I tested the dice server for my game against Dawg and it worked.
Posts made by FMErwinRommel
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
Please repost Jap1 and I will see if that makes a difference.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
The dice server works for you and I didn’t change anything on the dice server input. The test didn’t work for me and playing my turn also didn’t work during combat. I successfully posted from the game to the forum. Makes no sense.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
Now when I call up your game it says version 4.0
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
I thought that I saw your map version was the same as mine, but I checked again and your new game is version 3.9 and my game is 4.0
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
@Desert_Admiral I received your dice emails. I successfully tested dice from our old game but didn’t open it and do combat. I am not at home now
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
Dicetripleawarclub.org I am getting your responses by email but delay in showing up on forum.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
Since it worked for our old game, I don’t think it is firewall on my end. Are you using a different computer for the new game?
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
The game title is slightly different. I was FMERommel in first game and now you posted FMRommel in new game. Don’t see why that would matter.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
I opened Rus1 and tested and it failed. Something about the new game. I don’t think that will help.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
I called up our first game and tested and it worked. So its something in your save game.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
still getting error for China attack.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Western United States 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from Philippines to Guam Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
tested again and failed. Are you using desertadmiraldice@gmail.com
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
Dice server error in game and test dice.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
When I play Japan, I sometimes attack the 3 Siberian terr that don’t trigger the Mongolian rule. I put 2 inf in Sib because in a team game last year, the Sib defenders rolled great and the modest Japan invasions failed twice. Just didn’t want you to have an easy invasion. Good Chinese dice will help, but Japan can overwhelm if it wants to delay taking the islands. Good night. On the road tomorrow.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
Its been a long time since I started as Russia. Been playing Axis lately and games as Russia were started a long time ago. I was thinking of 28 P.U. to build, so when I saw 37, I had to check out what others did with the higher amount.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Karelia to Novgorod 2 infantry moved from Vyborg to Novgorod 1 infantry moved from Archangel to Belarus 2 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 1 armour moved from Russia to Urals 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 4 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 infantry moved from Amur to Siberia 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 4 infantry moved from Amur to Buryatia 1 infantry moved from Novgorod to Belarus Place Units - Russians 3 artilleries placed in Novgorod 2 armour and 1 artillery placed in Ukraine 2 artilleries placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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RE: 19L G40 FMErwinRommel (Axis) vs Suprise Attack (Allies +12)
Scramble ftr in sz111 or 3 ftrs in sz110?
Forgot to edit add in your bid builds. Will add them in at end of my turn.