Updated after a play test. Small changes to the setup and rules.

Posts made by Faramir
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RE: WWI 1914 Second Edition
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RE: WWI 1914 Second Edition
Updated to version 2. Just small changes to the setup and rules.
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WWI 1914 Second Edition
WWI 1914 is an under-appreciated A&A game that is one of my favorites. These house rules make a much more historical game while keeping it simple. Feedback is welcome.
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RE: Global 1942 Scenario by Larry Harris
Would it be unbalanced if Germany went before the Soviets? The Germans should be able to start pushing towards Stalingrad in 1942, not being driven out of Russia on the first turn.
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RE: Anniversary Second Edition
We played this again and having the axis and allies take their turns together as teams really speeds up the game.
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RE: NEW Axis & Allies Anniversary 1941 Scenario with slightly changed (and more balanced) setup
I would honestly get rid of NOs. It just adds something else you have to keep track of. You should check out my “Second Edition” house rules, as they strengthen China and update the game while not trying to change too much.
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RE: [Global1940] Idea for Balancing
If you don’t want to make many changes, just combine UK Europe and Pacific into 1 economy with London as the capital.
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RE: Anniversary Second Edition
Thanks for the feedback. As for extra units, I want to keep it as close to the original game as possible. The extra units I added were either AA guns at new factories or at straights and canals, or they were units that a particular nation didn’t start with so I added them so the nation would have a variety of units (within reason, no Soviet aircraft carrier). China needed to be a lot stronger so I added an infantry to every territory as well.
It looks like I didn’t have my history straight with Africa. I’ll remove the German control marker in French Equatorial Africa for 1941, and add a German control marker to French West Africa and Madagascar in 1942. Even though there are no units there, the allies still have to divert units to capture the territories.
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RE: Anniversary Second Edition
2 games of the 1941 scenario. I want to change the AAA rules before I play another game. The changes to AAA were suppossed to also represent defensive fortifications but it is a bit awkward as there defense isn’t on the reference chart. Cruisers were also very good. I am wondering if I should leave them as is or take away their 2 hit ability and allow them to be produced in 1 turn.
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RE: Anniversary Second Edition
There should be a PDF link at the top of my post so you don’t have to use BGG.
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RE: Anniversary Second Edition
I am not totally happy with the AAA rules and how they interact with bombers so if anyone has any suggestions let me know. I want them to be actual units and not capturable units. The cost can’t be changed because the reference is printed on the board.
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RE: Anniversary Second Edition
I added a PDF here. I made a few changes after another game with starting fleet positions.
Version 2
1941 Scenario
Removed a German destroyer from sea zone 5.
Added a German destroyer to sea zone 13.
Removed a Soviet destroyer from sea zone 4.
Added a Soviet destroyer to sea zone 16.
Removed a UK aircraft carrier and fighter from sea zone 12.
Added a UK aircraft carrier and fighter to sea zone 2.1942 Scenario
Removed a Soviet destroyer from sea zone 4.
Added a Soviet destroyer to sea zone 16. -
Anniversary Second Edition
Axis & Allies Anniversay Second Edition.pdf
I have always thought Anniversary Edition is the best version of Axis and Allies. There are a few issues though, like China not being strong enough. Here are my house rules we are currently playing with and fine tuning. No modification of game components is required.
https://boardgamegeek.com/filepage/294236/axis-and-allies-anniversary-second-edition
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RE: [1942 SE] Balancing the game suggestion
@8d88 if you think that the USSR is too weak, just give them a Bomber in Russia. It opens up a few more options for them.
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RE: [Global 1940] Changing AA in the game
Cost 3
Attack 1
Defense 1
Gets 1 shot vs air at 1. -
Transport vs Sub
Can a transport make an amphibious assault where there is an enemy submarine if an air unit escorts the transport?
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RE: [1942 2nd ] Submarine/Air Unit rule actually a drawback?
@Megatron it is a large drawback, which is why subs are the cheapest naval unit.