Lets say that there is a sub in zone B. i am in zone A and wish to get to zone C. can i travel through seazone B from A to get to C, with out combating the sub in seazone B? or can i not occupy the same seazone as my enemies ever?
Posts made by Mork Far
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I love those moments… i like to wave at them as they pass by
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RE: Does a canal require a transport and another transport question?
yes, but then again dont forget about japans lightning assault. ex. move TRNS from japan to midway assault move two spaces and assault eastern us. or from japan move two spaces south across asian border assault india then move two again and your practically to africa. if played right jpans transports can cover 6 spaces in one turn(lightnin assault then non-combat move)
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MORROWIND
now im sure that since its newer, morrowind IV Oblivion is probably going to show up… but i really only want to talk about Morrowind III the ELder scrolls. ive been playing this for a while and in my opinion morrowind is the BEST roleplaying game out there. what are your thoughts?
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RE: (Discussion) What other games do you play?
i also enjoy backgammon alot. i havent really taught that many other people, but its nice to go back to classics, with reverting to chess. (i beat my dad twice in a row, he always wants a rematch that i gleefully decline)
ialso enjoy ALL versions of RISK, but godstorm is probably my least favorite, and 2010AD is probably my favorite. (havent tried star wars… it doesn’t look appetizing)
also heroscape is pretty fun, a freind of mines got it and play every once in a while.
me and my cousin are also creating a game at the moment, its a mixture of all our game-playing pleasures, you’ll know it when it gets published. thik of a complictaed HUge game of catan, with armies that attack each other, and heroes and things like warhammer. im think the way its developing, its like a rolplaying game of conquest.
HECK YA!
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RE: SEA ZONE-26, what the…
i have now checked it out and i gotta say that SZ-63 is NOT usless, agreeing with AJ. i have used it before my self. mostly because of lightning asssaulti move two spaces from japan inot either midway or sz63(alaska) do an amphibious assault and move on to eastern USAin the same turn, becasue you need to attack somethin to use it. and if you already took out midway in an attempt to take america its nice to still be able to assault again from alaska.
but then again while its usfullness is surpassing it is quite unrealistic, if youve ever heard of alaskan crab fishing…
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RE: Japan Strategies
i like transports and fighters, (a few inf to go in trans ports) but lightning asssault is AWSOME! run over and amphibious assault us in one turn! WOOT WOOT!
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Japan Strategies
i see alot of german strategies around, but many for japan, which is my country, hence the flag to the left. so i would aprectiate if we could complie some strategies for good ol japan
turn 1- i normally would buy 2 trans, 1 fgtr. then race all my fighters over calcutta to wipe itout (hoping i suvived the UK’s assault) then send in ground troops to take it, this will pretty much destroy th UK influence on the pacific (at least, so far as ive played) then attack china with manchuria and my other coastal terr. leving the coasts quite empty. move your aircraft carriers up to close in on americas east coast. and the subs and destroyers and battle ships.+5 IPC (+4 leftover)
turn 2-at this point id probably want to throw some developments in the mix, and research longe range aircraft, heavy bombers, and either combinde bombardment or jet fighters. that ate up 15 ipc, then ill buy 1 bom, and another transport. ill continue by attempling an assault on los anglees 1st with an air strike, might have to kamikazee a few into his pacific navy,luckiy he never really reinforced his pacific coast and so ill be safe lightning assualting attacking midway then wesern us with 3-4 transports and hopfully air, support and shore bombardment. then i take it . and dont forget to continue assault on the anoying chinese shangheied people.( this might actually take 3 turns to get to this point depending on your luck) Ipc goes up by 10 or 12 and then your raking in the dough, and destroying america.
but really thats the farthest ive gotten, which id say is pretty good for japan. i never have to wory about russia, (the pact) he moves his troops out of western ussr, and il use mine for conquering aisia.
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RE: SEA ZONE-26, what the…
oh wow, lots of stuff… well first of all thanks for the debate, it seems as though you guys really feeel as it being a useful seazone, but then again the longest game ive played was only 5hours long, so we havent gotten to the piont were that might become useful. (you dont get troops in brazil originally do you?)
i might have to try the antartica rule some time, oh yea.
… an aircraft carier with 3 german fighters.
i beleive aircraft carriers can only carry two fighters not three.
and i believe some one mentioned another usless seazone. sea zone 63… im not at home so i gotta get a look at where it is first. so post away
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SEA ZONE-26, what the…
OK! now id like to hear what all of you guys have to say about sea zone 26. while playing we noticed it and ranted about its uselessness.
located at the very bottom of the map between africa and s.america and below the unit placement space.
-I find it ridiculous, if you were by chance traveling around there (which is pointless, who wants to take a cruise in the antarticin the middle of a war) you could always just use the sea zone above it as a better transport. ther is no purpose to having the two sea zones surrounding the unit placement space, it should just be combined into one. the only real purpose to it is to run away and have an extra space between you and your pursuer, but id never chase anyone THAT far.
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POLL:favorite player
i just want to see whos peoples favorite people are and whothe least favorite are, so please be honest
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RE: Why do folks think aircraft can only hit aircraft?
i beleive that the question of aircrafts ability to be hit only by other aircraft or AAguns is that it isn’t clearly stated anywhere in any book, and so people need to interpret the book. and like the constitution there are two ways of interpreting it. one way is that it doesn’t say that i can’t so why not? whereas the other point of veiw is that it doesn’t say that i can, so it is implied to be forbidden. also rationalization plays a key part in this as well. just recently going throught this myself, we said that youknow infantry or tanks cant shoot down a plane. they’re way the heck up in the sky, especially bombers. tanks and artillery are too slow and infantry cant just pull a rocket-launcher out of their back pocket as if they were Master-Cheif.
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RE: A little trouble with air units
thank you for the input.
id like to start another question now.
what about continuing assault. how long can aircraft continue assault on a country with no air units? or with air units?
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RE: A little trouble with air units
actually yes that helps a little. just for specifaction,
- we have been playing that infantry, armor, artillery and other ground units cannot shoot down any air units, they can only combat other ground units. my original question would be to question whether this is correct or not, and how to fix it.
-can infantry attack a terr. containing only airunits? can they roll defense against only air units? are there any spec.'s on which units can or cant hit which other ones.
(if fighters combat a country with other planes and infantry do you roll for air units 1st? or all at the same , then can he can choose infantry as cushion for my fire as opposed to taking out the planes?)
-another question about air units. when counting movement in regards to coastal territories: when leaving or landing on a coastal territory do you count the sea zone outside of the country as part of the country itself, in that you only have to reach that sea zone to land safley on the shore?
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A little trouble with air units
recently, we had plyed a game, when my buddy russia wanted to killl a kreilia ussr, but germany had a few planes, and all he had was infantry. frustrated, he rationalized that an infantry CAN shoot down a plane in a defending territory.
please help us figure this out. what can or can’t hit what?