Yeah, his last post to me was that I was playing against a two year old. Yeah, that’s not a pa.
Apologies, I missed that and shame on him. That doesn’t mean that you should resort to the same thing.
Marsh
Yeah, his last post to me was that I was playing against a two year old. Yeah, that’s not a pa.
Apologies, I missed that and shame on him. That doesn’t mean that you should resort to the same thing.
Marsh
I’m sorry, why are you ignoring his PA’s on me. He’s been a complete dick to me in multiple threads. I’ve ignored him up until now. I’m just trying to have fun convos about the game we all love.
I would be shocked if @AndrewAAGamer had actually made a personal attack against you. You, on the other hand, have shown a deep immaturity and lack of experience in the game.
Disagreeing with your ideas is not disrespect. If he is disagreeing with your ideas, it’s because of the depth of his experience has taught him that your ideas are probably based on what works against inexperienced players.
And don’t worry, since he didn’t accept my challenge to a game and acted like a dick again (and why I finally hit him back) I finally blocked him. He and one other guy seem to be following me around and acting like dicks for no reason. I’ve ignored them both until today. I’m surprised the other guy hasn’t shown up yet.
I have no idea why he would accept your challenge. Inevitably he would defeat you and then you would almost certainly insist that you got “diced”. However, so far the only person I’ve seen acting disrespectably is you.
If you want to play a top tier player, improve your play. A good start to that would be listening to their opinions.
Marsh
are you dumb? 37 is not 42
3 bombers = $36
1 bomber, 10 inf = $42
1 bomber, 10 inf = $42
1 bomber, 9 inf = $39
Yeah, magical mystical sub can to to SZ125
I spent every Germany dollar on tanks and SB’s, and nothing else until G5 (which some inf thrown in with any extra dollars). Buying a sub to send up there takes one tank off of Eastern Front. I played Germany as ferocious offensive juggernaut to see if Red Skies could hold them off. And I went cobra kai so ignored Baltic/East Poland.
Luckily I was able to destroy the 2 year old I was playing against. He was way better at the game than you.
@dazedwit Your ad-hominem attacks are not appreciated. I know @AndrewAAGamer and he’s an amazing player, probably one of the best in the world. Before you get moderated before these personal attacks, I just wanted to warn you against them.
Marsh
Who doesn’t love a Russian strat bomber or two?
Spending the equivalent of 20 infantry on five strat bombers is insanity if you want Russia to live until turn 10 or so. Every single infantry matters.
I do see advantage to Russia having a strat bomber – combined with a fighter, it could actually slow down Germany’s approach to and assault on Moscow by using strategic bombing against German-held ICs in Leningrad and Ukraine, forcing Germany to spend extra money to build units there that can be pumped into the offensive against Moscow.
If Germany tries to thwart this strategy by positioning fighters to protect those ICs, Germany then has to spend money building those fighters so as not to deplete the air cover for Western Europe. (Wait, you say, Russia has fighters – true, but if Russia loses them they can’t afford to replace them.)
There are two problems with this idea that I see:
Personally, I would stick with the infantry. A UK bomber can be escorted by UK fighters that have a meaningful chance of either forcing the German player to just accept strat bombing damage or to potentially trade German fighters for UK fighters (always a good deal for Russia).
The UK can’t reliably get infantry and other ground forces to Moscow. They CAN reliably send fighters and strat bombers. Infantry are better produced locally, and by buying strat bombers you’re weakening the very core of your Russian defense.
Marsh
@TheDesertFox said in Sahara express:
Precisely. As for Norway though, I always make it a goal as the U.K to take that and Finland to strip Germany of ten whole IPC’s.
Fully agree with depriving Germany of Norway, though typically I would let the US invade Norway and possibly Finland, as the US typically has more funds and can if necessary product an airbase and MIC on Norway if there’s enough leeway after producing what’s necessary in the Pacific. This can relieve some of the stress on Moscow if it’s still holding by forcing Germany to spend more defending Germany proper and Denmark but also might spur Germany to produce and expend forces to try to recapture those ten IPCs.
Marsh
@SuperbattleshipYamato said in Germany and Italy should not take Normandy until after Moscow falls:
Ha! Funny that in this game time is with the Axis. Ah, Axis and Allies historical inaccuracies, am I right?
Very true.
@MrRoboto said in Germany and Italy should not take Normandy until after Moscow falls:
This whole idea is based on the assumption that Germany MUST recapture Normandy to deny the factory building for the Allies.
Why?
So that instead of focusing more on Western Europe, more of those funds instead continue to be used to crush Russia.
By the time the Allies land in Normandy, Germany should have Russia contained and be getting ready for the kill. If the Allies are able to produce units locally, they are absolved of the cost of transporting those units and the costs of providing protection for those transports. The resources that were used for the landing (fleet and transports) are thereafter free to perform other tasks after a brief delay while the Allies build at the IC.
If instead the Allies cannot build in Normandy, then the Allies are forced to maintain fleet protection for transports that must continue to come in to keep pace with Germany’s ability to outproduce Allies.
Giving the US the IC gives the US the option to dictate Germany’s actions, instead of the other way around. The US could build there AND continue landing forces, which forces Germany to spend even more wealth not conquering Russia.
I have landed lots of times in Normandy with the Allies, sometimes amassing huge forces there - with even bigger forces in Western Germany denying any advances. I could not move my stack of 40+ ground troops to France because they would be annhiliated there without the US planes defending. Same with Holland.
<removed>
What I’m trying to say is: Giving the Normandy factory to USA is not an automatic loss, far from it (and even less for UK).
True, but it it does relieve pressure to keep bringing reinforcements in via transport. Those transports are freed up for other tasks, and once the IC has been used for building sufficient ground forces the fleet that would protect those transports also gets freed up to perform other tasks.
@shadowhawk said in Germany and Italy should not take Normandy until after Moscow falls:
Its based off ideas from older versions of the game where you could not transport tanks + inf at the same time.
Absolutely not true. It’s based off the idea that giving the Allies a free IC allows them to establish beachhead and then build reinforcements on site rather than continue to the pay increased costs of bringing in reinforcements. It frees the US player to use that naval force elsewhere more quickly.
It’s based off my observations in many games as both the Allies when I was able to exploit the Normandy IC to put extreme pressure on Germany and as Germany when I was forced to react to the Allies using the Normandy IC.
@shadowhawk said in Germany and Italy should not take Normandy until after Moscow falls:
Since the bulk of your forces will come via transport anyway the 3 production doesnt make a huge difference at all.
And its a lot easier to defend against all beachheads if the allies cannot land planes there the initial attack will lack some big defenders so its easier to push back into the sea.
If the Allies land in unconquered Normandy and the US chooses to land planes there, then the US has to either build extra planes or take planes from fleet coverage.
If the US player chooses to build extra planes, it takes longer for him to land in Europe. If he leaves his fleet uncovered, that provides an opportunity for Germany to destroy his fleet. If he lands a weak force with planes, he must then land more forces before he can take those planes away.
Either way, that’s planes not bound for the Pacific. Those planes have to come from somewhere – if he builds them, he’s not building something else. If he pulls them from somewhere else, it creates opportunities for you there.
As you say, he still needs more troops in via transport. That means he has to be able to protect those transports that are bringing in those troops.
Finally, there’s this:
Happy gaming all, and Merry Christmas!
Marsh
@YUMYAM said in Need help defending as UK until USSR joins:
@MarshmallowofWar Also, Germany currently has 3 battleships. The silver marker in the Baltic is a fresh battleship, and there two side by side in the English channel.
Uh, wow.
So, at this point Russia should consolidating forces to ATTACK Germany. Russia starts ahead of Germany on infantry and with Germany having spent 40 IPCs on battleships is not going catch up anytime soon. Have Russia press the attack on Germany as quickly as possible.
If you can muster five or more planes, kill the stack of two battleships before it becomes three battleships. You’re going to lose planes in this battle, so you need to build at least one replacement.
Start building ground forces in South Africa on your next turn. Since Italy has no factory, you’ll need to force him to either build one or keep building transports to keep expanding in the Med.
If Italy does not take Egypt this round, consider a retreat from Egypt so that you can prepare a proper counterattack there. I would go East to secure Trans-Jordan.
Consider activating Persia using your transport and on your next turn build a minor IC there. Between it and the South Africa factory, you’ll be outproducing Italy 2 to 1 in the immediate area and force Italy to spend its income defending Egypt instead of expanding into Africa and the Middle East.
In the Pacific, go totally defensive, reinforcing ANZAC and Hawaii so that Japan can’t win. Push hard against Japan with China. Build up your US Pacific fleet so that Japan can’t annihilate it. With the little spare funds you have, keep Italy from obtaining it’s NOs in Africa and keep Gibraltar from falling.
Marsh
@philip1989 said in Houston, TX:
@MarshmallowofWar thanks for the interest! I’ll try to find a location in the Woodlands. I know there are some public gaming venues near the galleria, but that’s probably too far for you!
Sure, but I can make Galleria too. Main thing is I’m working during the week.
Marsh
@YUMYAM I am unclear if Italy is about to move or has not yet moved but based on your message and the position of the units it looks like UK1 is complete but I1 is not yet complete. If that’s correct, you’ll have to wait until Italy and Germany have completed their turns for you to plan your next moves.
Your fleet in the Suez is safe because you control the canal, but if Italy marshals all available forces Egypt is lost.
Have a great game!
Marsh
I think maybe he’s confused over the cruiser. It looks to me like there’s a German battleship and cruiser in sea zone 110, but it’s hard to tell if that second unit is a cruiser or a battleship.
Marsh
I’m not in Houston, but I’ll be visiting family in Conroe for the bulk of November if you want a game. You’ll need to host though.
Marsh
@shadowhawk Well, you could always just tell them that it’s in the rules.
Marsh
The rule is in place to save play time and prevent dumb arguments from people who are bad at math.
A rule that saves me from at least some dumb is a rule of which I approve. A rule that saves me time is a rule of which I approve.
A rule that does both is great.
Marsh
@shadowhawk said in Germany and Italy should not take Normandy until after Moscow falls:
Not having it also means that the first player that lands there can also land a lot of planes. Having 2 french units and say 8 infantry and 6fighters is a lot worst then having just 8 inf on that zone to deal with. Sure the US cannot build 3 tanks but the ability to land a huge airforce there does mitigate that issue the first round.
This is a concern. However, considering that this actually places a further defensive burden on those aircraft, I think it’s acceptable. If those aircraft are defending ground units, then they’re unlikely to fly away. Also, the Allied player now has the opportunity to make a mistake and to leave the fleet less protected than it should be in an effort to secure the beachhead with fighters.
@shadowhawk said in Germany and Italy should not take Normandy until after Moscow falls:
Bombing the harbour does nothing at all. You would normally land from SZ110 which has a UK harbour anyway so bombing it only exposes your airforce to AA fire without any benefit.
It is rather pointless while the UK naval base is operative. If both bases are damaged, it prevents an Allied pivot to the Med from sea zones 105 and 110 as well as the 1-2 Denmark-Berlin punch from sea zone 105 (admittedly sea zone 105 is a pretty weird sea zone). However, I have never been concerned about the Normandy naval base at all.
Marsh
@SuperbattleshipYamato said in Germany and Italy should not take Normandy until after Moscow falls:
It doesn’t make much sense historically.
With respects, the winning strategies in this game for both sides are not based on actual historical events. If the Axis players were forced to make the same blunders, the Axis would need a bid to win!
@SuperbattleshipYamato said in Germany and Italy should not take Normandy until after Moscow falls:
If Germany historically left this area completely unoccupied it just guarantees a bunch of ports for the Allies to use without those frantic battles in those fortresses, gives a ton of land to them for free for little gain (allowing the Allies to begin their push closer to Berlin), and puts Allied aircraft closer in range to Western Germany. Plus Germany will have no Atlantic ports in France, basically making the Battle of the Atlantic even harder. Shame that the game simulates none of these rules to the point where it’s actually advantageous to not take the territory.
You can accomplish the same thing by strategic bombing the naval base. With France proper in German hands, there is no way the facility can actually be used.
And again, no matter what the Allies have stacked there, it’s a tougher nut to crack if the Allies can also build new forces there as opposed to transporting them.
@SuperbattleshipYamato said in Germany and Italy should not take Normandy until after Moscow falls:
Too bad I started playing too late that all the strategies have been figured out. At least there’s a new game to come up with strategies for. 👍👍
I’m working on a new strategy right now that I have never seen before personally.
Marsh
@Cornwallis I call thee necromancer, as thou hast brought a thread back from the dead!
Also, don’t know why you think I would want this, as I was the one saying that Taranto ISN’T necessary. Perhaps you could address your post to the people who think Taranto is necessary.
Marsh
I recently heard that my plan for not taking Normandy with Germany early is catching on!
@Arthur-Bomber-Harris said in Revisiting G2 Barbarossa:
One key evolution I saw recently was leaving Normandy in French control. That prevents the Allies from using that territory as a pivotal foothold. Very annoying.
If my recollection is correct, I first decided that taking Normandy was more trouble than gain back in 2015 or so at an in-person game with @AndrewAAGamer, but the exact circumstances escape my recollection. I’ve been a staunch advocate for this over the years. However, it appears that I was not actually the first to think of this:
@KaLeu said in Leaving Normandy-Bordeaux to the French:
A somewhat strange idea occurred to me recently, and I was just wondering what others might think of it. Would be feasible for the Axis not to conquer Normandy-Bordeaux at all and just leave it to the French? There are obvious short-term tactical disadvantages to it, but I also see long-term strategic benefits.
I don’t remember seeing this post before, but credit where credit is due! Regardless of origin, I’ve been an advocate of this plan for a long time.
@MarshmallowofWar said in Allies IC Question:
Denying the Normandy compound to the Allies by never taking Normandy is a solid German play. The paltry income gained from the territory does not make up for the cost of preventing the Allies from building there by needing to recapture it after it’s lost to the Allies, doesn’t make up for the cost of defense necessary to prevent it from falling into Allied hands, and doesn’t make up for the savings (approximately 10 IPCs per turn) the Allies gain from being able to build there.
@MarshmallowofWar said in Deterrent to Egypt mIC on UK1 -“Ram-rod” play:
Again, these are broad strokes – I’m sure there’s a lot of fine tuning involved. Oh, in this variant you do not take Normandy. You are only giving up a little money, and in turn you are depriving the Allies of income and a factory they would normally get if you had taken it. It’s not a factory the Axis typically uses anyway!
We had some more intense discussion about this in December 2020.
@AndrewAAGamer said in Allies IC Question:
So first off, let me say, that unless France went poorly, and I lost too many units, I always take Normandy on G2. So, this is kind of a new line of thought for me.
From my experience I would say it is not uncommon for the Allies to have enough strength to take and hold Normandy by Turn 4. This assumes a) Japan does a DoW on J1 or J2 and b) the US is willing to put a decent investment into Europe. The US can easily have 3-5 transports ready to go by the end of US2 and already has the ground troops to fill those transports. On US3 they go to Morocco and on US4 they land on Normandy. UK then follows with 2-4 more ground units and normally a whole bunch of fighters. Since typically the Luftwaffe is on the Eastern Front and the Germans have been spending a bunch of their money to take Moscow there is not usually a whole lot of defense to counterattack this move. Of course, @Marshmallow-of-War was assuming a US5 attack but either way the Axis are usually not in position to counterattack yet. Now the Allied forces may stay in Normandy or move on to Norway or worse case, for the Axis, hold both.
Now IF Moscow falls on G7 or G8 then the Allies are not going to hold the beaches of Normandy. Germany can put down 20 units a Turn and the Allies have no way to logistically match that. However, taking Moscow is not a given and I have seen plenty of games where Moscow either never falls or does not fall till like G11 or G12. In this case, the Allies have had a head start building up their landing area and it is a tough nut to crack and this is where Marshmallow-of-War’s point I think is being made. If Moscow does not fall early it is a lot better for the Axis to not take Normandy than it is for them to take Normandy.
Therefore, we have three scenarios that I can think of:
- The US goes heavy in the Pacific so there is never any real push against Normandy
- Moscow falls by G8 so the Axis can retake any Allied Normandy Landings
- The Allies are able to take and hold Normandy for the entire game
In scenarios 1 and 2 it makes sense for Germany to take Normandy. In scenario 3 it does not. But by G2 you probably do not know for sure if 1 or 2 are going to happen which means it may be safer to not take Normandy. None of this takes into consideration that normally after a few Turns there is usually an Allied sub convoy disrupting Normandy so even if the Axis hold it, they do not always collect for it. Which means even for scenarios 1 and 2 it may not pay off for the Axis as much as they hoped it would.
Hmmm, after considering this I think Marshmallow-of-War makes a good point that not taking Normandy is the right way to go. I say this because the short-term gains for the Axis with scenarios 1 and 2 are not equal to the long-term benefits to the Allies under scenario 3 and the benefits of scenario 1-2 are normally limited by Allied convoy disruption anyway.
I re-iterate now that taking Normandy is typically not worth the cost to Germany until all of the following conditions occur:
(“Fully secured” means that the US has no chance to take the territory through amphibious assault. This means the territories are stacked with more infantry and other defenses than the Allies can land.)
Why?
Before these conditions are met, Germany is typically in a frantic race to destroy Moscow and push into the Middle East as quickly as possible, with the Allies trying to stave off these disastrous possibilities.
My position is that struggling over the Normandy IC is a distraction from these essential tasks to win the game. My second position is that the Allies must not be able to use the IC in Normandy to produce units and that if Germany captures this IC then Germany MUST recapture it to prevent the Allies from being able to build at it.
As @AndrewAAGamer pointed out in 2020, the US and/or UK can be in position to begin contesting Normandy as early as UK 4 in most games. This creates a situation in which Normandy must be re-captured if it was taken by Germany to prevent the Allies from building at the Normandy IC. To do this, Germany is forced to hold enough forces in reserve to retake Normandy (or to keep enough forces in Normandy to prevent its capture). As the Allied strength grows, the amount of force that is being kept to re-capture Normandy must increase as well. This requirement means that forces are not being dedicated to Germany’s needs in the East, which in turn increases the time the Allies have to thwart Germany’s plans. Normandy provides at best two IPCs per turn to Germany, which provides at best two more attack points to an attack on Russia but the need for a counterattack on Normandy consumes a minimum of approximately four attack points and would typically increase each turn by an additional two points as Allied naval power increases (my presumption here is that the Allies would add essentially one loaded transport per turn to the possible assault). These are forces that should instead be allocated to the assault on Russia.
Y’all have fun today!
Marsh
@Cornwallis Is this your video?
@SuperbattleshipYamato On G1 I wouldn’t use them at all, but one of them would probably fly to Southern Italy to deter a weak Taranto attack (or take advantage of it!).
Otherwise, I would wait for the non-combat movement phase on G1 to position them for use on G2. Where would depend on where they are needed – perhaps some UK fleet survived and needs mopping up, or perhaps there is a potential opportunity to use them against Russian forces if Russia does not retreat on R1.
I just don’t believe they should be exposed to AA fire unnecessarily.
Marsh