Just to get an idea how much are you asking for it?
Posts made by AA
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RE: Enlarged A&AR game board. Check it out!
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A couple of things
Hi everyone,
Just a quick technical question please:
I know that Sea Zones 20, 21 and 25 (on the left hand edge of the board) wrap around to connect with their respective Sea Zones 54, 43 and 42 on the right hand side of the board. My question is: do these Sea Zones connect diagonally? In other words does it count as one move to move from:
- SeaZone 20 (on the left hand edge) to Sea Zone 43 (on the right hand side of the board); OR
- Sea Zone 42 to Sea Zone 21?
- (Any the other diagonal combinations….etc…)
Also, on another note I just wanted to advise that HASBRO sent my friend a letter saying they could not send him any INF units (Revised Edition). Does any one happen to know if there is anywhere else where I can buy them or is there anyone on this forum that has spare ones they are happy to sell??
Thanks.
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RE: Flags/images for each Power in electronic format?
I didn’t realise that my email wasn’t visible so I have just made it visible.
The avatars aren’t high enough in resolution. Would anyone happen to have much higher resolution control markers they could email? Unfortunately my Google search didn’t find anything….
Thanks :-)
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Flags/images for each Power in electronic format?
Hi,
Does anyone happen to have the flags/images for each of the 5 powers (that are on the Control Markers) in a medium or high resolution that they would be happy to email me?
Thanks. -
RE: Bigger game board
Hmmm….I have just realised that the National Procudtion chart only goes up to $63 and I am currently at $56…
I got a quote today at a printer to enlarge my board to about 1.5m x 1m provided I give them a high resolution graphic. The cost would be $330 for it to be printed on vinyl sheet and stuck onto a 5mm cardboard backing. This price would include laminating and even though the result would be great it sounds a little expensive…
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RE: Bigger game board
Thanks - just downloaded it.
I might see how much it is if I take this into a printer and run off a large copy…I heard (from above) that you make your own boards. I checked out your site (very quickly) but couldn’t see too much information.
Are you able to email me more info (or post it on this therad)?
Are the boards printed on a hard back?Thanks.
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RE: Bigger game board
Hi Imperious Leader,
Can you give me a specific link as I can’t seem to find the downloadable board on boardgamegeek that you mentioned.
Thanks.
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Bigger game board
I know you have numbered markers to help save space but even so it seems as though there isn’t enough room for everything. My men in London are in the water because there are so many of them…
Does any one know if you can get larger game boards for A&A that are identical in every other way? I’d say I need a board at least 50% bigger.
Thanks.
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Is this legal?
Hi everyone.
Maybe I am looking too much into this but I was hoping for some help:
1. During the combat move can a transport simply move from one friendly sea zone to another or must it enter a hostile territory or at least offload to a hostile territory? Is this the same for submarines and aircraft carriers? (If they don’t have to move into a hostile SZ during the combat move isn’t this just a non combat move?)
2. I am the US and I have a transport with 1 inf and 1 tank aboard in SZ35 and I offload in SZ36 (into French Indochine which is friendly) during my COMBAT MOVE.
Can my 1 inf once offloaded then attack from French Indochina to enemy controlled and occupied China in the same combat move? Can the tank do this as per the blitz?
I guess what I am asking is when a tank, inf or artillery offloades from a transport does this use up 1 unit of their move?
Would it make a difference if French Indochina was unoccupied and enemy controlled?3. Also, if I win a battle with inf and aircraft all my inf involved in the battle must move into the newly captured the territory. Assuming that the aircraft were also involved in the battle can they just land in the territory that I attacked from or must it move into another territory that was friendly from the beginning of my turn?
Thanks.
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RE: Some questions
At this stage I am only playing board games (not online).
Surely LHTR do not cover all the rules - that are there are still parts of the games that the rule book do not clarify which means you have to make things up….
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RE: Some questions
Thanks guys for the help.
I have just downloaded the LHTR and will read through them.
It looks like the differences are quite subtle and only applicable to some rules.Is it valid to assume that all questions related to A&A (Revised) will be answered according to LHTR?
Or do most people play by the rules in the rule book that you get with the game? -
RE: Some questions
Thanks guys - this makes sense. Just a clarification on Q4 and Q5.
Apologies - I am not sure if you (ncscswitch) understood exactly what I meant in Q4.
From Shadowhawks’ answer I understand that as the US I can’t load or offload from Sea Zone 63 to Alaska without destroying the German battleship in Sea Zone 64. (Note that the German battleship is in a different sea Zone to where I am offloading from which I think is the misunderstanding by ncscswitch. Hence I am not undertaking the sea combat portion of an amphibious attack just wanting to know whether I can load/offload).
Can I conduct an amphibious assault from Sea Zone 63 to Alaska (assuming Alaska is enemy controlled) with a German battleship is Sea Zone 64 or must the German battleship be destroyed first?
Q5: The reason I asked whether it was land units only that could be hit by battleships during bombardment in an amphibious attack is because this is what it says on page 15 (bottom of right hand column - “If there are no land units present ignore this step and leave the battleships on the board”). Is the firing on aircraft by battleships (in contradiction to this rule) a LHTR modification?
By the way the link to the LHTR doesn’t seem to be working.
Thanks.
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Some questions
Hi all,
It seems as though every time we sit down and play new questions come up!
We are still playing our first game and most things are running pretty smoothly but a couple of issues have been raised:1. I am sure the answer to this is NO (I couldn’t find the literature in the rule book) but my friend wanted me to ask as he thinks I am wrong:
Can a unit be involved in more than one battle in multiple territories even if it is within that unit’s move?
For example, a FTR has a move of 4. Can it attack an adjacent territory and if it wins can it then attack another adjacent territory provided it is all within its move?
Is it true to say that once a unit has done either one of the 3 things below that unit cannot attack again on that turn?1. Gets killed (obvious)
2. Retreats
3. Wins2. Is an aircraft the only piece that does not move into a territory that has just been captured when combat is won?
(ie) All other units in combat must move except for aircraft (FTR and BOMBERS)?3. Can you attack and capture from Trans-Jordan to Anglo-Egypt and vice versa with land units or does the canal prevent this?
4. Page 13 (bottom right paragraph) of the rule book states that you cannot load or offload a transport in a territory that is adjacent to a hostile sea zone unless that sea zone has a submerged submarine in it. I understand what this means and reading it literally makes me think the answer to my question is NO but it doesn’t seem to make any sense so I’d like to know how you guys handle it:
If I am the US and am in Sea Zone 63 with a transport and some infanrty on board and want to offload my transport in Alaska (which I control) but there is a German battleship in Sea Zone 64 am I allowed to do it?
Is there a change in this rule if I am about to undertake an amphibious assault (ie say the Japanese control Alaska and I want to attack) but the German battleship is in Sea Zone 64?5. In relation to an amphibious assault and shore bombardment and assuming I have a battleship present in the same sea zone when I am offloading my transport:
5.1 Can any enemy land units fire at (and theoretically sink) my battleship or is the battleship “protected” in the shore bombardement from firing land units or aircraft in the territory I am offloading to?
5.2 Can the battleship fire again and again (in the second and third rounds of battle) against enemey land units and aircraft if not all of them are killed in the first round of battle or does the battleship only fire on the opening round of battle?
5.3 Can a battleship only fire at land units in shore bombardement? (ie if the enemy units were only aircraft could my battleship fire at them or would it only by my land units being offloaded that could fire at the aircraft?) If not, can my battleship take hits from the enemy aircraft or is it “protected”?
6. This is an interesting one and I am probably wrong but it continues from another thread about AA guns firing on aircraft in non combat moves. In that thread it was agreed that AA guns cannot fire on an aircraft after it has attacked a target and is flying to a friendly territory (even if it overflies enemy AA’s) because that is part of the aircraft’s non combat move.
Please correct me if I am wrong (with reasons of course :-P) but I was under the impression that it is still (technically) that aircraft’s combat move as it flies to a friendly territory after combat and as such is exposed to enemy AA gun fire. My reason for thinking it is still the combat move is because:
1. A non combat move can only be performed by units that have not been involved in combat or moved in combat (which the aircraft clearly has). (This is stated on Page 21, the top of the middle column)
2. This move after combat that the aircraft is performing is described on page 18 (very left hand column called “Completing an Air Unit’s Move”) and is in the CONDUCT COMBAT phase of the rule book.
Is anybody able to shed any light on this?Thanks again :-)
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RE: New to the Game!
Thanks Rob!
Now I am going to try and sus out all the sea movements!
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RE: New to the Game!
So you mean if I am having multiple battles (say in Southern Europe, Russia and Australia) on my combat turn I must:
1. State in advance all the units that will be involved in each of the battles in Southern Europe, Russia and Australia before any of the battles take place.
2. Once I roll the first dice for the first battle all of the units that I have committed in step 1 in all of the 3 battles cannot be reinforced with extra units during battle (I can only retreat if I do not want to see out the battle).
Can you also clarify I have the correct idea with the move of an aircraft (or any unit in general including sea units). I mean is the move the total number of spaces an aircraft (or unit) can travel before and after battle or is it the amount of spaces that an aircraft (unit) can move before battle and it can also move this many spaces after battle.
(ie a FTR can only move 4 spaces in total including before and after battle rather than move 4 spaces before battle enter a territory for battle and then move 4 spaces after battle aswell).Thanks
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RE: New to the Game!
Thanks :-D
In relation to my Q1:
@rjclayton:Air units then use their remaining movement to land somewhere.
Does this mean that if I have a fighter (move=4) and move that fighter 3 spaces (from where it started) to the attacking territory that fighter then has only 1 space left to move and land after combat? What happens to it if there is no friendly territory within 1 move of the attacked territory? Can the move be made by the fighter or not? Does the attacker have to declare where an aircraft will land after battle (if it survives) before making the combat move?
I have just realised that I said bomber instead of fighter in Q5 and am trying to imagine a bomber landing on an aircraft carrier :)
Also, once a battle has begun extra reinforcements can’t be brought in after combat has begun. Is that correct? In other words, the attcaker must either keep fighting until someone dies or retreat and wait for the next move to bring in more units to combat (even if these units are already within a legal move of combat)?
Thanks.
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RE: New to the Game!
Hey everyone, I have a couple more questions and hope you don’t mind:
1. If an attacker wins a battle must the attacker move all remaining units from combat into the territory that they defeated? (I assume that this excludes air units which must land in another friendly territory/aircraft carrier that has been occupied since the beginning of the turn)?
2. If you or another friendly power owns a territory and it is completely unoccupied can your own aircraft land in it? (I believe the answer is YES but I thought I may have read that this is not possible but I could be mistaken by what I read…)
3. If you fire an antiaircraft gun at 1 bomber and 1 fighter entering your territory does the defender get to choose which aircraft is hit (as is the case with standard combat) or are the dice rolled individually for each aircraft?
4. If I attack an enemy territory with only a bomber and win the battle my bomber can’t land and occupy that territory. Is it correct to assume the bomber must now land (in a territory within its range (6) from the combat territory) and the territory that I (technically) won remains the possession of my enemy until I occupy it with land units (ie infantry, artilery or tanks)?
5. This is a tricky one:
Say I am the UK and my bomber has done some damage to a territory and wants to land on a US carrier which is currently out of range. Can it land there if the US agrees to make a non combat move to a position where it is within range (on the US’ next move during the same phase) or must it be one of my own aircraft carriers that must move there on this non combat move?6. If you have Rockets development can you continue to damage one particular IC every turn? Are there any restrictions? (As Germany I suffered badly in Southern Europe every turn from Russian Rockets in Caucasus and was wondering whether this was legitimate……)
Thanks again! :-)