12 hours for 3 turns is about what my group clocks in at. maybe a little faster somtimes but thats about it really. My group flexes in size from 4 to 6 players so that may be an affecting factor. :mrgreen:
Latest posts made by Gragor
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RE: Length of Average Game
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RE: Free for all?
Some friends of mine and me played a mod that was slightly based off of risk that was free for all. It was awesome :-D, its still in the development stages though.
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RE: What is your most insane game of Global 1940?
I just finished a game of global in which both Japan and Germany pursued a kill America first strategy. Basically it almost worked, Japan failed to take western America, but they did invade it twice the second time taking it and holding it for a round, meanwhile the rest of Japan went to pot. Also Germany took a “sealion” fleet to Iceland and built a naval base there. Then they invaded Central America and took it then ensued several rounds of trading central for a couple rounds. Needless to say America did next to nothing the entire game. The Axis were winning in Europe until they Germany made a critical error in attacking a Russian stack of 50 some infantry and other assorted units. They failed to clear the stack of infantry. At that time the game was called a draw due to time constraints, but all the same it was awesome. :-D
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RE: Balancing OOB Global
Isn’t A3.9 supposed to be the final balanced product?
Well from my ponit of veiw in the games that I have played is that in alpha 3 the axis have the advantege.
3.9 gives them more advantage sure with some incredible planning (like a 15 page breakdown) the allies can almost pull it off.
in my opinion 3.9 just made a bad situation worse. -
Aircraft Carrier Question
Hey, Just wondering if you have a fighter on an AC and say you move that fighter to the adjacent sea zone. do you need to count one movement point to take off from the AC?
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RE: Is it possible to win as the allies after sealion?
Wow, really? alright note to self, keep Russians in German territory for 3 turns.
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RE: Which Country
I love playing Italy :-D Just because you don’t need a huge amount of strategy just to play round 1, plus they are so much fun!
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RE: How much time to be at war?
Well for my group it takes anywhere from 2-3 hours roughly. never clocked it. So your guess is pretty much spot on from this view.
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RE: Is it possible to win as the allies after sealion?
Thanks for all the discusion. I lost a game in 5 rounds to a sealion strat. I seriously have a hard time seeing the allies winning at all. I fully expected russia to hold out for a minimum of 3 rounds before getting in trouble, however they crumpled in 2. . . . So I am really starting to doubt Globals feasibility in a game between an experienced player and a not so experienced player.
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Is it possible to win as the allies after sealion?
I just played a game a while back in which the allies were utterly crushed on both sides of the map and Germany made huge plays decimating London and Russia. Granted I made VERY BAD mistakes :oops: but from all that I have read on the forums and done in games myself (again I am not very experienced) after sea lion if the axis players are competent at all they easily win. So is it possible to win as the allies after sea lion?