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    M
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    Posts made by Mork Far

    • German navy

      So iv’e heard alot about a german navy. if i wanted to just build up a minor navy, to control the atlantic what would be crucial to have. (LHTR)?

      i dont exactly see why an AC is that important, id rather get wolf packs or destroyers. what do you guys say.

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: Can't Seem to Win as Allies,…Help!

      are you playing with N/A?

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: Axis and Allies first turns - Germany

      Quote from: Mork Far on March 13, 2007, 08:07:00 AM
      I’ve always enjoyed alot of tanks, with the occasional bomber to raid russias IC’s

      as iv’e played (with fairly unproductive opponents in my opinion) germany will hold off russia for a few turns. and invade UK if opportunity presents itself( once had him attack with all of his planes, which he had been constantly purchasing, and a mass majority of them died in AA then the rest from r1 of combat ) meanwhile J1 attack hawaii and exapand in mainland, J2 attack and conquer East US and continue expansion in mainland. J3 invade russia with tanks and planes(get his 4 xtra units out of the way first) then blitz through russia slowly crippling. also slowly crippling US (not able to invade germany due to threat by me  ) so on and so forth.

      I note that you mentioned that you believed you had fairly unproductive opponents.  Frankly, if the US player lost Eastern US on J2, they are not “unproductive”, unless by “unproductive”, you mean horribly bad.  The only reason for losing even Western US on J2 would be the destruction of at least three of Japan’s battleships and carriers, plus fighters and transports, plus retake from Central US or Western Canada or Mexico on the following turn.

      yes they are horribly bad. so what would be a better way to take it if he actually reinforced it?wait till J3 with around 5trns and the remains of my fleet and navy.

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: Axis and Allies first turns - Germany

      I’ve always enjoyed alot of tanks, with the occasional bomber to raid russias IC’s

      as iv’e played (with fairly unproductive opponents in my opinion) germany will hold off russia for a few turns. and invade UK if opportunity presents itself( once had him attack with all of his planes, which he had been constantly purchasing, and a mass majority of them died in AA then the rest from r1 of combat  :-D)  meanwhile J1 attack hawaii and exapand in mainland, J2 attack and conquer East US and continue expansion in mainland. J3 invade russia with tanks and planes(get his 4 xtra units out of the way first) then blitz  through russia slowly crippling. also slowly crippling US (not able to invade germany due to threat by me :-) )  so on and so forth.

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: MORROWIND

      well, the pay isn’t much but it helps. i like to be in the 100-300k area. that way, just cast summon golden saint, soul trap, enchant constant on a ring or silk pants/brocade shirt. or even weapons. although i am having trouble finding a fortify skill spell.

      posted in Other Games
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      Mork Far
    • RE: MORROWIND

      i love it too. beat the main quest and am moslty collecting legendary items.

      my favorite guild is the Morag Tong (assasin guild) although when you become grandmaster of the guild, dont killl Eno, he’s supposed to give you a really nice dagger. well if you need help or anything…

      posted in Other Games
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      Mork Far
    • RE: UK strat

      hmm… thats too bad that the IC’s can only put out as many units as the place is worth in IPC, and that only one AA is active at a time. Are you sure? because it is really nice to be able to roll 16 die against a Japan air strike. (4 die per plane). (can someone cite these rules from the book, not LHTR, we dont play LHTR)

      also i think that russia shouldn’t really be worrying too much about supporting UK.  and worry more about the impending japan strike. move R1 move kazakh and copuntry above that into Siankang and move rest of infantry to the pacific border to with japan. moving forces into siankang is helpful to slow japans conquering of china.

      and as for canada, i might prefer in western canada to help US hold out on japans blitz into west US J2

      posted in Axis & Allies Revised Edition
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      Mork Far
    • UK strat

      (playing with NA) normally i would place my IC in india with  my AA.
      so far i have reinforced it with 6 Armor
                                                3 Armor, 3AA (very nasty for japan)
      and i was thinking about        10 Infantry to sustain damage till my next turn

      is there a better way to reinforce it? should i place my IC somewhere else?

      posted in Axis & Allies Revised Edition
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      Mork Far
    • You sunk my BattleBoat!

      i dont know about you but BB are way too expensive for what they have. sure they hit on a 4, and can take two hits, but i dont think its quite worth it to spend that much moolah on one boat. i would much rather have  2 destroyers than one BB in my naval fleet.

      posted in Axis & Allies Revised Edition
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      Mork Far
    • Movment q's

      EX: i have 10inf in western US. can i use their combat move into the central US, then in non-combat move them again into Eastern US,

      or

      can they only make a combat move if they are combating?

      also can transports load/unload during non-combat move phase?

      thank you.

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: 3 questions concerning seebattles.

      so trns can fire on a passing fighter? with AA(one die per fgtr) or one die?

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: What percentage is luck involved in a games outcome?

      if there is an equality of skill, then all that is left is the luck of the roll.

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: Fighters and subs

      well then. lets hope he doesn’t hit and we do.  :wink:

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: Fighters and subs

      although destroyers are nice to be able to prevent them from submerrging.

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: Fgt movement & landing question

      i conccur with outsidelime…  :mrgreen: yea!

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: New Units

      so wait! (responding to 1st page) air craft carriers can carry 3 plane squdrons?

      posted in House Rules
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      Mork Far
    • RE: I love those moments… i like to wave at them as they pass by

      OK. it seems as though you guys almost touched everyhting ecept for submarines submerging.
      @ncscswitch:

      2. The enemy forces consist exclusively of submerged submarines.

      does this mean i can submerge my subs at the end of my turn so that they stay hidden?

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: A few Q's

      isee… well you made your point on the navy issue.

      thanks for the input on the different q’s. now about LHTR, is there a place were these rules are entirely laid out? what are the main differences? why would you use LHTR as opposed to original rules?

      posted in Axis & Allies Revised Edition
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      Mork Far
    • RE: I love those moments… i like to wave at them as they pass by

      why would a destroyer make a difference.(his or mine?) they only negate subs special abilities, so i cant submerge if i was using a sub. but i left that general. for all we know im traveling with 20 Battle Boats.

      another thing. can i submerge subs in my noncombat step to avoid combat for the next few turns? if so then i understand your direction. but ive always played you only submerge after opening fire step, then submerge then resuface after battle is concluded

      posted in Axis & Allies Revised Edition
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      Mork Far
    • A few Q's

      ok so ive heard alot of things latly, and i need some clarifaction

      1.can i target? when?

      2.what are dive bombers? ther purpose?

      3.i thought kaiten torpedos could only be used defending

      4.why did they have to take out trade routes for the ocean? now theres really not much of a point to own a navy.

      posted in Axis & Allies Revised Edition
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      Mork Far
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