I solved it by copy & pasting every Single card…
Was quite some work but Well worth it.
Thx for doing and charing this Deck!!!
I solved it by copy & pasting every Single card…
Was quite some work but Well worth it.
Thx for doing and charing this Deck!!!
Well thats what i did. However when clicking on preview &order button Artscow asks me again to login and when doing so I only get to the main page…
Is there are a chance to find your card deck through the search mask on Artscow?
Hi guys,
just headed over to Artscow with the Liknk from Cyanight but i’m having trouble getting a set of the NO Card deck in my shopping cart.
When following the link i get to artscow and i can see the NO Card deck but when trying to “Save as” or “Preview and Order” the site says i need to login (again).
However when doing so it directs me back to the main page
Any advice what i might be doing wrong ?
Thx guys. Problem solved.
Thx for the replies.
I will try to bring in those arguments.
But as stated above in the comments it’s not directly written in the rules.
It’s the conclusion from the Paragraph.
Hi guys,
Had recently a Global 1940 2nd ED session After a couple of years .
One question our Group was uncertain about affects how Loading and unloading works for the different land units.
Rule Interpretation A
when a Transport gets loaded with INF, those loaded INFs cannot be unloaded in the Same Turn. Only mech /Tank could unload the Same Turn.
Rule Interpretation B
Regardless which Land Units are loaded on a Transport, they can be unloaded on the Same turn.
In a nut shell, its all about the Phrase “loading / unloading uses up the complete movement of a Land unit for this Turn”. As an INF basically only has a movement value of one, a Part of our group argues that INF can just load onto a transport (using up its Single movement Point) and during its Next Turn use its movement Point to be unloaded…
Please give me a clarification to this issue. I Personally always used Variant B but i can See the Argumentation for Variant A.
Thx
Reactivate russia? Once RR has occured russia is Out of the game isnt it?
Contested territories and Air supremacy we should See incorporated into the next WW2 A&A Game!
Thx
Simple Put as a neutral power you’re only allowed to Enter your Own Land territories.
One more Detail i’m uncertain about regarding neutral Status of US and want to ask for clarification:
Summary for duration of neutrality
1. Ship nc-movement - only us coastal territories and warships in sz102
2. Air nc-movement - landing in allied countries ?
3. no Combat movements (including attacking other neutrals like brazil)
When Looking around in the App. Store i Found a Game called World in war.
It’s a Strategic turn Based ww2 Game Loosly Based upon axis & allies.
However it’s Not very detailed but i do Hope the developers improve this One.
When playing our latest game of AAP40 we came up with following situation:
The US attacked SZ surrounding Japan and he brought in 2 fighters (came from GUAM) which had one point of movement left for landing during NCM.
From older versions of A&A i know that those fighters can land on CV which can be moved during ncm in order to allow those fighters to land.
But when i read through the rulebook from AAP40 it states that the fighters must do their ncm before all other ncm is executed. Did i just got it wrong or has this rule been changed?