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    Posts made by coolrunner

    • RE: What country is funnest to play?

      Uk or russia is my favorit nations to play… china is also nice to play, if you play them smart and clever…Russia is fun because you need to play with patient, and with the right buy, and coordination with your allies, you can make them very dangerous … UK is all over the map, and it the link between the pacific map and the european map…

      All over i am a allies player, because i really like the fact the have to work hard together to win the game… the axis play more their own game at each side…

      posted in Axis & Allies Global 1940
      C
      coolrunner
    • RE: Are Mechs Too Strong?

      mech is the worst unit ever in Global… It cost 4 ipc, and attack at 1. It can move two spaces, but only in friendly territory, and it can only blitz together with a tank, or you have the tech for it. Then it is even harder to transport on a transporter. The defender can easy prevent the attacker from blitzing, by putting one infantery in each territory… If it could blitz by it self, or attack on a 2 parred with a tank it is worth buying…

      posted in Axis & Allies Global 1940
      C
      coolrunner
    • RE: Questions on Axis Strategy

      @OttoVonBismarck:

      Hello, I am new to playing A&A. Me and my friends have played about 5 games but they usually end before we can really finish. I’ve been scouring through these forums and picking up some information, but I have a lot of questions about good Axis strategy. Any help would be appreciated.

      What is a usual turn for Germany to attack Russia?

      How do you move your starting German units for Barbarossa, and what units should you buy to keep it going?

      Do you leave any units behind to defend Western Germany/Germany or do you send them all to the front?

      What is a good path to go for Moscow?

      How does Japan doing a J1 attack affect the European Axis strategy?

      What should you do with the Italian units in Africa?

      What country should get Bulgaria?

      What should you do with Finnish units if you decide to go along Ukraine/Stalingrad rather than north to Leningrad?

      What is the best way for Japan to get to India?

      Is Sealion ever worth it?

      If you are planning on Barbarossa, is it better to buy 7 artillery on G1, or buy nothing to keep the allies guessing?

      What is the usual amount of German units to send to France? what if you want to take Normandy or Southern France also?

      Sorry for the large amount of questions, I’ve just been really puzzled about this for a while. I’ve seen people say that Germany can easily take over Russia almost every game, but the farthest I’ve gotten is Leningrad. Any other tips you have for Axis strategy would be greatly appreciated.
      Thank you in advance.

      As you get better, you will see that it is not a war game. it is all about economic. Learn the map, and look out for the keypoints there… And then it is like chess. Protect your expensive units, don’t let them stand as sitting ducks… A expensive unit cost more than 3 ipc :) Don’t be afraid to pull out of an area, if you are able to save your units for a counter attack… Learn the bonus’s for each nation, specially your enemies.

      normal I say Germany is the main engine of the axis powers. Japan is the auxillery engine, and Italy is a minor auxillery engine. It means Germany most have all the money it can get on the European map, and it is the power, who force the allies to spend most of the resources (in total Russians, Eur-uk US) to fight… This is the reason why Japan wins most of the games for the axis’s. If Germany is down it is possible for the european british to use there economy in the pacific.
      Italy is a minor power, and are not able to hit that hard on the russians. they should focus to control the mediterranean and those areas. If the germans are strong they have an easier game.

      when you lose a game then think about what happened. how did you buy, and how did you move. The same you have to do with your enemy. then you are able to improve. Sometimes you lose in round 15 or 17 but cause for that might already happened in round 5 or 9, or even in round 1 or 2.

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: United Kingdom Strategy (Video)

      @calvinhobbesliker:

      Japan went from 28 planes to 21…

      Is that from Alpha 2 to 2nd edition

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: United Kingdom Strategy (Video)

      @Young:

      Nice post Wild Bill, and yes… these videos are to help new players move up the strategy ladder a tad faster. My next UK strategy video will have more options, as there are some good ones emerging that challenge the Taranto raid for sure.

      YG… I really like your videos… Very nice job. even that i consider myself as an experience player I learn some new stuff for those videos…

      but i have some questions for you. And that is how long time (number of rounds) are you guys normally playing, and another thing is that, and long game with many round most of the time benefits the allies… what do you say about that…

      During the first couple of rounds you are able to get a good position for a long term game, and that means resuce your expensive units. Had you try out this strategy…

      I am looking forward to your hopefully upcoming video :)

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: United Kingdom Strategy (Video)

      @ShadowHAwk:

      Well round 1 what is Italy going to do with the battleship?
      If you move the india air to afrika then well they can stay in port or sink the next turn to the RAF and you will still have your boats.

      The med fleet is a nice protection if you intend to chuck stuff from SA to Egypt.

      I think The Italian battleship is going used to fight the france fleet, or as a shore bombardment in Greece… in my opinion you have to kill your enemies expensive units but only remove your cheap onces… But as long as you protect protect Egypt and the middeleast the americans can do the rest :) try it out

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: United Kingdom Strategy (Video)

      @Young:

      One sigularity point allowing the game to go in one direction or the other can be linked to wether or not Italy has their battleship I1.

      That is true… the same happens if england loses it’s fleet it is hard to replace that fleet, if germany goes after a sealion. I know Italy grow very fast in the begining. But haft of the Italian economy are placed in 3 spots. If the british hold egypt and the middeleast, Gibraltar (3 out of 4) Morroco (north african coast) and seazone 92 (no allied ships in the med) This strategy is to starve them out… those american ship placed in seazone 92 are still able to hit Normandy… Retreating the british fleet to the red sea is also a threat to the italians, because they have to fight for keeping suez closed, and they have to fight on two fronts…  it is all about force the enmy to split up their armies, because they can’t protect everything…

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: United Kingdom Strategy (Video)

      Of course the US is better dealing with the japanese fleet in the pacific. But this english fleet shall hold and protect is transporters. The then big thing is to distract the japanese to move against you which can make an opener for the americans… This is the dynamic in this game :) That side that are the best to move around and can keep the middeleast wins the game

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: United Kingdom Strategy (Video)

      I like your videos… Nice work even that i don’t agree with all of the strategies you post… now i have seen the taranto raid… It is nice, but I would never do it. first of all because that this british fleet is used to keep the control over the middeleast. 2nd you can move it do the pacific to re-take ductch east india special when you gathers it with the fleet from the pacific. This fleet gives you the mobility in the middeleast theater, so don’t vasted it on taranto. It is bad moving units out of london, it is dangerous if germany want to do a sealion…. With a lot of transporters you are able to hit Egypt and Transjordan from Iraq and south africa it one move away. you can move a lot of units around and that means you have the upper hand. You can easliy reopen the suez channel… a good buy for South africa is on transporter and 1 man + 1 art. Then move your transporters north and south, and if calcutta is under pressure move them east and west

      If you build a minor industrial complex in persia the middel east is saved.  biside the americans are coming and take back Gibraltar and can easy move in and take away the bonus for no ships in the mediterranean, and the same with Morocco. that is half of the Italian economy if the british are able to hold Egypt.

      as a first buy for the british I buy 7 men for london and one transporter for south africa. Then i take the transporter from sz 98 and sent one man to persia right a way, because in the next round i can build a industri complex there and still 8 men from London. The reason for that the 2nd round is the one where the british have most money and can afford it… Then I move all from exept one man from alexanderia back to Egypt. Of course i kill the italien destroyer and transporter at Malta… Transporters is importent for Italy…

      2nd round i can move 4 men into egypt with my transporters, that is enough to protect egypt, for that round, and with the transporters you can always get more units in there, Another thing is that everything south of Sahara can be attacked from south africa with a transporter, so it can be take back easy.

      3nd round you are able to buy tanks in persia… :)

      if Italy is theathen Iraq then you have to attack Iraq… If Italy is Theathen Egypt and you will loose expensive units and thinking of evacuate then do it to transjordan… Because it have the biggest value for the axis… it is 12 IPC worth for them… it is a difference of 18 IPC… Africa don’t have that amount.

      If the japanese player is very skilled it will take most of the american economy to fight him, and therefore it is good to have an oppertunity to prevent italy to take the middeleast, and if you are unlucky with the taranto raid then italy can gain the hole middeleast and get a huge boost to their economy…

      I have a saying the one who is controlling the middeleast is the one who is winning the game… try this out…

      posted in Axis & Allies Global 1940
      C
      coolrunner
    • RE: American Strategy (Video Added)

      Hey

      I will say that some of the most importent things the USA should do on the european map is to control Gibraltar and Marroco to prevent the Italiens getting 2X 5 IPC bonus’s, and then they just have to build up with land units and cheap navel units, so they are ready to move to London in case that London is falling. In the first round they should buy at least 2 transporters for the european map so they can take Brazil in the same round America enter the war. Brazil will act like a money cow…

      As other people here wrote it is very importent to act with patience, and be careful to get in a situation where you are a “sitting Duck” The american supply linie is very long. Even that america is earning a lot of money then don’t buy a lot of expensive units, like battleships and carriers, You do also need a lot of submarines and destroyers as a canon fodder, because one unit is still one dice. In the longer run america can buy subs and challenge the italian fleet in med. But be careful not spending to much money in europe, because Japan is getting very strong, and will control all asia, without a american fleet.
      In the pacific america should move against the carolines islands, and remember to put blockers up to prevent the hole japanese fleet to attack your fleet…  put one destroyer at midway island to prevent a pearl Harbour :)

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: Turn order is time wasting…

      The french can also make a sucide attack on the italian units at F1… that will give the allies an advance in europe… bisides if the germanys do it really really bad when taking paris the French can re-take Paris in F1 and get 4 units right away, which will sink the germans for a round or two in most importent phase of the game

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: IPCs to print?

      try use this one. it is 1, 5 and 10 iPC bills… then you can just print them out, in that number you need

      IPC money Bills.pdf

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: Evacuate Leningrad?

      I do also move my troops out off Leningrad. Because they are sitting ducks, and are better used in the defence for moscow. A reinforcement from Moscow is 3 terriorires away, but they can been reached from west Germany or Berlin in on turn with transport ships… With a weaker russian economy than the Germans you will loss this battle in the long run…

      In my Group we have made a priority of the Russian cities and territories, after which one is most the importent, to protect, and in which order they have to be retaken…
      1 Moscow
      2 Stalingrad
      3 Ukraine
      4 Caucasus
      5 Arkhangelsk
      6 Leningrad

      The list is made after how close the germans come to Moscow, because if moscow falls then the allies loose the game… I know it really hurts to pull all your troops out of Leningrad but it is necessary. The best thing that can happen for the germans is to kill a lot of russian troops at the begining of the game… Remember to protect your expensive units like artillery, fighters, tac, tanks and ect…

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: Russian retreat strategy advice needed

      When the germans attack then it is importent to protect all your expensive units. planes, med, tanks art. but also large stack of infantery. If it is a good german player he will buy 10 infantery in G1 and 10 tanks in G2. In G2 he had move all his planes to the eastern front, ready for an attack. with this force he outnumber your russian infantery, even if you have 15 or 20 inf in a territory close to him. normally I evacuate Leningrad with all of the units there. move them back, and I keep them out of range for the german ground troops. I really hurts in my heart to giv up the city, without any fight, but it cost to much to keep it, and the germans can also get more unit to leningrad than you. but also faster. When you retreat leave one inf at every teritorium to prevent the germans to blizt. Move your troops to moscow. buliding inf here. You do also need to build art, so you can make a counteroffensive. It is at that time the russians get dangerous. Sometime i move the russian far east units back to moscow, because Moscow must not fall.

      The most importent city is mosow, it must not fall, otherwise it is gameover. The nex one is Stalingrad. it is easier to recapture than leningrad. Here I try to recapture ukraine because of industrial complex, and it is very close to moscow. finally it is leningrad. I know it is a VC, but as russian you need to be careful with your units. always remember that.

      As long as the axis don’t get moscow they don’t win, otherwise they got london…

      If you make a counterattack it is importent that your units doesn’t become sitting ducks. special not the expensive onces…

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: Question about Russia terriotories at the pacific map

      @Krieghund:

      @coolrunner:

      The questions are? Russia is not at war with Japan and Moscow is still under russian control.

      Germany blitz though hole russia with a tank and ends up in sovjet far east. That means it is now a german territorium. Germany is at war with USA, and USA are able to liberrate Sovjet far east from the Germans. May they do that?

      No.

      May the americans liberate sovjet far east from the germans, if moscow is under axis rule, and japan is still not a war with russia

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: Question about Russia terriotories at the pacific map

      Hi

      I know that the allies may not sovjet teritories at the pacific map if Russia is not at war with japan, because it is consider neutral. I do also know that japan may treat this teritories when not at war. I am clear with this movement restrictions.

      The questions are? Russia is not at war with Japan and Moscow is still under russian control.

      Germany blitz though hole russia with a tank and ends up in sovjet far east. That means it is now a german territorium. Germany is at war with USA, and USA are able to liberrate Sovjet far east from the Germans. May they do that?

      2. The USA, liberate Sovjet far east with a lot of land units, and move them towards manchuria. May their land units move into manchuria from liberated sovjet territorium, and may the japanese attack the americans in territorium without getting into war with russia.

      1. May the blitzing german tank from sovjet far east move to japanese controlled china without getting to with china.
      posted in Axis & Allies Global 1940
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      coolrunner
    • Question about Russia terriotories at the pacific map

      Hi

      When Russia and Japan is not at war, may the americans not move land units into russian territories at the pacific map, because the are seen as neutral territories.

      But what happen is Germany capture these territories. May the americans attack them with land units, if Russia and Japan is not at war.

      If yes. may the americas then go over land and attack into korea or Manchuria from the russian terriotories.

      If yes will this start a war between Russia and Japan. Can Japan then attack american units standing in russian territories

      How is the situation if Moscow still are in russian hands?, and the germans just bliz though these areas

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: Naval Base question.

      @soulfein:

      @Gargantua:

      If you capture a naval base on your turn, and you have ships adjacent to it that haven’t moved.  During NCM do they recieve the boost?

      nope, to able to get move bonus, u have to control it at the start of your turn.

      The rules does not say anything about that… In my team the ships get a boost. What does Larry say about this

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: Super Stack or Stupid Stack?

      @Cow:

      Nope, you are wrong coolrunner. Axis are meant to take russia or win in the pacific. Usually allies will try to stop the pacific to a point where further investment is not required to keep japan from winning and then defend london/egypt. It’s supposed to be a race. If the axis aren’t racing then they are bad.

      of course the axis are meant to take russia. but it fails if Germany only fokus on russia, and forget the british and the americans. You are right that the most critical point is a succesful sealion, but if Germany gambles too much with it, they can have big trouble to take Moscow… Germany is much stronger than Russia, I agree with you on that, but a pressure from Uk and america, germany needs to spend ipc in the west… the same happens with a still increasing american pacific fleet. Japan need to deal with it, which opens up for the british to re-capture calcutta and DEI.

      If Russia play germany on german terms they loose, not doubt about that, therefore super stack in Moscow, so you force Germany to play Russia on russian terms. count the areas from a german major complex to moscow… it is a long way

      That team who is best to maneuver win the game…

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: Super Stack or Stupid Stack?

      @Gargantua:

      I’m going to back up Cool Runner here…

      Thanks Gergantua

      It is also a team game for the axis powers. The Allies first priorty is to stop the axis advance with saying you come to this point, but not further. After that they have to switch between the pacific and the europe map. This takes serveral rounds, and you need patience. If you fokus to much on one side the other side will be to powerful. If you have two equal teams you have a game that take 24+ hours…

      The allies must always look for the weakest point in the axis advance, and attack there. But it demands pactience…

      Maybe you have a huge pressure on russia, but then western europe is almost un defended, with few units or no units at all… It is all about where you put your fokus… Ofcourse you can take russia, no problem, but the cost can be so high that you loose the game. The same can happen with Sidney.

      posted in Axis & Allies Global 1940
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      coolrunner
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