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    Topics created by Nomad

    • N

      Smoke!
      Miniatures (Original) • • Nomad

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      N

      Suggested variant rule.

      “All mortar units have one Smoke round at the start of the game. Place a small coin beneath the unit to represent this.
      The Smoke round may be fired instead of an attack by the mortar during any assault phase. It need not be fired at an enemy unit, but can be placed in any hex the mortar team has a line-of-sight to within the mortars’ maximum range.
      Place the coin in the target hex. It will cause no damage to any unit, but all units in that hex automatically count as in cover against attacks from outside the hex - even if the hex is open ground - and line-of-sight cannot be traced through or out of that hex.
      The effect lasts until the end of the next assault phase, when the coin is removed.”

    • N

      Fun with the Japanese Army
      Miniatures (Original) • • Nomad

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      N

      Well. we’re now upto

      2 Type 95 ‘tinks’ 18 points
      2 Sargeants 18 points
      4 Arisaka Riflemen 12 points in total
      2 Type 92 MG teams 14 points
      3 50mm mortar teams 27 points
      and
      3 47mm AT guns 21 points in total

      110 points, enough for a standard scenario with a few variations. Hav’nt used it yet.

      (The Type 95 tank got miscalled a ‘tink’ on one occaision and it stuck - seems kind of appropriate, the noise its 37mm shells make bouncing off a Sherman)

      Breaking news check out the new Japanese and German snipers on the Avalon Hill site http://www.wizards.com/default.asp?x=ah/article/ah20051031c

      Bl**dy hell! Take cover….

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