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    Topics created by Volcano467

    • Volcano467V

      My first playthrough + impressions (good and bad)

      Axis & Allies 1914
      • • • Volcano467
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      FlashmanF

      I much prefer to make Switzerland worth 4 IPCs. The non-aligned tts in the game are, essentially, those countries who never became involved in the war as an active power (the one problematical exception is Greece), hence they cannot be assigned an alignment.

      I don’t like anticipating history by making them into some fictional alliance of neutrals. Would Switzerland or Sweden really even think about mobilizing because the Russians crossed the Afghan border?

      Bulgaria, for example, listened to offers from both sides before joining the Central Powers; largely because they promised it a large slice of its enemy Serbia.

    • Volcano467V

      New: optional technology chart + rules for A&A 1914

      House Rules
      • • • Volcano467
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      Volcano467V

      OK, version 10 is now a available at BGG. An error was corrected and the Advanced Rail Network tech was enhanced a bit, hopefully it hasn’t become too terribly complicated - just a bit more useful.

      We finished our second game with these rules. The Central Powers won it, Austia-Hungary was the star of the show, interestingly enough. It took Rome and jointly defeated Russia. Built a massive fleet in the Meditterranean and gained control of it where it was able to invade France from the southern coast while the Germans kept the French busy, and fleet battle after fleet battle kept the British occupied in the North Sea.

      The Americans were sent to Italy to save them, which they did until the massive Austia fleet took the Med and entered Rome amphibiously. It was an 8 turn epic, at 1.5 hours per turn until the allies finally threw in the towel.

      The tech kept things interesting. The more you accumulate the harder it becomes to remember to use it but that is a good problem to have. ;)

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