -
Note that the Monroe Doctrine effectively mitigates most of this. If USSR declares war on any nation in the Western Hemisphere, US (and subsequently UK & France) can declare war on them. This would be like shooting yourself in the foot twice :mrgreen:
Countries in W.H. as per Wikipedia:
“The Western Hemisphere consists of the Americas, the western portions of Eurasia and Africa, the extreme eastern tip of Siberia (Russia), numerous territories in Oceania, and a portion of Antarctica, while excluding some of the Aleutian Islands to the southwest of the Alaskan mainland.”
Thus, Ireland, Portugal & Spain are included.