Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Rosco
    3. Topics
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 3
    • Best 2
    • Controversial 0
    • Groups 0

    Topics created by Rosco

    • RoscoR

      Boston Area Players

      Player Locator
      • • • Rosco
      2
      0
      Votes
      2
      Posts
      310
      Views

      D

      @Rosco I live in Taunton. Haven’t played a live game since playing classic 15+ years ago.

      I’ve been making Global 40 vids for the last few weeks and having a blast, but playing against real people would be funner.

    • RoscoR

      [Global 1940] Breakthroughs as Purchasable Units

      House Rules
      • global 1940 • • Rosco
      4
      2
      Votes
      4
      Posts
      730
      Views

      Panzerstahl-HelmP

      @Rosco

      Hello Rosco and welcome.
      As mentilned by barnee and The Captain, the Expansion house rule sets woild be the perfect match for you. It allows you to buy both units once jet fighter become available.
      I play the Expansion rule set for over a year now and can highly recommend it! I can’t go back to the standard G40 anymore. :-)

      On firdt sight the rulebook may be overwhelming, but after 2-3 rounds of 1 game the rules and gameplay become natural and opens whole new universe of options and fun.

      I would be glad to play a game of this ruleset against you to give you a taste of this awesome game.

      Feel free to contact me if you are up for a game.

      Br

    • RoscoR

      G40 Third Tech Table

      House Rules
      • • • Rosco
      1
      1
      Votes
      1
      Posts
      344
      Views

      RoscoR

      I am thinking of adding a third research table to our G40 games. I believe one or more might have been suggested already.

      1. Self-Propelled Artillery Artillery can move 2 spaces and can blitz when paired with tanks. Infantry and mechanized infantry paired 1:1 with SPA attack at 2.
      2. Super Carrier Aircraft Carriers can transport 3 aircraft (fighters and tactical bombers).
      3. High Speed Transport Destroyers can transport 1 or 2 infantry
      4. Convoy Escorts Enemy units disrupting convoys ignore roles of 3 or more.
      5. Mine Layers Destroyers can lay mines instead of moving, attacking or defending. Anti-Submarine rules are not applicable when laying mines. SZ that is mined do not impact friendly units. Enemy units entering a mined SZ roll 1d for each ship. Each ship that rolls a 6 is hit by a mine. Aircraft on carries that hit a mine can fly to a friendly territory or carrier up to 5 spaces away; if there are no applicable territories or carriers then aircraft are lost. Mined SZ is cleared after enemy contact.
      6. Improved Transports Transports can carry 2 infantry plus one additional ground unit

    • 1 / 1