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    Posts made by macphearsome

    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      Yeah especially my last move as UK was a mistake. It was nice being able to shuttle fighters between Caucasus and English channel but I couldn’t simultaneously support the US landing in France. That dynamic was a bit new to me. I did think the fighter build was sometimes thin but I sort of liked the promise of it. I’d try it again.

      Your Japan play by the way… nicely executed. Your army size snuck up on me because I was expecting the attack a turn earlier. In other games I’ve had success with Russian forces re-attacking India but I threw that chance away with the fighter build. The more I think about the fighter the more I regret it. 4 infantry would have made a nice buffer against some of Japan’s early ground.

      When we play next we might as well play on the same map.

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      Although I guess you never came after my initial transport. Hmmm. Too different games otherwise. Ok, maybe the carrier was better than I thought. Good game either way.

      I’d be happy to start a new one in a few weeks. I’ll let you know.

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      @Canuck12
      Hmm, I think you won Caucasus because I spent 12 soviet dollars on a fighter in R2. That’s the bit that I wouldn’t do again. I saw you spend dollars on non-tanks so I relaxed too much! I’d take back that purchase in a heartbeat.

      I was super happy with the outcome of Egypt / Africa otherwise. I don’t think the carrier can take credit for getting more infantry into Africa. Comparing the two games, my axis game would’ve had the same infantry count in Africa if I hadn’t forgotten to place infantry on Italy!

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      Although maybe it’s better to keep the AC and BB on the same sea zone for G1? You lose your G1 ability to close the suez, but would require a much bigger allied investment to topple… 🤔

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      I would do it all again except for using both my carrier and cruiser to attack the transport on uk1. It was an experimental move and I don’t think it pays off in the long run.

      Before the game I was wondering “is a G1 AC viable?” and considering doing it in my next axis game. I think this game was a good demonstration of how germany can’t keep investments in the med.

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      good game, looks like a fine spot to resign

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Norway to Finland
                    British take Finland from Germans
              1 armour moved from Finland to Norway
              1 cruiser moved from 6 Sea Zone to 8 Sea Zone
              1 cruiser moved from 6 Sea Zone to 8 Sea Zone
              1 destroyer moved from 7 Sea Zone to 5 Sea Zone
              1 submarine moved from 7 Sea Zone to 5 Sea Zone
              1 transport moved from 6 Sea Zone to 8 Sea Zone
              1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
              1 armour and 1 infantry moved from 8 Sea Zone to France
              2 fighters moved from 6 Sea Zone to 5 Sea Zone
              2 fighters moved from 6 Sea Zone to France
              1 carrier moved from 6 Sea Zone to 8 Sea Zone
              1 infantry moved from Egypt to Trans-Jordan
                    British take Trans-Jordan from Germans
              2 fighters moved from Persia to Evenki National Okrug
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 destroyer, 2 fighters and 1 submarine
                  Germans defend with 2 submarines
                      British roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 5 Sea Zone
                      British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 5 Sea Zone
                  British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 submarines
              Battle in Evenki National Okrug
                  British attack with 2 fighters
                  Japanese defend with 1 armour
                      British roll dice for 2 fighters in Evenki National Okrug, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese and 1 fighter owned by the British lost in Evenki National Okrug
                  British win with 1 fighter remaining. Battle score for attacker is -4
                  Casualties for British: 1 fighter
                  Casualties for Japanese: 1 armour
              Battle in France
                  British attack with 1 armour, 2 fighters and 1 infantry
                  Germans defend with 2 infantry
                      British roll dice for 2 cruisers in France, round 2 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                      British roll dice for 1 armour and 2 fighters in France, round 3 : 0/3 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 armour and 2 fighters in France, round 4 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in France
                  British win, taking France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - British
              2 fighters moved from France to 8 Sea Zone
              2 fighters moved from 5 Sea Zone to 8 Sea Zone
              1 carrier moved from 6 Sea Zone to 8 Sea Zone
              1 infantry moved from Morocco to Algeria
              1 fighter moved from Evenki National Okrug to Novosibirsk
              1 aaGun moved from Persia to Caucasus
              3 infantry moved from Persia to Caucasus
              1 infantry moved from Western Canada to Alaska
      
          Place Units - British
              2 infantry placed in United Kingdom
              1 cruiser, 1 destroyer and 1 transport placed in 8 Sea Zone
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.50
      Germans regular : -0.50
      British regular : -3.33
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 5
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 1 aaGun, 2 armour and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to West Russia
                    Russians take West Russia from Germans
              1 armour moved from Caucasus to Kazakh S.S.R.
                    Russians take Kazakh S.S.R. from Japanese
              1 armour moved from Kazakh S.S.R. to Caucasus
              1 fighter moved from Russia to Archangel
              2 fighters moved from Caucasus to Archangel
              1 infantry moved from Russia to Archangel
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 3 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                  Russians win with 3 fighters remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              3 fighters moved from Archangel to Caucasus
              3 infantry moved from Russia to Caucasus
      
          Place Units - Russians
              1 aaGun, 2 armour and 1 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      Russians regular : -0.67
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Caucasus to West Russia
              1 bomber moved from Italian East Africa to West Russia
              1 armour, 1 artillery and 1 infantry moved from Algeria to Libya
              1 infantry moved from Morocco to 13 Sea Zone
              1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Northwestern Europe
                    Americans take Northwestern Europe from Germans
              1 infantry moved from Morocco to 13 Sea Zone
              1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
              1 infantry moved from 8 Sea Zone to France
                    Americans take France from Germans
              1 infantry moved from Western United States to 56 Sea Zone
              1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
              1 infantry moved from Midway to 57 Sea Zone
              2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
              2 infantry moved from 59 Sea Zone to Iwo Jima
              1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 53 Sea Zone to 59 Sea Zone
              2 fighters moved from 59 Sea Zone to Iwo Jima
      
          Combat - Americans
              Battle in West Russia
                  Americans attack with 1 bomber and 1 fighter
                  Germans defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 bomber and 1 fighter in West Russia, round 2 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Iwo Jima
                  Americans attack with 2 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Libya
                  Americans attack with 1 armour, 1 artillery and 1 infantry
                  Germans defend with 1 artillery
                      Americans roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Libya
                      Americans roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Libya
                  Americans win, taking Libya from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - Americans
              1 artillery moved from Morocco to Algeria
              2 transports moved from 11 Sea Zone to 10 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada
              2 fighters moved from Iwo Jima to 59 Sea Zone
              1 fighter moved from West Russia to Caucasus
              1 bomber moved from West Russia to Russia
              1 infantry moved from Belgian Congo to 24 Sea Zone
              1 infantry and 1 transport moved from 24 Sea Zone to 12 Sea Zone
              1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
      
          Place Units - Americans
              1 bomber placed in Western United States
              2 transports placed in 11 Sea Zone
              5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 49 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -0.33
      Germans regular : -0.33
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 1 carrier and 1 cruiser; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 infantry moved from Morocco to 13 Sea Zone
              1 armour moved from Gibraltar to 13 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
              1 armour and 1 infantry moved from 6 Sea Zone to Norway
                    British take Norway from Germans
              1 destroyer moved from 13 Sea Zone to 7 Sea Zone
              2 fighters moved from 13 Sea Zone to 7 Sea Zone
              1 submarine moved from 13 Sea Zone to 7 Sea Zone
              1 infantry moved from Anglo-Egyptian Sudan to Egypt
                    British take Egypt from Germans
              3 fighters moved from India to Kazakh S.S.R.
      
          Combat - British
              Battle in 7 Sea Zone
                  British attack with 1 destroyer, 2 fighters and 1 submarine
                  Germans defend with 1 submarine
                      British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 7 Sea Zone
                  British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Kazakh S.S.R.
                  British attack with 3 fighters
                  Japanese defend with 3 infantry
                      British roll dice for 3 fighters in Kazakh S.S.R., round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese lost in Kazakh S.S.R.
                      British roll dice for 3 fighters in Kazakh S.S.R., round 3 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakh S.S.R.
                  British win with 2 fighters remaining. Battle score for attacker is -1
                  Casualties for Japanese: 3 infantry
                  Casualties for British: 1 fighter
      
          Non Combat Move - British
              4 infantry moved from India to Persia
              2 fighters moved from Kazakh S.S.R. to Persia
              2 fighters moved from Caucasus to 6 Sea Zone
              1 carrier and 1 cruiser moved from 13 Sea Zone to 6 Sea Zone
              2 fighters moved from 7 Sea Zone to 6 Sea Zone
              1 aaGun moved from India to Persia
      
          Place Units - British
              1 carrier and 1 cruiser placed in 6 Sea Zone
      
          Turn Complete - British
              British collect 31 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      Germans regular : -0.17
      British regular : 1.33
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      Russian commitment to the defense of India has wavered.

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Archangel to West Russia
              3 fighters moved from Caucasus to West Russia
              1 infantry moved from Russia to West Russia
              1 infantry moved from Russia to Kazakh S.S.R.
              1 infantry moved from Novosibirsk to Kazakh S.S.R.
              2 artilleries moved from Caucasus to Kazakh S.S.R.
              2 armour moved from Caucasus to Kazakh S.S.R.
              1 infantry moved from Caucasus to Kazakh S.S.R.
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 3 fighters and 3 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Kazakh S.S.R.
                  Russians attack with 2 armour, 2 artilleries and 3 infantry
                  Japanese defend with 5 infantry
                      Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits
                      Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R.
                  2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
                  Japanese win with 3 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 3 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Caucasus to Persia
              1 fighter moved from West Russia to Russia
              2 fighters moved from West Russia to Caucasus
      
          Place Units - Russians
              1 aaGun and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.33
      Germans regular : 0.33
      Russians regular : -0.50
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      The allied defense gets a bit thinner each turn… germany up, hopefully you have a few distractions to keep you busy 😛

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Archangel to West Russia
              3 fighters moved from Caucasus to West Russia
              1 infantry moved from Russia to West Russia
              1 infantry moved from Russia to Kazakh S.S.R.
              1 infantry moved from Novosibirsk to Kazakh S.S.R.
              2 artilleries moved from Caucasus to Kazakh S.S.R.
              2 armour moved from Caucasus to Kazakh S.S.R.
              1 infantry moved from Caucasus to Kazakh S.S.R.
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 3 fighters and 3 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 3 fighters and 3 infantry in West Russia, round 2 : 2/6 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Kazakh S.S.R.
                  Russians attack with 2 armour, 2 artilleries and 3 infantry
                  Japanese defend with 5 infantry
                      Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 2.50 expected hits
                      Japanese roll dice for 5 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Kazakh S.S.R.
                  2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
                  Japanese win with 3 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 3 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from West Russia to Russia
              2 fighters moved from West Russia to India
              1 infantry moved from Caucasus to Persia
      
          Place Units - Russians
              1 infantry placed in Caucasus
              Russians undo move 1.
              1 aaGun and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.33
      Germans regular : 0.33
      Russians regular : -0.50
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Russia to 17 Sea Zone
              1 artillery moved from Algeria to Libya
                    Americans take Libya from Germans
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 17 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from 17 Sea Zone to Italian East Africa
              2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
              2 infantry moved from 24 Sea Zone to Belgian Congo
              1 fighter moved from Morocco to Caucasus
              1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
              1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
              1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
              1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 56 Sea Zone to 53 Sea Zone
      
          Place Units - Americans
              2 transports placed in 11 Sea Zone
              1 armour, 1 artillery and 2 infantry placed in Eastern United States
              1 transport placed in 56 Sea Zone
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      Please ignore the first save; I redid non-combat because I knew I had time 😛

      This is a crazy game. I am not sure if my Gibraltar play would’ve gone so well if the dice weren’t mean to your fighters.

      Africa hangs on a strand.

      India and US brace for J3.

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 3 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from India to Burma
                    British take Burma from Japanese
              3 fighters moved from Caucasus to 15 Sea Zone
              2 fighters moved from Morocco to 15 Sea Zone
      
          Combat - British
              Battle in 15 Sea Zone
                  British attack with 5 fighters
                  Germans defend with 1 carrier, 1 destroyer and 2 fighters
                      British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                      Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                      1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
                      British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                      Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
                  British win with 3 fighters remaining. Battle score for attacker is 22
                  Casualties for British: 2 fighters
                  Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters
      
          Non Combat Move - British
              1 carrier moved from 7 Sea Zone to 13 Sea Zone
              1 destroyer moved from 7 Sea Zone to 13 Sea Zone
              1 fighter moved from 7 Sea Zone to 13 Sea Zone
              1 fighter moved from 15 Sea Zone to 13 Sea Zone
              2 fighters moved from 15 Sea Zone to Caucasus
              1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone
              2 infantry moved from Brazil to 22 Sea Zone
              2 infantry and 1 transport moved from 22 Sea Zone to 13 Sea Zone
              2 infantry moved from 13 Sea Zone to Morocco
              1 infantry moved from India to Persia
              1 infantry moved from India to Persia
      
          Place Units - British
              3 fighters placed in India
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      British regular : -0.50
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 3 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from India to Burma
                    British take Burma from Japanese
              3 fighters moved from Caucasus to 15 Sea Zone
              2 fighters moved from Morocco to 15 Sea Zone
      
          Combat - British
              Battle in 15 Sea Zone
                  British attack with 5 fighters
                  Germans defend with 1 carrier, 1 destroyer and 2 fighters
                      British roll dice for 5 fighters in 15 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                      Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                      1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
                      British roll dice for 4 fighters in 15 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                      Germans roll dice for 1 fighter in 15 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 fighter owned by the British lost in 15 Sea Zone
                  British win with 3 fighters remaining. Battle score for attacker is 22
                  Casualties for British: 2 fighters
                  Casualties for Germans: 1 carrier, 1 destroyer and 2 fighters
      
          Non Combat Move - British
              1 carrier moved from 7 Sea Zone to 13 Sea Zone
              1 destroyer moved from 7 Sea Zone to 13 Sea Zone
              1 fighter moved from 7 Sea Zone to 13 Sea Zone
              1 fighter moved from 15 Sea Zone to 13 Sea Zone
              2 fighters moved from 15 Sea Zone to Caucasus
              1 cruiser and 1 submarine moved from 22 Sea Zone to 13 Sea Zone
              2 infantry moved from Brazil to 22 Sea Zone
              2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
              2 infantry moved from 24 Sea Zone to Belgian Congo
      
          Place Units - British
              3 fighters placed in India
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      British regular : -0.50
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                    Russians take Buryatia S.S.R. from Japanese
              1 infantry moved from Evenki National Okrug to Sinkiang
              1 artillery and 2 infantry moved from Russia to West Russia
              1 infantry moved from Caucasus to West Russia
              1 fighter moved from Caucasus to Sinkiang
              1 fighter moved from Caucasus to Sinkiang
      
          Combat - Russians
              Battle in Sinkiang
                  Russians attack with 2 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
                  Russians win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in West Russia
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 3 infantry in West Russia, round 3 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Sinkiang to Caucasus
              1 infantry moved from Evenki National Okrug to Novosibirsk
              2 infantry moved from Evenki National Okrug to Archangel
      
          Place Units - Russians
              1 fighter and 3 infantry placed in Caucasus
              2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      Germans regular : 0.33
      Russians regular : -1.17
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Morocco to Algeria
                    Americans take Algeria from Germans
              1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
              1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
              1 fighter moved from Gibraltar to Morocco
              1 bomber moved from Gibraltar to Russia
              2 infantry moved from Central America to 19 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
      
          Combat - Americans
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 artillery and 2 infantry placed in Eastern United States
              2 transports placed in 11 Sea Zone
              1 destroyer and 1 fighter placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      @Canuck12
      -removes hands from eyes, warily looks at game board-

      I still have India? US fleet still floating? I thought for sure at least one disaster was going to befall the allies in J2.

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      I added 1 more non-combat move and then a game edit to move my south-african infantry one more move.

      (I forgot to move them on UK1, moved them twice this turn…)

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt
              1 infantry moved from Persia to Trans-Jordan
                    British take Trans-Jordan from Germans
              1 fighter moved from United Kingdom to 5 Sea Zone
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Egypt
                  British attack with 1 armour, 1 artillery and 1 infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Egypt
                  British win, taking Egypt from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Cleaning up during movement phase
              1 fighter moved from 5 Sea Zone to 7 Sea Zone
              1 infantry moved from Eastern Canada to Western Canada
              3 infantry moved from Persia to India
              2 fighters moved from United Kingdom to Morocco
              3 fighters moved from Gibraltar to Caucasus
              1 infantry moved from Rhodesia to Belgian Congo
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
              2 infantry moved from 22 Sea Zone to Brazil
              EDIT: 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
      
          Place Units - British
              1 carrier and 1 destroyer placed in 7 Sea Zone
              3 infantry placed in India
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      British regular : -0.17
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      @Canuck12
      i reloaded to redo non-combat.

      🐼

      posted in Play Boardgames
      M
      macphearsome
    • RE: Canuck12 (Allies) vs. MacPhearsome (Axis) - 1942 2nd ed. LH balance edits.

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt
              1 infantry moved from Persia to Trans-Jordan
                    British take Trans-Jordan from Germans
              1 fighter moved from United Kingdom to 5 Sea Zone
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Egypt
                  British attack with 1 armour, 1 artillery and 1 infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Egypt
                  British win, taking Egypt from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              1 fighter moved from 5 Sea Zone to 7 Sea Zone
              1 infantry moved from Eastern Canada to Western Canada
              3 infantry moved from Persia to India
              2 fighters moved from United Kingdom to Morocco
              3 fighters moved from Gibraltar to Caucasus
              1 infantry moved from Rhodesia to Belgian Congo
      
          Place Units - British
              1 carrier and 1 destroyer placed in 7 Sea Zone
              3 infantry placed in India
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      British regular : -0.17
      

      Savegame

      posted in Play Boardgames
      M
      macphearsome
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