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    Posts made by Thamor

    • RE: Axis or allies?

      I think it’s pretty balanced. But still something is itching in me that it favors maybe axis more. For the Allies to win the game has to drag on for a long time, Germany is a tough nut to crack if it can play it’s first 3 turns well. Japan is a monster, hardly can be stopped from gaining 40+ ipc production and then it’s only time when Russia is sinking. Only hope is that UK/USA can come and hold the germans at bay, so soviets can free troops to hold the japans. The games usually wavers in a brink of destruction…

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Germany Strategy concept…

      My point in Norway, was it is shielded pretty well from axis counterattack. And with unloading troops in Norway, you can change your direction in a flash and make a big push to france or even germany, if german baltic navy is destroyed. Another point in coming from norway, is that germany must push karelia back to himself, but this will weaken his effort in making a push to russia. So it’s pretty much left with holding it’s own and waiting for Japan, but that is the usual way A&A:R goes :), Norway is a good landing zone for planes too. Moving troops to norway gives you more push with allies, than trying to ship troops with transports which is very slow and hard as well costly…

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Russian strategy, offensive tactics

      In our gaming group we usually only strafe ukraine and take west russia and belorussia. So that we really slow the meat wall from germany.

      But taking ukraine is really good option, have anyone thought of taking norway too with russia? Attack norway with 3inf 1arm 1fig, attack ukraine with 3inf 1art 1arm 1fig and the must take w.russia. If these succeed making germany play their opening round with 4 fighters isn’t bad. But this is really taking chances…

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Germany Strategy concept…

      Do you Nix only buy planes and inf? 1bomb/1fig rest is infantry, hmm not a bad idea, it can really keep germany going and the allies has to really bring stuff to keep western europe. Best place would be for a concentrated allied effort in russia. Norway as the key supply point.

      If you play with average dices and with good players in A&A it’s so balanced that it really won’t end. We played once a huge 12h game where axis first pushed then allies pushed back, then again axis and once again allies pushed back. Wavering for one side with advantage, but bad dices ruled that advantage away always…laah. We played 10+ turns and decided to end it in a draw, 12 hours is too much…

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Do you find the game balanced?

      Yeah the planes are a problem, but this tactic will prevent soviet player from putting purchases to leningrad giving you the option, if the finnish or baltic team survive to G2 to attack again leningrad and destroy british fighters.

      This tactic relys on divide and conquer, you prevent the soviet player from using the belorussia stack tactic. He can still do it, but he will give you territory. Usually the game is decided in when germany gets east poland and can hold it that turn and if the russian player doesn’t even strafe, the german player can attack the belorussia stack with everything he can get there. A lot of armor and planes. Then it’s decided in one big battle, the german has options to slowly spread around belorussia, if he doesn’t have enough forces and need more infantry to soak hits. In the end the game is decided in 1-2 big battles in russia…

      Love the game :)

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Do you find the game balanced?

      My starting turn is like this. The first 12ipc, I buy 1 trans to baltic and 1 artillery to romania(southern place to attack ukraine). Then I watch what the allies do with the 12ipc, this option gives the germans a really good chance to try Sea Lion. If they don’t reinforce too much leningrad, I will go for russia.

      My first turn buy is usually 9inf, 1art, 1trans if I go for taking out russia (and we play with the allies getting oil money, taking them away is less money for russia). 1st turn buy could be 12 inf 1art.

      Subs destroy all UK fleets around England w/planes supporting. The tricky part in mediterraen, if the allies boosted malta plane with 2 inf,  I wouldn’t maybe try taking it out with only 1inf 1art and 1bb support, too much risk of not taking it out, so I would skip malta and move straight to next the british destroyer&trans, this could lead to 1dest, 1trans, 1fig of attacking my german fleet. But with 1bb, 1dest, 1trans I would have pretty good odds of taking it out and if they attack I would get to attack the oil money on turn 2 already. If they don’t boost malta I would attack the plane and maybe move destroyer to block them from slowing my advance to the oil money. Baltic transports would move to take out leningrad, attacking force would be compared to how many soviet infantry would be against them. Baltic states will be taken, with some german force, maybe surviving 3inf 1art 2armor. East Poland would be strafed with 3 inf and x armor. Bessarabia would be taken w/ minimum force (2inf, 1art) and ukraine would be strafed with 3inf 1art 2 armor 1fig. Finnish troops would take vyborg. If these battles go at least averagely well, I would hold vyborg, leningrad, baltic states, bessarabia. British should have only 1dest, 1trans(maybe 1dest in gibraltar, it’s really hard to get some good attack there with these moves) in atlantic in canada and us is in it’s starting place. Poland should have 2nd wave ready 6+inf 1+art, 2+armor, Rumania 5+inf 1art, 4 armor, 1 fighter. Almost everything is moved east, In france would be left minimum reserve force at this moment. Maybe something like 3inf 1art. All armor is moved east. Africa front 1inf in Libya, Tunisia 1art, 1armor. Reinforcements would be to germany  9inf 1art (or 12inf 1art), 1trans would be placed eastern italy seazone, in that sea zone so that it can move on turn 2 straight next to oil money countries. Norway infantry would all be moved to finland. There is no holding back, in this game. If you go to moscow you go with brute strenght and nothing is left behind defending useless countries, like norway. You get the IPC back from russia and oil money. The 2 trans in baltic are only to harass leningrad and most likely will be sunken with british planes, but if all british planes move to leningrad your subs will harass couple of turns longer maybe, depending how many survived G1.

      Now if you can see the situation, russia should have lost some of it’s forces and lands and would see 3 german forces in&around leningrad waiting to be attacked. Now comes the time if you really get lucky, and you manage to hold baltic or even leningrad. Then  you would be in very good position to start finishing soviets off. 1st thing for germany is to get a airfield base on east poland or baltic states (East poland is the best option, but on 1st turn you should take baltic to harass leningrad with force). Russia should and will attack leningrad and baltic states, but this would weaken his belorussia stack tactic. I won’t go to detail as there are now too many possibilities that could happen.

      Short notice how this could go, and it has gone in my games.

      -Russia succeed in driving you back, but leaves offensive forces in baltic states, that you can wipe out
      -Africa egypt is left behind, maybe fleet battle happens, if not then germany moves next to oil money and maybe graps egypt and irak.
      -G2 would see another stack of inf build and maybe 1-2 armor. Subs would be hunted, but with luck some could survive.
      -G2 would see ukraine taken or strafed or exchanged to german hands, but not taken with full force. Baltic state soviet force is destroyed and east poland is taken. 3rd wave would have 14+inf 1+art 5+ armor. Russia is forced again to either attack the germans back or give them land next to belorussia.
      -G3 build up would see 7+inf, 2armor and if there is enough IPC 1fighter.
      -If East poland is held, G3 would see East poland reinforced with everything that can be but there, with 4+ fighters to hold it. Ukraine is taken with romania army. Oil money is being slowly put to german coffers.
      -First assaults from uk/usa may happen to france. First lend-lease planes are in soviet use.

      I will stop here, ask and make reply moves against this and I will try answering how I would see it. Not all games can be won, dices rule most of A&A:E games. But the tactic here is that you divide the soviets from G1 already, by moving close to leningrad from 3 places, in leningrad, in baltic states, in vyborg. At the same time, you start making another assault force in south, romania. And your main drive comes from poland every turn.

      Ps. Move your Germany or Italy anti-air gun to east for protection from soviet planes, when you move in force to east poland or baltic states there should be with them 1AA, everything that can help you keep them intact should be used.

      Comments are welcome to this :)

      posted in Axis & Allies Europe
      T
      Thamor
    • Do you find the game balanced?

      The normal Game with russians getting 24 ipc, do you find it more favored for Germany to win than the allies?

      Well with my friends we played our very first 5-7 games with the mistake in oil money. We played that allies get them too and they can divide the money with themselves, that led to russians getting about 30ipc a turn. And that made for germans a really hard push to overcome them.

      Well in the end I played most of the games as germans and could win even with the oil money mistake and found it pretty balanced. If you have good luck with your subs and wipe out the british navy totally, but canada fleet and u.s fleet. You would delay the allies a very long time and make it harder for them to send planes to russia, because it would make it more difficult to hunt the german subs.

      I usually went for the oil money, but not with full force, only reinforcing the attack there with 3-4 inf, 1 art, 1-2 armor, and maybe 1 plane, that being usually bomber, because it wouldn’t lose a turn in moving to africa and back to russia. Most of germanys 1-2 turn buys would go to infantry, maybe 1 armor or 1-2 artillery to balance the force. So that on turn 3 you could start pushing to soviet soil really hard. In the end the game was decided usually decided in 2 hard battles. Russia would stack belorussia and see how the germans would push to russia, I usually pushed first to eastern poland with some force, that it wouldn’t be too easy for the russia to free, my early infantry would have been pushed to positions to move to ukraine and my second force from 1st turn buy and 2nd would move to east poland. The point was to divide the belorussia stack, would they try hitting the stronger east poland team first or the strong ukraine. East Poland team would get reinforcements from buys, so usually the ukraine team would be hit, but that would leave them open for attack from east poland. So the 2-3 big fights would center in that belorussia stack 1st attack to destroy 1 german force and after that the germans would destroy russian team and move more troops to east poland. In the end it came to dice luck, but it was pretty balanced if the dices were rolling averagely for both sides.

      After our 7th game way way back, we have played this game now for about 4 years. I noticed in the rules that the oil money could be only gotten Germans and we tried playing without the extra cash. Well we found it really hard for the allies to hold out, if I played with the germans it would be more like 70% 30% odds for axis win. Nowadays we sometimes play with the extra cash for harder game for germans and sometimes without them for little easier for germans.

      What do you think about the oil money, if the allies could collect them too?

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Air vs Navy Question

      mantlefan is correct.

      A&A:Europe subs cannot take hits from airplanes unless the attacking units have destroyer with them.

      So attacking AC & 2 subs is really good option, for taking 18ipc boat down and having 50/50 of not losing a plane.

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Strategy for Japan and how long does it take to drive to moscow.

      If you buy IC in India you buy IC in sinkiang as well, there is no middle ground in that, India IC alone is more foolish than sinkiang alone.

      And turn 3 would see 7inf 3arm 3figs + 3-4 soviet inf 1fig + US 1 fig

      So it would be more like 11inf 3arm 4-5 figs in India and if possible leave a ship in india coast to prevent support fire. Some lucky AA rolls could decide that battle for UK win, but most likely only very lucky rolls on dices could keep it from falling. But that amount what you are throwing to India is really hard to stop, maybe strafing with the UK french indo-china. UK turn 2 would be taking FIC for itself, because all japan troops are in China.

      I have been messing with the idea of attacking FIC on UK1 3inf 1fig, that would put some pressure on J1 more if you can succeed in it.

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Germany Navy, Again

      I know that sinkiang alone won’t hold the japans, but losing that factory really isn’t that problematic. The point is can you make it so it really slows down Japan. Atleast it ties Japan for some turns more, than freely moving through. It slows down Japan for very important turns, and sinkiang factory would have from turn 3 Antiaircraft-Gun from India  :wink:

      My point is that I am finding ways to slow down Japan, but not quit Germany for free reins. US would buy 2trans and troops to go against Germany. There is that really good balance that you can find with allies that will make it really hard for axis to do as they please, but it really does require very precise moving from Russia, UK and US. But if it’s done very well you can move the game towards allied victory.

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Germany Navy, Again

      Actually you have the planes in caucasus, you use the planes that go to sinkiang for trading in Ukraine and from there fly to sinkiang. This buys atleast one turn free buy for USA, and I would bring more planes to soviet soil from US, having 3inf 1arm after turn 2 and 1bomb + 1 fig to strafe the china forces is really good option. Yes this drains some inf from soviets for couple of turns, but I would strafe that china inf if it only sit’s there with no fig support. As for those flanking moves, yeah they are options but this factory would still be running  for as many turns as it can.

      Soviets planes won’t just be left sitting there they fly back to trade for ukraine and land back to caucasus. Optimum would be swapping 1 plane so that there is always one more plane in sinkiang every turn. And if the option arise I would hit that china stack and after that I could help the soviets hold the northern approach by moving planes there. Only route that would be really open is the southern route, but that cannot be helped much…

      I love planes for US even if they cost a little for them, 1 plane a turn really helps out, and when the US needs to make amphibious assault or land assaults somewhere having 4+ fighters around helps a lot.

      But you are pointing the obvious moves what to do with the axis, why are you so defensive for them and trying to prove that it’s impossible to prevent them. Just say what is wrong with these moves for starters…

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: How can I strafe?

      That game is over, and how did he open UK?? Haven’t read your game posts…

      UK is very fun nation to play, always on the edge…

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Strategy for Japan and how long does it take to drive to moscow.

      Still my point, if you think of buying IC to sinkiang or you can always not do it after seeing J1 turn. The move to bury is to put many options to J1, but they can’t do it all or they will overextend and pay for it.

      Do anyone of you have TripleA?? I would really like to play a game against you and test my play skills, this forum debating is well impossible, because in every move there is a counter.

      Hmm, that Pearl Harbor light is very good move. Although trying to force the Americans to attack your fleet in Pearl Harbor is an option too, making them sacrifice their planes and ships to trying to take out your fleet. You would combine the Japan AC’s on solomon islands? If you are attacking with 3figs you need two AC’s next to Pearl Harbor seazone…

      Why not J1 Industrial Complex? 1trans save 7?

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Germany Navy, Again

      And when you are trying to take the fleet down with all planes, what about the trading that you are doing with russia? Would you use tanks to push the trade through or try going very lucky with inf only attacks?

      It’s not wise to give free IPC for russia, but too much material is making it very expensive for the germans too.

      And about sinkiang, russia can free 3-4 inf there + 2fighters. My first turn buy for russia is always 1fig 1arm 3inf. That extra fighter is very important in trading with germans, it doubles the success rates for trading and 3 fighters is very versatile for russia. 1st turn is the only time when Russia can boost it’s offensive a little bit, and that is the extra plane.

      Sinkiang won’t fall so easily, when on turn 2 there sits 2-4 fighters, british can boost it too. My favorite for british is that they build carrier and US brings the fighters, that way the UK doesn’t have to buy everything by itself and is free to boost it’s land troops or do something else. US and UK should play hand to hand to bring their power more swiftly to play. Where UK lands, US follows…

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Germany Navy, Again

      When you land troops with Ambhipious assault, they cannot retreat, but only land troops. So to maximize your support fire just attack with 1inf and fire your support fire away. You will lose 1inf, but with those support bombards you might do more damage than you lose. 3ipc inf, isn’t much.

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: US Pacific Strategy… The Big Gulp

      What about just attacking Japan navy on sz60?
      Turn 1
      -Buy AC+3subs/2dest
      -merge fleets on us coast.
      -Move US bomber to Yakut, hawaii and western fighter to new carrier.
      Turn 2
      -Buy Bomber + boost German front, you just can’t leave it alone for UK and Soviets.
      -Move to harass Japan, Alaska seazone is good place to be on turn 2, because you can stop the flow of troops to russia, watch carefully how the Japan keeps it’s fleets, will they merge to sz60 and sit there.
      Turn 3
      -Buy Destroyers or subs
      -Attack sz60 if it’s weak enough to be attacked with 1BB 1AC 2figs 3subs/2dest 1trans 2Bomb, bombers land on Yakut. This is really powerful attack on the Japan fleet, only way to really Japan to survive this is keeping all of it’s fleets in sz60.

      For KJF this move is really powerful, because Japan have to boost it’s navy or fear of losing their transports. You could even use the UK navy in india as diversion for moving the East Indies Japan fleet away from sz60 so that on turn 3 it won’t be sitting there and you have the option for really devastate Japan. Most likely this forces Japan to flee to sz61 from fear of attack, but that is ok for you. Just move south after that, but keep in range of sz60. Turn 4, Boost German front with purchase. It’s really stupid to use all your purchase to Pacific, you have to go 50/50 to slowdown Japan, but still help UK.

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Strategy for Japan and how long does it take to drive to moscow.

      Hmm, but this leaves USA strong, by not taking china on turn 1.

      I would most likely buy then sinkiang factory for sure, when I have 4us inf and 1fig ready to defend it. But there is the risk of that, but what if KJF is made, UK buys factory to india, USA buys factory to sinkiang, would you still attack the 6inf bury stack on J1?

      Our gaming group plays with national advantages and sometimes the UK gets the free industrial Complex to India and KJF is started and Japan would get in serious trouble.

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: How can I strafe?

      There is the thing, trying too powerfully to strafe and end sitting in the wrong place.

      Usually strafe for soviets is destroying the german cannon fodder inf + art and then retreating. But you really have to carefully think when it’s really good to strafe. 1st turn ukraine strafe is very good option. 3inf 1art 2arm 2figs to ukraine, you hit one round and hope for good that you inflict 3-5 hits :)

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Germany Navy, Again

      Yeah I have figured that out :), it’s sometimes hard to understand everyones point of view, because nobody likes to write every single thing that everyone is doing on the board.

      Axis and Allies is almost chess w/dices. You react to your opponents moves and there are many ways to do it in the beginning, closer to ending the game, your early moves should have propelled to that direction, so you don’t have that many choices left.

      Good game and fun. Many choices to do, harder for allies I think than for axis. But Germany is maybe the most difficult country to play, then Russia and after that UK&Japan come side by side…

      Back to this point. Do you really by rounds by attacking with the fleet or by sitting in baltic? Best opponent to whom you want to inflict hits is UK pieces and UK is the only one who can with stregth attack your baltic fleet and still it isn’t easy to win for them and leave not badly damaged.

      Is 8ipc too big loss for germany to even buy 1-2 more subs on rounds 3-5? Boosting the baltic, this makes UK boost it’s navy or even prevents them from coming to sz6, sometimes the threat of baltic fleet is more powerful than sacrificing the fleet early on for strafe, as Luftwaffe can have better options to attack.

      Let’s move the topic onwards, what about the german med fleet? Comments on how you use them on turns 1-4 and do you buy more transports to med? My last game usage as germans for med fleet was this.

      -Attack UK destroyer, transports 1inf 1arm to anglo-egypt
      2.
      -Attack Anglo-egypt if UK retaliated and destroyed the first german wave. Transport 1inf 1art/1arm (moved from france or purchase, but usually 8inf first purchase so have to move 1arm)
      3.
      -Buy 1trans 1dest
      -Fleet stays put and transport 2inf to Libya
      4.
      -Move to ukraine 4inf

      I made my move from 4th turn by taking ukraine with 10+ inf and kept it. 5th turn saw boosting ukraine with lots of more inf and armor and planes, so that it was fortress hex where to move to caucasus or west russia. 6th turn caucasus taken with lots of inf and armor. Japan moved from india armor there and landed fighters. 7th turn end game, moscow taken, might have been 6th turn don’t remember. And if you were wondering what my baltic fleet did, it got attacked by UK on turn 4, but got repelled and 1AC and 2planes survived, UK lost 2trans 2dest 1plane, I rolled very well, from 7 rolls 6hits  :lol:

      The med fleet is very powerful when you boost the second transport there, when you can bring 4inf to ukraine/caucasus front. But only having BB & 2trans is weak, and this fleet gets attacked by UK planes and USA planes. That is the reason why I move lot’s of USA and UK planes to soviet soil, to destroy the Italian navy, because it’s the game breaker for germans to break through the russians.

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: Strategy for Japan and how long does it take to drive to moscow.

      BTW, why would you use the bomber in attacking Egypt? It would be destroyed by axis on turn 2, because it doesn’t have many choices where it can land. If you leave it to Trans-Jordan and have infranty to guard it, I would strike my next wave there.

      posted in Axis & Allies Revised Edition
      T
      Thamor
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