Hello all, I’m currently an ROTC Instructor at a university and am also an avid gamer. I’ve been playing military strategy board games for years and am truly convinced it has helped me as an Army officer to developed key tactical/strategic concepts of warfare. Plus, it’s a helluva lot of fun!
To the point of my post. As an instructor I’m offering “additional instruction” to any of my cadets who are interested in not only playing the game (global 1940 2nd ed), but also to develope their ability to foresee and understand the 2nd, 3rd, and 4th order effects to the decisions they make. Not to mention key concepts like massing, diversion/feint, logistics/supply, staying power, timing, holding actions etc…essentially all the key things that I think would be useful for an actual military commander to know while putting it in a format that is going to get a typical 18-19 year old cadet to participate.
I’m wondering if anyone has done anything like this before and if they have what were some of the things they did to maximize the limited amount of time they had with their “students”? I’m also planning on incorporating games like flames of war, conquest of the empire, and perhaps a game a friend of mine and I created in college based off of the medieval time period. Ideas anyone?

