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    PrisonerOfWar

    @PrisonerOfWar

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    Latest posts made by PrisonerOfWar

    • RE: Can Germany invade the UK first and win?

      Germany can invade first turn, and win the game… its easy.

      First turn for Germany it depends on whether or not Russia destroyed many German Fighters (1-2 destroyed is ok, 3-4 is a lot) then Germany can decide whether or not to do Operation Sealion. Germany first turn spends 40$ to get the Long Range aircraft technology (high chance of getting it). And then all fighters are in range of Britain… and you invade with 1 tank and 1 infantry and all your planes and your bomber… ALMOST ALWAYS you will win. Take some uboats and block off/kill the canadian transport, and american seacoast. Germany collects 70 bucks at the end of their turn. 🙂

      posted in Axis & Allies Revised Edition
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      PrisonerOfWar
    • Germany invading Britain strategies?

      Does anybody have strategies for invading Britain, because I’m pretty convinced that 90% of people here as Germany attack and conquer Moscow. And I mean realistic strategies, that means building up a Britain invasion force while still holding your own on the eastern front. Hmmm I might just have to play A&AE next time and try something out, make up my own strategy. So… anybody? 😉

      posted in Axis & Allies Europe
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      PrisonerOfWar
    • RE: Industrial Complex in India

      If you dont build an IC in India on Britain’s 1st turn, most likely Japan will and conquer the whole of asia, unchallenged. If you build an IC in India, and build planes and infantry, japan will stand little chance of conquering it. And if the USA builds an IC in western china, then they can help take the asian mainland easier.

      posted in Axis & Allies Classic
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      PrisonerOfWar
    • RE: It's impossible for Japan to win in A&A Pacific

      I think that if your going to win with Japan, do it either by capturing India, or victory points. Both of which I’ve seen done. Here’s my views on the following ways of Japan achieving victory. If Japan focuses on….

      Australia

      Problems with Invading Australia

      • America can fly planes down for support by the time Japan has assaulted Northern Australia
      • Australia is a richer nation then India, raking in 20 IPCS as opposed to India’s 15
      • If you focus on taking down Austrlian IPCS (eg: invading java, and sumatra) in the islands, that by the time you reach New south wales, they have to much defense.
      • Harder to get air support for your attack on New South Wales

      Good things about Invading Australia

      • Going for Australia might be a good idea, only if the British player is anticipating an Indo Swing, and gives all the convoy money to India. Forcing Australia to have less money.
      • If the British player makes poor purchases for Australia (eg: subs, and not any land defense units)

      India

      Problems with Invading India

      • Hard to get air support for assault on India, unless you capture Shan State or Yunnan by J2 or J3.
      • Chinese forces, seeing a possible Japanese invasion of India, may send infantry to help, or invade your Korean, and Manchurian forces. Not a significant problem, but one to consider.

      Good things about Invading India

      • You can mass a HUGE fleet in Sumatra, by J2. Composed of many destroyes, battleships (which are good for shore amphibious assaults), and 10-12 transports full of infantry, artillery, tanks.
      • If by J2 you can capture Shan State, J3 you can land your planes there, and the planes will be in range of attacking the Indian Capital on J4.
      • Even if India moves his forces up to Burma and trys to attack Shan State’s Japanese men, which they wont because they wont have enough men to defend India capital, the Burma forces will treat back to the captial because if they dont the ships and transports sitting in Sumatra sea zone will take the unguarded captial on J3.
      • Farthest Capital away from USA, hard for USA to send fighter support
      • If you go after India, you might be able to take China as well, not neccessary, but fun taking 2 capitals.

      Victory Points

      Problems with winning by Victory Points

      • Can make the game alot longer
      • If you don’t pressure India or Australia, they will attack your helpless stray ships
      • America can moblize an attacking force to invade Japan Capital

      Good things about winning by Victory Points

      • If you can foritfy Java, Sumatra, Malaya, Borneo, with infantry and fighters, it will be difficult to invade them (all these islands and coastline territory have a combines IPC net of 14 IPC
      • If you can keep a good supply line of transports going from Japan to the mainland (French Indo China, Siam) you can delay any India mainland attacks
      • If you rake in 40 IPC a turn, and are holding that amount for 5 turns, you are almost guarenteed a victory
      posted in Axis & Allies Pacific
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      PrisonerOfWar
    • RE: Soviet Strategy First Turn

      BTW, I wrote the above strategy, just forgot to log in. :lol:

      • PrisonerOfWar
      posted in Axis & Allies Europe
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      PrisonerOfWar