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    fantasticfan

    @fantasticfan

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    Best posts made by fantasticfan

    • [Anniversary] Italy changes sides

      Hey everybody, greetings from Austria 🙂

      We have a special house rule I would like to share with you.

      In July 1943 Mussolini’s regency was overthrown and Italy changed to the side of Allies.
      We always wanted to play this significant event in our games and here is how we do it:

      As long as Italy keeps its 10 IPCs morale is okay. Is it higher it is even better. But if at the end of the player’s turn the IPCs are below 10 you have to pass a morale test.
      9 IPCs - at a dice roll of 6 partisans take “il duce” as prisoner and Italy changes sides.
      At 8 IPCs at a dice roll of 5.
      At 7 IPCs at a dice roll of 4 a.s.o.

      If Italy itself falls into the hand of the Allies, Italy changes automatically sides and if you like it or not has to fight the remaining Axis powers.

      This shows how Italy is an unreliable partner and “Third Reich”-player really has to take care of his brother in arms.

      I hope you enjoy this house rule and can spice up your games a little bit 🙂

      Greetings,
      fantasticfan

      posted in House Rules
      F
      fantasticfan
    • RE: Event Cards

      @koba Good evening
      we have rules for weather like that: every round is approximately 3 months. In summer months there is the raining season in South America, Africa and Asia and in Winter severe temperatures in North America, Europe and Sovietunion.
      Tanks can not “blitz” during these rounds of play.

      posted in House Rules
      F
      fantasticfan
    • Pershing vs Tiger (Heavy tanks)

      World War 2 has seen many upgrades and a rapid development in tank technology. The british Comet, the US Pershing, the german Panzer VI.

      To play this we have a heavy tank technology which can be made available after autumn 1942.
      Tanks attack on a 4 instead of a 3 which makes them more dangerous on the battlefield.

      I hope you enjoy our house rule and a lot of fun while testing.

      posted in House Rules
      F
      fantasticfan
    • RE: [Anniversary] Italy changes sides

      @SS-GEN
      Your welcome 🙂

      posted in House Rules
      F
      fantasticfan

    Latest posts made by fantasticfan

    • How many troops are represented by an Infantry unit

      I know the topic is old, but I wondered how many troops a infantery unit consists of.
      500.000?
      250.000?

      I always thought it would be just a division:
      10.000-30.000
      or maybe a corps?
      40.000-80.000

      Did the creator ever mention numbers?

      posted in Axis & Allies Discussion & Older Games
      F
      fantasticfan
    • RE: How long is a turn in real life?

      Guest said in How long is a turn in real life?:

      I think each round is supposed to be 3 months.

      That is exactly how we play it 🙂

      posted in Axis & Allies Discussion & Older Games
      F
      fantasticfan
    • RE: [Anniversary] Italy changes sides

      @SS-GEN
      Your welcome 🙂

      posted in House Rules
      F
      fantasticfan
    • RE: [Anniversary] Italy changes sides

      @SS-GEN said in [Anniversary] Italy changes sides:

      Ok. 10 icps. Wow. Won’t work in my game unless I come up with a different amount.
      So July of 43 wouldn’t this rule not go in affect until like turn 3-6 based on year you start game ?

      Whatever works for you is fine 🙂 I just wanted to show a possibility. If you need to change it for your needs go ahead.

      The moment when Italy changes sides is an interesting thing. What if Mussolini was already imprisoned in autumn 1941?
      This rule in our games is applied from the very first round. But if you want to play the effect in a later time of the game then just do it. It is your decision. 🙂

      posted in House Rules
      F
      fantasticfan
    • RE: [Anniversary] Italy changes sides

      @SS-GEN
      10IPCs

      Italy 6 IPCs
      Balkans 3 IPCs
      Lybia 1 IPC

      posted in House Rules
      F
      fantasticfan
    • RE: [Anniversary] Italy changes sides

      @AtePineapple Right “Kill Germany first” (KGF) seems to be the the option at hand. But wouldn’t that be more realistic?

      Edit: sorry help me out please - NO means what exactly?
      Oh … National Objectives. Yes we do!

      Strait of Turkey: actually, we play it closed, but neutral states can be attacked so …
      We also have rules to put diplomatic pressure on neutral states - but that is a topic for another day 🙂

      posted in House Rules
      F
      fantasticfan
    • Pershing vs Tiger (Heavy tanks)

      World War 2 has seen many upgrades and a rapid development in tank technology. The british Comet, the US Pershing, the german Panzer VI.

      To play this we have a heavy tank technology which can be made available after autumn 1942.
      Tanks attack on a 4 instead of a 3 which makes them more dangerous on the battlefield.

      I hope you enjoy our house rule and a lot of fun while testing.

      posted in House Rules
      F
      fantasticfan
    • RE: [1941] Technology also possible?

      @Reth Trifft sich ja hervorragend 😄 But since this is an English speaking forum we will continue in English okay? (At least as good as we can) Just send me a pm and I will send you everything we have got so far. But YOU have to decide which rule you want to implement and which not. Worth trying and fun are all of them 🙂
      Liebe Grüße aus der Steiermark

      posted in House Rules
      F
      fantasticfan
    • RE: [1941] Technology also possible?

      @Reth As you might have noticed I am not a native speaker. Our rules exist only in German. The rules for Italy changing sides (Aniversary Version) we have already posted. Others will follow soon. 🙂

      posted in House Rules
      F
      fantasticfan
    • RE: [1941] Technology also possible?

      @Reth
      First of all in “your” game you can do whatever “you” and your friends want. I don’t see there any problem. If it has to be “balanced” you either play the original rules (which should be balanced) or playtest your optional rules thoroughly.

      In our gaming club we have a lot of house rules. AAA used against tanks. The development of nuclear bombs, PTboats, Tiger Tanks, Atlantic Wall, attack on neutral states and other stuff like what if Pearl Harbor never happened or Operation Barbarossa etc.
      For us it works - for you it may not. Do whatever you like 🙂

      posted in House Rules
      F
      fantasticfan