@AndrewAAGamer Well my assumption was the out of the box game was unbalanced because as the axis you only have to win one side of the board. I was under the impression tournament rules alleviated this to some extend, which is why I phrased the question the way I did.
Posts made by jacobg
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RE: Win Condition Changesposted in Axis & Allies Global 1940
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Win Condition Changesposted in Axis & Allies Global 1940
I’ve seen some people mention win condition changes to help better balance out the allies vs the axis. Does anyone have the pdf of the tournament rules people play with or know them off the top of their head? Also if anyone used them, did playing with the different win conditions make the game more fun for just casual play? Thanks!
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[Global 1940] House Rule For AAA Gunsposted in House Rules
Hey guys! I am a newer axis and allies player and I mainly play axis and allies global 1940.
I don’t like the way AAA guns work in the rules as I feel like for 5 IPC there is no incentive to purchase more of them than what you start with. Which is surprising because of how strong air units are.
The way I play, AAA units participate in battle like every other unit. There is no limit to how many can shoot during a round of combat (so if you had 4 AAA guns and the enemy had only 1 plane you would still roll for all 4). The AAA guns can still be taken as casualties and only work on defense and only hit on a roll of a 1. Any hit by an AAA gun must be taken as a plane casualty by the attacker.
This makes AAA guns more fun in my opinion and gives more incentive to use them as counters to super strong aircraft.
Any thoughts? I haven’t had any issues playing this way but I am still new. I would love some feedback!