America no want to be allies :cry:
USSR keeps making comments like ‘I must break you’, ‘Continental Soviet Union is my destiny’
Maybe Japan should invade America……
America no want to be allies :cry:
USSR keeps making comments like ‘I must break you’, ‘Continental Soviet Union is my destiny’
Maybe Japan should invade America……
Well this has been a strange evening.
Just stopped part way through a game of global and it has definitely been the most surreal game of A&A I’ve ever taken part in. We were six players broken up into the recommended divisions, with me playing as Japan; we are playing the vanilla version of the game.
To cut a long story short Germany and Italy both made a LOT of mistakes, in addition they both had extremely bad dice roles for the whole game, both of them are now defeated and playing Black Ops, while occasionally coming back to look at the lunacy on the board.
Basically what happened was that the USA completely ignored the Pacific allowing me as Japan to take over literally everything except Hawaii, Soviet Territories, West India. The USA concentrated on Europe.
The USSR meanwhile was able to effectively counter the Germans and made it all the way to Berlin. This is when Germany and Italy gave up, all the German territories were occupied and all his units dead, Italy had only N. Italy and S. Italy left. I decided to keep going for a while since I was a bit of a super power.
Then things got interesting, the USSR DECLARED WAR on the Western Allies. Now I know that this is not how the game is meant to work obviously, but we decided to play on regardless and deal with any rule problems in the most common sense way we could.
Needless to say the UK, and US forces in Western Europe were caught completely by surprise and were quickly destroyed, the Soviet player then attacked all the Neutrals he could, even the worthless ones like Mongolia, because quote: ‘All must become one with Mother Russia’ He also invaded Africa…successfully.
So now the situation is that we have Japan in control of China, South East Asia, and almost all the Pacific islands, up to West India. The USSR controls all its territory and Europe and Africa. The UK controls Canada, the British Isles and South America. The USA controls all its original territory minus the Philippines.
Anyone else seen anything so ridiculous in this game before?
I do not want to become one with Russia……
EDIT: I just realized that Britain can block you anyways if they’re not at war with you because they can put ships in the same sea zone as yours. So modify this strategy either to include a J2 declaration of war, or forget about the naval base and the three additional transports worth of units.
Warships which are in the same sea-zone as yours and which become hostile on your turn cannot block your movement out of the sea-zone, eg transport can still make a combat move out of a sea-zone with enemy warships present without penalty.
I’m pretty sure that USSR can afford send a mech inf to activate Persia, specially because round 1 and probably also round 2 Germany will not attack
You need send the Moscow aa gun to China. That’s a must at least until that Larry’s official fix deleting japanese aircraft is released, and probably even then because LArry is not planning add a aagun to China (or Siberia f
Japan doesn’t need a full attack on Siberia: just trading Amur could work, and if USSR dares to stack too near, it will force Japan to make a massive airstrike just to prevent that they attack Manchuria and Korea
USSR has many incentives to DOW Japan (they don’t need a real attack, just the DOW) and they have zero reasons to not do so because Japan can attack when they want without any penalty
Japan has small incentives to not DOW USSR (China’s aid and not activating the soviet NO - when FAQ is released, they will have even less incentives to not DOW), but they know that USSR incentives to DOW them are greater and that nothing stops them from DOWing, so it’s better for Japan DOW anyway (if USSR for some reason doesn’t do first) and start trading Amur
Surely it is better for the UK to take Persia on its first turn with the transport in the Med, and then move back with additional units to help hold Egypt. I don’t think the economy gain of 2 is that big a deal for a USSR that starts at 37, whereas it is a much bigger boost for the UK, with the possibility of building a factory to counterstrike Axis movement in Egypt/Southern Russia/India.
Has anyone had Italy take Romania and build a factory, or is this simply too much of a drain on Italy’s limited resources? Maybe if the Navy is destroyed early on to cut them off from Africa this could help the Axis launch an all-out assault on Russia.
Romania is an original Russian territory. Do you mean Yugoslavia?
Isn’t Romania an original German territory?
@Imperious:
His navy is blocked entirely against SZ 112. I have 2 subs each on each side to block a DD from coming in.
Submarines don’t block surface warship movement
@Imperious:
Attacks SZ 109 with 1 Bomber 1 sub
4 and 2 against 2. Whats the flaw? You want the fighter in it too for over kill?
The fighter can save potential German loses of armor in Paris.
Bomber can’t reach. It’s in (East) Germany, which has no airbase. Same thing as when you advocated attacking the carrier fleet with 2 SS, 1 bmr G1
The Bomber can make it. Flightpath: Germany into 113, 112, 110, 109, 110, Holland, or alternatively: Germany into West Germany, Holland, 110, 109, 110, Holland
i dont have a rule book infront of me but it is my understanding that it takes one move turn to attack navy with aircraft.
I don’t think so, aircraft just have to reach the target area and then attack, not reach the target area and then spend another move point to engage, remember in this game your not attacking ‘units’, technically you attack a territory or sea zone and the hostile units defend the territory/sea zone
@Imperious:
Attacks SZ 109 with 1 Bomber 1 sub
4 and 2 against 2. Whats the flaw? You want the fighter in it too for over kill?
The fighter can save potential German loses of armor in Paris.
Bomber can’t reach. It’s in (East) Germany, which has no airbase. Same thing as when you advocated attacking the carrier fleet with 2 SS, 1 bmr G1
The Bomber can make it. Flightpath: Germany into 113, 112, 110, 109, 110, Holland, or alternatively: Germany into West Germany, Holland, 110, 109, 110, Holland
Am I missing something, isn’t there one more German fighter that could help with the attacks on G1, I’m sure there are 8 German planes in total…
I agree with Calvinhobbesliker. The German ability to sink the entire RN is ridiculous and yet nobody complains. Italy loses 3 naval units and everybody cries havoc. 1 turn represents 3 months so 7 days w/o declaring war IS an insignificant amount of time.
The reason for this is that the sinking of the UK’s ships is by no means as likely as the sinking of the Italian fleet, even if all the UK’s ships are sunk is does not cripple the UK’s ability to fight. In the Europe game the UK’s primary objective is to prevent too many of its territories in Africa from falling to Italy. This is easily achievable even without the Home fleet. If the Germans threaten a Sealion then a UK1 Infantry spam will make them think twice.
As far as the Italians go its a different story. The Axis in the Global game start with a HUGE economic disadvantage, something like 66 IPCs vs 175 IPCs. That is about 23% of the totally IPCs on the Map compared with the 62% the Allies get. The point is that the Axis have to expand as quickly as possible to try and bridge the gap. Africa represents about 21 IPCs or so, a significant amount, but this UK1 attack against the Italians severely hampers the ability of the Axis to take much of Africa, add the India planes and it becomes practically impossible.
A lot of weight also seems to be being put on the Luftwaffe to bail the Italians out in the Med, but if Germany is attacking the UK fleet and preparing for a Sealion, just how many planes will really be available? So far in the games I have played the Germans have not lost any planes taking out UK navy, but what if 1 or even 2 get destroyed? That leaves you two to land on the carrier and around 4-5 to hit the Med UK/France fleet.
Its the Axis players all being pulled in different directions all at once whereas all the UK has to do in Europe is stop Italy from expanding in Africa which it can do comfortably. All the games I have been involved in have featured a UK1 attack against the Italy fleet even with Germany laying down a Carrier plus 2 transports. Italy has managed to take the Balkans and then its expansion has ground to a halt.
That’s the deal, even though intuitively losing the Home Fleet G1 seems like a huge hammer blow it does not have the potential to cripple the UK in the same way the Italy losing its fleets does. All that happens is the UK has to do things differently, whereas Italy is more confined in what it can do.
All we can do is pray to the dice gods and hope for the best……
Wow, this is a way better idea than taking away Gibraltar’s naval base…
Or they are a speed bump like they were in the real war until Germany got there. Italy utterly failed in Africa. That is just how it happened. Not by chance. Not by some unlucky battle or bad manuever that if they could redo would change things. No, they just really really stunk. Look up there battle against Ethiopia and other battles in the balkans. They really stunk. Now if 1 game turn is suppose to be 3 months, as I have read it is suppose to be,(which by the way I have a problem with) it makes perfect sense.
The real question is, is there a way for Germany to get in there and help. That is the question.
I suppose the problem for me is that I don’t think the German player really has the incentive to help the Italians in Africa, I mean if you are Germany do you really want to be fighting on three fronts? From looking at the map it almost seems that Italy is meant to be the only Axis player in the Med and Africa, Germany has too much on its plate to realistically commit to helping the Italians out too much.
This means that the weight of the Axis campaign in Africa rests almost entirely on the Italian player, and I’m not sure that with a UK attack on the Italian fleet in turn one that Italy will be capable of handling Africa.
Although this might seem historically accurate to a degree is it really desirable in a game like this. From the looks of it the Italian player will be spending most of turn one gritting their teeth in frustration as the British deal them a very heavy naval blow. The UK player might even land in Greece to nab the 4 guys and extra IPCs to cause further annoyance, if all this happens I just don’t think Italy has the IPCs and the units to cope. That is why I think the Gibraltar Naval base might be a bit too much, but who knows, it needs to be tested to destruction…
Maybe the game was designed that way or maybe it was an oversight, but I definitely think its a little too much pain for the Italian player to take before they can even get to move. Just my tuppence worth.
German sub builds make taking out the Italian Navy a very low priority. When the UK is getting convoyed for 11 IPC’s a turn and Japan is keeping the USA out of the war the Italians are free to grab Gibraltar and create a safehaven in the med.
But you have just said it, if the UK does not attack the Italian fleet in turn 1 ‘the Italians are free to grab Gibraltar and create a safehaven in the med.’ Therefore why would the UK player not do this? That is the problem the UK can effectively hamstring the Italians completely in their first turn, if you were the UK wouldn’t you be willing to take a couple of turns of convoy disruption to knock-out one of your enemies?
Not sure what happened to my post but here goes again. This is going to be less informative and more to the point as I don’t have time and I spent some time on the post that seemed to disappear.
AA not meant to go the way it historically did
It is meant to accurately reflect the situation at the time.
Italy made a miniscule contribution. Performed so horribly, in Africa and balkans Germany had to do what they couldn’t. Italy being so weak is accurate. Depending on how you see the turns in terms of time length, you can argue if they should be irrelevant on turn 1, 2, or 3.
As long as Germany can do its part and have a reasonable chance of taking North Africa, game is not broken.
It is way to soon to determine that.
Italy should be played by the German player in a multi player game.
I guess its not really about Italy being ‘too weak’, from the looks of it Italy starts out fairly well, quite a few ships in the Med, respectable land forces in North Africa, what bothers people is the fact that Italy can start out in this reasonable good position and then suddenly be reduced to impotence, before they get a chance to do anything. How in this game can we really expect the German player to be able to help out that much, the Germans seem to be effectively shut out from the Med at the start, leading me to believe that the designers intended it to be Italy’s role to deal with the Med and Africa, but if their ships can be destroyed before they have a chance to move……
It also seems a bit frustrating that the French fleet in the Med can be saved by the UK, but the Italians have no hope, how can the Germans save then on turn 1?
@Blitz:
Seriously why not take away Gibraltar’s air and naval bases. Would it really have a huge impact on what the allies are able to do? Whereas it might mean that the Italians actually have a chance of doing something in their first turn. Meanwhile even without the Naval Base the UK carrier and destroyer can still get back to Britain or join up with the French fleet. It may not be historically accurate, but is there any other way that does not upset the balance of the game even more?
I think the Airbase is fine in Gibraltar. The Naval yard however is the source of a lot of grievance. If UK purchases one in round 1,2, or 3 it will still be valuable and will prevent Italy from ending up at bottom of sea before it goes. Or maybe even just having the Italian fleet in one bulk like the 1941 scenario on TripleA. There are many ways of making the Africa battle actually happen. Changes just need to be agreed upon.
Italy sadly was one of the Nations myself and many others were looking forward to playing with. Balance issues were bound to become known with new games such as Global and unfortunately Italy gets the worst of it. Larry must have miscalculated the ease of UK taking out the Italian fleet. I can see why, cause judging from initial setup it looks impressive.
Exactly, I really think this might be one of the easiest ways to save the Italians from just sitting around unable to do anything all game
Seriously why not take away Gibraltar’s air and naval bases. Would it really have a huge impact on what the allies are able to do? Whereas it might mean that the Italians actually have a chance of doing something in their first turn. Meanwhile even without the Naval Base the UK carrier and destroyer can still get back to Britain or join up with the French fleet. It may not be historically accurate, but is there any other way that does not upset the balance of the game even more?
Maybe Gibraltar should not have a naval base? Malta got downgraded, so why not Gibraltar as well……