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    Posts made by BadSpeller

    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for ABattlemap

      @Sgt.:

      I’m experimenting with lowering the size of the map file to see if that has any effect on the mod crashing. It’s crashed a couple of times for me and I know that Stoney and SgtBlitz said that it crashed on them as well.

      I’ve reduced the size of the file from 16 mb to 10 mb (Func’s is 7 mb). I’ve had it crash a total of 3 times so it’s a bit hard to be sure that this is going to be the fix since it happens pretty infrequently. If it seems to be the solution I’ll upload a new version with smaller image file sizes.

      I am still on version1, and have crash problems.

      It would close and disappear without warning, many times.

      I had the Toolbar open (and not the Infoview).

      When I closed the Toolbar, It stopped closing (crashing).

      I don’t know if that helps or not, but that’s what I observed.

      posted in Software
      BadSpeller
      BadSpeller
    • RE: AAG40 FAQ

      Krieghund,  while the US is neutral, may the Axis use the Panama Canal?
      (And for the rest of you…yes, this is about to come up in a game.)

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: My Global gaming setup

      Nice touch with the Plexiglass.

      People can see the game board and think about their moves during nongame times.

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Battle Map question

      @Dijitz:

      So no’s would be kept track of via web board?

      Alpha+.2 is still only in the Alpha stage (see Alpha vs Beta w/Google).

      With changes quickly happening, the people who work on this will let a final tested ruleset come out first, then complete ABattleMap.

      Until then, help to test Alpha+.2 and join all the controversy that there is.  🙂

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Funcioneta's 1940 Global module

      . @Funcioneta:

      Please, test it. Just in case some error is left

      Nice work.
      I noted that the Convoy Disruptions are not applied against France.
      Although most would point out that, if France were collecting income, that the game is an Allied win anyway.

      I really like the red Victory Cities, and how you properly put a square red box (instead of circle like the gameboard has) on New South Wales (Sydney).

      I really miss the seazone numbers on the map.

      I miss have a three letter abbreviation for territories.

      posted in Software
      BadSpeller
      BadSpeller
    • RE: AAG40 FAQ

      @ghr2:

      why 2 of them?

      I case someone loses one of the roundels.

      Or, in case you dog eats one of the roundels.  Then you may use the back-up roundel while you wait for the first one to pass thru.  :lol:

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: AAG40 FAQ Alpha+.2

      @kcdzim:

      What was the main point of this thread anyway?

      It was suppose to be for asking Alpha+.2 rule questions for Krieghund to answer.

      (The OOB questions should be asked in the other thread.)

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: AAG40 FAQ

      @gamerman01:

      @Cmdr:

      I do not believe so, I think the fighters / tactical bombers scramble during Conduct Combat Phase, not Combat Move Phase.

      I think the same as Jennifer.  Has to be final destination to scramble - pretty sure Krieg has said this before.

      Jen and Gamerman01 are correct.

      1. Italy has to declare ALL their combat moves first.
      2. When they are done with combat move, then scrambling orders are given. (Combat moves are set and can’t be changed.)
        Notice that in the AAE40 Rulebook (page 16) that Scrambling is listed in the ‘Conduct Combat’ Phase
      3. Conduct Combat (Scramble Orders are set and can’t be changed.)
      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Alpha vs Beta

      Calvin that question was asked to Shakespeare, not to you.

      I know you want to seem helpful but control yourself and let Shakespeare answer for himself.

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Alpha vs Beta

      I did not want to assume things, that is why I asked for clarity.

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Krieghund and aag clarifications

      Megaeinstein,

      Which rule are your talking about?
      A) AAE40>page 18>General Combat>Step 2. Submarine Surpise Strike ?
      B) AAE40>page 30>Submarines>parg 2>Doesn’t Block Enemy Movement?
      C) Something else?

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Alpha vs Beta

      @Shakespeare:

      They no longer have any credibility: subs can’t sink lone transports, what the heck is that all about?

      Shakespeare,

      Which rule are your talking about?
      A) AAE40>page 18>General Combat>Step 2. Submarine Surpise Strike ?
      B) AAE40>page 30>Submarines>parg 2>Doesn’t Block Enemy Movement?
      C) Something else?

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • Alpha vs Beta

      I have seen many murmurings similar to:

      • 'when is Alpha going to done’?
      • ‘we must be up to Gamma, Delta, or Omega about now’
      • ‘I didn’t pay $180 to be a playtester’
      • 'why do they keep changing Alpha so fast’?

      If Larry is following the theme for Alpha and Beta testing, then Alpha should see many, many changes quite quickly.
      With Beta, changes should slow down.

      Alpha vs Beta Meaning.

      http://www.rebol.com/article/0030.html

      _"The purpose of an alpha release is to get you some “experimental” code that lets you try out a new idea, but the implementation itself is not final. It may not be stable at all (perhaps it crashes as soon as you run it), and the API is also subject to change… We want to get you “samples” of the system, get some feedback on them, and work toward finalizing it. After a while it becomes stable enough for a beta release.

      For a beta release: we hope the code is more stable. The API is much less likely to change unless we find some big problem. During the beta stage, it is very important to let us know about bugs, especially any new problems that may have popped up."_

      People theorize quite a bit about how starting set-ups and rules affect gameplay.
      Real testing is where the advances are made!

      http://en.wikipedia.org/wiki/Software_release_life_cycle

      _"Alpha software can be unstable and could cause crashes or data loss. The exception to this is when the alpha is available publicly (such as a pre-order bonus), in which developers normally push for stability so that their testers can test properly. External availability of alpha software is uncommon.

      The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software."_

      Wow, Larry has allowed us, that want it, into the inner circle.  Those that do not want it can play OOB. We have choices, enough with the whining already.

      Your thoughts?

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Quick question

      @MadPup77:

      Remember there is also NOs (National Objectives) that grant bonus income.
      For Russia and the US, they must be at war to collect this income.

      Isn’t there a NO stating that Russia gets 5 extra IPCs for NOT being at war with Germany? Or was it BEING at war? I can’t remember (Sorry don’t have the rule book handy)

      ~MadPup~

      It is 5IPC for being at war, with sz125 Axis warship free, own Archangel, no Allies units in original Russian territories.

      Germany has a ‘not at war’ NO.

      Russia and Japan have a ‘you better not break the peace treaty or 12IPCs get involved’ type of NO. (This is an AAG40 Alpha+.2 tryout rule.)

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Quick question

      @ThomasJefferson:

      does the sun rise in the morning?

      Poor answer, in some locations on this planet, that answer is no.
      The sun is up for months, or the sun does not rise for months.

      @billinjackson:

      Before the USA and Russia enters the war do they still collect their ipc’s and therefor able to build units?

      Yes, they collect their income.

      Remember there is also NOs (National Objectives) that grant bonus income.

      For Russia and the US, they must be at war to collect this income. (Also keep in mind that incomes can be reduced from Convoy Raids (or Convoy attacks / Convoy Disruptions)).

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Banned account?

      There are others that are having this problem also.

      They are working on a fix.

      Info at these links.

      http://www.axisandallies.org/forums/index.php?topic=22028.0

      http://www.axisandallies.org/forums/index.php?topic=22072.0

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: AAG40 FAQ Alpha+.2

      in the Alpha+.2 Rules>#8

      8. Strategic Bombing Raids procedure:
      • Escorts fire @1, and interceptor casualties are immediately removed.
      • Bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
      • Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
      • The target fires its AA defenses at the attacking aircraft - @1
      • Surviving bombers attack their target, looking for the highest number possible.

      When bombing, each Strategic bomber rolls one die.
      The number rolled +2 is the total number of hits the target will receive.
      Gray chips are placed under the target for each hit received.

      Tactical bombers
      Tactical Bombers can also conduct bombing raids.
      They are limited to attacking only naval bases and airbases, however.

      Other wise they follow the exact procedure as strategic bombers presented above.
      When bombing they roll one die.
      The number rolled is the number of hits the target receives.
      Do not add to the dice roll when bombing with tactical bombers.

      I hope this answers your question.

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Community Links for Global 1940 Related files

      Here a differnet style of IPC/purchase charts for Alph+2.

      Open in Word.

      AAG40IPCChart1Alpha+2.doc
      AAG40IPCChart2Alpha+2.doc

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: AAA Global Alpha+2 - IPC Record Sheet and .doc of setup/rules

      Here are smore IPC/purchases tracking charts.
      (smores = toasted marshmallow, gramcracker, chocolaty goodness)

      AAG40IPCChart1Alpha+2.doc
      AAG40IPCChart2Alpha+2.doc

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Math, probability, n-hits mixed force

      There is also these….

      http://www.dskelly.com/misc/aa/aasim.html?&rules=4&attTacticalBomber=1&defFighter=1

      http://frood.net/aacalc/

      http://aacalc.nfshost.com/

      Also there is an “Axis & Allies Anniversary Ed. Calculator” with the file name “AAProbabilityCalulator.jar” file.
      Would someone with information about this please shed more light on this program?

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Brand New Alpha+.2

      @Stoney229:

      Actually, I haven’t tried the first one, but I downloaded Badspeller’s revised one and it looks like he used a different module to create the file - or actually it looks like he renamed his newer module (G40.gim) to the name of an older module (F40.gim) (not a good idea) - probably to continue a game he had going with the older module.  Anyway, the point is it looks like you’ll have to rename your G40.gim folder to F40.gim if you want to open BadSpeller’s Alpha+2 setup.

      Thank you for pointing out that error, Stoney. 
      I have removed that post (with the file) so that it will not be downloaded anymore.

      At the time I posted that file for Alpha+.2, I had not update the ABattleMap yet. :oops:

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: AAG40 FAQ Alpha+.2

      Krieghund,

      Subject :SBR Alpha+.2

      AAE40 Rulebook page16>Strategic Bombing Raids>par2 "Fighters (not tactical bombers) can also participate in strategic bombing raids as escorts and interceptors.

      Alpha+.2 Rule #8> Strategic Bombing Raids procedure:
      • Escorts fire @1, and interceptor casualties are immediately removed.
      • Bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
      • Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
      • The target fires its AA defenses at the attacking aircraft - @1
      • Surviving bombers attack their target, looking for the highest number possible.

      1. Should the first line read, “• Escorts fire @1, and Escorts casualties are immediately removed.”

      2. About the second line.  For clarity, which bombers are these?

      I assume it means the defenders Strategic Bombers because it is mentioned in the same line as the interceptors.
      Or does it mean Tactical Bombers? Or both?

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: AAG40 FAQ Alpha+.2

      Alpha+.2 Rules
      12. The United States Navy, while being neutral, has the following movement restrictions. It can only move to sea zones that are adjacent to US territories in the Atlantic (more specifically Sea zones 101, 89 and 64). US warships (not transports) may also conduct long range patrols into sea zone 102. In the Pacific it can only end naval movements in sea zones that are not adjacent to Japanese-controlled territories and islands.

      What does it meant by “conduct long range patrols into sea zone 102.”?

      Attacks while neutral?

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • AAG40 FAQ Alpha+.2

      AAG40 FAQ for Alpha+.2 Only (This is based on changes from Alpha+.1)

      (For OOB (Out Of the Box) questions please refer to the other thread.)

      National Objectives have changed:
      –-----------------------------------------------------------
      Have the starting IPCs changed?
      The only income change is the U.K., which is now 28 IPCs (London) and 17 IPCs (Calcutta).  (TwistedAries Jan 14,2011)

      What’s happened to the US NO of boosting income at war?
      The US NO has been reduced and broken up into smaller blocks.   (Krieghund Jan 14,2011)

      Scrambling (has gone coastal):

      If German naval units are moving into the channel, and Germany attacks UK navy, can planes scramble to assist from UK?
      Yes, in sea zones 109 and 110.   (Krieghund Jan 14,2011)

      Major Industrial Complexes (IC) on foreign soil, not allowed:

      What about the territories of Shantung and Kiangsu?
      These are Japanese controlled at the beginning of the game, but show a Chinese symbol on them.
      Can Japan build a Major IC on these territories?
      No.
      From the AAP40 Rulebook, page 9:Quote
      Chinese territories on the game board have a Nationalist Chinese nationality symbol on them.  Some of these territories begin the game already under Japanese control.  They still are considered Chinese territories for purposes of original ownership.
      (Gargantua,kcdzim,Krieghund Jan 19-20,2011)

      A major IC may only be built on a non-island territory with your symbol printed on it and an IPC value of 3 or higher.
      A minor IC may be built on any non-island territory with an IPC value of 2 or higher.  (Krieghund Jan 20,2011)

      Say I’m Germany. The US takes West Germany. Major IC there becomes Minor while held by the Americans.
      Then Germany re-takes it. Does Germany have to pay the 17ipc to upgrade the IC again? or does that happen automatically?
      Germany must pay to upgrade recaptured ICs.  The cost is 20 IPCs. (Slacker,Krieghund Jan 20,2011)

      Other Questions:

      If the U.K.on turn 1 declares war on Japan, can Japan on J2 enter the Dutch East Indies? or is this a DOW against America?
      Japan may attack the Dutch territories without bringing the US into the war (or losing its trade NO, if using the Alpha rules). (Krieghund Jan 20,2011)
      Just to clarify, this is only because UK declared war on Japan first. (Krieghund Jan 21,2011)

      SBR

      With alpha2 SBR rules when attacking multiple targets in the same square (1 srtat bomb on factory, 2 tacs on airbase, 3 escorts) do you have to assig escorts for each separate attack and interceptors for each or do the interceptors fire at the entire attacking airforce?  
      There is only one air battle per territory.  After the air battle is resolved, the bombers are assigned individual targets within the territory. (Krieghund Jan 22,2011)

      OOB (Out Of Box) Map Clarifications

      Alberta/Saskatchewan/Manitoba and Central United States are adjacent to each other.
      Quebec and New Brunswick/Nova Scotia are adjacent to each other.
      Sea zone 106 and Eastern United States are not adjacent to each other.
      Greenland is an island.
      Scotland and Eire are adjacent to each other.
      The Caspian Sea is a sea zone.
      Korea and sea zone 5 are not adjacent to each other.  (Krieghund Jan 25,2011)

      Ask your Alpha+.2 question below.

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
    • RE: Upgrading a Minor IC?

      @Maddog77:

      What i cannot find in the rule book is how to upgrade it.

      Often one must string several areas of the Rulebook together, which can be hard to find.

      AAE40 Rulebook Page 24> Industrial Complexes>Unit Characteristics> Tells us the upgrade price= $20IPC (and limits, example- Territory value 3IPC or greater, have to own it at start of turn to use it, etc).

      AAE40 Rulebook Page 12>Phase 1:Purchase & Repair Units - This tells us when we can buy the upgraded Ind. Complex and where to put it for now (Moblz. Zone)

      AAE40 Rulebook Page 22> Phase 5: Mobilize New Units -Tells us that “place new facilities” is when we put the Major IC chit on the game board territory, as well as some limits to placement.

      Hope this helps.

      posted in Axis & Allies Global 1940
      BadSpeller
      BadSpeller
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