Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. MistuhJay
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 8
    • Posts 149
    • Best 0
    • Groups 0

    Posts made by MistuhJay

    • RE: Should this game have a non combat move phase?

      This sounds like a good idea. I play with a lot of new players, many of whom are confused by the “units can move 2 spaces, except when they can’t (except for fighters).”

      They’ve always had an easier time with 42.2’s NCM.

      posted in Axis & Allies 1914
      MistuhJay
      MistuhJay
    • RE: How to save Italian fleet

      @ItIsILeClerc:

      I still think the best way to get the brits into their most cautious mode, is GE buying nothing GE1. If the Uk gets agressive, GE2 can produce a deadly force for SL GE3. Even Barbarossa is still a very good option.

      But what’s stopping UK from doing the same thing?  Buy nothing, run Taranto, and wait til UK2 to respond to a Sealion threat.  Seems like a lot of German initiative is being sacrificed with little payoff.

      posted in Axis & Allies Global 1940
      MistuhJay
      MistuhJay
    • RE: 2nd Edition Wish List

      Would love some NOs.

      Would like to see Axis navy encouraged.

      Tech? Maybe if they did it a la 50th Anniversary?

      Much improved USW.  I mean, Global did it perfectly.  And it was SUCH  a big deal for Germany in WW1.

      Impassable Switzerland.

      Bigger Western front. And fix the map so that the seam of the boards runs through the Med, and not Europe. Seriously, what the heck?

      posted in Axis & Allies 1914
      MistuhJay
      MistuhJay
    • RE: Maximum number of players?

      We’ve had a lot of success with 4 players;

      ~Germany
      ~Austria/Turkey
      ~Britain/US (UK is huge, so the player doesn’t mind waiting through the US turns)
      ~Russia/France/Italy

      We might also swap US for Italy in this setup.

      And I agree, France IS boring, with only 1 real option. Stack the Western front and wait to get bailed out.

      posted in Axis & Allies 1914
      MistuhJay
      MistuhJay
    • RE: Global 1940 is the best Axis & Allies game

      @Gamerman01:

      Anyway, yes, I am actually losing interest in G40 now.  A little too big.  It’s too busy.  Sweet spot is somewhere between AA50 and G40.

      Bigger isn’t always better.

      Hear, hear. I have yet to enjoy a f2f game of G40. China and ANZAC are the bane of my existence as I wait for my turn to come around again. Playing 10 hours to get through 6 rounds is disappointing.

      Now a game whose complexity falls between AA50 and G40? THERE’s something I could get behind.

      posted in Axis & Allies Global 1940
      MistuhJay
      MistuhJay
    • RE: Naval base repair limit?

      And thus begins another thread on the inefficiency of battleships.

      I.e., “If 250 destroyers fought your 100 battleships, the destroyers win X% of the time,” etc. etc.
      :evil:

      posted in Axis & Allies Global 1940
      MistuhJay
      MistuhJay
    • RE: Is it balanced??

      @Uncrustable:

      USA lost the 1 move Canada chuck
      Now it both costs more and takes longer for the USA to make a real impact

      This cannot be understated. It REALLY slows down the America. I didn’t used to mind US making about the same as Germany, but now it is hard for them to have an impact. Add to this the fact that Germany can sink the US Atlantic fleet on turn 1, and America just got a lot  harder to be effective.

      😞

      posted in Axis & Allies 1942 2nd Edition
      MistuhJay
      MistuhJay
    • RE: Boarder lines help

      @Imperious:

      Are they renting rooms in Caucasus? Is the line too long to find a room?

      I see what you did there.  😄

      posted in Axis & Allies 1942 2nd Edition
      MistuhJay
      MistuhJay
    • RE: Field Marshal Games - Notice to our Friends and Customers

      @John:

      Are you still going to get more combat dice? Just curious. 🙂

      I was just looking at this topic to ask the same question. I’ve got German and French dice, and would love to fill out my collection.

      posted in Marketplace
      MistuhJay
      MistuhJay
    • RE: Germany playbook: overall strategy guide

      As this is a valuable resource for new Global players (myself included), is there any chance we could get this stickied? And perhaps the Japanese playbook as well? I find myself hunting for it rather often.

      posted in Axis & Allies Global 1940
      MistuhJay
      MistuhJay
    • RE: Not understanding US income in Global 1940.

      The game already (slightly) favors the Axis, and you wanna nerf US…? 
      :?

      posted in Axis & Allies Global 1940
      MistuhJay
      MistuhJay
    • RE: I declare this forum dead

      The one Kill France first game I saw, UK pretty much helped France survive until the Americans arrived. Meanwhile, Russia became a beast while Austria got bogged down trying to destroy Italy. Eventually, we called the game after it became apparent Germany wasn’t making any headway on Paris.

      posted in Axis & Allies 1914
      MistuhJay
      MistuhJay
    • RE: I declare this forum dead

      I think standard play is smashing Russia first, then working on Paris after that.  What is your overall strategy as the Axis?

      posted in Axis & Allies 1914
      MistuhJay
      MistuhJay
    • RE: Planes leaving a contested area

      Welcome, serrada!  Any plane may leave a contested area during the move phase, and then participate in the ensuing battle during the Combat phase. However, planes cannot move after the Combat phase.

      posted in Axis & Allies 1914
      MistuhJay
      MistuhJay
    • RE: 1941 Playability

      Don’t play it too often, but I have taught 5 or 6 new players with it. 3 of them graduated to '42 2nd edition after a game or two; this game is excellent in bringing down the AA learning curve. If someone can play 41, he can play just about anything.

      Except maybe Global.  😃

      posted in Axis & Allies 1941
      MistuhJay
      MistuhJay
    • RE: Global 1940 is the best Axis & Allies game

      @ghr2:

      “Time, it takes up to 6 hours to play the game,”

      You play fast.

      Lol!

      posted in Axis & Allies Global 1940
      MistuhJay
      MistuhJay
    • RE: Global 1940 is the best Axis & Allies game

      @wittmann:

      You are right. In so many games they are soon overtaken economically by both Germany and Japan, which is silly.

      Particularly in 1914. An income of 20? For most of the game?

      posted in Axis & Allies Global 1940
      MistuhJay
      MistuhJay
    • RE: Global 1940 is the best Axis & Allies game

      Something I love about this game is the representation of the American economy. The rest of the AA variants (old Pac excluded), US makes a bit more than Germany! Global finally reflects the impact we had on the war.

      posted in Axis & Allies Global 1940
      MistuhJay
      MistuhJay
    • RE: Oztea AA Balance

      Interesting. I’ll have to give this a shot next time we play. I don’t see the Haw or E. Aus making a huge impact, but the other 4 could conceivably help the defense of Moscow. Or India, even.

      posted in Axis & Allies 1942 2nd Edition
      MistuhJay
      MistuhJay
    • RE: Global 40 leaves me with sour taste in my mouth

      @Uncrustable:

      Germany goal #1 kill UK navy ASAP, and take France of course
                     goal#2 decide one of 3 basic strategies.
      a) Sealion,
      b) Barbarossa,
      c) dow strict nuetrals while hitting the Med and Africa/Middle East

      Wait-attacking strict neutrals as Germany is a viable strategy?! I’m very interested in this; can you elaborate?

      posted in Axis & Allies Global 1940
      MistuhJay
      MistuhJay
    • RE: Should Imperious make a map for this?

      I’d be very interested in this. Though, as this would be my first giant map, can anyone tell me the best way to print it out for use? 😐

      posted in Axis & Allies 1942 2nd Edition
      MistuhJay
      MistuhJay
    • RE: Sea Lion

      One question, Hobbes: what’s stopping UK from sinking your battleship with its BMR/DD?

      @Hobbes:

      An interesting theoretical possibility:

      G1

      • Buy 1 carrier (place in Baltic), 9 infantry
      • Attack SZ10 and SZ7. Attack SZ14 and land 1 inf on Gibraltar.

      (UK buys ground units for India and 2 fighters, attacks SZ37, US goes KJF)

      G2

      • Buy 5 transports, 1 destroyer or 6 transports (if UK did not buy air for London)

      UK buys 6 infantry, 2 arm, for a total of 8 inf, 1 aaGun, 1 art, 3 arm, 4 ftrs and 2 bombers (1 UK, 1 US)

      G3

      • Attacks with 7 transports (7 inf, 7 arm, 5 ftrs, 1 bmr) - wins 59% - if there’s an 8th transport… or the 6 German fighter…

      To work the question is really about the UK1 move - if the UK (and the US) focus completely on KJF and leave the German Med fleet alive and in position on SZ14 until G3… and the German fighter on Ukraine survives… interesting…

      posted in Axis & Allies 1942 2nd Edition
      MistuhJay
      MistuhJay
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      Hey, JamesAleman.  I’ve been following this thread on your bomber strategy for sometime, and admire its creativity.  This last weekend I was able to play my second game of Global (face to face), and got to play Germany, so I gave your Dark Skies a go.

      While it wasn’t perfect, the threat projection of my bomber stack worked rather well.  The Allies evacuated the Mediterranean of every ship (other than subs) due to the threat.  It also slowed down his attempt to drop a fleet in the channel.  At the end of seven hours of play, I had a decent stack outside Moscow (though not nearly enough to definitively take it.

      Mistakes we made:  Japan did not commit to fighting only Russia and China, but rather went for a traditional DoW turn 2.  I feel this would have helped Germany pressure Russia earlier.  Also, I made the mistake of strat bombing Moscow turn FOUR instead of turn THREE, allowing him another full infantry buy.  To compound matters, I was struggling to get my Italians to the front line (though I’m not sure I was coordinating them with the Germans properly…).

      One question I do have, is how do you defend Germany’s Western front, if you’re devoting so many troops to the east right off the jump?

      Also, what is the best use of the Italian fleet?

      Thanks for this strategy.  It definitely helped this noob a lot in his second game of Global.  =D

      posted in Axis & Allies Global 1940
      MistuhJay
      MistuhJay
    • RE: Larry Harris 1914 Tournament Rules ( "potential rules" using his language)

      F-man’s point is that these rules encourage the CPs to take X amount of Allied territories, then dig in and defend those territories until time is called. Thus, any incentive for the CPs to press on is gone, as victory is achieved through holding more of your enemy’s territories than he has of yours.

      @Gargantua:

      @Flashman:

      It not a house rule - its a suggestion for making the Potential Tournament Rules work effectively, which the Economic Victory conditions clearly don’t, since they’re in effect a default Central Powers win.
      It takes a long time for the Allies to occupy more CP homelands than they have lost of their own even when the Allies are doing well in a long game. The CPs have to be encouraged to keep attacking somehow.

      The ‘encouragement’ to keep attacking is called ‘working to win the game’.

      posted in Axis & Allies 1914
      MistuhJay
      MistuhJay
    • RE: First Game - Allies in A Rout

      AH softening France’s air force up to open the way for Germany to have air supremacy: this will henceforth be known as the “Happy Artillery” strategy.  Thanks for making my day, WB.

      @WILD:

      Yep, makes sense for the CP to have Germany go full tilt in one front, and Austria the other. We have seen Germany push France back to the brink, and Austria start off defending against Russia (and those damn Italians) then actually gaining the upper hand on their front as well with an aggressive Russia (they will need some inf from Germany, and the Turks). It is also helpful to have say a 10 unit friendly force with you to take out smaller adversaries, or grab more land so you don’t splinter off your main force. This can also help you to gain air superiority for the larger partner. Like Austria sacrifices a few inf and ftrs into a French stack just to force a dog fight and kill off a couple allied ftrs. Then Germany goes in full force, finishes off the air, and has very happy artillery.

      posted in Axis & Allies 1914
      MistuhJay
      MistuhJay
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 1 / 6