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    Posts made by GeneralDisarray

    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Queensland to Caroline Islands
              1 cruiser moved from 27 Sea Zone to 34 Sea Zone
              1 destroyer moved from 64 Sea Zone to 48 Sea Zone
              1 submarine moved from 64 Sea Zone to 49 Sea Zone
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Queensland to Caroline Islands
              1 cruiser moved from 27 Sea Zone to 34 Sea Zone
              1 destroyer moved from 64 Sea Zone to 48 Sea Zone
              1 submarine moved from 64 Sea Zone to 49 Sea Zone
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: ANZAC round 3

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Queensland to Caroline Islands
              1 cruiser moved from 27 Sea Zone to 34 Sea Zone
              1 destroyer moved from 64 Sea Zone to 48 Sea Zone
              1 submarine moved from 64 Sea Zone to 49 Sea Zone
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                   retreated to Yunnan
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Hopei
              17 infantry moved from Szechwan to Hopei
      
          Place Units - Chinese
              1 infantry placed in Kansu
              1 infantry placed in Tsinghai
              1 infantry placed in Tsinghai
              Chinese undo move 3.
              Chinese undo move 2.
              2 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : 0.67
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: Chinese round 3

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Central United States to 104 Sea Zone
              1 infantry moved from Central United States to 104 Sea Zone
              1 armour and 1 infantry moved from Brazil to 88 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
              3 infantry moved from Brazil to British Guiana
              1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
              1 fighter moved from Eastern United States to 93 Sea Zone
              1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
              2 fighters moved from Wake Island to Caroline Islands
              1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
              2 carriers and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
              1 cruiser moved from 27 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                      Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                      1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is -5
                  Casualties for Americans: 1 tactical_bomber
                  Casualties for Japanese: 1 aaGun
              Battle in Gibraltar
                  Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                  Italians defend with 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              3 fighters moved from Caroline Islands to 34 Sea Zone
      
          Place Units - Americans
              1 infantry placed in Western United States
              2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
              3 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Italians regular : 0.67
      Japanese AA : 0.50
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      Scramble request Carolines
      Japan: 1 AA possible 2 plane 1 tac scramble
      US: 2 inf 2 Art 3 planes 1 tac 1 cruiser bombardment

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: Americans round 3

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Central United States to 104 Sea Zone
              1 infantry moved from Central United States to 104 Sea Zone
              1 armour and 1 infantry moved from Brazil to 88 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
              3 infantry moved from Brazil to British Guiana
              1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
              1 fighter moved from Eastern United States to 93 Sea Zone
              1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
              2 fighters moved from Wake Island to Caroline Islands
              1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
              2 carriers and 1 submarine moved from 32 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
              1 cruiser moved from 27 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      No worries take your time my friends its a complicated game:)

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      @gamerman01 Are you still discussing the non combat? I dont see a save game after the japan combat.

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 infantry moved from New South Wales to Queensland
      
          Non Combat Move - ANZAC
              1 destroyer moved from 55 Sea Zone to 35 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      
          Combat Move - French
              1 destroyer moved from 83 Sea Zone to 100 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: ANZAC round 2

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 infantry moved from New South Wales to Queensland
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Hunan
              1 fighter moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Szechwan
              6 infantry moved from Tsinghai to Szechwan
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : 0.67
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 32 Sea Zone to 34 Sea Zone
              1 submarine moved from 49 Sea Zone to 34 Sea Zone
              1 destroyer moved from 31 Sea Zone to 34 Sea Zone
              1 fighter moved from Wake Island to 21 Sea Zone
              1 bomber moved from Hawaiian Islands to 21 Sea Zone
              1 infantry moved from Davao to Manilla
              2 marines moved from Hawaiian Islands to 27 Sea Zone
              2 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
              1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
              1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
              1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
              1 armour and 1 infantry moved from Central United States to 104 Sea Zone
              1 mech_infantry moved from Western United States to Central United States
              1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 2 marines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
      
          Combat - Americans
              Battle in Marshall Islands
                  Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 4/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Marshall Islands
                  Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 21 Sea Zone
                  Americans attack with 1 bomber and 1 fighter
                  Japanese defend with 2 destroyers
                      Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 21 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -14
                  Casualties for Americans: 1 bomber and 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in 34 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 1 submarine and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                      Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Japanese lost in 34 Sea Zone
                  Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 submarine moved from 27 Sea Zone to 34 Sea Zone
              1 fighter and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
              1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
              2 fighters moved from Hawaiian Islands to Wake Island
              1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
              1 armour and 1 infantry moved from 88 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 destroyer moved from 104 Sea Zone to 93 Sea Zone
      
          Place Units - Americans
              1 cruiser, 1 destroyer and 1 transport placed in 104 Sea Zone
              1 carrier placed in 104 Sea Zone
              1 infantry placed in Central United States
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.50
      Japanese regular : 1.67
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      Japan: 1 dest possible 3 scramble 2 planes 2 tactical bombers
      America: 1 sub 2 dest 1 AC 2 planes 2 crusiers 1 BS

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      Scramble Request
      in Caroline’s

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: Americans round 2

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 32 Sea Zone to 34 Sea Zone
              1 submarine moved from 49 Sea Zone to 34 Sea Zone
              1 destroyer moved from 31 Sea Zone to 34 Sea Zone
              1 fighter moved from Wake Island to 21 Sea Zone
              1 bomber moved from Hawaiian Islands to 21 Sea Zone
              1 infantry moved from Davao to Manilla
              2 marines moved from Hawaiian Islands to 27 Sea Zone
              2 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
              1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
              1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
              1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
              1 armour and 1 infantry moved from Central United States to 104 Sea Zone
              1 mech_infantry moved from Western United States to Central United States
              1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 2 marines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      @gamerman01 No scramble. But if its Anzac versus Japan no matter what the odds please ask.
      Cheers

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Malaya to Shan State
              2 infantry moved from New South Wales to 64 Sea Zone
              2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              2 aaGuns moved from New South Wales to Queensland
              1 destroyer moved from 64 Sea Zone to 55 Sea Zone
              2 infantry moved from 59 Sea Zone to Java
                    ANZAC take Java from Dutch
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 65 Sea Zone to 27 Sea Zone
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 destroyer moved from 74 Sea Zone to 83 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Malaya to Shan State
              2 infantry moved from New South Wales to 64 Sea Zone
              2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              2 aaGuns moved from New South Wales to Queensland
              1 destroyer moved from 64 Sea Zone to 55 Sea Zone
              2 infantry moved from 59 Sea Zone to Java
                    ANZAC take Java from Dutch
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 65 Sea Zone to 27 Sea Zone
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
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