Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. GeneralDisarray
    3. Posts
    G
    • Profile
    • Following 0
    • Followers 1
    • Topics 19
    • Posts 4,696
    • Best 62
    • Controversial 0
    • Groups 1

    Posts made by GeneralDisarray

    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: French round 7

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 7
      
          Combat Move - French
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Anhwe to Kiangsu
                    Chinese take Kiangsu from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 fighter and 7 infantry moved from Honan to Anhwe
              5 infantry moved from Shansi to Anhwe
              1 infantry moved from Southern Manchuria to Jehol
              6 infantry moved from Chahar to Shansi
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              5 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 17 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
              1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
              2 infantry moved from Hawaiian Islands to 27 Sea Zone
              2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
              2 infantry moved from 55 Sea Zone to New Guinea
              1 infantry moved from Suriname to French Guiana
                    Americans take French Guiana from Neutral_Axis
              1 mech_infantry moved from Algeria to Libya
              1 armour moved from Egypt to Iraq
              2 infantry moved from Sardinia to 97 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
      
          Combat - Americans
              Battle in New Guinea
              Battle in Wake Island
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 airfield and 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Wake Island
                  Americans win, taking New Guinea from Japanese, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 aaGun and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
              2 aaGuns, 7 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 9 submarines and 3 transports moved from 27 Sea Zone to 55 Sea Zone
              1 aaGun and 1 infantry moved from 55 Sea Zone to New Guinea
              1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland
              1 infantry and 1 mech_infantry moved from 55 Sea Zone to Queensland
              7 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
              1 fighter moved from Hawaiian Islands to 55 Sea Zone
              4 fighters moved from Western United States to Hawaiian Islands
              1 carrier, 1 destroyer and 2 submarines moved from 11 Sea Zone to 28 Sea Zone
              2 infantry moved from 94 Sea Zone to Gibraltar
              1 infantry moved from Eastern United States to Central United States
      
          Place Units - Americans
              1 infantry placed in Central United States
              1 cruiser and 1 destroyer placed in 104 Sea Zone
              1 infantry placed in Central United States
              2 transports placed in 104 Sea Zone
              1 carrier and 1 destroyer placed in 11 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.33
      Japanese regular : -0.33
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: Americans round 7

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
              1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
              2 infantry moved from Hawaiian Islands to 27 Sea Zone
              2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
              2 infantry moved from 55 Sea Zone to New Guinea
              1 infantry moved from Suriname to French Guiana
                    Americans take French Guiana from Neutral_Axis
              1 mech_infantry moved from Algeria to Libya
              1 armour moved from Egypt to Iraq
              2 infantry moved from Sardinia to 97 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      No worries take you time:)Scramble 3 anzac planes.

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      No worries my friend. Stay safe and take all the time you need.

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 infantry and 1 marine moved from New South Wales to Queensland
              1 infantry moved from Western Australia to South Australia
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: ANZAC round 6

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 infantry and 1 marine moved from New South Wales to Queensland
              1 infantry moved from Western Australia to South Australia
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      Scramble request sz 97
      America: 2 dest 1 AC 1 plane 1 Cruiser
      Italy: Possible 1 plane 1 tac scramble

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: Americans round 6

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
              2 infantry moved from Morocco to 93 Sea Zone
              2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
              2 infantry moved from 97 Sea Zone to Sardinia
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      @gamerman01 No scramble sorry for the wait.

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      Any trouble posting?

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Honan to Shansi
              1 infantry moved from Anhwe to Shansi
              1 fighter moved from Kansu to Inner Mongolia
              1 infantry moved from Anhwe to Shansi
              1 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Anhwe to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Kiangsi to Fukien
                    Chinese take Fukien from Japanese
              2 infantry moved from Honan to Inner Mongolia
              1 infantry moved from Honan to Shansi
      
          Combat - Chinese
              Battle in Shansi
                  Chinese attack with 5 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 5 infantry in Shansi, round 2 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                  Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Inner Mongolia
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Inner Mongolia
                  Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Inner Mongolia to Anhwe
              3 infantry moved from Kiangsi to Anhwe
      
          Place Units - Chinese
              1 infantry placed in Northern Manchuria
              3 infantry placed in Anhwe
              Chinese undo move 2.
              3 infantry placed in Honan
      
          Turn Complete - Chinese
              Chinese collect 19 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : 0.33
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: Chinese round 5

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Honan to Shansi
              1 infantry moved from Anhwe to Shansi
              1 fighter moved from Kansu to Inner Mongolia
              1 infantry moved from Anhwe to Shansi
              1 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Anhwe to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Kiangsi to Fukien
                    Chinese take Fukien from Japanese
              2 infantry moved from Honan to Inner Mongolia
              1 infantry moved from Honan to Shansi
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Tunisia to Libya
                    Americans take Libya from Italians
              1 armour moved from Libya to Tobruk
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 artillery moved from Queensland to 55 Sea Zone
              1 infantry moved from Western United States to 11 Sea Zone
              1 aaGun moved from Western United States to 11 Sea Zone
              1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
              1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
              2 carriers, 3 fighters, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone
              3 fighters moved from 55 Sea Zone to Queensland
              1 fighter moved from Western United States to Hawaiian Islands
              1 tactical_bomber moved from Eastern United States to 27 Sea Zone
              1 infantry moved from Tunisia to 96 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
              2 infantry moved from Algeria to Morocco
              1 mech_infantry moved from Gibraltar to 93 Sea Zone
              1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
              1 infantry moved from Queensland to 55 Sea Zone
              1 artillery, 2 carriers, 1 cruiser, 1 infantry, 2 submarines and 2 transports moved from 55 Sea Zone to 27 Sea Zone
              1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 fighter placed in Eastern United States
              1 fighter and 2 infantry placed in Western United States
              2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Americans to 11 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: Americans round 5

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Tunisia to Libya
                    Americans take Libya from Italians
              1 armour moved from Libya to Tobruk
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Caroline Islands to 45 Sea Zone
              1 cruiser moved from 34 Sea Zone to 55 Sea Zone
              1 destroyer moved from 48 Sea Zone to 55 Sea Zone
              1 submarine moved from 49 Sea Zone to 55 Sea Zone
              1 artillery and 5 infantry moved from Queensland to South Australia
              1 infantry moved from New South Wales to South Australia
              1 fighter moved from New South Wales to Queensland
              2 fighters moved from Caroline Islands to Queensland
              1 infantry moved from Egypt to Trans-Jordan
      
          Combat - ANZAC
              Battle in 45 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 45 Sea Zone to Dutch New Guinea
              2 aaGuns moved from Queensland to South Australia
      
          Place Units - ANZAC
              1 infantry and 2 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 9 PUs; end with 9 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Caroline Islands to 45 Sea Zone
              1 cruiser moved from 34 Sea Zone to 55 Sea Zone
              1 destroyer moved from 48 Sea Zone to 55 Sea Zone
              1 submarine moved from 49 Sea Zone to 55 Sea Zone
              1 artillery and 5 infantry moved from Queensland to South Australia
              1 infantry moved from New South Wales to South Australia
              1 fighter moved from New South Wales to Queensland
              2 fighters moved from Caroline Islands to Queensland
              1 infantry moved from Egypt to Trans-Jordan
      
          Combat - ANZAC
              Battle in 45 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 45 Sea Zone to Dutch New Guinea
              2 aaGuns moved from Queensland to South Australia
      
          Place Units - ANZAC
              1 infantry and 2 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 9 PUs; end with 9 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Move Summary: ANZAC round 4

      TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Caroline Islands to 45 Sea Zone
              1 cruiser moved from 34 Sea Zone to 55 Sea Zone
              1 destroyer moved from 48 Sea Zone to 55 Sea Zone
              1 submarine moved from 49 Sea Zone to 55 Sea Zone
              1 artillery and 5 infantry moved from Queensland to South Australia
              1 infantry moved from New South Wales to South Australia
              1 fighter moved from New South Wales to Queensland
              2 fighters moved from Caroline Islands to Queensland
              1 infantry moved from Egypt to Trans-Jordan
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • RE: Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Hopei to Honan
              2 infantry moved from Hopei to Honan
              1 infantry moved from Hopei to Kiangsi
              1 infantry moved from Hopei to Honan
              1 infantry moved from Hopei to Anhwe
              1 fighter moved from Hopei to Inner Mongolia
              1 infantry moved from Kansu to Inner Mongolia
              2 infantry moved from Hopei to Kiangsi
              5 infantry moved from Hopei to Anhwe
              1 infantry moved from Hopei to Anhwe
              3 infantry moved from Hopei to Kiangsi
      
          Combat - Chinese
              Battle in Inner Mongolia
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Kiangsi
                  Chinese attack with 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 6 infantry in Kiangsi, round 2 : 0/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                      Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                  Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Honan
                  Chinese attack with 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 6 infantry in Honan, round 2 : 1/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                  Chinese win, taking Honan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 7 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 7 infantry in Anhwe, round 2 : 2/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Inner Mongolia to Kansu
      
          Place Units - Chinese
              2 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : 2.33
      

      Savegame

      posted in Tournaments
      G
      GeneralDisarray
    • 1
    • 2
    • 231
    • 232
    • 233
    • 234
    • 235
    • 233 / 235