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Posts made by Entek
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RE: TRS Entek v dawg (Axis)posted in Play Boardgames
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - DutchCombat Hit Differential Summary :
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RE: WaW dawg v entek (axis)posted in Play Boardgames
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Thai 3 Infantrys moved from Bangkok to Malaya 1 Fighter moved from Bangkok to Malaya 1 Tank moved from West Borneo to British Borneo Thai take British Borneo from British 1 Tank moved from British Borneo to East And South Borneo Thai take East And South Borneo from Dutch 1 Infantry moved from West Borneo to East And South Borneo Purchase Units - Thai Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 1 Fighter and 3 Infantrys British defend with 1 AAGun and 1 Tank British roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Fighter and 3 Infantrys in Malaya, round 2 : 0/4 hits, 0.83 expected hits British roll dice for 1 Tank in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in Malaya Thai roll dice for 1 Fighter and 2 Infantrys in Malaya, round 3 : 0/3 hits, 0.67 expected hits British roll dice for 1 Tank in Malaya, round 3 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 Fighter and 2 Infantrys in Malaya, round 4 : 0/3 hits, 0.67 expected hits British roll dice for 1 Tank in Malaya, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in Malaya 1 Fighter owned by the Thai retreated 1 Infantry owned by the Thai retreated to Bangkok British win with 1 Tank remaining. Battle score for attacker is -4 Casualties for Thai: 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Malaya to Bangkok Place Units - Thai 1 Elite and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
British AA : -0.17 Thai regular : -2.17 British regular : 0.50 -
RE: WaW dawg v entek (axis)posted in Play Boardgames
TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 1 Infantry moved from Odessa to Donetsk 1 Fighter moved from E.Romania to Donetsk 1 Artillery and 1 Infantry moved from Vinnytsia to Kiev 1 Mech.Inf moved from Vinnytsia to Novgorod Romanians take Novgorod from Russians 1 Tank moved from E.Romania to Kiev Purchase Units - Romanians Romanians buy 1 Factory and 1 Infantry; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Donetsk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Donetsk, round 3 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kiev Romanians attack with 1 Artillery, 1 Infantry and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiev, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Donetsk to Vinnytsia 1 Infantry moved from E.Romania to Odessa 1 Tank moved from Bucharest to Vinnytsia 1 Elite moved from Bucharest to E.Romania 2 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 1 Factory placed in W.Romania 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Romanians regular : 1.83 Russians regular : -1.00 -
RE: WaW dawg v entek (axis)posted in Play Boardgames
TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Finns 1 Infantry moved from Oulu to Lapland Finns take Lapland from Russians 2 Infantrys moved from Oulu to N.Karelia 1 Fighter moved from Oulu to N.Karelia 1 Infantry moved from Tampere to Kotka 2 Infantrys moved from Tampere to Oulu 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in N.Karelia Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in N.Karelia, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in N.Karelia 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from N.Karelia to Oulu Place Units - Finns 1 Elite and 2 Infantrys placed in Helsinki 1 Transport placed in 24 Sea Zone Turn Complete - Finns Finns collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Finns regular : 0.33 Russians regular : 0.67 -
RE: World at War Captain Walker (axis) vs Entekposted in Play Boardgames
TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Thai 2 Infantrys moved from Bangkok to S.Thailand 1 Elite moved from Bangkok to S.Thailand 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to West Borneo Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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RE: World at War Captain Walker (axis) vs Entekposted in Play Boardgames
TripleA Turn Summary: Romanians round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Romanians 2 Infantrys moved from Vinnytsia to Kiev 1 ArmoredCar moved from E.Romania to Kiev 2 Infantrys moved from Odessa to Donetsk 1 Infantry moved from Odessa to Donetsk 1 ArmoredCar moved from E.Romania to Donetsk 1 Fighter moved from E.Romania to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 ArmoredCar, 1 Fighter and 3 Infantrys Russians defend with 1 Artillery, 1 Elite and 1 Infantry Romanians roll dice for 1 ArmoredCar, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Romanians lost in Donetsk 1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Donetsk Romanians roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Donetsk, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 ArmoredCar, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry Battle in Kiev Romanians attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 ArmoredCar and 2 Infantrys in Kiev, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Kiev Romanians roll dice for 1 ArmoredCar and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Kiev, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Romanians lost in Kiev 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Romanians: 1 ArmoredCar and 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 4 Infantrys moved from Vinnytsia to Kiev 1 Fighter moved from Donetsk to Odessa 1 Tank moved from Odessa to Kiev 2 Artillerys, 1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia 1 Tank moved from W.Romania to Vinnytsia 2 Infantrys moved from W.Romania to E.Romania 4 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 4 Infantrys placed in Bucharest 2 Artillerys and 1 Infantry placed in W.Romania Turn Complete - Romanians Romanians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Romanians regular : 0.67 Russians regular : 1.00 -
RE: World at War Captain Walker (axis) vs Entekposted in Play Boardgames
TripleA Turn Summary: Finns round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Finns 1 Artillery and 2 Infantrys moved from Oulu to Lapland 1 Fighter moved from Oulu to Lapland 1 Elite and 1 Infantry moved from Oulu to N.Karelia 1 Artillery and 1 Elite moved from Oulu to Vyborg 1 Tank moved from Oulu to Vyborg Purchase Units - Finns Finns buy 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in N.Karelia Finns attack with 1 Elite and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Elite and 1 Infantry in N.Karelia, round 2 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Lapland Finns attack with 1 Artillery, 1 Fighter and 2 Infantrys French defend with 1 Artillery and 2 Infantrys Finns roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lapland, round 2 : 0/4 hits, 1.17 expected hits French roll dice for 1 Artillery and 2 Infantrys in Lapland, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Finns lost in Lapland 1 Fighter owned by the Finns retreated 1 Artillery owned by the Finns retreated to Oulu French win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Finns: 2 Infantrys Battle in Vyborg Finns attack with 1 Artillery, 1 Elite and 1 Tank Russians defend with 1 Artillery and 1 Elite Finns roll dice for 1 Artillery, 1 Elite and 1 Tank in Vyborg, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Russians lost in Vyborg Finns roll dice for 1 Artillery, 1 Elite and 1 Tank in Vyborg, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Vyborg 1 Artillery owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery and 1 Elite Casualties for Finns: 1 Elite Non Combat Move - Finns 5 Infantrys moved from Tampere to Oulu 6 Infantrys moved from Helsinki to Tampere 1 Fighter moved from Lapland to Oulu Place Units - Finns 1 Transport placed in 24 Sea Zone 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
French regular : 1.00 Finns regular : -1.33 Russians regular : -0.33 -
RE: WaW dawg v entek (axis)posted in Play Boardgames
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Hisaichi 1 Mech.Inf moved from Changchun to Chita 1 Infantry moved from Heilungchiang to Chita 1 Artillery moved from Khabarovsk to Ayan 1 Fighter and 3 Tanks moved from Shantung to Hunan 1 Artillery moved from Anhwei to Hunan 1 Bomber moved from Bangkok to Hunan 2 Artillerys moved from Malaya to 110 Sea Zone 4 Tanks moved from Malaya to 110 Sea Zone 1 Artillery moved from Davao to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 3 Artillerys, 2 Fighters, 1 Infantry and 4 Tanks moved from 110 Sea Zone to Banjarmasin 2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir 1 Artillery and 1 Infantry moved from Shantung to Shansi 1 Artillery and 3 Infantrys moved from Kirin to Liaoning 1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung 1 Artillery moved from Changchun to Kirin 1 Infantry moved from Changchun to Kirin 1 Infantry moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 2 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hunan Hisaichi attack with 1 Artillery, 1 Bomber, 1 Fighter and 3 Tanks Chinese defend with 6 Tanks Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 3 Tanks in Hunan, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 6 Tanks in Hunan, round 2 : 2/6 hits, 3.00 expected hits 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hunan 4 Tanks owned by the Chinese lost in Hunan Hisaichi roll dice for 1 Bomber, 1 Fighter and 2 Tanks in Hunan, round 3 : 3/4 hits, 2.00 expected hits Chinese roll dice for 2 Tanks in Hunan, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Bomber, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 21 Casualties for Hisaichi: 1 Artillery and 1 Tank Casualties for Chinese: 6 Tanks Battle in Banjarmasin Hisaichi attack with 3 Artillerys, 2 Fighters, 1 Infantry and 4 Tanks British defend with 1 Artillery and 1 Infantry; Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Adv.Fighter, 1 Factory, 9 Infantrys and 5 Tanks Dutch roll AA dice in Banjarmasin : 1/2 hits, 0.33 expected hits 1 Fighter owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Banjarmasin Hisaichi roll dice for 3 Artillerys, 1 Fighter, 1 Infantry and 4 Tanks in Banjarmasin, round 2 : 3/9 hits, 3.67 expected hits Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 9 Infantrys and 5 Tanks in Banjarmasin, round 2 : 6/18 hits, 7.50 expected hits 2 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Banjarmasin 3 Infantrys owned by the Dutch lost in Banjarmasin 1 Fighter owned by the Hisaichi retreated Hisaichi roll dice for 2 Tanks in Banjarmasin, round 3 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 5 Tanks in Banjarmasin, round 3 : 7/15 hits, 6.50 expected hits 2 Tanks owned by the Hisaichi lost in Banjarmasin 1 Infantry owned by the Dutch lost in Banjarmasin Dutch win with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 5 Infantrys and 5 Tanks remaining. Battle score for attacker is -32 Casualties for Hisaichi: 3 Artillerys, 1 Fighter, 1 Infantry and 4 Tanks Casualties for British: 1 Infantry Casualties for Dutch: 4 Infantrys Non Combat Move - Hisaichi 1 Fighter moved from Hunan to Shantung 1 Bomber moved from Hunan to Hong Kong 1 AAGun moved from Heilungchiang to Chita 1 Fighter moved from Banjarmasin to 110 Sea Zone Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in Davao 2 Artillerys and 2 Infantrys placed in Liaoning 2 Artillerys and 1 Elite placed in Hulunbuir 2 Adv.Fighters, 2 ArmoredCars and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Dutch AA : 0.67 Dutch regular : -1.00 Hisaichi regular : 2.17 -
RE: TRS Entek v dawg (Axis)posted in Play Boardgames
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Chinese 2 EarlyFighters, 11 Infantrys and 7 Tanks moved from Szechwan to Sian 4 Tanks moved from Gansu to Sian 2 Mech.Infs moved from S.Mongolia to Sian 1 Artillery and 3 Infantrys moved from Gansu to N.Shangsi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks Hisaichi defend with 2 Artillerys, 4 Infantrys and 9 Tanks; Yamamoto defend with 5 Infantrys and 4 Tanks Chinese roll dice for 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks in Sian, round 2 : 11/26 hits, 9.00 expected hits Hisaichi roll dice for 2 Artillerys, 9 Infantrys and 13 Tanks in Sian, round 2 : 12/24 hits, 10.17 expected hits 1 Mech.Inf owned by the Chinese and 11 Infantrys owned by the Chinese lost in Sian 5 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sian Chinese roll dice for 2 EarlyFighters, 1 Mech.Inf and 11 Tanks in Sian, round 3 : 5/14 hits, 6.50 expected hits Hisaichi roll dice for 13 Tanks in Sian, round 3 : 7/13 hits, 6.50 expected hits 1 Mech.Inf owned by the Chinese and 6 Tanks owned by the Chinese lost in Sian 5 Tanks owned by the Hisaichi lost in Sian 2 EarlyFighters owned by the Chinese retreated 5 Tanks owned by the Chinese retreated to Szechwan Hisaichi win with 8 Tanks remaining. Battle score for attacker is -11 Casualties for Chinese: 11 Infantrys, 2 Mech.Infs and 6 Tanks Casualties for Hisaichi: 2 Artillerys, 4 Infantrys and 5 Tanks Casualties for Yamamoto: 5 Infantrys Battle in N.Shangsi Chinese attack with 1 Artillery and 3 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery and 3 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese 1 Artillery and 3 Infantrys moved from S.Mongolia to Gansu 2 Infantrys moved from Tsingnan to Gansu 2 Tanks moved from Gobi to Gansu 4 Tanks moved from Xining to Gansu 2 Infantrys moved from Xining to Tsingnan 2 EarlyFighters moved from Sian to Szechwan 1 Fighter moved from Urumal to Gansu 1 Infantry moved from W.Sian to Szechwan Place Units - Chinese 2 Artillerys, 3 Infantrys and 1 Marine placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : 3.33 -
RE: World at War Captain Walker (axis) vs Entekposted in Play Boardgames
TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Hisaichi 2 Artillerys moved from Changchun to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 1 Infantry moved from 84 Sea Zone to Shantung 2 Infantrys moved from 84 Sea Zone to Shantung 1 Adv.Fighter moved from Hulunbuir to Shantung 2 Artillerys and 2 Infantrys moved from Liaoning to Peking 2 Infantrys moved from Celebes to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Soembawa Hisaichi take Soembawa from Dutch 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone 1 Transport moved from 112 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 Artillery and 1 Infantry moved from 112 Sea Zone to Flores 1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 Artillery and 1 Infantry moved from 112 Sea Zone to Flores Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 2 Bunkers, 1 Destroyer, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shantung Hisaichi attack with 1 Adv.Fighter, 2 Artillerys and 3 Infantrys Chinese defend with 1 Artillery, 1 Elite and 1 Tank Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Chinese lost in Shantung Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys and 3 Infantrys in Shantung, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 1 Artillery owned by the Chinese lost in Shantung Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys and 2 Infantrys in Shantung, round 3 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 Tank in Shantung, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Artillery, 1 Elite and 1 Tank Casualties for Hisaichi: 1 Infantry Battle in Flores Hisaichi attack with 2 Artillerys and 2 Infantrys Anzac defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Flores, round 2 : 3/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Flores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Flores 1 Infantry owned by the Anzac lost in Flores Hisaichi win, taking Flores from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 1 Infantry Non Combat Move - Hisaichi 2 Destroyers and 2 Submarines moved from 84 Sea Zone to 85 Sea Zone 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 85 Sea Zone 1 Submarine moved from 85 Sea Zone to 94 Sea Zone 1 Destroyer moved from 84 Sea Zone to 75 Sea Zone 1 Adv.Fighter moved from Shantung to Liaoning Place Units - Hisaichi 2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao 2 Artillerys, 1 Bunker, 1 Elite and 1 Infantry placed in Liaoning 6 Infantrys placed in Changchun 1 Destroyer placed in 84 Sea Zone Turn Complete - Hisaichi Hisaichi collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Dutch regular : 0.67 Hisaichi regular : 1.33 -
RE: WaW dawg v entek (axis)posted in Play Boardgames
TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Yamamoto 1 Artillery and 1 Infantry moved from Kwangsi to N.French Indochina 3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone 1 Destroyer moved from 110 Sea Zone to 106 Sea Zone 1 Adv.Fighter moved from Mindoro to 106 Sea Zone 1 Fighter moved from 107 Sea Zone to 106 Sea Zone 1 Artillery and 1 Infantry moved from Wake to 95 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 88 Sea Zone 1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters moved from 95 Sea Zone to 88 Sea Zone 1 Bomber moved from Minamitori to 106 Sea Zone 1 Tank moved from Manila to 93 Sea Zone 1 Tank and 1 Transport moved from 93 Sea Zone to 111 Sea Zone 1 Infantry moved from Palawan to 111 Sea Zone 1 Infantry and 1 Tank moved from 111 Sea Zone to Flores Yamamoto take Flores from Dutch 1 Artillery, 2 Fighters and 1 Infantry moved from 88 Sea Zone to Midway 1 Infantry moved from Hong Kong to 92 Sea Zone 3 Artillerys and 3 Infantrys moved from 92 Sea Zone to S.French Indochina 1 Artillery and 1 Tank moved from Kwangsi to Hunan 1 Artillery moved from Shanghai to Hunan 1 Bomber moved from Hong Kong to S.French Indochina 1 Cruiser moved from 84 Sea Zone to 93 Sea Zone 1 Artillery moved from Tokyo to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 1 Artillery moved from Tokyo to 85 Sea Zone 1 Infantry moved from Chubu to 85 Sea Zone 1 Artillery, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Celebes 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Jilolo 1 Infantry moved from Peleliu to 93 Sea Zone 1 Cruiser and 1 Infantry moved from 93 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Soembawa Yamamoto take Soembawa from Dutch Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 1 Cruiser, 2 Destroyers, 1 Elite, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Jilolo Yamamoto attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Jilolo from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in N.French Indochina Yamamoto attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.French Indochina Yamamoto win, taking N.French Indochina from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Celebes Yamamoto attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Midway Yamamoto attack with 1 Artillery, 2 Fighters and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Midway Yamamoto win, taking Midway from Americans with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 106 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Fighter Anzac defend with 1 Submarine Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Fighter in 106 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Anzac roll dice for 1 Submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Fighter in 106 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits 1 Submarine owned by the Anzac lost in 106 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Submarine Battle in S.French Indochina Yamamoto attack with 3 Artillerys, 1 Bomber and 3 Infantrys Chinese defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Battleship in S.French Indochina, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 3 Artillerys, 1 Bomber and 3 Infantrys in S.French Indochina, round 2 : 3/7 hits, 2.67 expected hits French roll dice for 1 Artillery and 1 Infantry in S.French Indochina, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in S.French Indochina 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in S.French Indochina Yamamoto win, taking S.French Indochina from French with 3 Artillerys, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Chinese: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 1 Bomber moved from S.French Indochina to Bangkok 1 Adv.Fighter moved from 106 Sea Zone to 107 Sea Zone 1 Fighter moved from 106 Sea Zone to 107 Sea Zone 1 Bomber moved from 106 Sea Zone to Bangkok 2 Fighters moved from Midway to 88 Sea Zone Place Units - Yamamoto 1 Factory placed in Chubu 1 Cruiser and 2 Destroyers placed in 85 Sea Zone 3 Artillerys, 1 Elite and 2 Infantrys placed in Hong Kong 1 Artillery and 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Anzac regular : -0.67 French regular : 1.00 Dutch regular : -0.67 -
RE: TRS Entek v dawg (Axis)posted in Play Boardgames
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Purchase Units - Russians Russians buy 4 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians 5 Infantrys moved from Tulun to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 1 Marine moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 1 Artillery and 1 Infantry moved from Jinquan to Kyzal 1 Tank moved from Haixi to Kyzal 1 Infantry moved from Yecheng to Haixi 2 Mech.Infs moved from Achinsk to Tulun 2 Tanks moved from Achinsk to Kaask Place Units - Russians 4 Infantrys, 1 Marine and 1 Tank placed in Kaask 2 Mech.Infs and 2 Tanks placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
-
RE: World at War game 22posted in Team Games
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Italians 1 Infantry moved from Languedoc to Aquitaine Italians take Aquitaine from French Purchase Units - Italians Italians buy 22 Infantrys; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 1 Artillery and 3 Infantrys moved from Languedoc to Provence Place Units - Italians 4 Infantrys placed in Tunis 4 Infantrys placed in Provence 10 Infantrys placed in Rome 4 Infantrys placed in Lombardy Turn Complete - Italians Italians collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
-
RE: World at War Captain Walker (axis) vs Entekposted in Play Boardgames
TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Yamamoto 3 Artillerys moved from Malaya to 110 Sea Zone 3 Artillerys moved from Sumatra to 110 Sea Zone 1 Elite and 3 Infantrys moved from Malaya to 110 Sea Zone 1 Adv.Fighter, 6 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys moved from 110 Sea Zone to Java 1 Bomber moved from Malaya to Java 1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Infantry moved from Hong Kong to Kiangsi 1 Artillery moved from Hong Kong to Kwangtung 2 Infantrys moved from Hong Kong to Kwangtung Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 2 Bunkers, 1 Cruiser, 2 Destroyers, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Java Yamamoto attack with 1 Adv.Fighter, 7 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 4 Infantrys Anzac defend with 1 Artillery, 7 Infantrys and 1 Tank; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Adv.Fighter, 7 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 4 Infantrys in Java, round 2 : 2/15 hits, 5.67 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker, 7 Infantrys and 1 Tank in Java, round 2 : 2/10 hits, 3.67 expected hits 2 Infantrys owned by the Yamamoto lost in Java 1 Infantry owned by the Anzac lost in Java Yamamoto roll dice for 1 Adv.Fighter, 7 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 2 Infantrys in Java, round 3 : 4/13 hits, 5.00 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 6 Infantrys and 1 Tank in Java, round 3 : 5/9 hits, 3.33 expected hits 3 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java 4 Infantrys owned by the Anzac lost in Java Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 1 Bomber, 1 Elite and 1 Fighter in Java, round 4 : 2/8 hits, 3.33 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank in Java, round 4 : 0/5 hits, 2.00 expected hits 2 Infantrys owned by the Anzac lost in Java Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 1 Bomber, 1 Elite and 1 Fighter in Java, round 5 : 3/8 hits, 3.33 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Tank in Java, round 5 : 2/3 hits, 1.33 expected hits 2 Artillerys owned by the Yamamoto lost in Java 1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Bunker owned by the Dutch lost in Java Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is 1 Casualties for Yamamoto: 5 Artillerys and 4 Infantrys Casualties for Anzac: 1 Artillery, 7 Infantrys and 1 Tank Casualties for Dutch: 1 Bunker Non Combat Move - Yamamoto 1 Fighter moved from Java to 110 Sea Zone 1 Adv.Fighter moved from Java to 110 Sea Zone 1 Bomber moved from Java to Malaya Place Units - Yamamoto 3 Artillerys and 3 Infantrys placed in Hong Kong 1 Artillery placed in Malaya 1 Bunker placed in Sumatra 1 Bunker placed in Chubu 1 Cruiser, 2 Destroyers and 1 Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 65 PUsCombat Hit Differential Summary :
Yamamoto regular : -7.50 Dutch regular : -1.33 -
RE: TRS Entek v dawg (Axis)posted in Play Boardgames
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Americans 1 Infantry moved from Pearl Harbor to sz25 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Infantry and 1 Submarine moved from sz25 to sz11 1 Infantry moved from sz11 to Midway 1 EarlyFighter moved from Alaska to sz11 1 Cruiser and 1 Destroyer moved from sz23 to sz22 4 Infantrys moved from San Francisco to sz23 2 B.Transports and 4 Infantrys moved from sz23 to sz6 4 Infantrys moved from Seattle to sz6 8 Infantrys moved from sz6 to N.Canada 2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage 3 Tanks moved from British Columbia to Anchorage 1 Infantry moved from British Columbia to N.Canada 2 Infantrys moved from Seattle to British Columbia 1 Tank moved from Palana to Yakutsk 1 Infantry moved from Palana to Magadan Purchase Units - Americans Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 2 Destroyers and 9 Marines; Remaining resources: 0 PUs; Non Combat Move - Americans 2 Transports moved from sz11 to sz25 1 EarlyFighter moved from Wake to sz11 Place Units - Americans 2 Destroyers placed in sz4 1 Battleship and 1 Cruiser placed in sz25 2 B.Transports placed in sz23 9 Marines placed in San Francisco Turn Complete - Americans Americans collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
-
RE: TRS Entek v dawg (Axis)posted in Play Boardgames
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Anzac 2 EarlyFighters moved from sz50 to sz58 1 Submarine moved from sz57 to sz59 1 Artillery moved from Melbourne to sz37 1 Marine moved from Melbourne to sz37 1 Artillery and 1 Infantry moved from W.Australia to sz37 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50 2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58 1 Submarine moved from sz50 to sz58 1 Artillery and 1 Infantry moved from sz58 to Celebs 1 Infantry moved from Derby to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58 1 Artillery and 1 Infantry moved from sz58 to Celebs 1 Artillery moved from Darwin to Derby 2 Infantrys moved from Darwin to Derby Purchase Units - Anzac Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; Combat - Anzac Battle in sz59 Anzac attack with 1 Submarine Thai defend with 1 T.Boat Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Thai lost in sz59 Anzac win with 1 Submarine remaining. Battle score for attacker is 5 Casualties for Thai: 1 T.Boat Battle in sz58 Anzac attack with 2 EarlyFighters, 1 Submarine and 2 Transports Hisaichi defend with 1 Submarine Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Anzac lost in sz58 Anzac roll dice for 2 EarlyFighters and 2 Transports in sz58, round 2 : 0/2 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi submerged Anzac win with 2 EarlyFighters and 2 Transports remaining. Battle score for attacker is -6 Casualties for Anzac: 1 Submarine Battle in Celebs Anzac attack with 2 Artillerys and 2 Infantrys Thai defend with 1 Artillery and 1 Infantry Anzac roll dice for 2 Artillerys and 2 Infantrys in Celebs, round 2 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Celebs Anzac roll dice for 2 Artillerys and 2 Infantrys in Celebs, round 3 : 2/4 hits, 1.33 expected hits Thai roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Celebs Anzac win, taking Celebs from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Thai: 1 Artillery and 1 Infantry Non Combat Move - Anzac 2 EarlyFighters moved from sz58 to sz50 1 Transport moved from sz57 to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 2 Infantrys moved from Java to Sumatra 1 Tank moved from W.Australia to sz50 1 Tank and 1 Transport moved from sz50 to sz57 1 Tank moved from sz57 to Java 1 Destroyer moved from sz50 to sz57 Place Units - Anzac 1 Factory placed in W.Australia 1 Destroyer placed in sz37 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Anzac regular : 0.00 Thai regular : -1.00 Hisaichi regular : 0.83 -
RE: WaW dawg v entek (axis)posted in Play Boardgames
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Italians 1 Artillery moved from Languedoc to Aquitaine Italians take Aquitaine from French 1 Infantry moved from Kufra to New Valley 1 Fighter moved from Kufra to New Valley 1 Artillery and 1 Infantry moved from Tobruk to Mersa Matruh 2 Fighters moved from 48 Sea Zone to Mersa Matruh Purchase Units - Italians Italians buy 4 Artillerys, 1 Carrier, 1 Destroyer, 1 Elite, 5 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in New Valley Italians attack with 1 Fighter and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Fighter and 1 Infantry in New Valley, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter and 1 Infantry in New Valley, round 3 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Fighter and 1 Infantry in New Valley, round 4 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in New Valley, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley 1 Fighter owned by the Italians retreated British win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Italians: 1 Infantry Battle in Mersa Matruh Italians attack with 1 Artillery, 2 Fighters and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Mersa Matruh, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Mersa Matruh to 48 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from Tobruk to Kufra 1 Fighter moved from New Valley to Kufra 2 Artillerys moved from Greece to 49 Sea Zone 1 Infantry moved from Greece to 49 Sea Zone 3 Tanks moved from Greece to 48 Sea Zone 3 Tanks moved from 48 Sea Zone to Tobruk 2 Artillerys, 1 Infantry and 2 Transports moved from 49 Sea Zone to 48 Sea Zone 1 Destroyer moved from 49 Sea Zone to 48 Sea Zone 2 Artillerys and 1 Infantry moved from 48 Sea Zone to Tobruk 1 Artillery moved from Rome to 46 Sea Zone 1 Infantry moved from Sardinia to 46 Sea Zone 3 Artillerys moved from Rome to Campania 1 Artillery, 1 Cruiser, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 46 Sea Zone to 42 Sea Zone 1 Artillery and 1 Infantry moved from 42 Sea Zone to N.Algeria 2 Artillerys, 2 Fighters and 2 Infantrys moved from N.Tunisia to N.Algeria 2 Infantrys moved from Tunis to N.Tunisia 2 ArmoredCars moved from Tunis to N.Algeria Place Units - Italians 2 Artillerys and 2 Infantrys placed in Tunis 1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport placed in 46 Sea Zone 1 Artillery and 2 Infantrys placed in Provence 1 Artillery, 1 Elite and 1 Infantry placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Italians regular : -1.83 British regular : -0.33 -
RE: World at War Captain Walker (axis) vs Entekposted in Play Boardgames
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Italians 2 Artillerys and 2 Infantrys moved from Provence to 43 Sea Zone 2 Artillerys and 2 Infantrys moved from N.Tunisia to 42 Sea Zone 2 Artillerys, 1 Cruiser, 3 Destroyers, 2 Infantrys, 1 S.Submarine, 2 Submarines and 3 Transports moved from 42 Sea Zone to 41 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 43 Sea Zone to 41 Sea Zone 4 Artillerys and 4 Infantrys moved from 41 Sea Zone to E.Morocco 5 Artillerys, 1 Elite, 2 Fighters and 5 Infantrys moved from N.Algeria to E.Morocco 2 Adv.Fighters moved from 46 Sea Zone to E.Morocco 1 Artillery, 1 Fighter, 3 Infantrys and 2 Tanks moved from Tobruk to El Agheila 2 ArmoredCars moved from Tunis to S.Algeria 2 ArmoredCars moved from Greece to 48 Sea Zone 2 Artillerys moved from Greece to 48 Sea Zone 4 Infantrys moved from Greece to 48 Sea Zone 2 ArmoredCars, 2 Artillerys and 4 Infantrys moved from 48 Sea Zone to El Agheila Purchase Units - Italians Italians buy 6 Artillerys, 1 Destroyer, 1 Elite, 8 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in 41 Sea Zone Italians attack with 1 Cruiser, 3 Destroyers, 1 S.Submarine, 2 Submarines and 5 Transports Americans defend with 1 B.Transport Italians roll dice for 1 S.Submarine and 2 Submarines in 41 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 Cruiser, 3 Destroyers and 5 Transports in 41 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 B.Transport in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Italians lost in 41 Sea Zone 1 B.Transport owned by the Americans lost in 41 Sea Zone Italians win with 1 Cruiser, 3 Destroyers, 1 S.Submarine, 1 Submarine and 5 Transports remaining. Battle score for attacker is 1 Casualties for Italians: 1 Submarine Casualties for Americans: 1 B.Transport Battle in E.Morocco Italians attack with 2 Adv.Fighters, 9 Artillerys, 1 Elite, 2 Fighters and 9 Infantrys British defend with 2 Fighters; French defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 8 Infantrys and 5 Tanks; Americans defend with 3 Infantrys French roll AA dice in E.Morocco : 0/4 hits, 0.67 expected hits Italians roll dice for 2 Adv.Fighters, 9 Artillerys, 1 Elite, 2 Fighters and 9 Infantrys in E.Morocco, round 2 : 9/23 hits, 8.00 expected hits Units damaged: 3 Bunkers owned by the French French roll dice for 3 Bunkers, 3 Fighters, 11 Infantrys and 5 Tanks in E.Morocco, round 2 : 10/22 hits, 9.17 expected hits 1 Artillery owned by the Italians and 9 Infantrys owned by the Italians lost in E.Morocco 3 Infantrys owned by the Americans and 3 Infantrys owned by the French lost in E.Morocco Italians roll dice for 2 Adv.Fighters, 8 Artillerys, 1 Elite and 2 Fighters in E.Morocco, round 3 : 4/13 hits, 4.83 expected hits French roll dice for 3 Bunkers, 3 Fighters, 5 Infantrys and 5 Tanks in E.Morocco, round 3 : 7/16 hits, 7.17 expected hits 7 Artillerys owned by the Italians lost in E.Morocco 4 Infantrys owned by the French lost in E.Morocco 2 Fighters owned by the Italians and 2 Adv.Fighters owned by the Italians retreated Italians roll dice for 1 Artillery and 1 Elite in E.Morocco, round 4 : 1/2 hits, 0.83 expected hits French roll dice for 3 Bunkers, 3 Fighters, 1 Infantry and 5 Tanks in E.Morocco, round 4 : 6/12 hits, 5.83 expected hits 1 Elite owned by the Italians and 1 Artillery owned by the Italians lost in E.Morocco 1 Infantry owned by the French lost in E.Morocco French win with 3 Bunkers, 3 Fighters and 5 Tanks remaining. Battle score for attacker is -35 Casualties for Italians: 9 Artillerys, 1 Elite and 9 Infantrys Casualties for Americans: 3 Infantrys Casualties for French: 8 Infantrys Non Combat Move - Italians 2 Adv.Fighters moved from E.Morocco to S.Algeria 1 Carrier moved from 46 Sea Zone to 42 Sea Zone 2 Fighters moved from E.Morocco to 42 Sea Zone Place Units - Italians 1 Destroyer, 1 Submarine and 1 Transport placed in 46 Sea Zone 2 Artillerys and 2 Infantrys placed in Tunis 1 Artillery and 1 Infantry placed in Provence 2 Artillerys, 1 Elite and 1 Infantry placed in Greece 1 Artillery and 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : 0.83 French regular : 0.83 Italians regular : -0.33 French AA : -0.67