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    Posts made by PainState

    • War Room Channel

      I finally got it up and running now.
      https://www.youtube.com/channel/UCMDWs4JPjWgoxnx7602V5AQ

      If you want to see cap recaps, strategy sessions, tactics and meta gaming videos on War Room check it out and sub to the channel.

      Just finished a 5 part series on Imperial Japan and starting up a 5 part series on UK.

      posted in War Room
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      PainState
    • Calcutta Crush: War Room style

      Taking a look at a opening strategy for Japan.

      https://www.youtube.com/watch?v=_W3o2k5jV2M

      posted in War Room
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      PainState
    • How to leverage biding for turn order

      The Allies can leverage the Axis into bidding more than they want for turn order by every turn they trade (USA/UK/RUS) 5 OSR for 2 OIL from Venenzuela or Suadi Arabia.

      Thus the Allies every turn get 2 oil which they use to bid for turn order, they do it every turn no matter what, that will force the AXIS players to bid at least 3 oil every turn if they want to dictate turn order.

      Do not overlook the power of bidding and how it effects the orders and production. The Allies need to leverage their universal access to oil over the Axis, who have no access to oil at the start of the game.

      posted in War Room
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      PainState
    • RE: cross pollination

      @oztea

      My group did play one game of Global using the A&A 1914 contested territory concept and it did change up the game dramatically. The biggest change was the concept of you just push all in with everything you have and you either win/lose.

      Way back in the day we use to play A&A with the blind set up. Two tables, axis on one side and allies the other. There would be a ref or moderator to run the game. Neither side knew what the other side was building or how they where moving. There were rules for recon missions and so forth. It did change up the game big time with the fog of war dynamic of playing blind.

      posted in War Room
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      PainState
    • Lets talk about Air Power

      https://www.youtube.com/watch?v=Em1tN3NKgRI

      This is the first installment of 3 videos I have for air power in War Room.

      posted in War Room
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      PainState
    • RE: cross pollination

      Axis and Allies G40 is a game unto itself.

      War Room is a game unto itself.

      I understand the compulsion to cross pollinate the games because the main core of players who have War Room are fans of Larry and his A&A line of games.

      I think the games have different motivations and mechanics that make them stand on their own. Now that is just MO. You do what you want when it comes to house rules.

      The one thing that I caution against is that War Room is a new experience for all of us. No need to knee jerk react to certain aspects of War Room and say Game X does it better so I will house rule Game X’s “view” into War Room.

      I think World in Flames variable ending to turns, where you have no idea when a turn will end is superior to every WWII game that I have played. Yet, I feel that is a unique feature to WiF and feel there is no need to import that aspect into lets say G40 or War Room.

      For people to understand one of the unique aspects of War Room, that you can only move 9 commands. Import that into AA G40 and see how much it changes the game. Because if you import the G40 idea that on your turn you can move every unit on the board if you so desire will totally destroy War Room as a game.

      One negative of G40 and War Room is that Larry never put a finite end to these “games”. Thus that ensures the Allies will always win in less the Axis go hog wild early in the game. Thus the Axis never have to actually think ahead and play a defensive game. Games like WiF, SPI ETO, and Third Reich have a finite end to the war. If the Allies have not won and the Axis have not won by Sept of 1945 the “game” ends in a draw. Larry is obviously not a fan of a draw in his games, :}

      Imagine if G40 or War Room had a finite end to the game. If the Allies have not won by the end of Turn #18 the game is a draw.

      posted in War Room
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      PainState
    • Global War game #2

      We got another game under our belts. This game we got to see London reduced to rubble, learned that some times it is best to bid to go last and that it take the USA a long time to get across all those oceans.

      https://www.youtube.com/watch?v=O4sEJo-k37o

      posted in War Room
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      PainState
    • Global War game #1 report

      https://www.youtube.com/watch?v=GPC_z1NXjC4

      1st attempt at a game video

      posted in War Room
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      PainState
    • RE: One turn delay is messing with us

      @oztea

      One way to get around the 1 turn delay in production is not be conservative on where you build your units. Germany and Russia have factories right on the front line. They can produce there and take the risk but the reward is those units appear right on the front line.

      It is a give and take. The big downside of this tactic is not only can they be strat bombed into kibble bits BUT your enemy can capture them and use them against you.

      You can also build right behind the front line in multiple locations in Germany and Russia. Not as much risk but good for building up a secondary/reserve force able to jump right into the action with out having to waste commands to move them. Once again some risk involved but a solution to this issue on the German/Russian front.

      posted in War Room
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      PainState
    • A3 is the SZ91 of War room

      The first puzzle to solve in War Room is A3. It is important for the Allies and how do the Axis respond.

      Put out a video going over my thoughts on this. Need to look closer at this and find some solutions.

      https://www.youtube.com/watch?v=Rvek-11klx4

      posted in War Room
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      PainState
    • One turn delay is messing with us

      I really think the one turn delay at the start of the game in terms of production is really messing with our minds.

      I put together a video to discuss this issue and how to deal with it.

      https://www.youtube.com/watch?v=7EbLFBh-bnc

      posted in War Room
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      PainState
    • How to manage stress

      In this video I discuss an Idea of how to manage stress.

      https://www.youtube.com/watch?v=uOAsB6-lr4I

      I was talking with some of my war room buddies last night and they are 50/50 on the idea.

      The idea I threw out, for those who do not like video, is that nations with a 6 or 7 stress threshold should strive to collect a combo of 5 medals and or Civillian Goods. So, if you hit 6 stress points you go up one level on the stress wheel but then you spend your combo of 5 to reduce it back down. So in essence you get a discount of reducing 6 or 7 stress for 5 with the combo.

      The downside that was talked about revolved around the idea that you are making some assumptions of the next turn. That it is really difficult to forecast how many medals you will earn and how much of your production you will “waste” on Civillian goods. Now the idea that purchasing CG is a waste, I think is still up in the air.

      What do you guys think? I think it is a good idea but then again I can see the argument to just trade one for one when ever you can.

      posted in War Room
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      PainState
    • RE: War Room Battle Report: Part 1 - Battle for Bryansk - Film available

      @koala

      I appreciate the feed back koala. I got plans for a lot of videos. Now I just have to find the time.

      posted in War Room
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      PainState
    • RE: War Room Battle Report: Part 1 - Battle for Bryansk - Film available

      Oh my what a tease!!! Iam still wondering if the Germans won or lost in Bryansk. :}

      posted in War Room
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      PainState
    • RE: War Room Battle Report: Part 1 - Battle for Bryansk - Film available

      Iam looking forward to watching this epic battle and how it plays out. Iam more curious about the UK taking Manchuria.

      posted in War Room
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      PainState
    • RE: War Room You Tube Channel

      Uploaded some thoughts on how to handle stress.

      I will keep putting out content for you guys to enjoy.

      posted in War Room
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      PainState
    • War Room You Tube Channel

      https://www.youtube.com/channel/UCMDWs4JPjWgoxnx7602V5AQ

      Got the channel up and running this week end. Plan on up loading a lot of content over the next few months.

      posted in War Room
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      PainState
    • RE: Wait a second… can't we just replace the multicolored stackables with pieces?

      @Imperious-Leader

      Do what ever you like sir. It is your game and you can do anything you want. Heck, you could use checkers or chess pieces if that floats your boat.

      posted in War Room
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      PainState
    • War Room is almost here

      Well according to the website War Room is at distribution and getting set for delivery.

      The anticipation is now building, it has been a long wait.

      Iam so excited I have decided to dip my toe into making some You Tube content for your amusement and enjoyment. Never done that before but I will give it a shot.

      Hopefully as we start getting our games that everyone chimes in on the fourms talking about the game and their ideas on tactics and so forth.

      I will let everyone know when I get those first few videos up and running and lets have some fun and learn this new game together.

      posted in War Room
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      PainState
    • RE: [House Rules] Should allies receive a bid?

      " If the axis play properly," Well that statement is very broad with a few implications. ( I will not list them for brevity)

      Could you not also say that if the Allies play properly they are almost guaranteed a win?

      So the Axis start with the advantage? Yes

      Do the Allies need a bid to win? No

      That is just my thoughts based on a lot of games played.

      posted in Axis & Allies Global 1940
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      PainState
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