TripleA Move Summary: French round 7
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Combat Move - French
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Combat Move - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Honan to Anhwe
5 infantry moved from Shansi to Anhwe
1 infantry moved from Southern Manchuria to Jehol
6 infantry moved from Chahar to Shansi
Place Units - Chinese
1 infantry placed in Tsinghai
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
1 infantry moved from Suriname to French Guiana
Americans take French Guiana from Neutral_Axis
1 mech_infantry moved from Algeria to Libya
1 armour moved from Egypt to Iraq
2 infantry moved from Sardinia to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in New Guinea
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking New Guinea from Japanese, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
2 aaGuns, 7 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 9 submarines and 3 transports moved from 27 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea
1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
7 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 11 Sea Zone to 28 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 infantry placed in Central United States
1 cruiser and 1 destroyer placed in 104 Sea Zone
1 infantry placed in Central United States
2 transports placed in 104 Sea Zone
1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
1 infantry moved from Suriname to French Guiana
Americans take French Guiana from Neutral_Axis
1 mech_infantry moved from Algeria to Libya
1 armour moved from Egypt to Iraq
2 infantry moved from Sardinia to 97 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
No worries take you time:)Scramble 3 anzac planes.
No worries my friend. Stay safe and take all the time you need.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry and 1 marine moved from New South Wales to Queensland
1 infantry moved from Western Australia to South Australia
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry and 1 marine moved from New South Wales to Queensland
1 infantry moved from Western Australia to South Australia
Scramble request sz 97
America: 2 dest 1 AC 1 plane 1 Cruiser
Italy: Possible 1 plane 1 tac scramble
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Sardinia
@gamerman01 No scramble sorry for the wait.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Honan to Shansi
1 infantry moved from Anhwe to Shansi
1 fighter moved from Kansu to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
2 infantry moved from Honan to Inner Mongolia
1 infantry moved from Honan to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shansi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Anhwe
3 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
1 infantry placed in Northern Manchuria
3 infantry placed in Anhwe
Chinese undo move 2.
3 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Honan to Shansi
1 infantry moved from Anhwe to Shansi
1 fighter moved from Kansu to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
2 infantry moved from Honan to Inner Mongolia
1 infantry moved from Honan to Shansi
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tobruk
Combat - Americans
Non Combat Move - Americans
1 artillery moved from Queensland to 55 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 aaGun moved from Western United States to 11 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 carriers, 3 fighters, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Eastern United States to 27 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
2 infantry moved from Algeria to Morocco
1 mech_infantry moved from Gibraltar to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 fighter placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tobruk
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 45 Sea Zone
1 cruiser moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 48 Sea Zone to 55 Sea Zone
1 submarine moved from 49 Sea Zone to 55 Sea Zone
1 artillery and 5 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to Queensland
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Dutch New Guinea
2 aaGuns moved from Queensland to South Australia
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 45 Sea Zone
1 cruiser moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 48 Sea Zone to 55 Sea Zone
1 submarine moved from 49 Sea Zone to 55 Sea Zone
1 artillery and 5 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to Queensland
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Dutch New Guinea
2 aaGuns moved from Queensland to South Australia
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 45 Sea Zone
1 cruiser moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 48 Sea Zone to 55 Sea Zone
1 submarine moved from 49 Sea Zone to 55 Sea Zone
1 artillery and 5 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to Queensland
1 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Honan
2 infantry moved from Hopei to Honan
1 infantry moved from Hopei to Kiangsi
1 infantry moved from Hopei to Honan
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
2 infantry moved from Hopei to Kiangsi
5 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Hopei to Kiangsi
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Honan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese win, taking Honan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Anhwe, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 2.33