Posts made by Ducky
RE: Worth it?
This is the only type of these games I like… It’s very worth it. My recommendation for getting started is the 1939-1945 Starter Set, 2 1939-1945 boosters, 2 North Africa boosters, and 2 Eastern Front boosters. From there you’ve got 2 options depending on how you want to build up your collection. Order individual pieces online that appeal to you for specific reasons, or just stock up on boosters to build a generally large collection. Most locations that sell boosters are willing to barter with you if you buy a certain amount of them.
RE: New to the game and forums
The starter is not meant, unfortunately, to be a stand-alone game. You must buy at least a few more booster packs to get a good mix of units to mix-n-match a decent army together.
That’s exactly it. You’ll need probably 4 or more boosters to make the starter actually enjoyable. Anything less than 100 point battles just aren’t fun.
RE: Newb Advice on Minature Set
I recommend getting the 1939-1945 Starter, four 1939-1945 boosters, and two Eastern Front boosters, and two North Africa boosters. I found with this game, it’s not terribly fun if you don’t have a variety for pieces for a couple of opposing armies. You’ll broaden your opponent base by having enough stuff to share with an opponent who has no pieces (obviously). The 39-45 stuff is essentially a “greatest hits” collection of pieces from previous sets, so you get some good stuff there. EF has a lot of fun, new, heavy hitting stuff that’s widely unavailable in 39-45. I’d focus on those 2 sets until you have enough stuff to play a good game, where you can diversify armies and not have to pick units over and over because you don’t have enough. If you can’t have 100 points vs 100 points, you won’t be having much fun.
I’ve found that I first started really having fun with this game when I had about 50-60 pieces. Trades rounded out my USA and Germany (the two forces I focused on initially). I’ve got about 1200-1500 pieces now, and in all honesty, nobody needs this many. I got hooked on the collecting aspect of it, and decided “I’ve got all the older pieces, may as well get this whole new set too”… Try and avoid that mentality if you can.
Eastern Front set list LEAKED!
Credit to hey_yu on the official boards for finding the list.
ef01 Ram Kangaroo
ef02 Hotchkiss H-39
ef03 Hotchkiss MG Team
ef04 Churchill IV
ef05 Entrenched Antitank Gun
ef06 Sherman VC Firefly
ef09 M12 GMC
ef10 M3A5 Lee
ef11 Lend Lease Half-Track
ef13 U.S. Engineer
ef14 76.2mm Model 1942
ef16 Fanatical Sniper
ef17 IS-2 Veteran
ef20 PPSh-41 SMG
ef21 PTRD-41 Antitank Rifle
ef22 Soviet-Polish Infantry
ef23 T-34/76 Model 1942
ef25 T-70 Model 1942
ef26 Valentine VI
ef27 Veteran NCO
ef28 Finnish Infantry
ef29 Finnish MG Team
ef30 Finnish Officer
ef31 StuG-III Ausf. G
ef32 88 w/ Gun Shield
ef33 Flammenwerfer 35
ef35 Jagdpanzer IV/70
ef36 King Tiger
ef37 Marder III Ausf. M
ef38 Nebelwerfer 42
ef39 PAK 38 Antitank Gun
ef40 Panther Ausf. A
ef41 Panzer II Ausf. F
ef42 Panzer IV Ausf. E
ef43 Panzer IV Ausf. G
ef45 Sd Kfz 234/4
ef46 SGrW 34 81mm Mortar
ef49 Tiger I
ef50 Wehrmacht Oberleutnant
ef51 8mm Huzagol 35M
ef52 PzKpfw 38(t)
ef53 Brixia M35 45mm Mortar
ef55 Veteran Carro Armato M13/40
ef56 Antitank Grenadier
ef58 Romanian Infantry
ef59 T-4 Medium Tank
ef60 Vigilant Lieutenant
RE: New and need some direction
Get the 1939-1945 Starter Set, obviously, and depending on how much additional money you have left to focus, I’d recommend getting a booster case of 1939-1945 (12 boosters). You can find that here http://miniaturemarket.com/inc/sdetail/129768 for the most reasonable price possible (you basically get 4 boosters for free). The reason I recommend the 39-45 set so much is because it’s the “greatest hits” release, so you get a pretty balanced assortment of pieces for all the medium to major powers.
If that’s a little too excessive for your tastes, or you want some specialty pieces not in it, I’d go with two 39-45 boosters, two North Africa boosters, and maybe a couple of Reserves boosters.
Very balanced 200 point Japan (comment)
Ammo Dump - 10
Type 92 Machine-Gun Team - 7 (x2)
Imperial Sergeant - 9 (x2)
Imperial Sniper - 8 (x2)
SNLF Paratroopers - 5 (x4)
70mm Type 92 - 10 (x2)
Arisaka Rifle - 3
Japanese Infantry Platoon - 26
-1x Imperial Sergeant
-5x Arisaka Rifle
-1x Type 89 Mortar
Type 3 Chi-Nu - 18 (x2)
Japanese Light Tank Platoon - 33
-1x Type 97 Chi-Ha
-3x Type 95 Ha-Go
Mitsubishi A6M Zero - 12 (x2)
Tell me what you think, and if there’s anything I should switch.
New units announced for eastern front!
BA-64 - Soviet Union
Valentine VI - Soviet Union
Flammenwerfer - Germany
Staghound - England
Veteran M13/40 - Italy
MG Team - Finland
T-34/76 Model 1942 - Soviet Union
All these confirmed today on the official boards!
RE: New Player Enlisted
Every set has been revised, not every card was. The ones with the little badges in the bottom right corner have been altered in some way. Some of the cards make a HUGE difference (slashed point costs, new abilities, etc…) while others are just a year change. All in all, they were done to balance the game and make it play better, so it’s a good call to use 'em!
RE: New Player Enlisted
First off, welcome!
Secondly, if you want individual pieces, check this site out. I’ve bought a lot of things from these guys and always been happy with the service, shipping, and products –> http://miniaturemarket.com/axis___allies
Lastly, here’s some general pieces I recommend you try and pick up (I won’t list the lower-end, filler stuff):
-Guards T-34/85 (SU, Set II)
-Fanatical Sniper (SU, Set II)
-Matilda II (UK, North Africa)
-Spitfire Ace (UK, North Africa)
-Valentine I (UK, 1939-1945)
-M1 81mm Mortar (US, D-Day)
-“Screaming Eagle” Paratroopers (US, Set II)
-“Screaming Eagle” Captain (US, Set II)
-Resourceful Hero (US, D-Day)
-M24 Chaffee (US, Set II)
-King Tiger (GE, Set II & 1939-1945)
-Grizzled Veteran (GE, D-Day)
-88mm Flak 36 (GE, D-Day & North Africa)
-Sturmpanzer IV “Brummbär” (GE, Set II & 1939-1945)
-Messerschmitt Ace (GE, North Africa)
-Panther Ausf. D (GE, Reserves)
-Sd Kfz 234/2 “Puma” (GE, Contested Skies)
-SS-Haupsturmführer (GE, Base Set & 1939-1945)
-Panzer IV Ausf. H Commander (GE, North Africa)
-Veteran Fallschirmjager (GE, North Africa)
If you have any questions or anything just ask! Also note that a lot of the cards have been revised since their original printing (found here: http://forums.gleemax.com/showthread.php?t=1089055). Of all the units I mentioned above, if I could only choose 5 to recommend, I’d advise the Puma (it just got recosted down to 17 points and rules), the King Tiger (because it’s now 62 points and pretty unstoppable), the M24 Chaffee (as it’s my favorite Allied tank for the amount of ass I’ve seen it kick), and the combination of the “Screaming Eagle” Captain and the M1 81mm Mortar (because the mortar can fire blindly at anything within 4 hexes of line-of-sight that the Captain has… and as he’s a paratrooper, that’s pretty deadly).
RE: Fun new rules to try out!!
I thought of third one that is basically just a combination of those:
Spread out the support pieces, and have each one earn different points on top of their ability.
HQ = Aircraft points
Ammo Dump = Soldier points
Fuel Depot = Vehicle points
It adds more strategy as to what you want to hold. I’d say 2 ammo dumps, 1 HQ, and 1 fuel depot would probably make it the most fun.
Fun new rules to try out!!
Make however many objectives you want on a map, they have nothing to do with winning. It’s a straight deathmatch. However, their purpose serves as a point generator for reinforcements. 5 points are awarded for each objective you control uncontested at the end of the turn. The points will go into an imaginary bank, and can be spent at the start of any of your movement phases. You can save them up as long as you want, however, if at the end of any turn if you do not have any uncontested objective spaces, you lose every point that has been saved. The reinforcement units MUST be placed on an edge hex in your starting area.
Another variation I came up with today involves support units. Place the HQ, Ammo Dump, and Fuel Depots in random (or logical) hexes across the map, and they are considered neutral. To claim it, you must move a unit into the hex. You may move the unit away and still control it, however, if left unguarded, the enemy may just move a unit into the hex and intantly claim it. The neutral support pieces may NEVER be attacked. If you leave a unit in the hex to protect it, and the unit is attacked, roll a die, and if a 6 comes up, destroy the support unit and all soldiers in the hex.
What do you guys think about those?
Recent successful builds you've used?
I played a 3-Objective game yesterday and I lost a lot less units. We also made the rules so that paradrops aren’t allowed on objectives (dunno if that’s standard or not). I used the USA against Germany… Which almost never happens. I field paras maybe 1 in every 4 games, and never used mortars before beyond the crappy ones that happened to be in a platoon I wanted to use. In fact, I’ve never fielded Chaffees, the P-38, or the Hunting Sniper before either. This was generally all pretty new for me.
2x Screaming Eagle Paratroopers
1x Screaming Eagle Captain
1x Hunting Sniper
2x Veteran M4 Rhino
2x M24 Chaffee
1x Ammo Dump
2x M1 81mm Mortar
1x Resourceful Hero
I placed my mortars and ammo dump in completely safe cover, dropped my captain in a town near his starting area, paratroopers by the objective behind cover, used an airstrike on his ammo dump and MG team (killing both and losing the P-38) and his sniper was left disrupted. my mortars (thanks to nearby commander) indirectly fired at 2 of his MG teams, killing them after failed cover rolls (that made 4 fails thus far, as almost all his pieces had cover). I retardedly forgot he put his 88 on overwatch and lost a Rhino during an attempt at a shortcut… using the assault phase to move, my paras took the center objective. My P-40 was disrupted by an MG, the King Tiger damages my Chaffee on the objective. End of turn 1.
My Resourceful Hero arrived to help my Captain hold the town and they both survived 4 point blank MG shots (the cap was disrupted though, and both made all 4 cover rolls in town). His King Tiger started going for the objective and got chased around by the Chaffees’ attempts a rear attacks. The Snipers used their special attacks on each of my Chaffees and disrupted the undamaged one instantly, giving the King Tiger less headaches. My mortars and infantry continued to remove his as they advance for the objective out of cover, with all but my sniper getting a kill. My Chaffees and Rhino manage to waste shots and eventually disrupt the King Tiger. The King Tiger takes out my damaged Chaffee on the objective, everything else fails. End of turn 2.
Final turn… he gives me initiative, my Rhino rolls onto the objective, he moves, I kill off some more infantry, and he realizes he has no hope of contesting the objective and forfeits with a King Tiger, a sniper, and an MG Team remaining. I only lost a Rhino, a Chaffee, and a P-38.
MVP USA: Screaming Eagle Captain, 81mm mortars, and Chaffees. These units alone would’ve won me the battle.
MVP Germany: Wehrmacht Expert Snipers. His snipers saved his King Tiger (I would’ve scored 3 hits if my Chaffees had been undisrupted, but they weren’t, so I only got 1).
LVP USA: Hunting Sniper. Not really its fault, but I literally never got to make a single attack with it. 9 points better spent somewhere else.
LVP Germany: Wehrmacht Oberleutnants and Panzerschrecks. They too did nothing.
Like a Glove USA (unit that was perfectly tailored for this specific game): M24 Chaffee. Lots of cover everywhere, center objective, and good speed made it a deadly presence.
Like a Glove Germany: If implemented properly, the King Tiger would’ve been deadly, and hard to kick off the objective. The best antitank infantry I had were the paratroopers, which can take it out, but it’d be hard. My friend’s “playing it safe” with Germany caused it to be less effective than if I’d used it.
Units changed in the revision you didn't field, but now will??
Just wondering which of the revised units you never planned on using, or used infrequently, but now plan on implementing regularly?
For me, it’s the Puma, Easy Eight, and Chaffee for sure, and possibly the Nashorn.
RE: Axis & Allies Minis to Flames of War Conversions
The people around here that play A&AM seem to all play FoW as well, except for me. I hate having to make my own units (paint, glue, etc), the cost of all those Warhammer type games, and the fact it’s more complex. To be fair though, aside from this game, I hate table-top games like D&D or whatever. It’s kind of like how I think it’s cool to play CoD4 online, but think WoW is for dorks…. Flames looks like a decent game, I just don’t get it, I guess.
Dude that is so funny you mentioin that Ducky. I was a Warhammer FREAK in when I was a kid and MY WHOLE LIFE was painting those damn miniatures before battle. I wanted to do a good job too, so I would sometimes spend 6-9 hours on just one. That’s all I did, paint and play. Oh – and listen the The Doors and Rush while painting (on tape). God I was such a dork!
lol that’s funny. I guess everyone has something shameful to admit. My only serious dorkiness comes in the form of Star Wars knowledge. I don’t care how dorky I look anymore though…. I look like a football hooligan so nobody would hassle me anyways Though I do feel like I stick out like a sore thumb at the shop I buy minis at….