thanks
Latest posts made by Scarecrow
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Quick Question
Last night m friend and I were palyin AAR. He was thinking that if u use a fighter agaisnt tank and infantry, the ground untis dont get to shoot back. I said that they do. We looked it up and it was not in the rule book. Was like 4 am so i wasnt gonna post it here. I am just curious about this someone please tell me whic one of us is correct.
-Scarecrow -
RE: KGF with optional rules
I always have the cg in India, put about 3 inf every turn just to hold off the Japanese from back dooring and gettin an VC
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KGF with optional rules
I love to play AAR and my friends and i use the optional rules to make it more realistic. I would like to hear some other KGF strats. I normaly play the game out like history if im on the allies. Close in on them take it with a massive force while im slowly moving up the japanese south in an island hoping campainge. Please post your strategys.
-Scarecrow -
RE: Czech this scenario…
What about after the main game, lets say Germany and Japan are defeated by the allies. The game goes on more into history. The UK and the US vs the Soviet Union.
That would be interesting -
RE: How long?
longest was i think 24 hours, of course we stopped but my shortest agaisnt my dad was 3 hours over this past weekend.
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RE: Russian Navy!
The Red October as i call it made it all the way to off the coast of japan and sank a good portion of its
Navy. -
RE: No income islands
I know i am new to this forum and game but for me i take the islands. My fighters and bombers may land on them for my attacks on the home islands. Also if i see a Japanse Naval force near my Navy and i have transports with men on them, i will move the men onto the island and keep them out of harms way. It is more costly to take them if u play with the NA’s like my friends and i do. But will be worth it in the long run I.M.H.O.
-Scarecrow