Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. jeffdestroyer
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 9
    • Posts 251
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by jeffdestroyer

    • RE: AA50/41 Japanese strategy

      The battle is a slight win on a tactical level, the USA would have 1or 2 Bombers left, but it is a strategic victory for the USA.  (the major reason for the win is  the new TR rule on casualties.)

      Japan would be hurt losing 4 fig, 2CV and 2TR  82 IPC and not be in as good of a  positon to threaten Aus. for turn 2
      USA 1CV, 3FIG,DD  52 IPC      :|

      posted in 1941 Scenario
      jeffdestroyerJ
      jeffdestroyer
    • RE: AA50/41 Japanese strategy

      Do not need Hawaii.  East USA Fig lands on CV that is also attacking that sz at the same time.  uses full 4 movement.

      posted in 1941 Scenario
      jeffdestroyerJ
      jeffdestroyer
    • RE: Will anyone be upgrading the Triplea….

      Tried to place in folder like usual, but I got a big error message.  Any advice on Triplea for AA50 :-(

      WARNING [AWT-EventQueue-0] prefs->Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(…) returned error code 5.
      java.lang.IllegalStateException: Found neither zip:C:\Users\owner\Documents\Games\triplea_1_0_0_3_all_platforms\triplea_1_0_0_3\maps\aa50.zip or dir:C:\Users\owner\Documents\Games\triplea_1_0_0_3_all_platforms\triplea_1_0_0_3\maps\aa50 for skin:aa50
      at games.strategy.triplea.ResourceLoader.getPaths(ResourceLoader.java:48)
      at games.strategy.triplea.ResourceLoader.getMapresourceLoader(ResourceLoader.java:23)
      at games.strategy.triplea.ui.UIContext.internalSetMapDir(UIContext.java:162)
      at games.strategy.triplea.ui.UIContext.setDefaltMapDir(UIContext.java:135)
      at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:188)
      at games.strategy.triplea.TripleA$1.run(TripleA.java:152)
      at java.awt.event.InvocationEvent.dispatch(Unknown Source)
      at java.awt.EventQueue.dispatchEvent(Unknown Source)
      at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
      at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
      at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
      at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
      at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
      at java.awt.EventDispatchThread.run(Unknown Source)</init>

      posted in Axis & Allies Anniversary Edition
      jeffdestroyerJ
      jeffdestroyer
    • RE: AA50/41 Japanese strategy

      The counter is 2 bombers 3 fighters 1 CV and DD  If CV attacks, then fig from East USA can make it. 
      If sz 56 attack fails then it is two DD’s 
      The Central fleet will not have anything to mop up.  The USA player will take the CV and DD as hits for max damage or just retreat early.

      posted in 1941 Scenario
      jeffdestroyerJ
      jeffdestroyer
    • RE: AA50/41 Japanese strategy

      The USA counterattack could be deadly if Hawaii is invaded and Japan could suffer early losses.  I think the following will inflict max. damage on Allies with limited losses to Japan and a good turn 2 setup

      Attack US BB in SZ53 with 3 fighters, 1 DD  DO NOT MOVE Midway CV’s until noncombat
      Attack SZ 56 with 1 fighter

      Attack India fleet with 2 fig from sz 61.  this will allow transports to take easy islands on turn 1 and setup and India or Aus victory on turn 2. 
        2Inf/TR to East Indies from Carolines and  2Inf/TR Borneo from sz61

      Invade Burma with TR 3 Infantry/ 1 Artillery from sz61 & Indochina

      Attack sz 50 with BB from sz 61 fig from Jap.  (it could land on a returning CV from sz57)
      SZ 62TR and pick up one tank from Japan and 1 infantry to attack Philippines.
      Second Caroline TR picks up INF and another form OKI to land against Kwa with Cruiser or Formosa fig support.
      Kia and Manchuria forces/fig could take one or two more territories in China.

      Move Midway CV’s  to Carolines or sz60 and land 4 fig.  It gives you an option if a bad roll occurs to move to sz 60  (if all 4 fig survive, then one ican land on an island to make room for the sz 50 fig.)  If you move two CV to Carolines then all 3 CV / 3 TR could hit Aus or a mixture of TR forces could attack India and Aus.  Any USA counterattack against the Jap. fleet in Carolines will have heavier losses and all TR are safe.  sz 60 would be completely safe. 
      land battle in Phillipines is the only 50/50 gamble.

      Depending on UK/USA moves, you might Be able to take India and Aus on turn 2, but the forces will be in a flex. position.
      We will see how this plays out and this does not address builds.

      posted in 1941 Scenario
      jeffdestroyerJ
      jeffdestroyer
    • RE: World at War by Xeno Games

      I have only played it once.  I like some of the ideas incorporated into the game.
      Rules are posted online at the website, but you can not download them. 
      You need to use Axis and Allies pcs of your own in order to play.  Xeno does not provide very many units and the units are of low quality.  Buy it at a discount.

      posted in Other Axis & Allies Variants
      jeffdestroyerJ
      jeffdestroyer
    • RE: AA50 Rules Errata and Q+A

      The German Manchuria question is a good one.  It would likely be a lone armor separated from Africa or an Italian transport with armor that ran from the Med.
        Not to likely to happen in AA50 with the long distances, but anything can happen in long games.

      posted in Axis & Allies Anniversary Edition
      jeffdestroyerJ
      jeffdestroyer
    • RE: News flash: AXIS & ALLIES ANNIVERSARY EDITION due out oct 23 08

      It is a good rule to reward the Soviets, because real players would have British units attacking Germans in the Soviet Union.  This happens all of the time in Revised games.

      posted in Axis & Allies Anniversary Edition
      jeffdestroyerJ
      jeffdestroyer
    • RE: Painting Techniques for 15mm Infantry, 1/285 Micro Armor and 1/2400 Navy Metals/

      Do you paint National insignia or do you use decals for ships and aircraft?

      posted in Miniatures Painting & Modeling
      jeffdestroyerJ
      jeffdestroyer
    • RE: Will anyone be upgrading the Triplea….

      I enjoyed using the marble maps on Triplea that were available in previous versions. 
      I used a mix of different icons for the units that I liked best.

      posted in Axis & Allies Anniversary Edition
      jeffdestroyerJ
      jeffdestroyer
    • RE: Will anyone be upgrading the Triplea….

      What do you know about a Triplea version of AA50?

      posted in Axis & Allies Anniversary Edition
      jeffdestroyerJ
      jeffdestroyer
    • 1
    • 2
    • 9
    • 10
    • 11
    • 12
    • 13
    • 13 / 13