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    TitusAndronicus

    @TitusAndronicus

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    Latest posts made by TitusAndronicus

    • RE: Isnt the game just broken if USA builds a major factory in Norway?

      @hobo:

      I’ve only played one game and it became very apparent that the game is seriously broken.  In aa50, it was still possible to win with either side even if the allies concentrated entirely on one axis.  In aag40 however, some of the rules are seriously broken and need to be adjusted for the “global” game.

      1. ports are fine in the pacific, but in europe, it’s a disaster for the axis.  There is no way the axis can prevent a large US naval stack with 5 or more transports sitting on the atlantic side of gibraltar.  With air on carriers and bombers in uk, the US could strike anywhere in france, norway, or either german or italian capitals with a stack that could be as large as 20 units very early.

      2. japan can’t do enough against north america to prevent the US from going all out kgf by moving all their naval units to europe.  They can be annoying but the US income is too large and the building base too high on continental US to seriously threaten taking w. US.  It would also mean giving up china and the rest of asia to put in a serious enough of an attempt on w. US which means japan’s income is just too small.

      3. as discussed here, once the US takes norway, it’s over.  Germany would have to spend too much just to defend their homeland which doesn’t leave enough to do anything against ussr if that player is half way competent.  10 ground units with a stack of air every turn means germany gets picked apart pretty fast.  With the US strike force starting off at gibraltar, it’s impossible for the axis to defend everything with both their homelands are at risk.  Building a major complex in norway first doesn’t help since germany isn’t exactly rolling in dough.  The only way to even make any attempt of holding norway is by giving up any assault on ussr but people can see what would happen there eventually.

      4. unlike aa50 where japan can eventually get strong enough and advance quickly enough to actually help germany, aag40 board is too large for japan to do anything to help against kgf.  Anyone looking at the unit counts can see it starts to go downhill for the axis very quickly.  There’s too big of a gap in incomes.

      The only thing I can see possibly offsetting these factors are victory cities.  I haven’t lookated at it closely enough, but I guess if victory cities for the axis were set low enough, it might be possible for them to win that way if japan can take out all of asia before germany gets crushed.

      This is ridiculous, you played one game bro.

      posted in Axis & Allies Global 1940
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      TitusAndronicus
    • RE: New Major Complex Plastic Pieces for AA40 games!

      Somebody didn’t read the rule about downgrading captured complexes!

      posted in Other Axis & Allies Variants
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      TitusAndronicus
    • RE: The case for or against the Afrika Core

      If Germany has it in mind from the onset they can use Italian transports to get some stuff down there.  If you let the British take out the Italian Navy though, well… it’ll be a while before any Germans find themselves in Africa.

      posted in Axis & Allies Europe 1940
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      TitusAndronicus
    • RE: Any good ideas for keeping units seperated

      Horrifying thread.

      posted in Axis & Allies Global 1940
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      TitusAndronicus
    • RE: Italy a bad design

      German sub builds make taking out the Italian Navy a very low priority.  When the UK is getting convoyed for 11 IPC’s a turn and Japan is keeping the USA out of the war the Italians are free to grab Gibraltar and create a safehaven in the med.

      posted in Axis & Allies Global 1940
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      TitusAndronicus
    • RE: German Push into USSR

      If you aren’t attacking G4 you’re doing it wrong.

      posted in Axis & Allies Global 1940
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      TitusAndronicus
    • RE: A 'during the action' report

      Germany:
      Eliminated the UK navy and built 3 or 4 subs a turn to 1) convoy raid the crap out of UK and 2) make the Americans spend a substantial amount of money to escort their transports.  Attacked Russia turn 4, got some bad rolls, but with America still unwilling to step within range of German and Italian subs Germany is simply outspending the Russians into extinction.

      Italy:
      Colluded with Germany to grab Gibraltar turn 1 and close the Med.  Plowed through the UK and got almost to South Africa.  Got a few infantry up through the middle east into Russia.  Making 36 IPC’s a turn (including bonuses) which is going to a small force to hold North Africa and Gibraltar and the rest submarines.  Has been constantly attacking American naval builds off the east coast.

      Japan:
      Attacked J3.  About to engage the American pacific fleet and should win easily.  China and UK are alive and well-turtled, ANZAC has some subs running around convoying.  Doing well.

      UK:
      Dead-to-rights.  Being convoyed for 8 IPC’s a turn off Scotland and UK, 3 more in South Africa and 2 in Canada.  The Europe side has only enough money for infantry in Africa to keep Italy from taking it all.  Pacific is better, but not by much.  Big infantry stacks in Burma and India are keeping the Japanese away but also lack any sort of offensive punch.

      Russia:
      In trouble.  German rockets are taking 10-15 IPC’s a turn away from them and they are slowly losing territory.  Had to make some attacks with huge infantry stacks that went well, but extended his lines.  Germany is in between waves of tanks and mechs right now, so the front is fairly quiet.

      ANZAC:
      Its there I guess.

      China:
      See ANZAC.

      France:
      Who?

      USA:
      Got brought into the war late, had no idea whether Germany or Japan was a bigger threat when they did get their bonus.  Had to spend a 80 IPCs to secure their Atlantic invasion fleet which still might be pushed right off Normandy/Bordeaux by a German land counter-offensive and sub onslaught.  Will probably lose their entire Pacific fleet the coming turn.

      Axis look good, but they were looking better 2 turns ago.  Hard to say who’s going to win.

      posted in Axis & Allies Global 1940
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      TitusAndronicus
    • RE: Still a Japan round 1 declaration of war

      A J1 attack in global will likely incur the “soft underbelly” strategy every time, which probably wont work out well for the Axis.  Think about the US player being able to just roll through Africa, liberating what few UK territories had been taken in the interim on his way, straight into the Med and into Italy.  Italy falls, Germany is pinched, Russia drools and Japan is crowned king of the "half"xis powers.

      A good German player can try to reinforce Italy with German inf, but the UK will be at near max production and its going to be difficult protecting both France and Italy from the US behemoth.

      posted in Axis & Allies Global 1940
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      TitusAndronicus
    • RE: HEAVY BOMBERS NERFED TO WORTHLESSNESS???

      Yeah… I’m just gonna play bombers roll at 5 when attacking.  It’s a pain in the ass to roll 2 dice for each bomber involved in a battle.

      posted in Axis & Allies Global 1940
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      TitusAndronicus
    • RE: Hi-res global map

      I did this with MS paint, so its not great.

      posted in Axis & Allies Global 1940
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      TitusAndronicus