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    Posts made by Faramir

    • RE: WWI 1914 Second Edition

      Updated after a play test. Small changes to the setup and rules.

      posted in House Rules
      FaramirF
      Faramir
    • RE: WWI 1914 Second Edition

      I uploaded the right file this time.

      posted in House Rules
      FaramirF
      Faramir
    • RE: WWI 1914 Second Edition

      Updated to version 2. Just small changes to the setup and rules.

      posted in House Rules
      FaramirF
      Faramir
    • WWI 1914 Second Edition

      WWI 1914 is an under-appreciated A&A game that is one of my favorites. These house rules make a much more historical game while keeping it simple. Feedback is welcome.

      Axis & Allies WWI 1914 Second Edition.pdf

      posted in House Rules
      FaramirF
      Faramir
    • RE: Global 1942 Scenario by Larry Harris

      Would it be unbalanced if Germany went before the Soviets? The Germans should be able to start pushing towards Stalingrad in 1942, not being driven out of Russia on the first turn.

      posted in Axis & Allies Global 1940
      FaramirF
      Faramir
    • RE: Anniversary Second Edition

      We played this again and having the axis and allies take their turns together as teams really speeds up the game.

      posted in House Rules
      FaramirF
      Faramir
    • RE: NEW Axis & Allies Anniversary 1941 Scenario with slightly changed (and more balanced) setup

      I would honestly get rid of NOs. It just adds something else you have to keep track of. You should check out my “Second Edition” house rules, as they strengthen China and update the game while not trying to change too much.

      posted in House Rules
      FaramirF
      Faramir
    • RE: [Global1940] Idea for Balancing

      If you don’t want to make many changes, just combine UK Europe and Pacific into 1 economy with London as the capital.

      posted in House Rules
      FaramirF
      Faramir
    • RE: Anniversary Second Edition

      Thanks for the feedback. As for extra units, I want to keep it as close to the original game as possible. The extra units I added were either AA guns at new factories or at straights and canals, or they were units that a particular nation didn’t start with so I added them so the nation would have a variety of units (within reason, no Soviet aircraft carrier). China needed to be a lot stronger so I added an infantry to every territory as well.

      It looks like I didn’t have my history straight with Africa. I’ll remove the German control marker in French Equatorial Africa for 1941, and add a German control marker to French West Africa and Madagascar in 1942. Even though there are no units there, the allies still have to divert units to capture the territories.

      posted in House Rules
      FaramirF
      Faramir
    • RE: Anniversary Second Edition

      After another game I made many small changes.

      posted in House Rules
      FaramirF
      Faramir
    • RE: Anniversary Second Edition

      2 games of the 1941 scenario. I want to change the AAA rules before I play another game. The changes to AAA were suppossed to also represent defensive fortifications but it is a bit awkward as there defense isn’t on the reference chart. Cruisers were also very good. I am wondering if I should leave them as is or take away their 2 hit ability and allow them to be produced in 1 turn.

      posted in House Rules
      FaramirF
      Faramir
    • RE: Anniversary Second Edition

      There should be a PDF link at the top of my post so you don’t have to use BGG.

      posted in House Rules
      FaramirF
      Faramir
    • RE: Anniversary Second Edition

      I am not totally happy with the AAA rules and how they interact with bombers so if anyone has any suggestions let me know. I want them to be actual units and not capturable units. The cost can’t be changed because the reference is printed on the board.

      posted in House Rules
      FaramirF
      Faramir
    • RE: Anniversary Second Edition

      I added a PDF here. I made a few changes after another game with starting fleet positions.

      Version 2

      1941 Scenario
      Removed a German destroyer from sea zone 5.
      Added a German destroyer to sea zone 13.
      Removed a Soviet destroyer from sea zone 4.
      Added a Soviet destroyer to sea zone 16.
      Removed a UK aircraft carrier and fighter from sea zone 12.
      Added a UK aircraft carrier and fighter to sea zone 2.

      1942 Scenario
      Removed a Soviet destroyer from sea zone 4.
      Added a Soviet destroyer to sea zone 16.

      posted in House Rules
      FaramirF
      Faramir
    • Anniversary Second Edition

      Axis & Allies Anniversay Second Edition.pdf

      I have always thought Anniversary Edition is the best version of Axis and Allies. There are a few issues though, like China not being strong enough. Here are my house rules we are currently playing with and fine tuning. No modification of game components is required.

      https://boardgamegeek.com/filepage/294236/axis-and-allies-anniversary-second-edition

      posted in House Rules anniversary
      FaramirF
      Faramir
    • RE: [1942 SE] Balancing the game suggestion

      @8d88 if you think that the USSR is too weak, just give them a Bomber in Russia. It opens up a few more options for them.

      posted in House Rules
      FaramirF
      Faramir
    • RE: Axis & Allies: 1942 Third Edition

      Updated.

      posted in House Rules
      FaramirF
      Faramir
    • RE: [Global 1940] Changing AA in the game

      Cost 3
      Attack 1
      Defense 1
      Gets 1 shot vs air at 1.

      posted in House Rules
      FaramirF
      Faramir
    • Transport vs Sub

      Can a transport make an amphibious assault where there is an enemy submarine if an air unit escorts the transport?

      posted in Axis & Allies 1942 2nd Edition
      FaramirF
      Faramir
    • RE: [1942 2nd ] Submarine/Air Unit rule actually a drawback?

      @Megatron it is a large drawback, which is why subs are the cheapest naval unit.

      posted in House Rules
      FaramirF
      Faramir
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