If any of you all saw my previous post, then just skip to the last part of this one.
I was wondering if any of you out there play with house rules, and if so, what are they?
I have two house rules:
(1) AA Guns CAN be destroyed, but don’t have to in order to win a battle. (In other words, they are still only able to shoot at the planes at the beginning of each round, but if a player desperately wants to keep a territory or make it a tough victory for an opponent, they can sacrifice the AA gun to save another unit (or units) with a higher defense for another combat turn…Of course, if everything else on the defense is destroyed except for the AA Gun, then the attacker gets the territory as is the case with the regular rules…Also, AA Guns cannot be lost in a strategic bombing raid).
(2) IC’s can be built on ANY territory (with or without Production Points), just so long as that territory has been held by that player since the beginning of a turn.
And the last part of my post:
What is your luckiest A&A story? In other words, a battle that should have been extremely costly but your opponent kept rolling fives and sixes, or a battle where you only had a bomber for defense against several higher-rating attacking units, and you kept rolling ones while they rolled too high, to the point where you still lost the battle, but at such a tremendous cost to your opponent, etc. Or even an entire game?
My luckiest A&A tale was when my opponent (playing Japan), who had just developed heavy bomber technology that very turn, did a strategic bombing raid against Soviet Far East where I had placed an IC and an AA (I was, of course, the USSR). He had five bombers, and this was just after I had just taken Germany, and I was not too happy about the prospect of losing most or even all of the money I had just won. (Ironically, things had been going pretty good for the Japanese Player…Every single island in the Pacific +Alaska+Western Canada was owned by him, and there was such a stalemate in the Asian continent that there were literally no more units left there, except for my IC and AA in Soviet Far East). Anyway, here he comes with five heavy bombers on a strategic bombing raid. So I do the AA roll first, and come up with FOUR successful rolls, so now he only has one heavy bomber left…He rolls a total of SIX, leaving me down six IPC’s, but him down four bombers. (On a side note, he went on to lose the game after several more turns…The USA player and UK Player did an island-hopping campaign in the Pacific and I liberated Asia).
Well, that’s my luckiest A&A story, what’s yours?