MOR r2
A 1 art
Rolls: 1@2; Total Hits: 01@2: (3)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (4, 1)
MOR r2
A 1 art
Rolls: 1@2; Total Hits: 01@2: (3)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Italy 3
22 IPCs
Purchase–
1 cv - 16
1 ss - 6
save 0
Combat Moves–
ISO
2 inf 1 art ETH
IRQ
1 inf SYR
TRJ
4 inf 1 arm SYR
1 inf GRE (1 trans SZ 98 > SZ 99 > SZ 98)
MOR
1 inf 1 art ALG
SZ 92
1 dd 1 ss 2 ca 1 bb SZ 98
3 ftr 1 tac ALX
Combat–
MOR
A 1 inf 1 art
Rolls: 2@2; Total Hits: 02@2: (6, 3)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (5, 2)
If you want to redo UK 3 thats fine, as you may have based your turn expecting that move to work.
I know, the Denmark and Gibraltar straights screwed me up too at first. :|
Ahh. Sorry man. Your navy cannot hit SZ 91 as I control the straights of Gibraltar. Only allied subs can slip through while it is held by the Axis, and vice versa.
If Germany goes Sea Lion, Italy will thrive. If Germany goes Barbarossa, Italy will most likely slowly halt.
Germany–
1 dd 1 ss 1 cv
Japan–
usually 2 ss 2 trans? sometimes 2 trans 1 minor IC?
Italy–
really depends on situation after UK1… 1 ftr? 1 dd? 1 inf 1 ss? etc.
The first Russkie sub wasn’t in the Baltic. He was in SZ 127. So he is fine.
NCM–
7 ftr 4 tac 2 bmr SZ 37 > KWA
2 inf 1 art HON > KWA
1 inf HOP > KWE
2 inf 1 art SUI > HOP
6 inf 1 aa ANH > KWE
1 arm 1 mech SHA > KWE
1 arm 1 art KSI > KWA
3 trans SZ 20 > SZ 19 > SZ 36 (4 inf JEH, 1 arm SHA > KWA)
1 dd SZ 6 > SZ 36
1 trans SZ 20 > SZ 36
Mobilize–
3 mech SHA
1 inf JAP
2 dd 1 cv SZ 6
Collect–
50 IPCs
SZ 37
I wont roll the KWA air unless everything else misses
A 2 bb 3 ftr 3 tac 1 ca 4 dd 1 ss
Rolls: 5@4 4@3 5@2; Total Hits: 85@4: (6, 3, 6, 4, 4)4@3: (1, 6, 1, 4)5@2: (2, 2, 3, 2, 4)
D 1 dd
Rolls: 1@2; Total Hits: 01@2: (3)
Japan 3
47 IPCs
Purchase–
1 cv - 16
2 dd - 16
3 mech - 12
1 inf - 3
save 0
Combat Moves–
1 inf KWE > SZE
SZ 37
1 ss 1 trans 2 cv 1 bb 1 ca 4 dd 3 ftr 3 tac SZ 36
1 inf SIA > MAL
all air KWA
1 inf SIA > SHN
Did you subtract the Japanese convoy in SZ 36 from India’s income?
Also the Russian sub cannot leave the Baltic; Germany controls Denmark and thus the straight, and I’m not letting you through. :)
Ouch. Really?
GIB CWLO 3 inf.
NCM–
1 bmr GIB > ALG
2 ftr ALX > SITA
3 ss SZ 112 > SZ 109
1 tac SZ 112 > WGE
8 inf 4 art 1 arm 1 aa GER > POL
15 inf 5 art 3 arm 1 aa HUN > ROM
6 inf HUN > POL
1 inf FRA > WGE
Mobilize–
5 art 5 inf GER
2 arm 1 mech WGE
Collect–
51 IPCs
Nooooo I was joking when I said that! :-)
A 3 inf 2 art 1 arm 1 bmr
Rolls: 1@1 4@2 1@3 1@4; Total Hits: 31@1: (1)4@2: (6, 6, 2, 1)1@3: (4)1@4: (6)
D 2 ftr 1 tac
Rolls: 1@3 2@4; Total Hits: 31@3: (3)2@4: (3, 3)
Yea… I was confused as to why you had left Gibraltar opened…
Maybe you will roll all 1’s and me 6’s…
GIB
Naval Bombardment
A 1 bb 1 ca
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Where does it say only the units that bombard the shore or land units can perform amphibious assaults?
Ahh sorry. The rulebook was pacific I believe.
But that doesn’t make sense… Germany would never pull off a Sea Lion then because 3 scrambled fighters in all likelihood would destroy their whole fleet… I have never seen Germany buy more cruisers or battleships for scramble protection.
From page 11, Europe 1940 rules:
"You can move units through friendly spaces en route to hostile spaces during this phase. However, units cannot end their movement in friendly spaces during the combat move phase except in four instances:
*** Sea units that will be participating in an amphibious assault from an uncontested sea zone.**"
The FTR in W. Ger & Tac in SZ112 can’t reach Gib. Since there is nothing to attack in SZ91, they can’t move to that space during the combat move phase, unless there is something to attack. Which there isn’t. Also, they AC & DD can’t move to SZ91 either since there is no combat to conduct. Let me know if you want to still attack Gib or redo your combat move phase?
Are you sure of this? I’m fairly certain you can move them to screen against scrambles in amphibious assaults. I need to check the rules.
Germany 3
51 IPCs
Purchase–
2 arm - 12
5 art - 20
1 mech - 4
5 inf - 15
save 0
Combat Moves–
GIB
2 inf 1 art 1 arm WGE
1 inf 1 art HOL
(3 trans 1 cv 1 ca 1 bb 1 dd 1 tac SZ 112 > SZ 91)
1 ftr WGE > SZ 91
1 bmr WGE
Need your scramble orders in SZ 91
SZ 98, TUN CWOL.
NCM–
1 inf KEN > ETH
1 inf 2 art 1 arm SFR > NITA
3 ftr 1 tac SZ 98 > ALX
Mobilize–
Air base in ALX
Collect–
20 IPCs + 2 saved = 22 IPCs