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    2. benlessard
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    B
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    Posts made by benlessard

    • RE: Find Opponents Here!

      classic map (1984-86)

      You pick Tech/no tech.
      1Hit bb/2hit
      submerge or not
      RR or not
      etc

      we bid and after the bid ill give you 9$ to spend with your first round purchase.

      4$ germ–-5$ japan
      or 4$ UK/5$ USA.

      can play live on triplea or pbem/pb forum

      posted in Find Online Players
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      benlessard
    • RE: Any Questions about classic A&A strategies/rule questions answered here!

      Im looking for an experienced classic opponent, any variant will be fine.

      IRL on triplea or pbem.

      posted in Axis & Allies Classic
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      benlessard
    • Looking for 2 opponents for 2vs2 on classic map any variants.

      rr, tech, LL, art/des whatever its your pick.

      posted in Team Games
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      benlessard
    • RE: Find Opponents Here!

      Im open to anything on the classic map. I have a good amount of free time so i can play 3 games at the same time and im willing to play with almost any schedule.

      posted in Find Online Players
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      benlessard
    • RE: Method for Estimating the Outcomes of Large Battles

      No, lets just say that you can get slightly more than 70% when attacking, more than 1% when your defending and more than 71% when you add the two together.

      Do you want to use one attacking unit must live on or off ?

      posted in Player Help
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      benlessard
    • RE: Method for Estimating the Outcomes of Large Battles

      Baron for fun I challenge you to find a 360$ stack that will do well vs in attack vs 100inf (300$) and do reasonnably well in defense vs a 420$ stack. Use tanks at cost 5$ if we can show that tanks are not super useful at cost 5 we can deduce that they are poor at cost 6 (wich imo is obvious for this specific task).

      So you need to create a purely offensive 420$ stack and a two way stack (middle stack) and I will do the same.

      We add our win ratio when our middle stack kill the 100i (ex 57%) and when our middle stack defeat the
      the opponent 420$ stack. (ex 420 vs middle win 56% so 44%+57% = 101)

      posted in Player Help
      B
      benlessard
    • RE: Method for Estimating the Outcomes of Large Battles

      I understand that tank can create dead zone on both side, and that for the final blow you sometimes will buy tanks only but in general in don’t think they are bread and butter units.

      For example lets say that i need a stack of units capable of attacking and winning against a stack costing 99$ but my stack need to be able to resist an attack vs a stack costing 140$. I dont think there will be a lot of tanks (any ?) in my stack.

      posted in Player Help
      B
      benlessard
    • RE: Method for Estimating the Outcomes of Large Battles

      I knew tank went to 3-3 in revised (wich made some sense since they were a little weak in classic) but i still tought they were somewhat inferior to art wich is somewhat confirmed with the calculators, but at 6 cost they just make no sense. Add to that that in revised you can get 2 art per transport but only one tank and they are lol purchase for UK/jap/USA.

      I read that in one version if you attack with a tank if they are matched to an inf they cancel an ennemy hit is that in this version that they cost 6 ?

      posted in Player Help
      B
      benlessard
    • RE: Method for Estimating the Outcomes of Large Battles

      My first post about axis in more than 15 years lol so ill tell my A&A story a little bit.

      Ive started playing A&A IRL in 1991 with players that already knew the game for a couple of years. I failed at least 2 trimesters (here we have 2 years college between high school and university) because of my A&A addiction  :wink:

      I played a few hundreds game on Hasbro the few first years it came out and had a relapse a couple years later when i heard there was a patch and now im having another relapse because of triplea . I remember using a site that were using omaha,utah and kremlin database (never heard of sword, or anzio until this year) No tech I had a 90% win rate and with 75% tech while mostly playing vs players with at least a 50% win rate. In those time i knew only 2 other players with similar records one was IIRC Robert Brink or something close to it I remember him because this guy wrote good strategy articles and played more games than me (wich was quite rare), I remember many were laughing about Don “essays” and we had no respect for the PBEM crowd. I did play some pbem but i tought the players were much weaker, maybe there was some really good PBEM players but usually those who play more get better faster and it was just easier to play more game with Hasblow than via pbem so AFAIK at that time IMO the strongest players were playing hasblow not pbem.  IIRC almost all the games played on our database used the 3 min timers so you need to know what you were doing.

      Anyway he is the classic expert wisdom I used in the early 90’s and computer era.

      lets say you need to kill 69 basic units (or close to 60+ 4 fighter +1/2 bomber) a 20% lead in $$ could lead you to a 45% and a 25% lead in cash$ was a 60% battle.

      The key is that you really want to avoid losing tanks in the first 2 rounds and have no too much remaining inf alive after 2 rounds all thing being equal its better to have too much inf than losing tanks in r2. (with econ power tech its 3 rounds, you dont want to lose tanks in the first 3 rounds but want as little inf as possible alive after 3 rounds)

      So you expect opp to make 23 hits for round one and usually you do slightly less hit than your opponents. Lets say you expect to make 21 hits so that we get another round number. opp expected power for the 2nd round is 48 “infs” for 16 hit . So right from the start you need at least 21+16= 37 infs, its quite bad to have less than 37 infs since it mean that you are favorite to lose tanks in the 2nd round wich isnt cost effective. Its costlier to lose tanks on the 2nd round that to have inf remaining on the 3rd so for safety the optimum is 38-40 infs.

      Now the $$ part is that you need 20% more in $$ for a 45% battle and 25% more $$  for a 60% battle than your ennemy stack (worth in inf$).

      69 infs = 207 X 1.20 = 248 So lets test it.

      41 infs,+25 tanks vs 69i = 40%  (we have exactly 248$ but we have too much inf)

      38i+27t vs 69i = 42% (we have 249$ bu we dont have enough inf and losing tank in the 2nd round is painful)

      39+26 =38%  at 247 we are under 1.20 and its painful.

      So it look like 20% is not quite enough for 45% but its close. If instead of a pure 69 infs there is some fighters we might do better.

      Now 207 X 1.25 = 258.75

      39inf+28 tanks (257$)= 59%
      41+27 = 61%  (258$) = 62%
      38i+29t (259$) = 63%

      So it look like the old adage of +25% is doing well for the 60%.

      With art its tricky, if im looking at offensive power i felt the same principles of wanting your art to be “effective” in the first 2 rounds but not have any inf left for the 3rd round woudl be good but i dont see that in the results. I initially tought art would render tank obsolete but many in revised use tanks rather than art wich i tought was weird. (i only play a couple of revised game and i think the map is just super lame, but art with classic maps will be interesting)

      we want to kill 99 inf and we have 351 budget.

      65+39+0 = 60% (too many inf left alive after r2 ?)

      61+42+0 = 61% (better but some art arent efficient)

      59+41+2 = 61% (less inf mean less art are efficient on r2)

      59+36+6 = 351= 61%

      59+30+10 = 351=61%

      59+26+14=351 = 60% we make 29.833 hits but after suffering 33 hit(r1) and 23(r2) we will have 3 inf alive.

      55+29+14=351 = 60% we make 30.66 hits but after suffering 33 hits, 7 of our art will not work full time in the 2nd round.

      57+30+12 =351 = 61%

      58+28+13 = 61% (i tought this would be the sweet spot, not too many inv alive after r2, all the art seems to be working rest is tank)

      58+23+17 = 58% (i tought this would be the sweet spot, not too many inv alive after r2, all the art seems to be working rest is tank)

      57+25+16 = 351 = 58%

      Not easy to draw conclusion from those.

      posted in Player Help
      B
      benlessard
    • RE: Are you a top player ?

      Deadline is 1 January

      As for the kinds of tips I prefer precise personnal tips rather then common wisdom or general tips.

      Most good players rarely buy bunch of tanks these days. So a good tips would be when to buy tanks. When an IC is a good moves with Japan and why ?

      Ben

      posted in Axis & Allies Classic
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      benlessard
    • Are you a top player ?

      If you are then this one is for you.

      Im collecting the best post/tips/strats that you are willing to share to others players. Ive place this post everywhere i can so im expecting different rules sets (so specify) and ill post the 10 tips/strats on all MB.

      Send a first draft of your post/tips/strats to

      benoitlessard@hotmail.com

      If we find your tips/strats are interesting we will ask you for a final version. Im not sure if the 10 best will be selected by a commitee or by an open vote.

      tips/strats that are found interesting will be commented.

      Efficiency originality and playability will be the criteria for judging the strats/tips.

      The deadline for submitting the first draft is 1 december. You can send a maximum of 3 tips/strats.
      Specify wich club you are in.

      Gl to all

      Benoit Lessard

      posted in Axis & Allies Classic
      B
      benlessard
    • RE: Does Japan Amphibious Assault Pearl?

      Hawai New-Zealand Australia Madagascar French Indochina

      This is the shortest route to victory for the Jap tranny. don’t try to bug Panama or Brazil. It might work if your playing a newbie or if you are close to an Econ win, but facing good players its a waste or time.

      Benoit Lessard

      posted in Axis & Allies Classic
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      benlessard
    • RE: Strong Germany Opening in Africa

      Part 2

      My fleet battle are a bit riskier and i dont save 2 finland infs too often. But chance are great that UK wont buy fleet on turn 1. 2Bomb +5 fighter VS carr bb+tranny+2fighter is a good battle.

      Im not forced to do Caucasus(1inf+1tank is the way to do it – not 3infs) because i do not have a tranny in Cmed.On the downside i dont have 2 extra men in Africa.

      Basically it show 2 different type of Africa games. 1 – taking it cheap but loose it later (my style)

      2-- take it and keep it (2 tranny+send as much as you can in Africa)

      Problem with type 1 is that germ will be down to 28 IPC in a couple of round

      Problem with type 2 is that there is not enough units on the Europe front wich mean that EE is likely to fall into allies hand early.

      Note that EE in allies hand is adequate compensation for Africa.

      Benoit Lessard

      posted in Axis & Allies Classic
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      benlessard
    • RE: Strong Germany Opening in Africa

      Here is my germ moves with 6-9 bids rr bid in Libya

      purchases : bomber+5 infs or 10 infs

      Egypt with 5(6) infs+ tanks (i hope to have at least 5units)

      Spain sub vs eUsa tranny

      fighter vs Lab tranny

      sub+tranny +4fig+bomber VS north sea

      –------------------------------------------------------------------------
      main differences are …

      I didnt buy a blocker. But since ive bought a bomber and killed (i hope) the USA tranny he will need to send the BB to north sea if he want to have a carrier on uk1.

      I have a good shot at killing the us tranny (preventing Algeria on US 1 wich im sure is a bad move anyway)

      For Labrador I could send the bomb instead of the figther but i think its sligthly superior the other way around.

      I think that sometimes the 2nd germ tranny is useless but that my extra bomb can be trade for Russian IPC by strat bomb them.

      Benoit Lessard

      posted in Axis & Allies Classic
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      benlessard
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