1st post to the forum. 1st introduced to A&A shortly after it came out in mid 80’s. This from someone else in the Navy I worked with when stationed in Wash DC at the time who had the game. That along with Fortress America. Introduced to wargaming from my dad back in the 70’s with the various Avalon Hill and SPI games: Battle of the Bulge and A Bridge Too Far are my favorites, which I still have with all the pieces to this day. Midway (Japanese player won every time in my experience), Panzer Blitz and Squad Leader. Got away from A&A after getting out of the service, and not meeting anybody willing to wargame, along of the reality of work and family which dominates my time. Came across Revised at a hobby store while on a business trip in Toronto in mid 2000’s, and purchased my own. At the time, did not know that it even existed. Was able to find a couple of co-workers to play, but their skill level not as advanced, as they did not spend as much time studying the map and determining strategies when not playing. That version definitely stacked for the Allies, but I was able to beat my opponents as Axis as well. With each game I am teaching them strategies, and lessons learned, as I want them to get to the same skill level for a challenging match. A few months back, one of my opponents asked if there were any other A&A versions, as the games were starting to get somewhat routine, typical KGF and U.S. land bridge to Europe. I knew of 1940 and after researching, my one opponent agreed to get Eur and Pac. He figure’d too with all of us learning at the same time, that I would have less of an advantage when we started playing. But guess who has been doing their research on the forum sites and watching youtube videos, and who hasn’t? Naturally the ones from GHG and YGH, along with several others. Also reading some of the battle reports of some games, quite impressive play.
We had our first run a couple months back, where I played Axis and they played Allies. We each took our respective turns, but collectively helped the other side out to determine a logical counter. We agreed to go with a G1/J1 DOW to get the action going, and Allies KGF strategy. Only U.S. income in Pacific was 2 Inf stack per turn for Hawaii transport, thus leaving ANZAC and UKP to buy Inf and turtle. The thing I already observed is that even then, Germany still was steamrolling Russia about to take Moscow even though they were the primary Allies focus. I misplayed Germany/Italy, and realized what I needed to do next time to advance faster and with greater force, so the fall of Moscow was just short. U.S. got a foothold in southern France and upgraded to a major, and UKE up through Greece as I had Italy stacked big time, no amphib landing there. But Germany still had IPC’s in the 50’s, and would still be a few rounds before they would start collapsing. But Japan was a monster by then, having upwards of 80 IPCs with their air force intact. After securing China, finally having India fall (UKE employed GHG’s Middle Earth strategy to delay fall, but 3 MIC’s on mainland and air force eventually overpowered), and invading Russia. They were now ready to massively expand the fleet and take Hawaii. U.S. still had to commit half of income to Eur along with UKE to put the squeeze on Germany, but Japan could commit all of its income to the fleet and Hawaii now that the mainland was secured. Sure Hawaii had its stack of 20+ Inf/Art, but the U.S. fleet was about to get wiped, then a matter of just building transports and land units to complete the amphib. That would only take 2 rounds with Japan income.
So we then played our next game a couple weeks back, I let my opponents take Axis and I played Allies (along with son of one of my opponents, who was more preoccupied playing games on his startphone in between turns than learning A&A strategies). Because of skill level difference, no need for bid. So this gets to the post on this string, and PainState’s Realities. Namely on points #2 and #3 (I am probably repeating past points made on other string posts too, as they are numerous). ANZAC is key, which is why I love 1940 over Revised. This is to get ANZAC to be more than building its stack for South Aust., being relegated to only 10 IPC’s. As for Japan, all their starting income is susceptible to convoy save 1 (Iwo). Not the case for Germany, save Norway and if they pick up Norm/S. France/Yugo. Further, all Japan island money gains can be convoyed. Only money areas spared are inland China (12), Shan State/Burma (2), and if Japan elects to go into Russia. Key is to get fleet force built up fast for U.S. and ANZAC., coupled with mecs from UKE Mid East MIC for India stack. While Japan force is sizeable (especially planes), it can’t be at all places at the same time. I liken it to a pack of hyenas attacking the lion simultaneously. And those hyenas are primarily subs, which is something ANZAC can afford with its limited income, and the U.S. can buy stacks. You can’t build up enough air assets fast enough to match Japan’s before Germany becomes too overwhelming. You can’t take out Japan’s air force, you just need to take out its ships. You can get 6 subs attacking @ 2 for the same as a carrier and 2 planes attacking 1 @ 3 and 1 @ 4. Once Japn’s ships are taken out, flood all the convoy zones with subs to squeeze Japan’s income. The massive Japanese air force is impotent without destroyers, of which ANZAC/U.S. can be build more subs than Japan destroyers.
I figure regardless of KGF or KJF, Moscow is going down. Thats the reality I see, it’s a matter of time. Either Germany or Japan will have an eventual income in the 80’s, depending on which one gets the Allies focus and the other gets free reign. The one getting focus will naturally have something less, which to me can be reduced more with KJF (Japan getting squeezed into the teens with convoys), vs KGF (with Germany still being in the 40’s to 50’s, depending on its eventual state of decline). Once Japan income is squashed, ANZAC has DEI and NO earning 26+, and China is partially restored, then Pacific can be handed over to ANZAC/China to mop up while US/UK (E & P) dedicate 100% spend to Germany. Question is whether Germany force is too large by then to stop in time before getting Cairo.
My strategy worked successfully against my opponents, but as noted before their skill level is nowhere near to those in these forums. Once the U.S. sunk the bulk of Japan’s surface fleet in SZ6, and ANZAC flooded the zones with their sub build, my opponents conceded. Russia was about to fall, but I was aggressive and strafed the German stacks on the way to Moscow. With GHG’s Middle Earth strategy with 2 MIC’s, and UKP could now divert its forces west, Germany would not be able to overcome. So I’m sure those that post all have developed counters to this, and elements I need to consider. Unfortunately, my time is limited, as I would love to play a lot more, especially on Triple A. Will be able to so once I retire, not too many years away though. I do like playing table top version though on wargames, as this brings the element of making on the spot decisions, just like in actual war. So mistakes are made, opportunities are missed. Comes with the territory of having to make so many decisions in a short amount of time.