I can’t immagine that a viable Soviet strategy would be to have one infantry in your border territories, with your main forces waiting to counter-attack. What if the Soviet player did this, and then the german player decided to only attack with 2 infantry and a bunch of aircraft. You would ony have 1 maybe 2 infantry to counter attack for yourself
Latest posts made by mohare6
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RE: AAG1940 at Gencon so far
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RE: Global Team game when it comes out!
I call Japan! :evil: No one else has yet right?
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RE: AAE40 setup ( now verified)
Hey IL, you said you have historical information on the forces in the field of world war 2, do you think you could provide a link to your info, or do you get it from a book?
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RE: Making Airbases Required for Flight/Landing
I like this idea except or the fact that it would cancel out the existing bonuses airbases give. Maybe you could say that only on islands, not counting japan or Australia, do you need airbases to land or launch aircraft. What do you think?
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Carolines
I’ve decided that from an allied standpoint attempting to pry the carolines from the Japanese is a waste of time. Infact I think that the Japanese player should hope that the allies, the US truly, will focus on taking the carolines. With an airbase, naval base, and superior Japanese income (inevitable unless the japaneses player is dumb) the US can never take the carolines no matter how hard they try. I have played many a game in which the Allies have lost because the US player wasted his time trying without success to take the carolines. That being said I haven’t been able to forge a successful alternative strategy for the US and am looking for ideas.
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RE: India crush, how to stop
The survival of both china and the uk are intertwined. If one falls then japan will surely destroy the other. In my experience the only way the
allies can win us if at least one of these nations survives, and usually it’s both or neither. My thoughts are that it’s up to the US and Anzac to put enough pressure on japan to keep china and or the uk alive. My problem is I can’t figure out what the US and Anzac should do. -
Airbase Usefuleness
Has anyone found airbases to be very useful? I find naval vases to be really useful, but not airbases. It seems to me that the extra movement bonus for aircraft rarely makes much difference, and that scrambling is not very useful unless you have tons of fighters. It seems to me that aircraft carriers are a much more useful investment, acting like mobile airbases. Please share your opinions and strategies regarding airbases
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China too weak
Don’t know about any of you guys but, I got my copy of AAP40 and Ive only played one game, but China seems much too weak. I played as Japan and never once had to send any additional units to my china front, not counting the units from Manchuria, and was able to easily take all of china in a few turns. I thought that the Chinese were supposed to be a major thorn in the Japanese side in the game but china was a pushover in my game. It seems like the chinese were much more a force in the old pacific. Just my two cents. What have your experiences with china in the new game been like
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RE: Complain to WOTC if you dont like the quality!
I’m definately sending in my complaint, and I seriously urge everyone to do he same. That way by the time AAE40 rolls out those cheap SOB’s at WOTC will actually give us our moneys worth. It’s a shame what they are doing to Larrys work
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RE: AA 40 Pacific Setup Pictures
Looks like china is rediculously weak