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    Posts made by Mukremin

    • RE: Opening Moves

      @Flashman:

      I don’t think it matters a damn.

      The whole problem with this game is that the Allies are so much more mobile (they can virtually teleport by sea, and can feed units into the East via India) that whatever the CPs do the Allies can immediately and effectively counter-move.

      Only by allowing the CPs unlimited land movement by rail do they stand a chance of winning.

      i don’t agree, i have played 6 games against the same people and won 5 out of 6 games. You can win as the Central Powers. We opted for different opening moves which stunned the Allies every time. You can’t go for a total victory but you can hang on so they give up. Taking Russia and moving all west is critical.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Starting moves for CP - upcoming game 29th of March

      Has anyone tried my tactic page 1 and 2?

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Remake

      I am happy as it is, it is not hard to add zeppelins yourself. Lots of members play it with different rules anyway, you can use a different map also. Not that i wouldn’t buy a revised edition but don’t count on it. Axis & Allies 1914 is finished as it is now.

      posted in House Rules
      MukreminM
      Mukremin
    • RE: Starting moves for CP - upcoming game 29th of March

      You should really try out this wonderful game, me and 3/4 friends play this game on a regular base like once in a month. However we said it is time to change teams/factions because we have played 5 times as Central Powers and won 4 of it, they only win once. Excited to play as the Allies :) they do have a good starting point because they know the Axis tactics thanks to us.

      Anyone want to try out my first round of CP tactics? I had a great experience and would love to hear your stories.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: 1914 OOB map ( note twice the size of OOB)

      @Tjoek:

      Hi Mukremin, it seems where both from the Netherlands and I’m curious which print shop you used.

      I haven’t come across a shop that prints on vinyl, but it seems that most do print on PVC material for outdoor banners which might be comparable to vinyl.

      Hi mate! I have printed it in a regular copy&co shop, in Tilburg. I have printed it on regular hard poster paper, it isn’t perfect but it did very well and the lads liked it more than the original board. If only i can get a larger print on vinyl/PVC. That would be awesome.

      @Flashman, i did not have any trouble with crowded tts, only issue was in Switzerland. If you have a 20cm more larger map then your troubles are over, no more over crowded issue.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Starting moves for CP - upcoming game 29th of March

      they surrendered at around turn 6/7. I only wrote down the actions of turn 1 because the major difference was the tactic i had written down for the Central Powers. It was for me a moment to test the opening moves, in my opinion this kind of opening tactic will surely get victory.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Starting moves for CP - upcoming game 29th of March

      Finally we played the game, we started roughly around 7 o’clock in the evening and stopped the game when the Allies surrendered around 3 o’clock past midnight.

      I will try to type a after action report as far as i can remember, we played 2 vs 2. My mate played Austro-Hungary, myself Germany and Ottomans we made the decisions together. Other two friends controlled France-Italy-USA and UK-Russia.

      Turn 1 AH:
      bought 1 plane, 1 arty and 5 inf.

      Attacked Serbia with 4 inf and 1 art. Serbia contested
      2 inf supported with battleship landed in Tuscany, no losses and i gain Tuscany.
      10 inf and 4 arty attacked Venice, Italy has only 1 infantry and 1 arty left
      I attacked Romania with 14 inf and 3 art, managed to conquer it with minimal losses.

      Moved Bohemia army to Galicia, moved troops from Vienna to Trieste, Tyrolia and Galicia.

      Have an IPC of around 31 for AH.

      Turn 1 Russia:
      Russia buys mix of inf and art.
      Does not involve in any combat except Serbia which results in a stalemate with both sides left with 1 infantry.

      Russia retreats back to Ukraine and Belarus, leaves Poland empty, leaves Sevastopol with 5 units.

      Turn 1 Germany:
      Germany buys 1 battleship, 1 arty and 6 inf.
      Attacks Belgium with all troops in Ruhr and Alsace
      total of 14 inf and 6 art, completely destroy Belgian forces.

      Subs attack UK fleet near Canada, i lose both subs with British fleet intact.
      Attack main UK fleet, no losses with mines and i destroy the UK fleet with only 1 hit to my own BB. (bad dice for UK)
      Invade Switzerland with 5 inf and 1 art from Munich. Successful with 2 losses.
      Attack with all in Silesia and Prussia to Poland which Russia left empty.
      forces from Kiel 3 inf and 4 art to Ruhr
      Send forces from Berlin to West and Eastern front.
      Hannover 6 inf to Munich.
      I retreat all my forces in Africa so i can join them in a full force of 5 units in Central Africa

      Turn 1 France:
      Allies panic and France buys 2 battleships  :?  
      They end up in heavy discussion because realise it was a very bad move.
      They use transports and move North Africa units to inland Africa because they notice my movement (GER) in Africa.
      France concentrates its forces in Burgundy and Picardy, leaving Lorraine with a couple of units.

      Turn 1 UK:
      UK bought a mixture of ships and troops, invaded Afghanistan, moved troops in Africa, moved troops to Egypt. England failed to move troops to France because of destruction of the navy.

      Turn 1 Ottoman:
      bought an arty and a couple of infantry, moved into Bulgaria to get free troops. Moved troops to Jordan and Mesopotamia.

      Turn 1 Italy:
      Italy unlocked Albania, moved troops to Egypt. Took back Tuscany.

      America just bought ships and troops.

      Turn 1 ended very good for the Central powers, my opening moves discussed in earlier posts have prove quite successful. It took the Allies completely by surprise and resulted in making bad decisions despite being good tactical players.

      I even managed to sunk a fleet of 3 transports and a cruiser with 2 subs taking no losses. Submarine warfare is great to inflict casualties on the UK and France if possible, always look for opportunities to buy ships. At turn 3,4 and so on i had 50+ IPC, i could spend cash on planes, ships. I even managed to built a battleship fleet consisting of 5 ships with Germany!

      Here are some screenshots from the game:
      https://i.imgur.com/aRY6Xu2.jpg

      https://i.imgur.com/hdzYEkC.jpg

      Here you can see the situation at the moment of surrender, i was about to attack the entire fleet there and retreat in orderly fashion until my troops from the east could get to the Western front. We succeeded in triggering the Russian Revolution, i managed to land troops in Finland and Karelia with a german transport :D
      Ottoman Empire was on the offensive towards India and Egypt, so even with American help the Allies would not be able to achieve total victory as Italy was about to be invaded again.

      https://i.imgur.com/Hzetmkt.jpg

      https://i.imgur.com/X4DG1L0.jpg

      As always feedback is welcome and appreciated, i will gladly explain in detail if needed.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: 1914 OOB map ( note twice the size of OOB)

      @Nowhere:

      @Mukremin:

      The guy rolled the map so when putting on the table i need to put some weight on the corners.

      What material did you print it on, vinyl? Try rerolling the map map-side facing out (and store in a map tube if possible)… that way, when you unroll it for play, it has a natural tendency to curl down to the table instead of up into the air… this will help the map flatten itself out on its own.  I do this with my maps and never have an issue with the map curling up.

      will need to get a tube ASAP, we are going to play and test out the new printed map today :)
      the store could only print onto some hard poster paper, no vinyl.
      What material did you print your maps?

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: 1914 OOB map ( note twice the size of OOB)

      @Locke888:

      @Mukremin:

      i went to the shop, they only print max 1meter x 1meter… still bigger than the original map, could make good use of this printed map because smaller territories are bigger now :D a great success! with the extra cards and all it cost me 32 euros.

      1 meter =39�……39�x39� would be ideal for me.

      Let us know how it turns out.

      i must say it looks great, high quality map. The guy rolled the map so when putting on the table i need to put some weight on the corners. It sure gives more space in Italy and Western Front, that is ideal considering the mass amount of troops concentrated there in later parts of the game.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: 1914 OOB map ( note twice the size of OOB)

      i went to the shop, they only print max 1meter x 1meter… still bigger than the original map, could make good use of this printed map because smaller territories are bigger now :D a great success! with the extra cards and all it cost me 32 euros.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: 1914 OOB map ( note twice the size of OOB)

      @Locke888:

      What are the dimensions of this map?
      Is it roughly 45�x45�?
      If I wanted to get this printed out at something like38x38 would it look ok? Sorry I have no experience in this so I have to ask.

      Great looking map. Better than OOB for sure

      the original map is 32.5″ x 32.25″ (82.6cm x 81.9cm). This is twice the size of the original map, i am going to a printshop today and print this map.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: The Danish Strait

      Dardanelles straits should also be closed, i don’t know much about the Danish strait.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Strategy Guide

      @mosuper:

      @Mukremin:

      round 1 destroy British navy you say, does this involve 2 attacks? 2 subs vs the fleet near Canada and the rest the main fleet?

      Its been a while since I played 1914. I think you should just set it up and experiment what is best, but getting rid of that fleet is important. I know we played one game where the axis attacked my fleet, 90% chance of destroying me but I held tight. It really made it difficult for the axis.

      i tried in my scenario attacking both fleets, i succeeded in destroying the UK fleet near Canada while losing 1 sub. Main UK fleet off England i destroyed also with me left with 1 cruiser and half damaged battleship. It sure stops British landings in France.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Starting moves for CP - upcoming game 29th of March

      Alright, i decided to play solo to see what effect my opening move with AH and followed by GER would have on the Allies.

      I bought 1 plane, 1 arty and 5 inf for AH.

      Attacked Serbia with 4 inf and 1 art. Lost 3 inf, Serbia still contested with 2 inf and 1 arty.
      2 inf supported with battleship landed in Tuscany, no losses and i gain Tuscany.
      10 inf and 4 arty attacked Venice, resulting in 4 casualties and Italy holds onto Venice with 2 inf and 2 art.
      I attacked Romania with 14 inf and 3 art, managed to kill all troops there and gaining control with 4 losses.

      Moved Bohemia army to Galicia, moved troops from Vienna to Trieste, Tyrolia and Galicia.
      4 to Galicia
      2 inf and 1 arty to Trieste
      6 inf and 1 arty to Tirolia

      Have an IPC of 31 which can be used for another plane or an addition of a ship to bolster the fleet.

      Russian countermove would involve reinforcing Ukraine, Poland and Sevastopol. No attacks can be made by Russia because the enemy outnumbers him, concentrating on one front would leave another front with less troops. Only logical move would be attacking in Serbia to repel the AH invaders.

      Germany buys 1 battleship, 1 arty and 6 inf.
      Attacks Belgium with all troops in Ruhr and Alsace
      total of 14 inf and 6 art, completely destroy Belgium forces with 3 losses.

      Subs attack UK fleet near Canada, managed to destroy it with 1 sub lost
      Attack main UK fleet, no losses with mines and i destroy the UK fleet with 1 cruiser and half damaged BB left.
      Invade Switzerland with 5 inf and 1 art from Munich. Successful with 2 losses.
      Attack with all in Silesia and Prussia to Poland
      Total of 12 inf and 6 art + a plane. Suffer heavy casualties and don’t manage to take Poland because Russia has 15 inf and 6 art there. Russia is left with 3 inf and 6 art vs my force of 2 inf 4 art and 1 plane. A stalemate, but with forces from Berlin to Prussia i should be good next round.
      forces from Kiel 3 inf and 4 art to Ruhr
      Berlin 3 inf and 1 art to Kiel
      10 inf and 2 art From Berlin to Prussia.
      Hannover 6 inf to Munich.

      And move troops in Africa towards each other to unite and become a bigger force.

      This leaves a shock on the Allied i am sure, they would now have to focus on multiple fronts. UK unable to land forces in France, France now has to focus on Picardy, Lorraine and Switserland so he cant focus on 2 fronts. Italy Roma army has to deal with my 2 inf blocking the way to Venice. Italy could attack Swiss but leave few forces to support Venice. France needs to let Burgundy army stay, move Paris army to support Picardy and Lorraine both. The rest will be tested at the 29th of this month when i play with real opponents :) what do you guys think?

      I did have good rolls but suffered heavy in Poland. AH could attack the Russiand in Poland to help Germany.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Strategy Guide

      @mosuper:

      Wow! I missed that. I just looked it up and It seems like every game I play we learn something we were playing wrong. Thanks for that. That makes the planes more valuable for sure. Okay, they are off the luxury list and getting closer to the necessary list for me. Thanks!

      round 1 destroy British navy you say, does this involve 2 attacks? 2 subs vs the fleet near Canada and the rest the main fleet?

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Starting moves for CP - upcoming game 29th of March

      @Charles:

      I’ll be with Petain at Verdun waiting for your German hordes  :wink:

      Well we don’t have a Swiss rule so going to put some troops there so your French Petain will have hard time to focus on three territories. Of course for the plan to work Belgium has to fall in turn 1.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Starting moves for CP - upcoming game 29th of March

      @Private:

      I agree with CdeG. :-)

      Lol me too, will definitely take these with me and post the result in this very same topic  :mrgreen:

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Starting moves for CP - upcoming game 29th of March

      @Charles:

      I would recommend following the dice. Attacking Poland with AH is not really a good idea because even if you role well, the Russians can still stack enough to make German attack take more losses.  Consider attacking Poland turn two with AH instead, either to support Germany or clear the way.

      As for the Atlantic, I always recommend going for the Canadian transport and cruiser.  As you stated, even if going for a big battle with the Royal Navy, those two subs would have to go through two mine zones�that’s four dice at 1.  There are some arguments against attacking the British navy, but I prefer to hit both spaces with full force. The dice are in your favor, though be it sort of close.  However, I don’t think sending those two eastern subs to the big battle is going to be worth it when you could easily lose one, maybe both to mines.

      Will consider the naval advice, thanks de Gaulle. As for the move into Poland with AH, you are right. Might be better to stack up in Galicia where one can move into several territories at once.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Starting moves for CP - upcoming game 29th of March

      @Private:

      Hi Mukremin

      I had not replied as I did not feel I had any certainty to contribute, given that I have less experience of this than other A&A variants, as it is not available on triple A.

      Anyway - a few comments then ….

      • The first thing to decide is whether CP are going east or west first and then play accordingly. In my own experience the easier path to victory is by going for Russia while delaying allied advances to the west.

      • If going east then stacking Galicia and taking out Serbia in turn 1 become more important. Contested territories tie up troops.

      • I would probably still go for the GB fleet though. It is there for the taking and hard to ignore. If feeling adventurous I might use the 2 mid Atlantic subs to go for the ships off Canada too. When both battles succeed you can feel really pleased with yourself! But if they don’t … :-(

      • Venice still provides an excellent defensive point, so I would still be sending forces there. But the balance is sending as much as possible east. This is particularly difficult for Germany as France builds its army.

      I hope this has helped!?

      Cheers
      PP

      appreciate it mate :) of course it helped. A couple of things.

      As CP we are going to kill Russia first, so that is the reason i go for Poland and Romania with AH on turn one. With luck i could soften the Russian defences at Poland so Germany can storm in.
      British fleet is a go indeed, but the other 2 subs worry me. If i use them on my assault on the main fleet they have to get past a mine sea zone right? So if they survive i have more chance to take out the main fleet, but they will still have 2 ships left near Canada… something to think about.

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
    • RE: Starting moves for CP - upcoming game 29th of March

      80+ views but only one person responding…  :?

      posted in Axis & Allies 1914
      MukreminM
      Mukremin
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